Elemental Shaman Battleground Blitz Guide — The War Within (11.0.7)
This guide will walk you through everything you need to know about playing Elemental Shaman in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Elemental Shaman in Battleground Blitz
Playstyle as Elemental Shaman
In Battleground Blitz, Elemental Shaman is known as a disruptive caster. Using your totems to support
your team like Grounding Totem,
Capacitor Totem, and
Static Field Totem,
while using
Earthgrab Totem and
Thunderstorm can disrupt positioning of the enemy team and kill
enemies knocking them off cliffs.
Battleground Blitz Talent Choices for Elemental Shaman
There are two builds for Elemental Shaman in Battleground Blitz to maximize damage and disruption.
Lightning Bolt Stormbringer Build
While this build is more casting-heavy, it is my preferred option, given the change of playstyle and
large critical hits of Tempest during your burst.
Lavaburst Farseer Build
Similar to previous playstyles with Lava Burst, this build gives you high burst and sustained damage through the Farseer
Hero talents.
Crowd Control as Elemental Shaman
In battleground, Elemental Shamans have multiple crowd controls to interrupt healers, reposition enemies, or crowd control them.
Elemental Shaman should use each of these different spells interchangeably depending on the team composition:
Hex
Capacitor Totem
Earthbind Totem or
Earthgrab Totem
Thunderstorm
Purge or
Greater Purge
Static Field Totem
Lightning Lasso
Wind Shear
Playing Defensively
Crowd-Controlling the Opposing Team
Hex is a curse 7-second crowd-control which can be broken by
damage. In general, you do not want to damage a target that has been hexed.
That player does still have control of their character to move out of line
of sight. This is best used on the enemy team when they have
used an offensive or defensive cooldown or the healer as part of a
crowd-control chain.
Earthbind Totem/
Earthgrab Totem is a placed totem that slows or roots any enemies
within the radius. This totem is incredibly useful and should be used on
cooldown. This helps your team's positioning. This totem can also help you
land
Capacitor Totem.
Thunderstorm knocks back all enemies around the Shaman
as long as they are not rooted or have an immunity to knock-backs or magic
effects active like
Anti-Magic Shell from Death Knights. This is
incredibly useful and can be used to save your teammates on arena maps with
ledges, Dalaran Sewers, and Blades Edge Arena. This is also a great ability
for battlegrounds in Eye of the Storm or certain areas of Twin Peaks and
Arathi Basin, which can kill the enemies from fall damage in these cases.
Purge or
Greater Purge can be used defensively to purge off your opponent's
offensive cooldowns or Mana back cooldowns, which are purgeable. One very
important use is during a Priest's
Mind Control of your teammate.
When a Priest does this, it is better to use purge on your Mind Controlled
teammate and not use your Wind Shear interrupt. This is because purge has no
cooldown, while Wind Shear is on a 12-second cooldown.
Static Field Totem has only around 5K HP, but it can be an important
factor
when going for burst for a kill. This will allow you to get off
your
damage without being kited. This traps the enemy team within the circle.
This can also be moved, dragging the enemy using
Totemic Projection.
Lightning Lasso is a 5-second non-dispellable stun that does moderate damage each second.
This is great for locking down an enemy to allow your team to burst or to crowd control a healer. Note
that you will not be able to heal while channeling the stun, and you can be interrupted.
Defensives Abilities
Astral Shift is the main defensive for Elemental Shaman, which
is on a 1.5-minute cooldown. This ability decreases damage taken by 40% for 12
seconds and is not usable while stunned. It is best to communicate with your
healer and use this cooldown at high health when your opponents are using their
offensive cooldowns and your healer needs help keeping you alive.
Burrow an immunity, similar to
Dispersion from a Shadow Priest.
While under the ground, you can be healed and can move at full movement speed. This
is particularly useful if your healer gets crowd-controlled and the Shaman does not
have
Astral Shift available.
Stone Bulwark Totem is a useful totem providing an absorption
shield to the Shaman. This can be reset with
Totemic Recall to be used
back to back. In addition, the actual totem can be relocated with
Totemic Projection
to avoid it being focused.
Ghost Wolf is an underrated ability; it allows the Shaman to
stay at 100% movement speed with any slowing debuff active. This is the way Elemental
Shaman can kite melee opponents and stay very mobile. If you are moving
beyond a very short distance, Ghost Wolf is worth the global cooldown it
incurs. Ghost wolf can be purged, which is one of the reasons why the
Spirit Wolf talent is not as good as it could
be.
Healing Surge is a spammable heal that
provides significant side-healing. This should be used if your healer is
stunned or crowd-controlled.
Earth Shield maintain this on yourself and one teammate due to
talent
Elemental Orbit to provide side-healing to your team.
Healing Stream Totem should be used on cooldown to provide moderate amounts of
passive healing. This is also
increased through the 20% benefit if
Earth Shield is on
the target and will provide significant side healing.
Elemental Shaman Stat Priority and Gear
For the Lightning build, the stat priorities are:
- Intellect;
- Versatility;
- Haste;
- Critical Strike;
- Mastery.
For the Lavaburst build, the stat priorities are:
- Intellect;
- Versatility;
- Haste;
- Mastery;
- Critical Strike.
The Role of Elemental Shaman in Battlegrounds
Buff your team with Skyfury raid buff for Mastery and Windfury.
Capture the Flag (Warsong Gulch, Twin Peaks)
Talk to your team to see if you should go on offense or defense once the flag is picked up. It is highly likely you will be on offense, use your disruption and high damage in the team fight
Focus on lining up your burst damage on targets that are focused by your melee with Mortal Strike debuffs, like Warriors, Rogues, Demon Hunters.
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
On resource race maps, talk to your team to see which base you should go to. Focus on bases where your Thunderstorm
could give you an advantage. For example, Lumbermill on Arathi Basins allows you to knock people off, which can be significant.
If you will be needed to sit a base. If so, make sure you are standing a fair distance from
the flag and prepare your Liquid Magma Totem in case someone starts capturing the flag.
Hybrid (Eye of the Storm)
Similar to resource race maps, your role is to disrupt the enemy by knocking them off in the middle while maximizing your damage.
Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.
King of the Hill (Temple of Kotmogu)
As a ranged and mobile DPS specialization, you are a good option to carry orbs. Do your best to maintain high damage and disruption while trying to carry the orbs for your team.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Page added.
Other PvP Guides
This guide has been written by Tiqqle, a PvP enthusiast who has repeatedly achieved 2400 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.
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