Discipline Priest Healing Rotation, Cooldowns, and Abilities — The War Within (11.0.5)
On this page, you will learn how to optimize the rotation of your Discipline Priest, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — The War Within (11.0.5).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Discipline Priest rotation.
Rotation for Discipline Priests
The Discipline specialization revolves heavily around healing through dealing damage, thanks to the Atonement passive ability. We detail this below, but for now all you need to keep in mind is that dealing damage is an integral part of healing as Discipline.
In the sections that follow, we will look at which abilities you should use to deal damage (to generate Atonement healing), as well as how to handle single target and AoE healing.
Already read this page and still struggling? Take a look at our How-to Improve page to see common mistakes Discipline Priest players make, as well as how to analyze your gameplay.
The content on this page will be focused on PvE content. If you are looking for PvP-focused information, please take a look at our PvP page, which is linked below.
Raid Healing
What is a Ramp?
The core concept of Discipline Priest healing in raid is centered around spreading a large number of Atonements out, followed by using damage cooldowns to result in significant healing over many targets. This described process is what we will refer to in the rest of the guide as a "Ramp".
A ramp is primarily broken down into two distinct phases, the Atonement application phase and the DPS phase. Both sequences will be discussed in detail below.
Due to Ramps revolving around the rapid spread of Atonement, the primary limiter in regards to how often you can do so is Power Word: Radiance. The cooldowns used in conjunction with your Power Word: Radiance casts will determine the exact type of Ramp you will execute to cover a boss mechanic.
Your goal in raid is to abuse Void Summoner to push very low cooldown Shadowfiend or Mindbender. With how many modifiers are tied to having your pet active ( Shadow Covenant and its associated talents), the worst thing you can do with this iteration of Discipline Priest is sitting on your pet and not casting it. As a result, your decision on whether to run Mindbender vs Shadowfiend will be determined by what the boss timers are that allow you to cast your pet as close to on cooldown as possible.
Atonement Applicators in Raid
- Power Word: Radiance is a 2-second cast, multi-target Atonement applicator with a decent heal tied to it. Power Word: Radiance applies Atonement to five people, but for a reduced duration. This is useful in raids for getting large coverage before a major damage event and is the primary enabler for our ramps. Planning out your uses of Radiance is a significant part of playing Discipline Priest in raid.
- Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. With the mana cost of both Renew and Power Word: Shield being identical, Power Word: Shield should always be used over Renew if available.
- Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. With this costing more Mana than Renew and requiring you to stand still, it will not see nearly as much play as your primary applicator outside of a few situations. The primary use case of this spell is to abuse other talents like Surge of Light or Binding Heal. When talented into Binding Heal, Flash Heal applies Atonement to both your target and yourself, turning this into two Atonements for a single cast.
- Renew is an instant cast, single target Atonement applicator with a small heal-over-time effect tied to it. Renew tends to be our least valuable single target Atonement applicator.
Discipline Priest Raid Rotation
Hero Talents | |
---|---|
Voidweaver | Oracle |
Voidweaver Evangelism Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Shield
- Cast Power Word: Radiance
- Cast Power Word: Radiance
- Cast Evangelism
- Cast Voidwraith
- Cast Mind Blast
- Cast Penance
- Cast Void Blast
- Cast Shadow Word: Death
- Continue casting Void Blast and Penance when it is available until all Atonement's have fallen off.
Voidweaver Rapture Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Rapture
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Voidwraith
- Cast Mind Blast
- Cast Power Word: Radiance
- Cast Power Word: Radiance
- Cast Penance
- Cast Void Blast
- Cast Shadow Word: Death
- Continue casting Void Blast and Penance when it's available until all Atonement's have fallen off.
Voidweaver Mini Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Shield
- Cast Power Word: Radiance
- Cast Mind Blast
- Cast Penance
- Continue casting Void Blast and Penance when its available until all Atonement's have fallen off.
Oracle Evangelism Ramp
Rotation Switches |
---|
Is Clairvoyance next? |
Fatebender talented? |
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Shield
- Cast Power Word: Radiance
- Cast Power Word: Radiance
- Cast Evangelism
- Cast Shadowfiend
- Cast Mind Blast
- Cast Premonition of Clairvoyance
- Cast Penance
- Cast Smite
- Cast Penance
- Cast Smite
- Cast Penance
- Cast Shadow Word: Death
- Cast Penance
- Cast Halo
- Continue casting Smite and Penance when its available until all Atonement's have fallen off.
Oracle Rapture Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Rapture
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Radiance
- Cast Power Word: Radiance
- Cast Mind Blast
- Cast Penance
- Continue casting Smite and Penance when its available until all Atonement's have fallen off.
Oracle Ultimate Penitence Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Radiance
- Cast Mind Blast
- Cast Ultimate Penitence
- Cast Penance
- Continue casting Smite and Penance when its available until all Atonement's have fallen off.
Oracle Mini Ramp
- Refresh your Purge the Wicked to ensure it lasts the entire duration of your Ramp.
- Cast Power Word: Shield
- Cast Renew
- Cast Renew
- Cast Renew
- Cast Flash Heal
- Cast Power Word: Shield
- Cast Power Word: Radiance
- Cast Mind Blast
- Cast Penance
- Continue casting Smite and Penance when its available until all Atonement's have fallen off.
Downtime Healing
Outside of actively performing one of the above ramps to cover a boss mechanic, you want to be focusing on abusing Void Summoner whenever possible to push cooldown reduction for either Shadowfiend, Mindbender, or Voidwraith depending on what you have talented. You can still contribute to spot healing when needed via single target atonements, but you want to be very conservative with this as each single target atonement is both your biggest potential mana drain, potentially causing mana issues if you use too many, as well as giving up void summoner cooldown.
Halo
You may notice Halo absent from the more strict rotations provided above. This is not due to Halo being bad, but simply Halo being extremely flexible in regards to when it can be utilized. Halo is a gain in overall healing when utilized over a non- Weal and Woe Void Blast or a non-execute Shadow Word: Death, so feel free to slot it whenever you can. However, it is not significant enough to hold it specifically for ramp windows. This makes the one-minute cooldown awkward, with Discipline often playing on a 45-second or minute-thirty cadence. Simply try to use it whenever you can, but do not overthink it.
Dungeon Healing
Discipline Priest Dungeon Healing
General Playstyle
Your primary playstyle in Mythic Plus will revolve around rotating between casting Power Word: Radiance followed by a cast sequence of DPS spells to utilize the Atonement provided. Single target applications of Atonement are generally not nearly as valuable due to how powerful Radiance is, but occasional use of Power Word: Shield will be utilized, especially with procs from Weal and Woe.
Your DPS windows following your Radiance casts will often involve a Voidwraith cast, allowing you to abuse both Shadow Covenant and Inescapable Torment. With Voidweaver in the mix, Mind Blast itself provides significant power even when your pet is unavailable.
Your goal in dungeons is to abuse Void Summoner to push very low cooldown Voidwraith. With how many modifiers are tied to having your pet active ( Shadow Covenant and its associated talents), the worst thing you can do with this iteration of Discipline Priest is sitting on your pet and not casting it.
Atonement Applicators
- Power Word: Radiance is a 2-second cast by default, multi-target Atonement applicator with a large heal tied to it. Power Word: Radiance applies Atonement to five people but for a reduced duration. Not only is this our best way to apply Atonement to a whole group, but it is also a significant heal on its own. As a result, the majority of your Atonement application in a key will be from Radiance.
- Power Word: Shield is an instant cast, single target Atonement applicator with a shield tied to it. While this is a very potent option for applying Atonement to a single target, it does have a cooldown. This should be your first choice if you need to apply Atonement to a single target.
- Flash Heal is a 1.5-second cast, single target Atonement applicator with a decent-sized single target heal tied to it. While this is an option for single target Atonement applicator when a single target is injured and needs Atonement, the majority of your uses will come from Surge of Light procs.
- Renew is an instant cast, single target Atonement applicator with a small heal-over-time effect tied to it. The largest benefit to Renew is that it can be cast while moving. In most cases, Renew will see very little usage in Mythic+ and should not be a button you are pressing often.
Voidwraith and Mind Blast Usage
With Voidwraith both activating Shadow Covenant and being strong itself via Inescapable Torment and Essence Devourer, your pet enables significant throughput while active. Combining this with Mind Blast activating Entropic Rift from your Voidweaver creates moments of extremely high burst healing. These 2 abilities will be the primary drivers behind your healing capabilities in dungeons.
The following is a general sequence you can utilize when both cooldowns are available. Keep in mind that there are many variations available based on the exact scenario you find yourself in, but the following is a good starting point:
- Cast Voidwraith
- Cast Mind Blast
- Cast Power Word: Radiance
- Cast Penance
- Cast Void Blast
- Cast Shadow Word: Death
- Continue to cast Void Blast and Penance when available until your Atonement falls off.
Rapture Usage
Rapture increases the strength of your next few Power Word: Shield casts, the exact number dependent on if you're talented into Exaltation or Indemnity.
There are 2 primary ways to utilize Rapture:
- The first is to use Rapture to apply a shield on each group member in quick succession, preempting a large burst of damage. Utilizing Rapture in this manner will allow you to reduce the impact of that damage event, making it less lethal and easier to heal after the fact.
- The second method of utilizing Rapture is to abuse its longer duration by slowly applying large shields to cover single-target healing requirements. By delaying each cast to build up Weal and Woe stacks and your tier set, each Shield cast will be very large.
Ultimate Penitence Usage
While the damage of this spell is not massively ahead of your normal rotation involving Voidwraith, it does provide the benefit of granting a large self-shield as well as granting you pushback/movement immunity, allowing you to potentially avoid/cancel encounter mechanics. Utilizing this spell when you are not in a pet window as a supplementary cooldown or to utilize the defensive nature of the spell leaves it in a solid place as a flexible cooldown.
It is important to know how the targeting of this spell works. By casting Ultimate Penitence with an enemy targeted, the spell will prioritize throwing bolts at enemies. When utilizing this version of the spell, ensure you have Atonement active on the group to get any healing out of this spell. When casting this spell with an ally targeted, the spell will prioritize throwing bolts at allies. While you will still see an increase in healing from Ultimate Penitence if Atonement is active on the party due to our Mastery, it is possible to use this defensively if you find yourself without any Power Word: Radiance charges and are desperate for healing.
Something to keep in mind when utilizing this spell is that the bolts from Ultimate Penitence will generate Weal and Woe stacks, so ensure you utilize said stacks before using your next Penance cast.
In general, both offensive and defensive Ultimate Penitence are good options to utilize in dungeons.
Other Tools
Power Word: Barrier
Power Word: Barrier is a powerful cooldown, assuming your group can stand under it for the duration. A significant, group-wide damage reduction is nothing to ignore. Look for opportunities where your group can stack under the Barrier while high damage is occurring.
Pain Suppression
Pain Suppression is a very large Damage Reduction on a single target. Utilizing this either on the tank or on a player with a large damage over time effect on them can have a significant impact. When running the talent Protector of the Frail, you will have a lot of additional casts available of Pain Suppression, so make sure you use it often instead of just sitting on maximum charges.
Penance
Penance is not only one of our most iconic spells but also one of our most powerful and versatile. While the majority of our penance casts will be utilized for damage against enemies, casting them on allies is completely viable and immensely powerful, depending on the situation.
Penance is modified by a variety of spells/talents, including Castigation, Harsh Discipline, Power of the Dark Side, Shadow Covenant, Blaze of Light, and more. When all of these effects are stacked on top of each other, the result is a massive cast for either Atonement healing or a gigantic single target heal. Playing around things like Harsh Discipline and Shadow Covenant to buff our Penance casts is a major facet of Discipline Priest gameplay.
Smite
With how reliant Discipline is on our Voidwraith windows as described above, it is critical to understand the massive value of Smite due to Void Summoner. Filling available GCDs with Smite casts can shorten your pet cooldowns significantly. Ensure that you are casting Smite as often as possible whenever you don't absolutely need to be casting something else.
Purge the Wicked vs Shadow Word: Pain
Currently, Shadow Word: Pain is completely outclassed by its replacement Purge the Wicked. If you are looking for Shadow Word: Pain in your spellbook or on your action bars when utilizing one of our recommended talent builds, you should be looking for Purge the Wicked instead.
Our DoT is a significant part of our kit for a few reasons. The damage Purge the Wicked deals does result in Atonement healing for every target the DoT is on. Having five targets with Purge the Wicked on them will result in significantly more Atonement healing than a single DoT. As a result, at the beginning of a pull, getting as many Purge the Wickeds active (either by casting them ourselves or spreading them to other targets via Penance) is very important.
The other benefit to Purge the Wicked within Discipline's kit is that it procs the passive Power of the Dark Side, which allows us to provide a significant amplifier to our next Penance cast. Please note that you only need 1 active Purge the Wicked to maximize your potential Power of the Dark Side procs. Having more than 1 dot up does not increase your chances of proccing Power of the Dark Side.
For further tips and tricks in Mythic+ content, please check out our Mythic+ specific page.
Personal Defensive Usage
- Desperate Prayer — This is one of our primary defensive abilities, healing us and bolstering our maximum HP, allowing us to take larger hits while dying. Use this whenever you expect to take a large hit you are worried about surviving or just in general when you drop to low health.
- Fade / Translucent Image — Fade, when combined with Translucent Image becomes a small damage reduction on a short cooldown. With how weak our defensives are in general, using this often when damage is going out is very important. Many players struggle to utilize this effectively when it is one of the only defensive abilities in our kit.
- Protective Light — This is another option in our toolbox to provide damage reduction before dangerous moments. Due to it's usage in our Raid ramps, you will likely have this active already for most high damage moments, but it may require a bit more thought in dungeons. Note that casting Flash Heal on another target will provide the DR to yourself via Binding Heal.
Power Infusion
Due to most builds, including Twins of the Sun Priestess, which will grant you Power Infusion when cast on an ally, you should never cast this spell on yourself. While there may be some niche situations where you want to utilize Power Infusion on yourself for hard healing checks in mythic plus, the vast majority of your casts should align with a DPS player's cooldowns to help maximize their damage output.
Optional Read: Mastering Your Discipline Priest
While the guidelines we have given so far will enable you to perform very decently as a Discipline Priest, there are some subtleties that you need to be aware of if you want to play your character to its full potential.
Atonement
- While we generate healing through dealing damage, the way it is calculated is not as simple. For instance, things that increase our damage and healing (for example, Versatility) will not double dip. This is because only the healing portion of such buffs will modify Atonement.
- Mechanics that reduce our damage dealt do not affect the healing done with Atonement. For example, some raid bosses have phases with 99% reduced damage taken; Disc damage done will still heal for full through Atonement. That being said, immunities will stop our damage completely, which also means our Atonement healing.
- External buffs that increase our damage dealt will also not affect our Atonement healing (our own buffs do increase healing, for example, Schism). There is only one external buff that will affect Atonement healing — Chaos Brand, from Demon Hunters.
- Once Atonement is applied to a friendly target, the range at which the healing applies is extremely far. You will rarely find any encounter room where your Atonement will be out of range unless the encounter phases you and your target apart.
- Damage trinkets and Racials do not heal through Atonement (unless they increase our baseline spells damage).
- AoE damage effects, such as Halo/ Divine Star/ Holy Nova and Inescapable Torment will do healing through Atonement, but only on the first instance of damage.
Changelog
- 21 Oct. 2024: Updated Ultimate Penitence usage section.
- 10 Sep. 2024: Added Fatebender rotation switch for Oracle.
- 09 Sep. 2024: Updated for season 1 release.
- 22 Aug. 2024: Reformated page for easier reading.
- 21 Aug. 2024: Updated for The War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 11 Nov. 2023: Fixed small rotation issue.
- 07 Nov. 2023: Added additional clarification.
- 07 Nov. 2023: Updated page for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Aug. 2023: Updated rotation to reflect Rhapsody hotfix.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated Rotations to reflect 10.0.5 changes and talent changes.
- 11 Dec. 2022: Reformatted the page to utilize build toggles.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide is written and maintained by Clandon, Healer in Vindicatum and Owner of Warcraft Priests (join them on Discord. This guide is peer reviewed by other staff at Warcraft Priests and other notable members of the healing community.
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