Death Knight Anima Powers for Torghast in Shadowlands
On this page, you will find all Death Knight Anima Powers from Torghast (which only work in Torghast). We divided them into 3 categories:
- powers that grant talents;
 - powers that enhance Death Knight Covenant abilities;
 - powers that empower existing abilities.
 
Best Anima Powers for Death Knights
As you can see below on this page, there are many Anima Powers available to Death Knights (to which you must also add the generic Anima Powers that all classes can use), and they rank differently according to the spec you are playing. For that purpose, we have pages ranking these powers for each spec.
Death Knight Talent-Granting Anima Powers
These Anima Powers grant you access to additional talents in the same row. If you already have that talent, you may select another talent in the same row.
 Deathlord's Cypher — Gain the 
 Heartbreaker (Blood),
  
 Inexorable Assault (Frost), 
 Infected Claws (Unholy) talent.
 Deathlord's Gift — Gain the 
 Rapid Decomposition (Blood),
  
 Runic Attenuation (Frost), 
 Bursting Sores (Unholy) talent.
 Deathlord's Invocation — Gain the 
 Will of the Necropolis (Blood),
  
 Avalanche (Frost), 
 Pestilent Pustules (Unholy) talent.
 Deathlord's Legacy — Gain the 
 Heartbreaker/
 Grip of the Dead
  (Blood),
 Runic Attenuation/
 Permafrost (Frost), 
 Harbinger of Doom/
  
 Spell Eater (Unholy) talent.
 Deathlord's Lesson — Gain the 
 Foul Bulwark (Blood),
  
 Death's Reach (Frost), 
 Grip of the Dead (Unholy) talent.
 Deathlord's Mythos — Gain the 
 Voracious (Blood),
  
 Gathering Storm (Frost), 
 Pestilence (Unholy) talent.
 Deathlord's Ultimatum — Gain the 
 Purgatory (Blood),
  
 Icecap (Frost), 
 Army of the Damned talent.
Death Knight Covenant Anima Powers
These Anima Powers empower your Death Knight's Covenant Abilities in various ways.
You can learn more information about Signature and Covenant Abilities in our guide linked below.
Kyrian Death Knight Anima Powers
 Darkhelm of Nuren — 
 Shackle the Unworthy causes
enemies within 10 yards of your target to tremble in fear, stunning them for
5 seconds.
 Eyes of the Unceasing — Reduce the cooldown of
 Shackle the Unworthy by 10 seconds.
 Reinforced Manacle — 
 Shackle the Unworthy reduces enemy
damage dealt to you by an additional 10%.
 Twisted Hellchoker — 
 Shackle the Unworthy charms the
target, causing them to fight alongside you for 7 seconds.
Night Fae Death Knight Anima Powers
 Corrupted Sapwood — 
 Death's Due stacks 1 additional times
for each target struck by 
 Heart Strike (Blood), 
 Obliterate (Frost),
 Scourge Strike (Unholy). Also increases the maximum stacks by 8.
 Nightmare Tendrils — 
 Death's Due roots targets inside
its radius for 8 seconds when cast, dealing [ 36% of Attack Power ] damage every
2 seconds.
 Toxic Accumulator — Enemies damaged by 
 Death's Due
take 10% increased damage from Death's Due, stacking up to 8 times.
Necrolord Death Knight Anima Powers
 Engorged Limb — Each Rune spent extends
 Abomination Limb's duration by 1 seconds.
 Fatal Grasp — 
 Abomination Limb casts 
 Soul Reaper
on any enemy it pulls.
 Prosthetic Grabber — Grows an extra 
 Abomination Limb,
and allows your Abomination Limb to grab enemies from up to 40 yards away.
Venthyr Death Knight Anima Powers
 Death's Deliverance — During 
 Swarming Mist,
 Door of Shadows has no cooldown and now causes you to explode
upon reaching your destination, dealing [ 300% of Attack Power ] Shadow damage.
 Formless Executioner — 
 Swarming Mist increases Dodge by
an additional 15%, and each time you dodge an attack, Swarming Mists damage is
increased by 10%. Stacks 5 times.
 Swarm Host — 
 Death Grip activates 
 Swarming Mist
for 3 seconds. If Swarming Mist is already active, its duration is increased
instead.
Other Death Knight Anima Powers
Anima Powers listed here drastically empower your class abilities and allow for unique interactions between them.
 Ancient Drake Breath — 
 Icebound Fortitude unleashes an
Ancient Drake, freezing all nearby enemies for 7 seconds and dealing [ 300% of
Attack Power ] Frost damage.
 Animate Armaments — 
 Death Grip strips your enemy of
their weapon if they have one, animating it to fight by your side for 6
seconds.
 Blightstone — The radius of 
 Outbreak,
 Blood Boil, and 
 Howling Blast is increased by 5 yards.
 Blood-tinged Poker — 
 Sacrificial Pact has no cooldown,
and 
 Raise Dead's cooldown is reduced to 25 seconds.
 Bone Growing Juice — During 
 Pillar of Frost,
 Vampiric Blood, or 
 Dark Transformation, your size, Strength,
and Stamina are increased by 50%.
 Bone Harvester — 
 Death Coil afflicts enemies with
Bone Harvest, dealing 60% of Death Coil's damage over 5 seconds. Targets killed
during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead
for 60 seconds.
 Boundless Fortitude — Mind Freezing a spell cast activates
 Icebound Fortitude.
 Chains of Anguish — 
 Chains of Ice binds enemies' health
together, causing them to share 50% of damage taken.
 Creeping Decay — 
 Death and Decay's radius is increased
by 3 yards.
 Darkreaver's Lens — 
 Anti-Magic Zone reflects harmful
|magical effects back at the caster.
 Darkreaver's Ward — 
 Anti-Magic Zone lasts 3 seconds
longer and reduces spell damage taken by an additional 10%.
 Death Turf — You and your minions gain 10% Haste while you are
inside your 
 Death and Decay.
 Force Pull — 
 Death Grip causes the target to slam to
the ground, knocking down nearby enemies for 3 seconds.
 Lich Robes — 
 Lichborne's cooldown is reduced by
10 seconds when you 
 Death Strike.
 Monstrous Concoction — 
 Death Coil's healing infuses
you or your minions with monstrous power, increasing attack speed and damage by
15% for 60 seconds. Stacks twice.
 Necromantic Bile — 
 Sacrificial Pact deals 200% more
damage and the blast radius is increased by 2 yards.
 Occult Emitter — 
 Anti-Magic Shell removes all harmful
magical effects.
 Phearomones — Enemies damaged by your 
 Death and Decay
have a chance to cower in place for 3 seconds.
 Plaguebringer — 
 Marrowrend, 
 Obliterate, and
 Festering Strike cause your disease damage to occur 150% more quickly for
5 seconds.
 Rune Hunter — Ashen Phylacteries have a 10% chance to contain
a rune that affixes to your rune weapon, to a maximum of 8 additional runes.
 Skull Bloomer — 
 Death Coil deals 50% additional damage
and healing.
 Slick Ice — 
 Path of Frost increases movement speed by
30%.
 Superstrain — Your 
 Frost Fever, 
 Blood Plague,
and 
 Virulent Plague also apply the other two diseases.
 The Horsemen's Call — Your 
 Death Gate calls forth a
Horseman of the Ebon Blade to assist you in battle, but has a 10 minute cooldown.
 Tome of Swordplay — 
 Mind Freeze's cooldown is reduced
by 3 seconds when you successfully interrupt a cast.
 Unbreakable Cuffs — 
 Chains of Ice strikes 1
additional targets and lasts an additional 3 seconds.
 Undertaker's Crown — 
 Lichborne causes you to radiate
 Death Coils onto your target, or yourself while you are injured.
 Unquenchable Blade —
- Blood: 
 Dancing Rune Weapon's cooldown is decreased by
  20 seconds. - Frost: 
 Empower Rune Weapon's cooldown is decreased by
  20 seconds. - Unholy: 
 Army of the Dead's cooldown is decreased by 40
  seconds. 
- Blood: 
 
Other Class-Specific Anima Powers
Below, you will find links to other class-specific Anima Powers coming in Shadowlands.
Changelog
- 16 Dec. 2020: Reviewed based on the latest hotfixes.
 - 26 Nov. 2020: Updated for Shadowlands.
 - 24 Sep. 2020: Updated for Beta Build 35938.
 - 04 Sep. 2020: Updated for Beta Build 35755.
 - 31 Aug. 2020: Updated for Beta Build 35679.
 - 21 Aug. 2020: Updated for Beta Build 35598.
 - 12 Aug. 2020: Updated for Beta Build 35522.
 - 08 Aug. 2020: Added new Anima Powers.
 - 18 Jul. 2020: Updated for Beta Build 35167.
 - 26 Jun. 2020: Reviewed for Alpha Build 34902.
 - 23 Jun. 2020: Updated for Alpha Build 34821.
 - 25 May 2020: New Anima Powers added from Alpha Build 34490.
 - 17 May 2020: Fixed intro.
 - 15 May 2020: Reviewed for Alpha Build 34365.
 - 13 May 2020: Guide added.
 
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