Druid Class Changes for Shadowlands (Patch 9.0.2)
On this page, you will find a list of all Druid changes coming in Shadowlands.
In addition to the class changes listed here, Druids also gain access to class-specific Druid Covenant Abilities that can be used anywhere in the open world, Legendary Powers obtained through Runecarving, Soulbind Conduits, and Anima Powers that only work in Torghast.
TABLE OF CONTENTS OF THIS PAGE
1.
General Changes
- Travel Form's ground forms are no longer mountable.
- The Stag Form ability has been renamed to Mount Form and ground forms are mountable when using this ability. The ability is learned from Tome of the Wilds: Mount Form available in the Druid Order Hall, The Dreamgrove, and is automatically learned for players who have already learned Tome of the Wilds: Stag Form before the update.
- The Lunarwing appearance is mountable when selected as the Flight Form appearance at the Barber Shop.
- Lunar Strike has been renamed back to Starfire.
- Solar Wrath has been renamed to Wrath.
- Growl is now learned at level 9 (was 14).
- Moonfire is now learned at level 14 (was 9).
- All Druids can now use the following abilities:
- Ferocious Bite — Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%. Requires Cat Form.
- Barkskin — Your skin becomes as tough as bark, reducing all damage you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 seconds. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms.
- Cyclone — Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 seconds. Only one target can be affected by your Cyclone at a time.
- Stampeding Roar — Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 seconds.
- Ironfur — Increases armor for 7 seconds. Requires Bear Form.
- Wrath — Hurl a ball of energy at the target, dealing Nature damage.
- Swipe now capped at 5 targets.
2.
General Druid Abilities Learned Above Level 50
- Regrowth (Level 52) — Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
- Entangling Roots (Level 56) — Entangling Roots can withstand 20% more damage before breaking.
3.
General Druid Talent Changes
- New Talent: Heart of the Wild (replaces Typhoon) —
Abilities associated with your chosen Affinity are substantially empowered for
45 seconds. 5-minute cooldown. Shifts you into the appropriate form upon cast,
except in Restoration Affinity.
- Restoration Affinity — Healing of your Restoration spells is increased by 30%, and mana costs are reduced by 50%.
- Balance Affinity — Damage of Balance spells increased by 30% and Starsurge is instant cast.
- Feral Affinity — Damage of your Feral abilities is increased by 30%, and critical strikes with attacks that generate a combo point generate an additional combo point.
- Guardian Affinity — Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges.
- Mighty Bash now stuns the target for 4 seconds (was 5 seconds) and has a 1-minute cooldown (was 50 seconds).
- New abilities have been added to their respective Affinities:
- Restoration Affinity — Ursol's Vortex.
- Balance Affinity — Typhoon.
- Feral Affinity — Maim.
- Guardian Affinity — Incapacitating Roar.
- Cyclone is no longer a PvP Talent and the ability is learned by all Druids at level 48.
- Master Shapeshifter: Balance Affinity no longer reduces the cast time of Starsurge and now increases the damage of Wrath and Starfire by 20% for 10 seconds.
- Master Shapeshifter: Feral Affinity now only increases bleed by 30% (was 25%).
- Deep Roots now increase the damage required to break your Entangling Roots and Mass Entanglement by 250% (down from 400%).
4.
Balance Druid
- Balance Druids received a new Mastery: Mastery: Total Eclipse — Eclipse (Solar) increases Nature damage by 11%, and Eclipse (Lunar) increases Arcane damage by 11%.
- Eclipse passive has been redesigned and works with
Balance Affinity (Level 30 Talent for Feral, Guardian, and Restoration): Casting 2 Starfires empowers
Wrath for 15 seconds. Casting 2 Wraths empowers Starfire for 15
seconds. These Eclipses occur in alternation.
- Eclipse (Solar) — Wrath cast time reduced by 15% and damage increased by 20%.
- Eclipse (Lunar) — Starfire cast time reduced by 15% and increases the critical strike chance of Starfire by 20%.
- Starsurge now increases the damage bonus to Wrath and Starfire for the duration of the Eclipse and costs 30 Astral Power (was 40).
- Celestial Alignment has been moved off the global cooldown and the ability maintains both Eclipses and grants 10% Haste for 20 seconds. Starfall now has a 40-yard radius around the caster and moves with the caster for the duration, avoiding targets not in combat. Starfall damage has been substantially increased.
- Shooting Stars is now baseline and learned at level 49. It generates 3 Astral Power (was 4) and the proc chance has been increased by 50%.
- Moonfire and Sunfire now generate 2 Astral Power (was 3).
- Wrath now generates 6 Astral Power (was 8).
- Starfire now generates 8 Astral Power (was 12).
- Innervate's duration has been reduced to 10 seconds and it no longer has a global cooldown.
5.
Balance Druid Abilities Learned Above Level 50
- Starfall (Level 54) — Casting Starfall extends the duration of active Moonfires and Sunfires by 4 seconds.
- Starsurge (Level 58) — Starsurge further empowers the damage bonus of any active Eclipse.
5.1.
Balance Druid Talent Changes
- New Talent: Solstice (replaces Shooting Stars) — During the first 6 seconds of every Eclipse, Shooting Stars falls 300% more often.
- Nature's Balance now generates 1 Astral Power every 2 seconds while in combat (was 2 Astral Power every 3 seconds).
- Soul of the Forest has been redesigned. Eclipse increases Wrath's Astral Power generation by 50% and increases Starfire's damage to all other enemies by 150%.
- Starlord now grants you 4% Haste for 15 seconds (was 3% Haste for 20 seconds).
- Incarnation: Chosen of Elune has been moved off the global cooldown and now grants the benefits of Celestial Alignment and 10% Critical Strike.
- Stellar Drift now increases Starfall duration by 2 seconds and damage by 15%.
- Fury of Elune deals reduced damage on secondary targets.
- Prickling Thorns (PvP Talent) now causes Entangling Roots to deal damage every 3 seconds instead of damage upon removal.
- Moon and Stars (PvP Talent) radius has been increased to 5 yards (was 3 yards). Moon and Stars now triggers each time you enter an Eclipse, instead of when using Celestial Alignment.
5.2.
Balance Druid Talent Tree
Below is the current talent tree for Balance Druids.
- Level 15 Talents: Nature's Balance / Warrior of Elune / Force of Nature;
- Level 25 Talents: Tiger Dash / Renewal / Wild Charge;
- Level 30 Talents: Feral Affinity / Guardian Affinity / Restoration Affinity;
- Level 35 Talents: Mighty Bash / Mass Entanglement / Heart of the Wild;
- Level 40 Talents: Soul of the Forest / Starlord / Incarnation: Chosen of Elune;
- Level 45 Talents: Stellar Drift / Twin Moons / Stellar Flare;
- Level 50 Talents: Solstice / Fury of Elune / New Moon.
5.3.
Balance Druid Shadowlands Guide
6.
Feral Druid
- Survival Instincts now has 1 charge (was 2).
- Rake deals 60% increased damage while stealthed (was 100%).
- Shred now deals 60% increased damage while stealthed (was 30%).
- Berserk no longer has a global cooldown and the ability has been redesigned — Go berserk for 20 seconds, causing Rake and Shred to deal damage as though you were stealthed, and giving finishing moves a 20% chance per combo point spent to refund 1 combo point.
- Incarnation: King of the Jungle is no longer on the global cooldown.
7.
Feral Druid Abilities Learned Above Level 50.
- Shred (Level 54) — While stealthed, Shred generates 1 additional combo point.
- Berserk (Level 58) — When Berserk grants combo points, it grants 1 additional combo point.
7.1.
Feral Druid Talent Changes
- Sabertooth now extends Rip by 1 second (down from 4).
- Balance Affinity Moonkin Form no longer has a 90-second cooldown.
- Incarnation: King of the Jungle now grants the benefits of Berserk, reduces the energy cost of all Cat Form abilities by 20%, and allows the use of Prowl once while in combat.
- Bloodtalons has been redesigned — When you use 3 different combo point-generating abilities within 4 seconds, the damage of your next 2 Rips or Ferocious Bites is increased by 30%.
- Brutal Slash is now capped at 5 targets.
7.2.
Feral Druid Talent Tree
Below is the current talent tree for Feral Druids.
- Level 15 Talents: Predator / Sabertooth / Lunar Inspiration;
- Level 25 Talents: Tiger Dash / Renewal / Wild Charge;
- Level 30 Talents: Balance Affinity / Guardian Affinity / Restoration Affinity;
- Level 35 Talents: Mighty Bash / Mass Entanglement / Heart of the Wild;
- Level 40 Talents: Soul of the Forest / Savage Roar / Incarnation: King of the Jungle;
- Level 45 Talents: Scent of Blood / Brutal Slash / Primal Wrath;
- Level 50 Talents: Moment of Clarity / Bloodtalons / Feral Frenzy.
7.3.
Feral Druid Shadowlands Guide
8.
Guardian Druid
- New Ability: Berserk — Go berserk for 15 seconds, reducing the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by 50% and the cost of Ironfur by 50%. 3-minute cooldown. The ability no longer has a global cooldown.
- New Ability: Infected Wounds — Mangle and Maul slow the target's movement speed by 50% for 12 seconds.
- Incapacitating Roar now shifts you into Bear Form when used.
9.
Guardian Druid Abilities Learned Above Level 50
- Frenzied Regeneration (Level 54) — Frenzied Regeneration increases all healing received by 20%.
- Berserk (Level 58) — Berserk reduces the cooldowns of Mangle, Thrash, Growl, and Frenzied Regeneration by an additional 25%.
9.1.
Guardian Druid Talent Changes
- New Talent: Renewal (replaces Ursol's Vortex) — Instantly heals you for 30% of maximum health.
- New Talent: Tooth and Claw (replaces Lunar Beam) — Auto attacks have a 20% chance to empower Maul, stacking up to 2. Empowered Mauls deal 40% increased damage and reduce the target's damage to you by 15% for 6 seconds.
- Incarnation: Guardian of Ursoc has been redesigned — An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%. Lasts 30 seconds.
- Pulverize now reduces the damage from the target by 20% for 10 seconds and has a 30-second cooldown (was reduced damage from all targets by 9% for 20 seconds).
9.2.
Guardian Druid Talent Tree
Below is the current talent tree for Guardian Druids.
- Level 15 Talents: Brambles / Blood Frenzy / Bristling Fur;
- Level 25 Talents: Tiger Dash / Renewal / Wild Charge;
- Level 30 Talents: Balance Affinity / Feral Affinity / Restoration Affinity;
- Level 35 Talents: Mighty Bash / Mass Entanglement / Heart of the Wild;
- Level 40 Talents: Soul of the Forest / Galactic Guardian / Incarnation: Guardian of Ursoc;
- Level 45 Talents: Earthwarden / Survival of the Fittest / Guardian of Elune;
- Level 50 Talents: Rend and Tear / Tooth and Claw / Pulverize.
9.3.
Guardian Druid Shadowlands Guide
10.
Restoration Druid
- Ironbark has a 1.5-minute cooldown (was 1 minute).
- Swiftmend cooldown is now 15 seconds (was 25 seconds), costs 11% mana (was 14%), and consumes an active Regrowth, Wild Growth, Rejuvenation or Germination healing over time effect to instantly heal an ally.
- Innervate's duration has been reduced to 10 seconds and it no longer has a global cooldown.
11.
Restoration Druid Abilities Learned Above Level 50
- Innervate (Level 52) — If you cast Innervate on somebody else, you gain its effect at 50% effectiveness.
- Ironbark (Level 56) — Ironbark increases healing from your heal over time effects by 20%.
- Nature's Swiftness — Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%.
11.1.
Restoration Druid Talent Changes
- New Talent: Nourish (replaces Prosperity) — Heals a friendly target for 135% spell power. Costs 15% mana, 2-second cast time, and receives triple bonus from Mastery: Harmony.
- New Talent: Overgrowth (replaces Stonebark) — No longer a PvP Talent. Apply Lifebloom, Rejuvenation, Wild Growth, Regrowth's heal over time effect to an ally. The spell now has a 1-minute cooldown (was 45 seconds).
- Stonebark is no longer a Talent and its increased healing bonus will be learned once again in Shadowlands.
- Encroaching Vines (PvP Talent) has been renamed to High Winds and redesigned. Cyclone leaves the target reeling, reducing their damage by 25% for 4 seconds.
- Nourish (PvP Talent) removed.
- Revitalize (PvP Talent) has been renamed to Reactive Resin.
11.2.
Restoration Druid Talent Tree
Below is the current talent tree for Restoration Druids.
- Level 15 Talents: Abundance / Nourish / Cenarion Ward;
- Level 25 Talents: Tiger Dash / Renewal / Wild Charge;
- Level 30 Talents: Balance Affinity / Feral Affinity / Guardian Affinity;
- Level 35 Talents: Mighty Bash / Mass Entanglement / Heart of the Wild;
- Level 40 Talents: Soul of the Forest / Cultivation / Incarnation: Tree of Life;
- Level 45 Talents: Inner Peace / Spring Blossoms / Overgrowth;
- Level 50 Talents: Photosynthesis / Germination / Flourish.
11.3.
Restoration Druid Shadowlands Guide
12.
More Patch 9.0.1 Class Changes
You can find other Patch 9.0.1 class changes linked below.
13.
Changelog
- 01 Dec. 2020: Fixed typo.
- 16 Nov. 2020: Updated for Shadowlands release.
- 11 Oct. 2020: Updated for Shadowlands Pre-Patch.
- 22 Sep. 2020: Tooth and Claw talent added.
- 08 Sep. 2020: Added Solstice to Balance Level 50 talents.
- 06 Sep. 2020: Updated for Beta Build 35755.
- 14 Aug. 2020: Scent of Blood tooltip fixed.
- 01 Aug. 2020: Bloodtalons talent updated.
- 15 Jul. 2020: Updated for Alpha Build 35078.
- 20 Jun. 2020: Reviewed for Alpha Build 34821.
- 15 Jun. 2020: Reviewed for Alpha Build 34714.
- 09 Jun. 2020: Reviewed for Alpha Build 34615.
- 02 Jun. 2020: Updated intro with links to Anima Powers and Covenant Abilities.
- 25 May 2020: Reviewed for Alpha Build 34490.
- 15 May 2020: Reviewed for Alpha Build 34365.
- 08 May 2020: Reviewed for Alpha Build 34278.
- 30 Apr. 2020: Updated Eclipse description for Alpha Build 34199.
- 29 Apr. 2020: Fixed Typhoon for Balance Druids.
- 28 Apr. 2020: Updated for Alpha Build 34137.
- 21 Apr. 2020: Page added.
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