Discipline Priest Healing Mythic+ Tips — The War Within (11.0.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Discipline Priest in World of Warcraft — The War Within (11.0.5).
Discipline Priest in Mythic+
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
For assistance with gearing your Discipline Priest for Mythic+ or other content, please look at our gearing guide.
Discipline Priest Mythic+ Rotation
Your primary playstyle in Mythic Plus will revolve around rotating between casting Power Word: Radiance followed by a cast sequence of DPS spells to utilize the Atonement provided. Single target applications of atonement are generally not nearly as valuable due to how powerful Radiance is, but occasional use of Flash Heal with Surge of Light and Power Word: Shield will be utilized. Renew is not a very strong spell in Mythic Plus content and should rarely be utilized outside of niche scenarios.
Your DPS windows following your Radiance casts will often involve a Shadowfiend/ Mindbender and Mind Blast window giving you multiple, significant amplifiers to your offensive spells, making your Atonement healing very significant. When you find targets in execute range, Shadow Word: Death becomes a very powerful spell providing significant damage and healing through Atonement.
The main difference between healing in dungeons versus raids is that a single cast of Power Word: Radiance covers the entire group. Due to this, ramping does not exist as it does for raiding. This allows Discipline to be a much more reactive spec like other healers. We can still benefit from applying shields/damage reductions early, but it is much easier to heal unexpected damage comparatively. Due to this, the misconception that Discipline Priest can not handle mistakes from your group or unexpected damage is largely untrue.
Discipline's healing rotation remains the same for Normal, Heroic, and Mythic dungeons. For more information about the Discipline Priest healing rotation, refer to the Rotation page.
Mythic+ Talents for Discipline Priests
For more information on talents as well as alternative talent suggestions for various scenarios, please refer back to the talents page.
The War Within Mythic Plus Talent Builds for Discipline Priest
Mindbender Mythic+ Build for Discipline Priest
This build is our default recommended build for Mythic+ content. Utilizing the more frequent windows of the Mindbender version of Voidwraith combined with the Entropic Rift from Voidweaver to provide significant throughput. Talenting into Weal and Woe has excellent synergy with both Void Blast from Voidweaver and to play around Power Word: Shield/ Rapture. Ultimate Penitence is selected as a supplementary cooldown when you are caught needing more output when other tools are unavailable.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Mythic+ Utility for Discipline Priest in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Priest Abilities and Talents, including these, check out our Spells page.
Utility of Discipline Priest in The War Within
Interrupts, Stuns and Stops
Discipline Priest is one of only two specializations in the entire game that do not have access to an interrupt ability.
Psychic Scream gives us the capability to fear a group of enemies. This is our only form of AoE crowd control, so utilizing it to interrupt or disrupt large groups of enemies makes it immensely valuable.
Shackle Undead provides a potential single target CC. While Undead enemies for Shackle Undead are not the most common thing, but this spell is very powerful when it is relevant. Always be on the lookout for Undead enemies to utilize this crowd control ability.
Void Tendrils provides a root to a group of enemies but breaks easily when taking damage. This talent is best used when used on a group of enemies you need to hold in place but are not actively trying to kill.
Dominate Mind grant us to capability to control an enemy for a short period. In most cases, this does not provide significant value, but there have been times in the past where dungeon or raid enemies had extremely powerful spells we could cast by utilizing these abilities.
Other Utility
Dispel Magic allows us to dispel buffs and effects off of enemy targets. This can be valuable in many situations where the buffs on various enemies can make them either significantly more threatening via damage increases or a lot harder to kill via damage reductions.
Improved Purify alters our default magic dispel to also remove Disease effects. How useful this is heavily relies on the content you are doing, but in situations where there are disease effects being applied to allies, this utility can have immense value.
Mass Dispel may be one of our most powerful pieces of utility. The ability to remove magic debuffs from an entire group of allies or from a group of enemies with a single cast is immensely powerful. Many mechanics in both dungeons and raids have been trivialized by this spell over the years, and it will likely remain to do so in the future.
Power Infusion is an immensely powerful spell available to us in our talent tree. This ability allows us to provide a significant haste buff to a single player on a two-minute cooldown, most often used on an ally DPS player, especially when considering Twins of the Sun Priestess.
Power Word: Fortitude, while not the most interesting piece of utility, is very valuable in many situations. Keep this buff active on your group at all times.
Specific Dungeon Talent Choices
Dungeon Selector
Dungeons | Affixes |
---|---|
Ara-Kara, City of Echoes | Xal'atath's Bargain: Ascendant |
City of Threads | Xal'atath's Bargain: Voidbound |
The Dawnbreaker | Xal'atath's Bargain: Oblivion |
Grim Batol | Xal'atath's Bargain: Devour |
Mists of Tirna Scithe | |
The Necrotic Wake | |
Siege of Boralus | |
The Stonevault |
Based on the selections above, you should run the following class talents:
- Mass Dispel
Gearing for Mythic+
The primary difference you may see between Discipline Priests gearing for Raid content versus Mythic Plus content is that oftentimes, Discipline players may look towards DPS trinkets to push their damage contribution further when they feel like they already have enough healing to handle the required amount for the specific dungeon and key level they are attempting. This is a very personal decision and not something you should default to doing in all cases. When you are just starting out especially, I would recommend sticking to healing or stat proc trinkets first and only shifting to a DPS trinket or two situationally and when you are more comfortable with the specialization.
Keep in mind that the damage from DPS trinkets DOES NOT heal through Atonement, so you are strictly using it for DPS and not healing.
For information on what DPS trinkets can be valuable to include when running Mythic Plus, take a look at our gear page.
Changelog
- 21 Oct. 2024: Removed some outdated references.
- 09 Sep. 2024: Updated page for Season 1 Release.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 11 Nov. 2023: Removed outdated mention.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for patch 10.1.7.
- 10 Jul. 2023: Updated talent recommendation for 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated talent recommendation for patch 10.0.5.
- 11 Dec. 2022: Removed missed mentions of Shining Force on page.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests (join them on Discord. This guide is peer reviewed by other staff at Warcraft Priests and other notable members of the healing community.
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