Demonology Warlock Frequently Asked Questions — The War Within (11.0.5)

Last updated on Oct 29, 2024 at 20:56 by Motoko 44 comments
General Information

On this page, we go over several of the most frequently asked questions regarding Demonology Warlock in World of Warcraft — The War Within (11.0.5). This will be updated as more common repeated questions surface over the course of the expansion.

1.

When Should I Cast Implosion?

Implosion Icon Implosion should become a part of the regular rotation whenever 2 or more targets are stacked together. You should cast Implosion once every 2-3 casts of Hand of Gul'dan Icon Hand of Gul'dan to maximize Soul Shard efficiency.

Wild Imps' damage when they Implode is based on their remaining Energy on the primary target. In contrast, secondary targets always take full damage.

Please notice that Implosion Icon Implosion does slightly more damage than letting Wild Imps cast their 5 Firebolts onto a target; however you should not use Implosion single target, unless the enemy is about to die. Use that global cooldown to cast a generator instead.

For more information check the section Implosion Usage

2.

Why Guillotine does not work?

Felguard might be already locked in the Demonic Strength Icon Demonic Strength animation.

For more information about Guillotine behavior check the section Guillotine

3.

Why Demonic Strength does not work?

Felguard might be already locked in the Felstorm Icon Felstorm or Guillotine Icon Guillotine animation.

4.

How Do I Use Demonic Core?

Demonic Core Icon Demonic Core is an interesting proc, because it allows the player a wide degree of freedom to shape the gameplay to suit the encounter. These stacks essential equate to Soul Shards on demand, which can be used to fuel increased AoE, Cooldown Windows, and so on.

5.

What Piece is Better, X or Y?

The answer to this question in any context will always be to simulate it. This is because what is an upgrade for you may not be an upgrade for someone else. In other words, there is no such thing as a one-size-fits-all answer, even when talking about 2 completely identical comparisons from you to another person. Everything in your gear has an effect on everything else.

This applies to gear, trinkets, Azerite Traits, and even talents in certain situations.

The only exception to this rule is when a specific fight dictates a certain set of optimal talents, for example. If you are curious about what kind of setup to go for a specific fight, Warcraft Logs offers empirical rankings and statistics and is one of the best resources to determine what the top players are doing.

6.

How Much of a Specific Stat, like Haste, is Required?

We are not being timid when we say that "the stat priority varies with each character". There is no hidden answer or secret stat priority only the "in-club" uses. The truth is that scale factors vary very greatly depending on your character.

Most basic "stat priorities" for guides are determined by simming a character with equal amounts of the secondary stats. This tells you a simple truth; when I have equal amounts of secondary stats, what is the best stat for my character?

The obvious answer is provided in our stats page, and should prove to be a largely universal metric to act by. That said, almost every character will desire differing priorities based on item level, Azerite Traits, and your current distribution of stats.

Long story short; if you want the most accurate answer, use a simulation tool to cater the results to your current gear level.

7.

Which Race is Best for Demonology Warlock?

Racial traits in general have minimal impact on your overall DPS; however, if you absolutely want to maximize your output, you can look at the sims on our Simulations page.

8.

How to deal with Wild Imps ninjapull in keys?

Besides the always applicable suggestions of try to be mounted whenever possible, and to dismiss the Felguard, Wild Imps and other guardians will try to align perpendicularly to the direction the player is facing, thus making the practice of strafing a solution to mitigate the issue of proximity aggro. The goal is to have the wild imps formation be as narrow as possible when moving through packs of enemies as opposed to a wide formation by default.

9.

Changelog

  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Reviewed for The War Within.
  • 23 Jul. 2024: Reviewed for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for 10.2.6.
  • 15 Jan. 2024: Added strafing as a potential solution for wild imps ninjapull in Patch 10.2.5.
  • 06 Nov. 2023: Reviewed for Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Added Guillotine/Demonic Strength sections.
  • 28 Nov. 2022: Reviewed for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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