Elemental Shaman DPS Mythic+ Tips — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Elemental Shaman in World of Warcraft — The War Within (11.0.7).
Elemental Shaman in Mythic+
Elemental Shaman is currently an above-average ranged-DPS specialization for Mythic+ in Dragonflight. It can provide strong multi-target bursts and sustained damage, as well as a lot of utility. Its mobility is much better than before, and it is slightly less fragile. Its single-target damage is good, but nothing special.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 1 page below.
To get an idea of the approximate power level of different specs in Mythic+, visit the page below. Tier lists are not the end-all for the actual value of specs in various content, however, so take it with a grain of salt.
Best Mythic+ Talents for Elemental Shaman in The War Within
For a more general overview of Talents for Elemental Shaman, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Elemental Shaman
First and foremost, there are MANY viable variants for Mythic+, and listing every one here would be counterproductive. There is some room for different variants in certain dungeons or for certain compositions or key levels.
Our overall recommendation is the following build, but please read the Flexible Talents text after looking at the tree!:
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Flexible Talents
Specialization Talents
Many combinations are viable, this is only our preferred one at the moment.
The following talents are NEVER optional: Stormkeeper,
Primordial Fury,
Lightning Capacitor,
Echo Chamber,
Ascendance,
Mountains Will Fall,
Lightning Rod,
Charged Conduit.
The following talents we do NOT recommend switching off, but there is a universe
where you might want to do it, maybe: Icefury and
Fusion of Elements,
Fury of the Storms,
Preeminence,
Deeply Rooted Elements.
Everything else is potentially debatable:
Elemental Blast is on par or better than
Earth Shock but it severely limits your movement and is not good enough to be worth it for most people our opinion.
Surge of Power is fine but is more work to play around.
Echoes of Great Sundering is in theory best in almost every situation but it can be a pain to play around.
-
Master of the Elements and
Elemental Unity
Primordial Wave and
Splintered Elements (always both or neither) remain good.
Eye of the Storm,
Thunderstrike Ward and
Swelling Maelstrom are flex points, so are
Everlasting Elements and
Echo of the Elementals.
Alternatively, here is a version using Splintered Elements that is just as
viable, if not more:
Class Talents
Depending on the utility required in the dungeon, the class tree is very flexible.
Thundershock makes
Thunderstorm always useful but is not necessarily mandatory, as you may sometimes prefer the regular version or even come up with uses for
Traveling Storms.
Purge,
Poison Cleansing Totem,
Cleanse Spirit and
Tremor Totem,
Earthgrab Totem, and
Hex are only picked in select dungeons. The dungeon section below will tell you all you need to know.
- Many talents such as
Hex,
Earthgrab Totem,
Thundershock, or the talents improving
Astral Shift,
Capacitor Totem and
Wind Rush Totem largely depend on your group skill, composition, and the key level. We do not recommend
Astral Bulwark unless you have very specific reasons to grab it, however.
Earth Shield,
Elemental Orbit,
Refreshing Waters,
Healing Stream Totem,
Elemental Resistance and
Totemic Focus are floating points that you get once you have selected all the talents you actually need.
Elemental Shaman Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Elemental Shaman DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
A couple additional habits you should practice in Mythic+:
- It can be a good idea to pool Maelstrom toward the end of every trash pull in order to reduce the ramp-up time needed to reach your maximum output.
- Keep in mind that efficiency is important and that you should not waste
spells that do damage over time on enemies that will die within seconds. In
particular, limit the amount of
Earthquake casts. This, of course, also goes for cooldowns. Do not waste cooldowns on packs that are about to die.
- Damage is not all there is in Mythic+, so you will often want to weave in
crowd control abilities, such as
Thunderstorm (if you are using
Thundershock) or
Capacitor Totem, between damaging abilities.
Mythic+ Utility for Elemental Shaman in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Shaman Abilities and Talents, including these, check out our Spells page.
Utility of Elemental Shaman in The War Within
Interrupts, Stuns and Stops
Wind Shear is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Wind Shear
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stuns and "Stops"
Elemental Shamans have a large variety of "hard" crowd-control abilities available to them, but they all work in different ways.
Earthquake will "naturally" knock enemies down from time to time, giving
you free stops, though its unpredictability makes it so you should never count on it
to reliably interrupt any cast. Think of it as a bonus.
Capacitor Totem is delayed but reliable, and both of the talents improving
it are useful, especially
Guardian's Cudgel if your party is short on stuns.
Note that
Totemic Recall can allow you to cast it back-to-back if that is helpful.
Thunderstorm, whether or not you are using
Thundershock, will
interrupt enemies and knock them away or up. Be very careful of the direction you
will knock enemies to if not using Thundershock.
Hex is meant as a long-duration crowd-control but can serve as a stop
in a pinch, though it is rarely practical or efficient.
Note that Earthgrab Totem "roots" a target but is not a "stop"; it
only prevents movement. Same thing with
Frost Shocks buffed by
Surge of Power.
Technically, Earth Elemental with
Primal Elementalist also
brings a stun, but because we cannot have two Primal Elementals up at the same time
and our
Storm Elemental will have extremely high uptime; it is difficult
to really make use of it.
Movement
Elemental has reasonably good mobility for several reasons:
Many Instant spells:
- We have many instant abilities in our rotation:
Primordial Wave,
Storm Elemental,
Earth Shock/
Earthquake,
Liquid Magma Totem,
Icefury,
Lightning Bolt and
Chain Lightning buffed by
Stormkeeper or
Arc Discharge
- With our current rotation,
Frost Shocks can be used as movement cooldowns. When they are empowered by
Icefury, they are barely a dps loss in most circumstances.
Stormbringer users can use
Nature's Swiftness as a reactive instant, and gain additional instant
Chain Lightning from
Arc Discharge.
Powerful mobility tools:
Wind Rush Totem, especially boosted by
Jet Stream or
Ascending Air, and potentially by
Totemic Focus, is a powerful ability that is useful for any content, having a powerful effect and the possibility of getting 2 in a row with
Totemic Recall. Moreover, you can extend its benefits by using
Totemic Projection to reposition it!
Spiritwalker's Grace not only gives you full mobility while casting for 15 seconds (19 for
Farseer users), it also gives you 20% movement speed and has fairly short cooldown thanks to
Graceful Spirit .
Gust of Wind is fantastically versatile burst mobility, while our other choice
Spirit Walk has a much higher cooldown but gets rid of root and snare effects.
Ghost Wolf form needs to be used sparingly in combat but is very useful, especially due to
Thunderous Paws or potentially
Spirit Wolf in higher keys.
Other Utility
Shamans have an excellent toolkit that greatly benefits from being tailored to each dungeon:
Off-healing:
Ancestral Guidance is a powerful cooldown that will significantly help your healer. Make sure you can do full damage during it, potentially pair it with
Spiritwalker's Grace and damage cooldowns.
Earth Shield, especially when also cast on your tank, can add up to very significant healing almost for free, especially when paired with
Healing Surge is a generic fast heal that only really shines when you are healing yourself and have
Earth Shield and
Refreshing Waters talented, but is still solid.
Healing Stream Totem is one of those abilities you drop when you have nothing else you can do; it helps a little bit, and
Elemental Resistance can potentially help surviving one-shots. It is hard to justify the talent points for it however.
Many kinds of "opt-in" dispells:
Purge can remove scary magic buffs on enemies, as well as help deal with the Ascendant Affix.
Cleanse Spirit removes curses and can help deal with the Devour Affix.
Poison Cleansing Totem removes all poison effects on your entire party every 1.5 seconds for up to 9 seconds. When it is useful, you most likely want to have
Totemic Focus as it increases its duration by 50%.
Tremor Totem removes Charm, Fear, and Sleep effects. It is rarely useful, but is the best tool in the game to deal with these debuffs when they happen.
Dungeon Tips and Tricks for Elemental Shaman for The War Within Season 1
This section has Shaman-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Elemental Shaman in The War Within Season 1
Note that the Seasoned Winds talent has use in every dungeon, although
it is much more important in some (Dawnbreaker, Necrotic Wake, Stonevault) than in others
(Siege of Boralus).
- Ara-Kara:
Poison Cleansing Totem
Earthgrab Totem roots adds on the 1st boss
Spirit Walk,
Wind Shear,
Thundershock,
Capacitor Totem, can all remove the root effect from Black Blood in the last part of the dungeon
- City of Threads
Poison Cleansing Totem
Thunderous Paws stops Silk Binding from Sureki Silkbinder
Jet Stream to remove Ice Sickles on the 2nd boss.
Totemic Recall to remove a second set.
Spirit Walk removes root effects on the last boss/miniboss
- Dawnbreaker:
Cleanse Spirit,
Purge
- Grim Batol:
Cleanse Spirit
Earthgrab Totem roots adds on the 3rd boss
Jet Stream (optional)
- Mists of tirna Scithe:
Poison Cleansing Totem
Purge
Tremor Totem
Earthgrab Totem can dispel Illusionary Vulpin on the 2nd boss and root adds on the last boss
- Necrotic Wake:
Purge
Tremor Totem
Earthgrab Totem roots adds on the 1st boss
Thunderous Paws and/or
Spirit Walk can remove the dangerous root effect on the last boss, highly recommended.
- Siege of Boralus:
Purge
Poison Cleansing Totem
Cleanse Spirit (optional)
- Stonevault:
Cleanse Spirit,
Tremor Totem
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Poison Cleansing Totem
Earthgrab Totem
Spirit Walk or
Thundershock
Bosses
- Use
Earthgrab Totem to root Starved Crawlers when fighting Avanoxx (first boss).
- Use
Poison Cleansing Totem against Venom Volley and Cultivated Poisons when fighting Ki'katal, the Harvester (last boss). Be wary of the waves when dispelling Cultivated Poisons!
- Use
Spirit Walk,
Thunderstorm with
Thundershock or
Capacitor Totem to get rid of the Black Bloods that root you when fighting Ki'katal, the Harvester (last boss).
Trash
- Use
Poison Cleansing Totem against Atik to remove Poison Bolt.
- Use
Poison Cleansing Totem against Engorged Crawler to remove Venomous Spit.
Spirit Walk,
Thunderstorm with
Thundershock or
Capacitor Totem can be used to get rid of the Black Blood that root you in the last area.
- Use
Poison Cleansing Totem against Bloodstained Webmage to remove Revolting Volley.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Poison Cleansing Totem
Jet Stream
Thunderous Paws
Spirit Walk (optional)
Bosses
- Use
Wind Rush Totem with
Jet Stream to remove Ice Sickles when fighting Fangs of the Queen (2nd boss). If needed, use
Totemic Recall to remove another set.
- Use
Spirit Walk to remove Umbral Weave when fighting Izo, the Grand Splicer (last boss).
Trash
- Use
Poison Cleansing Totem against Sureki Venomblade to remove Venom Strike.
- Use
Poison Cleansing Totem against Royal Venomshell to remove Venomous Spray.
- Use
Thunderous Paws to remove Silk Binding from Sureki Silkbinder.
- Use
Spirit Walk to remove Umbral Weave when fighting Elder Shadeweaver (miniboss before the last boss).
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit
Purge
Bosses
- No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
Trash
- Use
Cleanse Spirit against Nightfall Shadowmages to remove Ensnaring Shadows.
- Use
Purge against Nightfall Darkcaster to remove Umbral barrier.
- Use
Purge against Nightfall Commander to remove Abyssal Howl.
- Use
Purge against Sureki Militant to remove Silken Shell.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit
Earthgrab Totem
Jet Stream (optional)
Bosses
- Use
Cleanse Spirit to remove Curse of Entropy against Drahga Shadowburner (3rd boss).
- Use
Earthgrab Totem to root adds against Drahga Shadowburner (3rd boss)
Trash
- Use
Cleanse Spirit against Twilight Warlocks to remove Enveloping Shadowflame.
- Use
Wind Rush Totem with
Jet Stream against Twilight Earthcallers to remove Mass Tremor if not interrupted.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Poison Cleansing Totem
Purge
Tremor Totem
Earthgrab Totem or
Hex
Bosses
- Use
Tremor Totem remove Repulsive Visage on Ingra Maloch (1st boss). Remember the 1.5 sec delay and try to time it right!
- Use
Earthgrab Totem or
Hex to get rid of Illusionary Vulpin on Mistcaller (2nd boss).
Trash
- Use
Purge against Mistveil Tender to remove Nourish the Forest.
- Use
Purge against Mistveil Shaper to remove Bramblethron Coat.
- Use
Purge against Spinemaw Staghorn to remove Stimulate Resistance.
- Use
Poison Cleansing Totem against Mistveil Gorgegullet to remove Poisonous Secretions.
- Use
Poison Cleansing Totem against Mistveil Nightblossom to remove Triple Bite.
- Use
Poison Cleansing Totem against Spinemaw Reaver to remove Debilitating Poison.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Tremor Totem
Earthgrab Totem
Thunderous Paws and/or
Spirit Walk
Bosses
- Use
Earthgrab Totem to root Carrion Worms when fighting Blightbone (1st boss)
- Use
Spirit Walk or
Ghost Wolf when
Thunderous Paws is talented to remove Frozen Binds on the last boss: Nalthor the Rimebinder
Trash
- Use
Purge against Nar'zudah (optional miniboss) to remove Dark Shroud.
- Use
Tremor Totem against Skeletal Marauder to remove Rasping Scream.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Poison Cleansing Totem
Cleanse Spirit (optional)
Bosses
- No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
Trash
- Use
Cleanse Spirit against Irontide Curseblade to remove Cursed Slash.
- Use
Purge against Irontide Waveshaper to remove Watertight Shell.
- Use
Purge against Ashvane Commander to remove Bolstering Shout.
- Use
Poison Cleansing Totem against Ashvane Invaders to remove Stinging Venom stacks.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit
Tremor Totem
Jet Stream (optional)
Bosses
- No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
Trash
- Use
Tremor Totem against Ghastly Voidsoul to remove Howling Fear.
- You can use
Wind Rush Totem to get rid of the Ground Pound effect from Earth Infused Golems
- Use
Cleanse Spirit against Cursedheart Invader to remove Void Infection.
Affix Tips, Tricks and Management for Elemental Shaman in The War Within Season 1
This section has Shaman-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Note that Reincarnation becomes even more awkward than usual when
reaching Keystone level 7 as the time penalty for deaths increases to 15 seconds.
Affix Guide for Elemental Shaman in The War Within
Ascendant Affix Management for Elemental Shaman
Elemental has quite a few ways to deal with this affix:
Wind Shear
Purge
Thunderstorm
Capacitor Totem potentially twice in a row with
Totemic Recall, and available more often if specced into
Static Charge
Earthquake (unreliable, only for orbs stacked on enemies)
Oblivion Affix Management for Elemental Shaman
All your mobility tools come in handy to help soak the Shattered Essence:
Wind Rush Totem to help your entire party soak them
Spiritwalker's Grace so you can keep casting and gain movement from
Graceful Spirit
Gust of Wind or
Spirit Walk
Ghost Wolf especially with
Thunderous Paws. Technically
Winds of Al'Akir can further help, if you really have the spare points.
Devour Affix Management for Elemental Shaman
Poison Cleansing Totem immediately dispels everything. Pretty strong!
You can get a second one if needed with
Totemic Recall.
You can also spec into Cleanse Spirit, but unless it is good in that
particular dungeon, it should not be necessary.
How To Sim Mythic+ for Elemental Shaman
MDT Sim
MDT Sim is the best way to sim Mythic+ for Elemental Shaman. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Elemental Shaman that also apply to Mythic+.
Changelog
- 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 01 Oct. 2024: Adjusted some dungeon-specific talent recommendations.
- 09 Sep. 2024: Fully updated and reorganized the page, added multiple builds with their purpose, specific dungeon builds and information, additional ability and affix recommendations.
- 19 Aug. 2024: Updated with some preliminary information.
- 12 Aug. 2024: Updated for Patch 11.0.2 with new Hybrid Mythic+ build.
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, put Fire on top as it is most relevant with T31.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Jul. 2023: Fixed some links that still led to season 1 pages.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 May 2023: Added some more advice regarding talent/build choice.
- 01 May 2023: Removed mentions of non-Season-2 affixes. Added tips on how to deal with the 3 new Season 2 affixes, adjusted default talent recommendations. Adjusted some wording.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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