Destruction Warlock Guide for The War Within
Welcome to our comprehensive guide on the Destruction Warlock changes in World of Warcraft's latest expansion, The War Within. This page is intended to help you navigate the new changes and help you know what to expect from Destruction Warlock in the War Within.
In this guide, you will find detailed breakdowns of the new Hero Talent Trees for Destruction Warlock. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Destruction Warlock or new to the spec, this page will be useful in knowing what to expect come launch in late August.
Destruction Warlock: The War Within Expansion Preview
Welcome to the War Within expansion preview for Destruction Warlock, a resource page where to find changes, Hero talent trees and some initial assessment on the state of the spec.
The purpose of this page is to offer an up-to-date overview of how Destruction Warlock is changing in the forthcoming The War Within expansion, as such it is not to be treated as a guide or a replacement, since the current state of tuning is not representative of what the final product will be.
The War Within Changes for Destruction Warlock
Core Changes
Destruction Warlock received a whole talent restructure alongside some changes that altered the Class Tree.
Below are the most notable changes:
Demonic Circle is no longer baseline;
Demonic Tactics is a new output node;
Soul Link has been consolidated as a 2 points node, removing
Profane Bargain;
Inquisitor's Gaze and
Summon Soulkeeper node has been replaced by
Soul Conduit at 1 point of effectiveness;
- likewise
Grim Feast has been replaced by a much more appealing node in
Pact of Gluttony.
The introduction of Pact of Gluttony specifically has created a new
issue in only 1 or 2 floating point to spare after acquiring all 3 capstones
and output/stamina/health nodes, with a triage situation occurring with the
following
nodes:
Shadowfury,
Demonic Circle,
Fiendish Stride,
Amplify Curse
and
Banish.
As a result the updated class tree pathing has created a restrictive feel, of not being able to talent into several utilities due how taxing the "core" of the tree is, which coupled with the lack of party wide non-exclusive auras or utility is going to be detrimental in Mythic+ dungeons.
Moving on the Destruction side, the whole tree has been overhauled, with the intention of creating a pathing well-rounded and able to tackle most situations, progressing from a first gate almost devoid of choices towards the third gate which holds most of the options comparatively.
See below a list of the most transformative changes:
Pandemonium and
Cry Havoc have been removed;
- by reducing the amount of points in the first
gate
Cataclysm/
Inferno node is more accessible;
Inferno has been reworked to provide a flat shard cost reduction instead of scaling with the number of targets;
- A new talent
Indiscriminate Flames now empower spells
Backdrafted;
- a new talent
Summoner's Embrace is now sharing the choice node with
Grimoire of Sacrifice;
Channel Demonfire has been moved to the second gate, with a single point
Raging Demonfire and a brand new
Demonfire Mastery supplementing nodes;
Emberstorm is a new addition that reduces
Incinerate cast time by 20%;
Shadowburn has received new supporting nodes such as
Blistering Atrophy and
Fiendish Cruelty;
Grand Warlock's Design has been removed, since
Summon Infernal is now a 2 minutes cooldown baseline;
Summon Infernal has been moved to the middle of the second gate and the following talent
Crashing Chaos now shares a choice node with
Rain of Chaos;
Soul Fire has been moved as the third capstone, with the new
Decimation node;
Dimensional Rift now has 2 new supporting nodes in
Dimension Ripper and
Unstable Rifts;
- Several 2 point nodes such
as
Burn to Ashes,
Power Overwhelming, are now a single point nodes;
Improved Chaos Bolt is a new talent that reduces cast time by half a second, alongside a 10% damage increase;
Chaos Incarnate has been reworked to a slightly weaker version;
Avatar of Destruction has also been reworked to summon an Overfiend that casts Chaos Bolts for its duration.
Overall the Destruction tree design feels more consolidated and focused, more cohesive in its intention of augmenting fewer but more meaningful rotational abilities, and in a way simplify the interactions with the new Hero Trees.
The rotation is much more engaging, with Decimation
turning
Soul Fire in a exciting proc. Thanks to multiple ways to
sustain
Immolate, opting for
Internal Combustion does not
feel as restrictive, especially with the ability to talent
into
Channel Demonfire,
Cataclysm
and
Decimation.
Talenting into Internal Combustion is less restrictive than before,
since
Cataclysm,
Decimation and
Channel Demonfire
all help with
Immolate upkeep.
Hero Talent Trees for Destruction Warlock in The War Within
Hero Talents are perhaps the most notable addition to The War Within, with each spec having access to 2 out of the 3 available for the class. Destruction Warlock in this case can opt between Diabolist and Soul Harvester Hero Talent Trees.
Diabolist Hero Talents for Destruction Warlock
The Diabolist Hero tree is themed around a sequence of Greater Demons that offer temporary effects such as damage amplification, shard generation or a high damage AoE ability before cycling toward the next one.
The playstyle as such, is influenced by this cadence while not being an
intereference in the rotation at the same time. What changes the most is the
damage profile instead, with Gloom of Nathreza directly buffing shard
spenders, and higher burst capabilities thanks to
Ruination or
particularly in Infernal windows thanks to
Abyssal Dominion.
Regarding defensive options and utility, Soul-Etched Circles offers
a niche use case while
Annihilan's Bellow drasticly increases the
frequency of use of
Howl of Terror.
Infernal Vitality
and
Infernal Bulwark also ties a sustain element
to
Unending Resolve which is definitely more enticing than what other
Hero Tree currently seem to offer, albeit overall not great.
Hellcaller Hero Talents for Destruction Warlock
The Hellcaller Hero tree is themed around Shadowflame and a new Damage over
Time effect replacing Immolate in the case of Destruction. As the
center piece of the tree
Wither offers instant cast with no facing
requirements quality-of-life changes, higher
Flashpoint uptime and
it is the base upon which setup burst window every minute
through
Malevolence. Its unique mechanic is its ability to become
acute, providing additional damage.
The Playstyle itself is not very transformative, after the most recent
redesign of Seeds of Their Demise, with just overall a passive damage
increase.
Regarding defensive options and utility, Warlock hero trees are somewhat
light in that department, with the option to either consolidate the benefit
of both Curse of Weakness and
Curse of Tongues in the
new
Curse of the Satyr or the ability to automatically curse every enemy
in 30 yards during
Unending Resolve with a very sporadic
uptime. The other node is vastly undertuned with
both
Zevrim's Resilience and
Illhoof's Design providing
basically intangible benefit, if not being even detrimental in the case of
the latter.
Destruction Warlock Tier Set in The War Within
Season 1 Tier Set Bonuses for Destruction Warlock in The War Within are the following:.
Warlock Destruction Season 1 2pc —
Incinerate critical strike chance increased by 20%.
Conflagrate critical strike chance increased by 25%.
Warlock Destruction Season 1 4pc — When
Conflagrate critically strikes, your Fire damage is increased by 5% for 6 sec.
2 pieces set bonus offers increased shard generation and has distinct
synergy with Decimation,
Conflagration of Chaos
and
Diabolic Embers.
Due how important is Backdraft for
Chaos Bolt
and
Soul Fire, the 4 pieces set bonus will often times directly
increase the value of Destruction spenders and high damaging spells in single
target, while providing a passive increase during heavy
Rain of Fire
usage.
How Good is the Destruction Warlock Tier Bonus in The War Within?
If tuned following the general goal of providing between 10 to 15% increase with the 2 and 4 pieces together, Destruction tier set has a wide practicality, and should perform well in any situation, no matter the difficulty. The added crit chance offers more consistency when triggering procs and also provides increased shard generation which offset the lack of secondaries stats in the first tier of an expansion.
Destruction Warlock Strengths and Weaknesses
Faster cooldown loops
Dynamic and exciting gameplay with Decimation
Easier access to Cataclysm or Inferno
New tree offers different playstyles and better Damage funnel capabilities
Shadowburn undertuned and struggling to find its own identity
Havoc is less relevant due to pathing and worse supporting talent options, with Mayhem suffering even more
Mobility is still a very tangible issue
High target count AoE has been toned down substantially as per Inferno rework intention
Warlock utility in dungeons is still lacking, outside of niche such as Gateway skip, and amplify curse
Warlock class tree rework is somewhat more restrictive post rework
Changelog
- 19 Jul. 2024: Updated for The War Within pre-patch.
- 19 Jun. 2024: Page Created.
More Warlock Guides
Guides from Other Classes
This guide has been written by Motoko, Warlock main since The Burning Crusade, co-admin in the Warlock Discord, and theorycrafter and contributor for LockOneStopShop.
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