Devastation Mythic+ Resources
1.
Devastation Evoker Overview
Evokers are a highly mobile ranged DPS with a couple unique aspects. Firstly, we are
limited to a 25 yard range, but this rarely becomes an issue due to having the ability to move while
casting with
Hover. Secondly, Evokers have access to the new and unique spell type, Empowered spells; these can
be channeled for an additional period of time before releasing in order to alter what they do.
2.1.
New Content
Midnight Season 1 has finally begun bringing a whole slew of endgame content to be enjoyed. From Mythic+ to PvP and
three new raids, whatever aspect of WoW you enjoy this patch is sure to scratch that itch. If you want to check out any of
the new content head on over to our dedicated sections.
2.2.
Class Tuning
Blizzard announced, just prior to Midnight's release, that they are delaying
all class related tuning until March 17th (Season 1 launch), followed by an
additional round of tuning in the following weeks after Mythic+ and Mythic
raid content have released. Even with Devastation Evoker being in a good spot,
you can expect to see some changes in the near future, which will be kept
up to date here so make sure to check back later.
When it comes to tuning adjustments, our next planned pass is expected to arrive
with the Midnight Season 1 launch on March 17. Our next pass will follow immediately
afterwards utilizing data gathered during the week Heroic difficulties are available;
these changes will go live with the launch of Mythic raid difficulty and Mythic+ on
March 24.
Beyond these dates, we will look to perform more tuning passes based on data gathered
during the starting weeks of Mythic difficulty for Season 1 and the March on Quel’Danas
available the week of March 31. For these two passes we err on the side of caution with
the amount of tuning we do until their respective Mythic end-bosses die to avoid being
overly disruptive to progression. After these key dates we will have several check-in passes
planned roughly a month apart. Once players obtain higher item level and better optimized gear
sets, the throughput of several specs will shift up or down relative to others and we feel
it’s important to be diligent in looking at the current state of class balance as time goes on.
3.
Leveling as Devastation Evoker
Leveling as a Devastation Evoker is a very quick and comfortable experience. You have short cooldown high burst abilities
like
Fire Breath and
Deep Breath coupled with your major cooldown
Dragonrage doing uncapped AoE, you can very safely
pull large groups of enemies with next to no risk.
On top of this we have very powerful defensives whilst leveling and a very solid amount of self healing, if you find yourself in dangerous
situations, using
Obsidian Scales or
Renewing Blaze once you are high enough level will keep you safe in nearly every circumstance,
or failing that you can always kite your enemies whilst casting spells when using
Hover
For help with the leveling process including the best talents to choose at any given time, head on over to our leveling page.
4.
Basics of Devastation Evoker Gameplay
The Devastation Evoker playstyle is very fluid, and you will
always be casting something that interacts with your next cast. Some examples
are listed below.
- Casting Blue Spells with
Charged Blast talented will increase the
damage of your next
Pyre
- Casting Empowered spells during
Dragonrage with
Animosity talented
will extend its duration
- Casting
Fire Breath with
Leaping Flames talented will make
your next
Living Flame hit additional targets (based on the Empower
level)
- Healing other players with
Scarlet Adaptation will increase the
damage of your next
Living Flame
- the cooldown of your
empowered spells is reduced when you spend Essence with the
Causality
talent
As you can see, there is a good amount of depth in your combat rotation from
just a few of these interactions, making this a more involved and interesting
DPS specialization to play.
For those of you just getting started on your Evoker journey, we recommend
checking out our easy mode guide to help get the basics sorted.
For those of you who are already quite familiar with the spec the talents
and rotation pages will give a more in depth guide on how to improve.
5.
Devastation Evoker Viability
Your talent choices dictate how well Devastation Evoker plays in
different scenarios. However, when you pick a talent build that is not ideally
suited to the combat scenario, your DPS will be much lower, such as, for
example, using a single-target raid build in Mythic+. Having multiple talent
trees set up will prevent this from happening.
Evokers do not have high health or base mitigation but come with
very powerful defensives, which will prevent death in the majority of situations
when used appropriately; they are also a very mobile class, making avoiding
abilities quite easy to do once you get more familiar.
We bring multiple different forms of utility to both a Mythic+ and raid
environment.
5.1.
Mobility and Defensive
Blessing of the Bronze will reduce the cooldown of the movement
abilities of all raid members, such as
Hover.
Time Spiral will grant everyone in your raid one free usage for of
movement ability, regardless of whether it is currently on cooldown.
Spatial Paradox lets you and a healer of your choice cast while
moving and drastically increase your range during its uptime.
Rescue lets you pick up a target and carry them to a location of
your choice; this can also be talented with
Twin Guardian to provide
both you and your target an absorb shield for 30% of your maximum health.
Zephyr grants you and your 4 closest allies a 20% reduction to
damage taken from AoE abilities for a short duration; this shines in Mythic+
as it is a full group cooldown.
5.2.
Crowd Control
Wing Buffet will knock enemies in front of you backward
over a short distance; it is good for interrupting casts and helping to reposition mobs
when necessary.
Tail Swipe will knock enemies straight up and down in an area
around you; useful as an interrupt or an AoE stop ability.
Deep Breath by itself does not have any crowd control, but when
talented into
Terror of the Skies will inflict a 3-second stun on any
enemy hit; this can be very useful as it can cover an enormous area.
Oppressing Roar situationally very useful, this roars in a cone in
front of you and applies a debuff on every enemy hit that will increase the duration
of CC effects by 50%,
this is particularly powerful when paired with stuns or silences from other sources.
Landslide a long-range root that covers a very large distance, very
helpful for controlling enemies that are approaching slowly or accidentally pulled.
6.
How to Gear Up as a Devastation Evoker
Critical Strike is your most important secondary stat as a Devastation Evoker.
This will change once your crit reaches a certain point and depending on the rest of your gear.
As a result, you are much more drawn to item level than optimal stats, with
the exception of trinkets and specific pieces of gear that may be significantly
stronger than the alternatives.
We maintain a page with gearing advice for the current patch, including Best
in Slot alternatives from different content sources. You can find a link to
this below.
Once you have started to gear, you will need to make sure that you have the
appropriate consumables, gems, enchants, and more. We have a dedicated page for
exactly this, as shown below, as well as the stats page, where you can find more
information on the possibility of a changing stat priority and the necessary
changes you may need to make for consumables.
7.
End-Game as a Devastation Evoker
Once you have reached the max level, you will want to work on optimizing your
damage output. Fortunately, we also maintain a set of pages containing
tips, tricks, and strategies for all end-game content:
8.
Changelog