Demonic Inquisition Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat Demonic Inquisition in Tomb of Sargeras for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our Demonic Inquisition guide can be accessed from the table of contents on the right.
Positioning
The fight against the Demonic Inquisition has fairly static positioning for
most of the raid members. The tanks will want to start the fight by tanking
the two bosses where they stand. The melee should pick one boss to start on;
any melee receiving the Suffocating Dark or
Echoing Anguish
debuffs can spread 8 yards and swap to the other boss.
The ranged and healers should form a loose spread throughout the entrance
of the room. Whenever Echoing Anguish is applied, the afflicted
players should be sure to move a minimum of 8 yards away from any nearby
group members before calling for a dispel. The better the spread, the less
time healers will have to wait before dispelling, which results in less
damage taken, less movement, and higher raid DPS.
Suffocating Dark
zones will also be less disruptive when positioning is this fashion.
Players should time their Confess casts with the Atrigan tank,
as they will likely be the first person to reach full
Torment. It
is important that the raid is careful that not too many people hit maximum
Torment simultaneously, as this will result in few players remaining
outside and possibly cause a raid wipe. Balancing the Torment levels
so only about half the group will go down and clear their Torment is ideal.
This can be done by having players assigned to soak some additional
Torment in order to create a favourable timing with the Atrigan
tank. Once players reach maximum Torment they should immediately
cast Confess and be sent to Belac's prison.
When in Belac's prison, the tank should immediately take threat on the
Tormented Soul. All players should ensure they are continuously
dodging the Tormented Eruptions spawning throughout the room while
they damage the Tormented Soul. Players should constantly pick up
the Remnants of Hope that spawn around the area, with more important players
being prioritized first (such as ranged DPS with effective cleave). If the
other tank is high on
Torment, the tank inside the prison will have
to leave early to pick up the bosses. It is important the healer(s) are some
of last people to leave the prison, as the Tormented Soul does melee
for moderate Physical damage.
During Bone Saw and
Fel Squall all players should avoid
attacking the respective boss unless they are intentionally trying to generate
additional
Torment. A good reason for doing this is to line up with
the tank's
Torment levels, allowing one group to line up their
Confess timing with the tank and enter the prison at the same time.
Tank Concerns
There are no active taunt swaps on this fight, however, the Atrigan tank
will always be sent into Belac's prison first. This will force the Belac tank
to pick up threat on Atrigan, establishing an alternating order of which tank
is in the prison. When the first tank comes out from the prison they should
taunt Belac; essentially, the tank that is higher on Torment should
always tank Atrigan. This ensures that you avoid a situation where both tanks
reach maximum Torment simultaneously.
Atrigan should always be kept facing away from the group due to his
Scythe Sweep. During
Bone Saw, the active tank should kite,
which is very easy to execute as the boss will move 75% slower during this time.
During Fel Squall, Belac will be immobile, allowing the current
tank to get out of range with ease.
Healing Concerns
Most of the damage in the fight is avoidable, so most of the healing
concerns are about healing avoidable damage that was not avoided. The main
concern apart from that is correctly dealing with Echoing Anguish.
The afflicted players must be given time to get away from the group before
they are dispelled, or it will cause a bunch of extra damage and
Torment to the raid.
Pay special attention to:
- the
Suffocating Dark zones that spawn on players, as they will take damage for a few seconds before they can escape;
- anyone caught by
Calcified Quills, as they may be comboed by other abilities while they are knocked in the air.
Healers should also be among the last people to leave Belac's prison when possible, as it may cause any remaining DPS to be killed if they are left without a healer.
Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
at the pull. The entire raid will be at 0
Torment, ensuring the
entire group gets maximum benefit as no one will have their lust interrupted
by
Confessing. The bosses will also not be casting
Bone Saw
and
Fel Squall for some time, allowing the raid to cleave at maximum
efficiency.
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