Discipline Mythic+ Resources
1.
Discipline Priest Overview
Discipline Priest relies on healing players through dealing
damage (thanks to the
Atonement passive), but also has traditional
heals and absorption spells. Healing through dealing damage allows Discipline
Priests to contribute to the group's DPS while still performing the duties of
a full healer.
Balancing healing and dealing damage can be difficult to master at first, but
through research and practice, Discipline can be one of the more rewarding
specializations to play.
2.1.
Season 1 Changes for Discipline Priest in Midnight
2.1.1.
New Content
With the release of Midnight's Season 1, a variety of new content has opened
up for all types of players: new Raids, new rotation of dungeons, and a
new season of PvP are all ready to be tackled! If you are interested in
learning about the content itself, we have various pages explaining
everything you need to know about each type below:
2.1.2.
Class Tuning
With the release of Season 1 on March 17th, Discipline Priest is
receiving a small numerical adjustment to the damage and healing of
Penance. While this is a nice adjustment targeting a spell
that needs help, it was not a large enough adjustment to influence any
build changes. As such, the recommendations have remained the same.
As Blizzard has implied that there will be further tuning after
the initial week of the season, this section will continue to be
updated as needed if Discipline Priest receives further attention.
The first few days of Midnight max-level play have given us data and
feedback needed to make our first tuning pass, with the goal of reducing
outliers. We will continue to keep a close eye on class balance as both
Heroic week and week 1 of the PvP season start, and players continue to
gain gear and begin using tier sets.
Discipline Priest:
Penance damage and healing increased by 20%.
2.2.
Major Changes to Discipline Priest in Midnight
Going into Midnight, the developers have pushed a significant number of
changes targeting healers in general with the goal of reducing the number
of cooldowns in the game, reducing burst healing, and in general flattening
and slowing down healing. The following as the quote provided about their
goals with Discipline Priest moving into Midnight.
Developers’ notes: The primary aim of these changes is to consolidate and
remove cooldowns and damage/healing modifiers to make base spell casts
feel strong. With removing Schism, Shadow Covenant, and several
supporting talents, we can focus on Mind Blast, Penance, and Shadow
Word: Pain dealing solid consistent damage, so you can access chunky
burst healing on a more consistent cadence. Evangelism has also been
redesigned as a way to quickly apply Atonements to allies in raids,
providing a much snappier way to ramp up your area of effect healing.
The result should be a smoother gameplay experience that requires a
little less planning and aura tracking, but still retains depth.
With that in mind, the following is a list of the major gameplay related
changes to be aware of going into Midnight.
Oracle has been redesigned and no longer has any active
abilities to maintain. Instead, you get a second charge of
Penance and a handful of other passive benefits.
Evangelism has been redesigned. Instead of simply extending
your active
Atonements, it now instantly casts a
Power Word: Radiance and then makes your next 2 Radiance casts
instant cast. This drastically simplifies your ramp sequences in Raid
as Evangelism with two Radiance charges can cover 15 Atonements on its
own very quickly.
Plea has been added to our class tree to fill the same
niche
Renew did previously. This allows us to have an instant
cast
Atonement applicator that is cheaper than
Flash Heal.
- All pets like Shadowfiend and Mindbender are no longer active abilities
and are now passive effects that summon said pets via various activation
criteria.
Shadowfiend is a new talent that can summon a pet
when hitting
Shadow Word: Death on an execute target.
Mindbender is a talent that summons a Mindbender when
you cast
Evangelism. Finally,
Voidwraith now summons
a Void Wraith when your
Entropic Rift ends.
- With all of your pets no longer active buttons,
Shadow Covenant
has been removed and replaced with a simple passive Shadow damage and
healing increase in
Occultist.
Ultimate Penitence and
Power Word: Barrier now share a
choice node with each other, forcing you to pick either one at a time.
2.3.
Apex Talent for Discipline Priest in Midnight
Discipline Priest's Apex talent, Master the Darkness, has 4 total ranks with
3 different effects in total. The first
Master the Darkness,
provides a 30% chance for your next
Power Word: Shield after
casting
Penance to be turned into
Void Shield. This shield
is significantly stronger than normal and splashes to two additional nearby
allies. Your second and third ranks of Master the Darkness,
Master the Darkness, are simple passive nodes increasing both your
overall
Atonement healing and all shadow damage per rank.
Finally, your fourth rank of Master the Darkness,
Master the Darkness,
causes a percentage of your
Void Shield amount to be reflected back
as damage when absorbed. This damage does contribute to healing through
Atonement, making this talent incredibly powerful.
3.
Leveling a Discipline Priest
For open-world questing and leveling, Discipline is viable but slow. If you
plan on questing to level, we recommend you quest as Shadow instead of
Discipline if your goal is speed. Discipline does, however, have the benefit of
being significantly safer while leveling despite being slower. If you plan on
leveling through dungeons, Discipline is a fantastic choice. Our leveling guide
is a great starting place for basics, as well as some tips and tricks to help
when healing.
4.
Basics of Discipline Priest Gameplay
Discipline Priest plays very differently depending on the content type you
are participating in.
In raid content, Discipline is a very proactive style burst healer. Utilizing
our passive in
Atonement, we prepare for large, raid-wide, incoming
damage bursts and reverse them very quickly. This style of healing requires
extensive knowledge of the encounter's incoming damage and benefits heavily from
planning/researching the encounters ahead of time. Due to this, the
specialization will not be for everybody but will also provide a great sense of
accomplishment for those seeking a challenge.
In Mythic+ content, Discipline attempts to utilize
Atonement as
much as possible to stay aggressive and keep people topped while contributing
damage. With the ability to apply atonement to the entire group with a single
Power Word: Radiance, it is very easy to have a high uptime in regard to
DPSing. In situations where atonement is not enough to keep someone
alive, Discipline falls back on their direct heals like
Penance,
Power Word: Shield,
Flash Heal, and
Power Word: Life. Learning how to balance
being aggressive and trusting your atonement and falling back on direct heals
is the biggest challenge in the path of mastering Discipline Priest in a mythic
plus environment.
No. External damage effects (not within Discipline's spellbook) provide no
healing benefit.
To learn more about the fundamentals and make sure you are doing the basics
right, familiarize yourself with the Spell Summary page, then move on to the Easy
Mode page.
If you have played Discipline Priest recently and you are looking to dive
more in-depth in regards to current talent recommendations, rotations, and other
topics, check out the below pages.
5.
How to Gear Up a Discipline Priest
Gearing as a healer is fairly straightforward in regards to the basics. You
will generally prioritize item level in most situations as the value of your
different secondary stats is close enough that more stats is better than
targeting a specific one. This can be complicated by gear with effects or
tertiary stats like leech or sockets.
To assist in handling the edge cases that gearing can throw at you, as well as
what gear to look out for, take a look at our stats and gear pages below.
After obtaining your new gear, be sure to look at our Enchant and Consumable
page to get the most out of your character.
6.
Changelog