Conclave of the Chosen Strategy Guide in Battle of Dazar'alor Raid
Welcome to our guide for Conclave of the Chosen, an Alliance-only encounter in the Battle of Dazar'alor raid. Here, you will first find a quick breakdown by role following by a detailed strategy to defeat Conclave of the Chosen.
Lore
Conclave of the Chosen is a council-style fight in the Battle of Dazar'alor raid.
Deep within Dazar'alor lies a chamber built to honor six of Zandalar's greatest loa, guarded by their most devout followers. Trespassers who dare enter this sacred hall are soon met with primal fury like none they have ever seen.
Fight Overview
In this fight, your raid will have to fight the 4 different aspects of the Loa: Pa'ku's Aspect, Gonk's Aspect, Kimbul's Aspect, and Akunda's Aspect. You will always be fighting two aspects, with a new Loa taking the place of the fallen. The only exception to this is after you have killed 3 aspects and are killing the final one.
Each aspect has different abilities and will need to be handled differently, especially with the different combinations of abilities that can occur depending on your kill order.
TL;DR
Tanks
- Make sure to keep the aspects reasonably spread out. If your group has players that gain a single target damage increase from cleaving or multi-DoTing then feel free to keep them 8 yards apart.
- For Pa'ku's Aspect, when
Hastening Winds stacks too high, be sure to either taunt swap, or have a melee DPS taunt for 1 auto-attack before you taunt back in order to reset his stacks.
- Make sure Gonk's Aspect is faced away from the raid for his
Wild Maul.
- Taunt Swap Kimbul's Aspect if extra
stacks from
Lacerating Claws becomes too dangerous to handle.
Healers
- Have cooldowns ready for
Pa'ku's Wrath, as other abilities can coincide with its cast. The limited space to spread and handle them can lead to deadly situations.
Bleeding Wounds will stack during the fight, so be aware of members with high stacks.
Mind Wipe must be dispelled as soon as possible, especially if it is on another healer (since it prevents using abilities/healing).
- On Heroic difficulty, take note of the health of the aspects and be ready
for heavy raid damage as they die, due to
Cry of the Fallen.
DPS
- Focus down one Aspect at a time; only multi-DoT or cleave if it is a single target DPS increase.
- During
Gonk's Wrath, swap to the Ravenous Stalkers immediately and burn them down before they inflict too much raid damage.
Everyone
- Run under Pa'ku's Aspect during
Pa'ku's Wrath.
- Slow, stun, or displace any Ravenous Stalkers during
Gonk's Wrath.
- Spread out if you are fixated during
Kimbul's Wrath.
- Spread out from everyone during
Akunda's Wrath and dodge
Static Orbs.
- Move away from other players if you are afflicted with
Crawling Hex, and dispel other players when they call for it, if you are able to remove Curses.
- All enemies need to be purged when Pa'ku's Aspect casts
Gift of Wind. Mages can use
Spellsteal in order to gain the buff for themselves.
Positioning
- The Aspects should be tanked near the edge of the room, at least 8 yards apart.
- The raid should be loosely spread around the center of the room.
- Your group should also try to remain as spread as possible during
Pa'ku's Wrath, as other position based mechanics can overlap during that time.
Bloodlust/Heroism/Time Warp
We advise you to use
Bloodlust/
Heroism/
Time Warp when your raid is fighting
the final two aspects. Aim to line it up when the raids cooldowns are back
up.
Abilities
Shared Abilities
This section contains the abilities that apply to all 4 of the Loa bosses.
Loa's Pact
Due to Loa's Pact, when two aspects are within 7 yards of each other,
they buff each other to deal 75% more damage and receive 90% less damage.
Loa's Wrath
When an aspect dies, this triggers Loa's Wrath, buffing the other
active aspect, healing them to full health and increasing their damage dealt by
15%. This will continue to buff them until the end of the fight, so killing the
aspects in order of the ones that are buffed is recommended.
Cry of the Fallen
After the death of one of the champions, all players will receive a DoT,
called Cry of the Fallen that deals Nature damage every 0.5 seconds, for
6 seconds.
Energy
All the bosses except for Kimbul have an Energy bar that progressively fills up; when they reach maximum Energy, the bosses cast a certain ability, as detailed in the sections that follow.
Paku's Aspect
Gift of Wind
Upon reaching full Energy, Pa'ku's Aspect will buff his allies,
granting 45% Haste and 75% movement speed, for 15 seconds. This can be removed
with spells like Purge.
Hastening Winds
When Pa'ku's Aspect attacks the same target multiple times, he gains a buff for each successive attack. The buff grants him 8% attack speed per stack.
Paku's Wrath
Pa'ku's Wrath deals damage to all players, with the amount depending
on the distance between the boss and the player. If the player is within a
10-yard radius of Pa'ku's Aspect, they will receive a ticking Nature
damage debuff, that deals damage every second for 8 seconds. If they are
farther than 10 yards, they will take a larger hit of Nature damage, but
receive no DoT.
Gonk's Aspect
Crawling Hex
Once he reaches full Energy, Gonk's Aspect will curse a player so that they cannot attack or cast for 5 seconds. This curse will continue to spread upon expiration in an 8-yard radius.
Raptor Form
When Gonk's Aspect uses Raptor Form, he becomes a raptor,
allowing him to cast
Wild Maul, which deals Physical damage in a
frontal-cone that spans 9 yards. Damage will be dealt every 0.3 seconds, or
until the cast is cancelled. It is currently unknown if this can be interrupted
or if the boss cancels it on his own.
Gonk's Wrath
Gonk's Wrath summons Raptors (Ravenous Stalkers) that fixate
on players and chase them down. They are immune to crowd control, and their
movement speed is increased when they are stacked together.
Kimbul's Aspect
Lacerating Claws
Lacerating Claws is a cone-attack that deals Physical damage, as
well as applying a stacking DoT that deals further Physical damage every
second. The DoT lasts 45 seconds.
Kimbul's Wrath
Kimbul's Wrath deals Physical damage to nearby targets, knocking them down and
applying
Bleeding Wounds. This is a permanent stacking DoT
that deals Physical damage every 1 second.
Akunda's Aspect
Thundering Storm
Thundering Storm is an AoE attack that deals Nature damage to any
enemy in a 10-yard radius.
Mind Wipe
Every 30 seconds (when reaching full Energy), Akunda's Aspect will debuff several random players
with Mind Wipe, causing them to forget all their abilities. While
players minds have been wiped, they will be unable to cast any ability for 30
seconds or until they are dispelled.
Akunda's Wrath
Akunda places a debuff on players, that explodes after 6 seconds, dealing
Nature damage in a 5-yard radius. Upon expiration, the debuff will also cause
Static Orbs to spawn from the afflicted player. These deal Nature
damage and stun when they are touched, detonating in the process.
Strategy
At the start of the encounter, bring Pa'ku's Aspect and Gonk's Aspect to the
center of the room, and keep them at least 8 yards apart. Have the raid
loosely spread near the center of the room, to allow them to quickly move to
wherever the safe zone of Pa'ku's Wrath will be. Kill Pa'ku's Aspect
first, before then moving onto Gonk's Aspect, unless your raid is finding that
killing Paku's Aspect first causes Paku's Wrath to be timed badly, then kill
Gonk's Aspect instead. From there, your group will want to be focusing whichever
aspect is buffed by
Loa's Wrath.
When fighting Pa'ku's Aspect, be sure to have either the tanks or a
DPS taunt swap in order to drop Hastening Winds. When Pa'ku's Aspect is
at full Energy and casts
Gift of Wind, the raid needs to immediately
start purging it from all enemies in the room. Ideally, Mages should be given
priority to
Spellsteal, but after that, Shamans, Priests, and Demon
Hunters should remove these buffs as quickly as possible. When Pa'ku is
summoned to cast
Pa'ku's Wrath, she will appear briefly in the center of
the room, before flying around the edges of the room to choose a place to land.
Once she chooses a position, the raid needs to quickly move to hide in the safe
zone underneath her. Other abilities such as the Wraths from the other loa can
line up with this, so it is very important to be aware of your positioning.
While fighting Gonk's Aspect, be sure to tank her facing away from
other players to ensure she does not Wild Maul someone by mistake.
Targets afflicted by
Crawling Hex need to move 8 yards away from anyone
else before calling for a Decurse or letting the curse expire. During
Gonk's Wrath, the raid needs to quickly swap and focus down the
Ravenous Stalkers. Stuns, displacements, and slows should all be used to
keep them under control, especially if they spawn during
Pa'ku's Wrath.
For Kimbul's Aspect, the Tanks are going to need to taunt swap
occasionally in order to keep Lacerating Claws under control. During
Kimbul's Wrath, the raid group needs to be somewhat spread. Players
fixated by Kimbul's leap need to make sure they do not cleave other
raiders.
Finally, for Akunda's Aspect, the melee need to be ready to run away
from the boss whenever he casts Thundering Storm. Players afflicted by
Mind Wipe should move to the center of the room for
Mass Dispel,
while Healers take care of any left over debuffs. The raid needs to stay spread
for
Akunda's Wrath and be ready to dodge the
Static Orbs
that spawn from players once the wrath triggers.
On Heroic, Krag'wa will occasionally cast Krag'wa's Wrath, jumping around the room; the raid needs to
simply move out of the brown swirling indicators that show where he is going
to land. Equally, whenever an aspect dies, healers need to be ready to top off
the raid to protect against
Cry of the Fallen.
Tank Concerns
This fight is fairly straightforward for Tanks. Just keep the bosses at least
8 yards away from each other, and be ready to taunt swap occasionally for
the aspects of Pa'ku and Kimbul. Be keenly aware of the timer for
Pa'ku's Wrath, as you do not want to bring the aspects of Gonk or Akunda
into the raid during
Wild Maul or
Thundering Storm.
Healing Concerns
The main points of failure during this fight are going to occur during
Pa'ku's Wrath. Not only will the raid be taking damage, but other
mechanics can line up at the same time. It is advisable to use healing cooldowns
during these phases.
Mind Wipe is also very important to remove quickly. Having several players
effectively taken out of the fight for 30 seconds is a big deal, so dispelling
it should be your number one priority, behind keeping them alive of course.
Mythic Mode
Abilities
Bwonsamdi's Wrath
Roughly every 60 seconds, Bwonsamdi's Wrath will be applied to a
random member of the raid. This is a curse that prevents the target from
receiving healing, lasting for the rest of the fight. If the target dies, or is
de-cursed, Bwonsamdi's Wrath will jump to the nearest player without the curse.
Crawling Hex
On Mythic, Crawling Hex will now only target two players.
Strategy
The only differences to this fight is the addition of Bwonsamdi's Wrath,
as well as a significant increase in raid damage; however, this increase in
damage results in a specific kill order being optimal. The raid will want
to kill Gonk's Aspect first, with the aim being to kill him between 5-10 seconds
before the first
Pa'ku's Wrath. This will ensure a good timing for future
Paku's Wrath casts, while also giving the healers a window to handle the damage
from
Cry of the Fallen. It is worth mentioning that this timing is likely to
make
Gonk's Wrath line up very closely with
Pa'ku's Wrath, so having
two Monks available to use
Ring of Peace is ideal, though other ranged
crowd control will also work.
The next target to kill is Kimbul's Aspect, instead of Paku. Normally, the
raid would want to avoid stacking Loa's Wrath, however even at 2 stacks,
the damage that Paku's Aspect does to the Tanks is far lower than Kimbul's
Aspect. Shortly before Kimbul's Aspect becomes active, the first round of
Bwonsamdi's Wrath will come out. Non-healer classes with de-curse abilities
should be ready to de-curse the raid when the afflicted member drops below 50%.
Your raid can choose whatever Health threshold works for you, but 50% seems to be a
good place to start. During Paku's Wrath, all classes with de-curses
need to focus 100% of their attention to de-cursing Bwonsamdi's Wrath. It is very
easy for Wrath to jump to a player that is already low during this time, so
de-cursers need to be quick to react. This is less important when there are only
one or two curses out near the start of the fight, but near the end, when 20-25%
of the raid is cursed, prompt de-curses will make the difference between a kill
and a wipe. Finally, have one healer that can de-curse assigned to try to hold
their de-curse for when Bwonsamdi's Wrath jumps to a Tank. If this happens, they
will likely need to be dispelled instantly.
Once Kimbul is dead, the raid should kill Paku, followed by Akunda. The raid
should aim to kill Paku before the 4th cast of Pa'ku's Wrath, so using
Bloodlust/Heroism/Time Warp between the 3rd and 4rd Wrath is ideal. Once Paku is
dead, assuming most of the raid is alive, the fight is basically over. Just be
sure to manage de-curses properly and focus down Akunda.
Class-specific Advice for Conclave of the Chosen
Changelog
- 19 Feb. 2019: Added Mythic Section.
- 27 Jan. 2019: Added additional strategy information.
- 17 Jan. 2019: Added Strategy section and expanded the entire guide.
- 23 Oct. 2018: Guide added.
Class Guides
Raid Guides
BfA Guides
Patch 8.3 Profession Changes
This guide has been written by Dhaubbs a Mistweaver Monk theorycrafter, and moderator on the Monk Discord Peak of Serenity. He raids in Big Dumb Guild on Illidan-US, where he also produces encounter videos. You can follow him on Twitter, Twitch, and/or YouTube.
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