Class Order Halls Resources and Advancements/Upgrades (Legion 7.3.5)
Table of Contents
Just as we saw in Warlords of Draenor with our garrison, our class order hall needs resources in order to run efficiently and progress in the fight against the Legion. Just as with garrison resources, the more of these you have, the better! Order resources have a number of uses, including:
- recruiting troops;
- starting missions;
- completing research for your order hall advancement;
- starting work orders.
How Do I Get Order Resources?
Blizzard did not want to force people into certain forms of gathering Order Resources, so there are a large number of different ways that you can obtain the resources in the Broken Isles. Here is a full list of how you can obtain them and where from.
- Class Hall Campaign: When you first start out on your campaign, you will be granted enough Order Resources to ensure that you can complete all the missions that you are given to do for the campaign. As you progress through the story, you will also gain small amounts of resources from a few missions in the campaign questline.
- World Quests: This is the most reliable source of Order Resources, mainly due to the huge amount of world quests that can potentially grant you resources as a reward. Once you have hit level 110, you can complete quests around the Broken Isles known as world quests. If you want to learn more about those, you can check out our post on world quests.
- Emissary Caches: Every day, you will be given an emissary quest to complete that requires you to finish 4 world quests for a single faction around the Broken Isles. Once you have completed the objectives, you can hand in the emissary quest to receive a lockbox, which will have different rewards based on the emissary giving it to you. There is a chance that the lockbox will contain a decent amount of Order Resources.
- Treasures: As we saw in Warlords of Draenor, you can venture around the world and find treasures that might contain Order Resources. You will have the opportunity to buy treasure maps that mark the location of all treasures in a zone, but you need to have hit honored with the zone's faction first. The map will be sold by the specific faction's quartermaster.
- Killing rare mobs: This one is a given, since we have been doing it throughout Warlords of Draenor anyway. Killing a rare mob has a chance to give you a number of Order Resources.
- Bonus Objectives: These are one-time questing events that spawn in locations around Broken Isles zones. You simply have to fill the criteria that pop up when you enter the zone and you have a chance to be given Order Resources for your work.
- Combat Allies: Champions have the ability to follow you around as a combat ally and help you when fighting. These combat allies can give you additional Order Resources from completing world quests depending on their equipment or your personal class hall advancement level. You can find out more about equipment in the champions section.
- Vendors: You can now purchase Order Resources in Dalaran for 1 Blood of Sargeras per 200 resources.
What is Class Order Hall Advancement?
The advancement system allows you to use your Order Resources in order to research upgrades for your class hall. It works in a similar way to your artifact tree, in which your Order Resources are the Artifact Power and your class order hall is the artifact.
While it took much longer at the start of the expansion, it is now far cheaper and takes a shorter time to research and complete your advancement trees.
What Are The Tier Choices For Class Hall Order Advancement?
Tier 1 Upgrades
These advancements are fairly simple and are not particularly complex to choose between. You will either be choosing between additional mission success chance or a chance at better loot from non-repeatable quests.
In order to progress through Tier 1, you will need 50 Order Resources to start the research and it will take 2 hours. If you wish to change your choice, you will need to spend 500 Order Resources and it will take 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Death's Boon | Swarm |
Demon Hunter | Well Prepared | The Hunt |
Druid | Elune's Favor | Roots |
Hunter | Rugged Upgrades | Long Range |
Mage | Arcane Provenance | Frost Nova |
Monk | Auspicious Fortune | Lucky Envelope |
Paladin | Light's Favor | Blessing of Kings |
Priest | Divine Fate | Daily Prayers |
Rogue | Lucky Streak | Sneak Attack |
Shaman | The Spirit's Call | Bloodlust |
Warlock | Dark Bargain | Summon Doomguard |
Warrior | Odyn's Favor | Rallying Cry |
Tier 2 Upgrades
Here, you will need to make a choice as to which option will benefit you more. One option centres on order hall missions, while the other focuses on player and loot buffs.
In order to progress through Tier 2, you will need 100 Order Resources to start the research and it will take 4 hours. If you wish to change your choice, you will need to spend 2,000 Order Resources and it will take 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Dark Horsemen | Death's Advance |
Demon Hunter | Twisting Nether | Vengeful Retreat |
Druid | Evergreen | Travel Form |
Hunter | Eagle Ally | Disengage |
Mage | Teleportation Nexus | Blink |
Monk | Brewhouse | Enlightenment |
Paladin | Argent Steed | Righteous Blessing |
Priest | Altars of Blessing | Pain Suppression |
Rogue | The Vault | Assassination |
Shaman | Elemental Binding | Reincarnation |
Warlock | Demonic Offering | Ritual of Summoning |
Warrior | For Honor and Glory | Forced March |
Tier 3 Upgrades
The first option here is standardised across all the classes, with it increasing your maximum lesser and greater troop count by 1. The second option is slightly more varied, instead affecting your ability to gain equipment for your champions.
In order to progress through Tier 3, you will need 500 Order Resources to start the research and it will take 6 hours. If you wish to change your choice, you will need to spend 2,000 Order Resources and it will take 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Call of the Grave | Brothers in Arms |
Demon Hunter | Training Grounds | Fel Armaments |
Druid | Hibernation | Reclamation |
Hunter | Sturdy Tents | Fletchery |
Mage | Arcane Library | Arcane Armaments |
Monk | Living Quarters | Pilgrimage |
Paladin | Argent Call | Plowshares to Swords |
Priest | Communal Living | Armaments of Light |
Rogue | Prizefights | Weapons Smuggler |
Shaman | Training Grounds | Ancestral Gift |
Warlock | Training Grounds | Shadow Pact |
Warrior | Abundant Valor | Heavenly Forge |
Tier 4 Upgrades
The choice in this tier is exactly the same for each class. Either you can choose to upgrade your greater troops by a rank, which means they have an extra ability and, generally, 15% more success chance contribution, or you can upgrade your less troops, which adds 5% to their success chance contribution.
In order to progress through Tier 4, you will need 1,000 Order Resources to start the research and it will take 12 hours. If you wish to change your choice, you will need to spend 2,000 resources and it will take 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Construct Quarter | Live by the Sword |
Demon Hunter | Naga Myrmidons | Demonic Power |
Druid | Laughing Sisters | Force of the Forest |
Hunter | Keen Eye | Wild Calling |
Mage | Elemental Power | Higher Learning |
Monk | Path of the Ox | Path of the Tiger |
Paladin | As One | Templar of the Silver Hand |
Priest | Inquisition | Shadow Heresy |
Rogue | Defiant Legacy | Crimson Sails |
Shaman | Elemental Knowledge | Whispers of the Earth |
Warlock | Grimoire of Servitude | Dark Mastery |
Warrior | Trial by Fire | Ascension |
Tier 5 Upgrades
Tier 5 is a choice that will rest on what your aims are in the game. You have the option to gain a troop that is more powerful than other troops, complete basic world quests automatically, gain additional Order Resources or gain one of your 3 weekly bonus rolls.
In order to progress through Tier 5, you will need 2,500 Order Resources to start the research and it will take 18 hours. If you wish to change your choice, you will need to spend 2,000 Order Resources and it will take 1 day.
Class | Option #1 | Option #2 |
---|---|---|
Death Knight | Frost Wyrm | Reanimation |
Demon Hunter | Fel Hammer's Wrath | Focused War Effort |
Druid | Elune's Chosen | Ancient of War |
Hunter | Unseen Path | Foraging |
Mage | Might of Dalaran | Arcane Divination |
Monk | One with Destiny | Celestial Favor |
Paladin | Grand Crusade | Holy Purpose |
Priest | Blessed Seals | Tithe |
Rogue | Plunder | Under the Table |
Shaman | Spirit Walk | Rise! |
Warlock | Unleash Infernal | Grim Harvest |
Warrior | Val'kyr Call | Spoils of War |
Tier 6 Upgrades
The sixth tier has no choices for any class, it is exactly the same for everyone. The last advancement will allow you to increase the number of legendary items you equip by one.
In order to progress through Tier 6, you will need 5,000 Order Resources to start the research and it will take 1 day.
We have not included a list of the Tier 6 options, since there is absolutely no variation in the Tier 6 upgrades between classes.
Tier 7 Upgrades
Tier 7 is a choice that will depend mainly on your class. Given that it allows either a new type of troops or an extra champion to be used, it will be based on the usefulness of your champion roster and whether or not they can effectively add to your mission progress, at least more so than the extra troop would.
In order to progress through Tier 7, you will need 10,000 Order Resources to start the research and it will take 1 day. If you wish to change your choice, you will need to spend 2,000 Order Resources and it will take 1 day.
We have not included a list of the second option for classes since it is exactly the same for all players, with the only variation in the tier being in the first option.
Class | Option |
---|---|
Death Knight | Frost and Death |
Demon Hunter | Blades of Death |
Druid | Wardens of the Grove |
Hunter | Born of the Night |
Mage | Guardians of the Kirin Tor |
Monk | Masters of the Path |
Paladin | Silver Hand Crusaders |
Priest | Hooded Priests |
Rogue | Ravenholdt's Finest |
Shaman | Ring of Earth |
Warlock | Demonic Brutes |
Warrior | Strike Hard |
Tier 8 Upgrades
Tier 8 has a single research item, as with Tier 6, so there is no choice to be made here. This upgrade will simply grant you the chance to get a double Artifact Power reward from world quests and missions.
In order to progress through Tier 8, you will need 15,000 Order Resources to start the research and it will take 5 days.
As with Tier 6, there is absolutely no variation in the Tier 8 upgrades, so we have left out the list of them.
What Are The Best Tier Choices For Class Order Hall Advancement?
This section will guide your choices of Class Order Hall Advancement, depending on your current progression through the game. The most important thing to remember with the Class Order Hall Advancement tree is that it is based on preference. We can try to guide you as to what is best at what point, but at the heart of it all, your personal preference is the most important thing when choosing.
Tier 1
Due to the changes to the speed of leveling and early gearing strategies once you hit level 110, there is no reason to take the first choice of gear upgrades at this point in the expansion. Always take the mission success upgrade.
Tier 2
You should almost always take the additional mission success chance. One exception to this is if you are playing one of the following specialisations and still would like to get the hidden artifact appearance:
- Demon Hunter: Vengeance;
- Druid: Restoration;
- Mage: Frost;
- Monk: Brewmaster;
- Rogue: Subtlety;
- Warlock: Destruction.
Tier 3
When you have just started gearing up your champions, take the option that allows you to either place work orders for Champion equipment or receive it from missions.
Once you have fully geared your champions, you can increase your troop count with the other option.
Tier 4
The best choice for this tier depends on what class you play. If you play any class other than Priest or Paladin, simply take option 2. If you do play them, see the discussion below:
- Paladin: Take option 1 instead.
- Priest: You can take either option as a Priest, but it will depend on your champion setup. If you take the Shadow setup as we suggest that uses Calia, then you should be taking option 2. If not, then use option 1.
Tier 5
The recommendation for this tier is entirely dependent on your goals for the character. The only time a "best" choice appears here is when you are deciding between a free bonus roll or extra resources per world quest completed, at which point you will only take the extra resources if you do at least 40 world quests each week.
Tier 6
There is no choice to be made here, since there is only 1 talent available.
Tier 7
Your choices for Tier 7 will be impacted heavily by the roster of champions available to your class.
The following classes should use option 1, the extra troop, until the desired counters have been found, at which point you can swap to the extra champion:
- Demon Hunter
- Druid
- Mage
- Shaman
- Warlock
All other classes should use option 2, the extra champion.
It is worth noting that, if you do not wish to put the time into finding the right troops for your class when taking option 1, you should just use the extra champion and ignore the advice concerning the troops.
Tier 8
There is no need to make a choice for the last tier, given that you only have one choice available.
Changelog
- 02 May 2018: Added a note in Tier 7 for players that do not want to hunt troop counters.
- 23 Apr. 2018: Corrected conflicting information concerning Tier 7 choices.
- 17 Apr. 2018: Added new tiers and updated upgrade recommendations.
- 29 Aug. 2016: Guide added.
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