Elemental Shaman DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Elemental Shaman in World of Warcraft — The War Within (11.2).
Elemental Shaman in Mythic+
Elemental Shaman is currently an above-average ranged-DPS specialization for Mythic+ in The War Within. It can provide very strong multi-target burst and sustained damage, as well as a lot of utility.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 3 page below.
To get an idea of the approximate power level of different specs in Mythic+, visit the page below. Tier lists are not the end-all for the actual value of specs in various content, however, so take it with a grain of salt.
Best Mythic+ Talents for Elemental Shaman in The War Within
For a more general overview of Talents for Elemental Shaman, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Elemental Shaman
First and foremost, there are multiple viable variants for Mythic+, and listing every one here would be counterproductive. There is some room for different variants in certain dungeons or for certain compositions or key levels.
If you are a beginner Elemental, we recommend switching to Earth Shock
until you have a better understanding of both dungeons and the spec, as with correct play
Elemental Blast will end up significantly ahead but it is much less forgiving
with movement, casting and Maelstrom management.
Best War Within Talent Builds for Elemental Shaman
Best Weekly Keys
Stormbringer build without the new 4-set for Elemental Shaman
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best High-Key Pushing
Stormbringer build without the new 4-set for Elemental Shaman
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best
Stormbringer build with the new 4-set for Elemental Shaman
Note that Liquid Magma Totem over
Charged Conduit is a perfectly
valid alternative, it is better in some ways and worse in others.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best Single-target focused
Farseer build with the new 4-set for Elemental Shaman
This alternative build is especially good if you have Shaman Farseer 11.2 Class Set 2pc
and are okay with the following trade-offs:
- You lose significant AoE, particularly on large packs. If you have access to
Shaman Stormbringer 11.2 Class Set 4pc it is an even larger loss.
- Stronger single target and 2-3 target cleave.
- Less reliant on
Ascendance and more flexible.
- Less "interesting/engaging" gameplay
- Significantly easier to play, less focus on target swapping.
- Less busy with WeakAuras, fewer things to track.
- End of pack min/maxing is much less and much less important.
Echoes of Great Sundering becomes optional.
- You lose 3% damage reduction.
It is particularly good in Tazavesh: Streets of Wonder and we highly recommend it for this key.
If you DO NOT have Shaman Farseer 11.2 Class Set 2pc, swap out
Latent Wisdom
for
Ancient Fellowship.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Flexible Talents
Class Talents
Thundershock makes
Thunderstorm always useful but is not necessarily mandatory, as you may sometimes prefer the regular version or even come up with uses for
Traveling Storms.
Purge,
Poison Cleansing Totem,
Cleanse Spirit,
Tremor Totem a nd
Earthgrab Totem are only picked in select dungeons. The dungeon section below will tell you all you need to know.
- Many talents such as
Earthgrab Totem,
Thundershock, or the talents improving
Astral Shift,
Capacitor Totem and
Wind Rush Totem largely depend on your group skill, composition, and the key level. We do not recommend
Astral Bulwark unless you have very specific reasons to grab it, however.
Earth Shield,
Elemental Orbit,
Refreshing Waters,
Healing Stream Totem,
Elemental Resistance and
Totemic Focus are floating points that you get once you have selected all the talents you actually need.
Specialization Talents
Many combinations are viable, this is only our preferred one at the moment.
Echoes of Great Sundering is an extremely strong talent that a lot of people
dislike. You can still do good damage without it, but it is a very large loss in AoE.
The following talents are NEVER optional: Stormkeeper,
Primordial Fury,
Icefury,
Fusion of Elements,
Lightning Capacitor,
Echo Chamber,
Ascendance,
Mountains Will Fall.
The following talents we do not recommend switching off, but it can be a thing:
Lightning Rod,
Herald of the Storms,
Charged Conduit,
Preeminence.
Elemental Shaman Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Elemental Shaman DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
A couple additional habits you should practice in Mythic+:
- It can be a good idea to pool Maelstrom toward the end of every trash pull in order to reduce the ramp-up time needed to reach your maximum output.
- Keep in mind that efficiency is important and that you should not waste
spells that do damage over time on enemies that will die within seconds. In
particular, limit the amount of
Earthquake casts. This, of course, also goes for cooldowns. Do not waste cooldowns on packs that are about to die.
- Damage is not all there is in Mythic+, so you will often want to weave in
crowd control abilities, such as
Thunderstorm (if you are using
Thundershock) or
Capacitor Totem, between damaging abilities.
Mythic+ Utility for Elemental Shaman in The War Within Season 3
This section talks mostly about the uses of different spells. For in-depth explanations of all Shaman Abilities and Talents, including these, check out our Spells page.
Utility of Elemental Shaman in The War Within
Interrupts, Stuns and Stops
Wind Shear is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Wind Shear
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stuns and "Stops"
Elemental Shamans have a large variety of "hard" crowd-control abilities available to them, but they all work in different ways.
Earthquake will "naturally" knock enemies down from time to time, giving
you free stops, though its unpredictability makes it so you should never count on it
to reliably interrupt any cast. Think of it as a bonus.
Capacitor Totem is delayed but reliable, and both of the talents improving
it are useful, especially
Guardian's Cudgel if your party is short on stuns.
Note that
Totemic Recall can allow you to cast it back-to-back if that is helpful.
Thunderstorm, whether or not you are using
Thundershock, will
interrupt enemies and knock them away or up. Be very careful of the direction you
will knock enemies to if not using Thundershock.
Hex is meant as a long-duration crowd-control but can serve as a stop
in a pinch, though it is rarely practical or efficient.
Note that Earthgrab Totem "roots" a target but is not a "stop"; it
only prevents movement. Same thing with
Frost Shocks buffed by
Surge of Power.
Technically, Earth Elemental with
Primal Elementalist also
brings a stun, but because we cannot have two Primal Elementals up at the same time
and our
Storm Elemental will have extremely high uptime; it is difficult
to really make use of it.
Movement
Elemental has reasonably good mobility for several reasons:
Many Instant spells:
- We have many instant abilities in our rotation:
Primordial Wave,
Storm Elemental,
Earth Shock/
Earthquake,
Liquid Magma Totem,
Icefury,
Lightning Bolt and
Chain Lightning buffed by
Stormkeeper or
Arc Discharge
- With our current rotation,
Frost Shocks can be used as movement cooldowns. When they are empowered by
Icefury, they are barely a DPS loss in most circumstances.
Stormbringer users can use
Nature's Swiftness as a reactive instant, and gain additional instant
Chain Lightning from
Arc Discharge.
Powerful mobility tools:
Wind Rush Totem, especially boosted by
Jet Stream or
Ascending Air, and potentially by
Totemic Focus, is a powerful ability that is useful for any content, having a powerful effect and the possibility of getting 2 in a row with
Totemic Recall. Moreover, you can extend its benefits by using
Totemic Projection to reposition it!
Spiritwalker's Grace not only gives you full mobility while casting for 15 seconds (19 for
Farseer users), it also gives you 20% movement speed and has fairly short cooldown thanks to
Graceful Spirit .
Gust of Wind is fantastically versatile burst mobility, while our other choice
Spirit Walk has a much higher cooldown but gets rid of root and snare effects.
Ghost Wolf form needs to be used sparingly in combat but is very useful, especially due to
Thunderous Paws or potentially
Spirit Wolf in higher keys.
Other Utility
Shamans have an excellent toolkit that greatly benefits from being tailored to each dungeon:
Off-healing:
Earth Shield, especially when also cast on your tank, can add up to very significant healing almost for free, especially when paired with
Healing Surge is a generic fast heal that only really shines when you are healing yourself and have
Earth Shield and
Refreshing Waters talented, but is still solid.
Healing Stream Totem is one of those abilities you drop when you have nothing else you can do; it helps a little bit, and
Elemental Resistance can potentially help surviving one-shots. It is hard to justify the talent points for it however.
Many kinds of "opt-in" dispells:
Purge can remove scary magic buffs on enemies, as well as help deal with the Ascendant Affix.
Cleanse Spirit removes curses and can help deal with the Devour Affix.
Poison Cleansing Totem removes all poison effects on your entire party every 1.5 seconds for up to 9 seconds. When it is useful, you most likely want to have
Totemic Focus as it increases its duration by 50%.
Tremor Totem removes Charm, Fear, and Sleep effects. It is rarely useful, but is the best tool in the game to deal with these debuffs when they happen.
Dungeon Tips and Tricks for Elemental Shaman for The War Within Season 3
This section has Shaman-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.This section will be filled with tips as we get a better understanding on how to play these dungeons in practice, and which mechanics require specific counters.
Mythic+ Tips for Elemental Shaman in The War Within Season 3
Talent Swap Cheat Sheet
For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.
Dungeons | |
---|---|
Ara-Kara, City of Echoes | Eco-Dome Al'dani |
Halls of Atonement | Operation: Floodgate |
Priory of the Sacred Flame | The Dawnbreaker |
Tazavesh: Streets of Wonder | Tazavesh: So'Leah's Gambit |
Based on the selections above, you should run the following class talents:










Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Tremor Totem
Poison Cleansing Totem
Earthgrab Totem (optional)
Bosses
- Against the first boss Avanoxx, use
Spiritwalker's Grace during
Gossamer Onslaught and depending on key level you may want to hold one cooldown or another to delete the adds, since Elemental is particularly good at it. When the boss is getting to low Health you can simply control them with
Earthgrab Totem or another crowd control in your arsenal.
- Against the second boss Anub'zekt, use
Spiritwalker's Grace to maintain damage when you have to be in a circle around the boss, and use
Gust of Wind to avoid his frontal impale. Interrupt the add.
- Against the last boss Ki'katal the Harvester make sure to drop
Poison Cleansing Totem to remove
Cultivated Poisons. Remember you can use
Gust of Wind to quickly jump into blue goop to survive the pull. Afterwards you can simply
Wind Shear the add to break free.
Trash
- It can be a good idea to have
Tremor Totem ready in case no one is able to kick one of the initial minibosses, Ixin's
Horrifying Shrill.
Poison Cleansing Totem will help relieve the healer when the group is struggling with interrupting Bloodstained Webmages'
Revolting Volleys and Blood Overseers'
Venom Volleys.
- Make sure that Sentry Stagshell's
Alarm Shrill gets interrupted by a stun.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Earthgrab Totem
Bosses
- On the first boss Azhiccar,
Earthgrab Totem can be used to control the Frenzied Mites during
Devour, as this is the only problematic thing in the fight.
Spiritwalker's Grace works great to counter
Devour and allows you to move to other adds to either control them or kill them.
- On the second boss, Taah'bat and A'wazj, stop dpsing when he reaches full
energy and teleports as he becomes immune, focus on getting behind him when targeted
by
Warp Strike to break his shield, and use your GCDs to pool Maelstrom and procs in order to burst him down with the subsequent vulnerability phase.
- On the third boss Soul-Scribe use
Gust of Wind to quickly reach your "soul" early on and keep
Spiritwalker's Grace for the harder
Eternal Weave phase. Always focus on reaching your "soul" above anything else.
Trash
Purge can get rid of the shield cast by K'aresh Elemental,
Embrace of K'aresh, and possibly the
Alacrity buff cast by Wastelander Phaseblade if it feels necessary.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Tremor Totem
Bosses
- Against the first boss Halkias, have
Tremor Totem to rescue anyone leaving the circle around the boss from
Sinlight Visions. Hold onto
Spiritwalker's Grace until you are going to need to move a lot, and remember that
Gust of Wind can quickly get you out of a bad position.
- On the second boss Echelon, interrupt the adds and if targeted by
Stone Shattering Leap make sure you use
Astral Shift and move in the middle of the adds to destroy them.
- On the third boss High Adjudicator Aleez use
Spiritwalker's Grace to maintain damage uptime especially during
Ascendance while bringing ghosts to a vessel. Interrupting the boss is especially good as
Seasoned Winds will grant you a huge damage reduction against all the other damage on this boss
- On the last boss Lord Chamberlain you will need to move quite a bit,
get ready to press
Gust of Wind as needed. Make sure you always pay attention to the position of each statue and try to not stay between them and the boss. Use
Astral Shift when soaking
Ritual of Woe. Make sure you are ready for
Erupting Torment and speedily move to a safe zone with
Gust of Wind or other mobility tools.
Trash
- Use
Earthgrab Totem to prevent the Toiling Groundskeeper from pulling additional enemies.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing here is particularly required.
Bosses
- Against Keeza Quickfuse, always focus on neutralizing bombs, I recommend
using your entire mobility toolkit to that effect, preferably keeping
Gust of Wind for emergencies when you will not have time to reach a bomb in time otherwise. Use
Astral Shift when targeted with
Kinetic Explosive Gel.
- Be ready to kick and focus the adds as they spawn when fighting Big M.O.M.M.A..
If you are struggling to kill them so much that the boss ends up shielded for a long time
you may want to to hold
Stormkeeper to nuke down the adds. Otherwise hold your cooldowns for the first
Jumpstart phase.
- When fighting Swampface, use
Spiritwalker's Grace to maintain damage while dodging waves from
Rushing Tide.
- On the final boss Geezle Gigazap, use
Spiritwalker's Grace to maintain damage uptime against the series of very annoying
Turbo Bolts the bolt directs at every player every few seconds.
Trash
- Be careful when fighting the combination of Shreddinator 3000 and Venture Co. Architect not to get rooted in sawblades.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Bosses
- Against the first boss Captain Dailcry make sure you interrupt
Battle Cry. Use
Astral Shift when targeted by
Savage Mauling.
- Against the second boss Baron Braunpyke use
Spiritwalker's Grace to move away from
Hammer of Purity. Use
Astral Shift when you have soak
Sacrificial Pyre. Make sure you interrupt
Burning Light.
- On the last boss Prioress Murrpray, interrupting
Embrace the Light and
Holy Smite is great as
Seasoned Winds will then give you large damage reduction against all the damage on this boss. Use
Spiritwalker's Grace when targeted by
The Sacred Flame. When she phases, use
Wind Rush Totem to get up the stairs quickly, and when they spawn
Earthgrab Totem on one of the sides will most likely cause the adds to die before they get to do anything.
Trash
- Do not kill yourselves by hitting High Priest Aemya during her
Reflective Shield.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Cleanse Spirit
Bosses
- On the first boss Zo'phex make sure you pick up your weapon as soon as possible when he confiscates it, not only does it remove the silence but you get a 25% Haste buff!
- Against The Grand Menagerie, use
Gust of Wind to get out of
Grip of Hunger and
Whirling Annihilation. Use
Astral Shift when targeted by
Purification Protocol and use
Spiritwalker's Grace when affected by
Gluttony so you can maintain DPS while soaking
Volatile Anima.
- Against P.O.S.T. Master, use
Spiritwalker's Grace to catch falling bottles while maintaining DPS, stack for
Money Order, and make sure you deliver all packages in time. Use
Astral Shift when you have multiple stacks of
Alchemical Residue and will not get an immediate dispel.
- When fighting Mysas Oasis, make sure you interrupt
Menacing Shout and make sure you move to his back when he prepares his frontal attack.
- Against So'azmi, make sure you interrupt
Double Technique (TWO interrupts are needed). Use
Astral Shift when targeted by
Phase Slash. Use
Wind Rush Totem and other mobility options to reach the
Relocators in order to avoid
Shuri circles and to reach the boss after he teleports.
Trash
- There are a few annoying buffs that can be
Purged here, most notably the two different shields used by Support Officers, especially
Refraction Shield. Overloaded Mailementals also have one called
Spam Filter which should be purged.
- If not interrupted, Ancient Core Hound's
Ancient Dread nasty curse can be dispelled with
Cleanse Spirit. But really, interrupt this please.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing is particularly useful here.
Bosses
- Against Hylbrande, use
Spiritwalker's Grace when targeted by
Purged by Fire. Use any means necessary to get out of the frontal
Titanic Crash at all costs.
- When fighting Timecap'n Hooktail you ideally want to spend some
time with
Time Bomb but it adds up to a lot of damage, use
Astral Shift to mitigate it. Stay far from the ship to minimize the danger from
Anchor Shot.
- On the final boss So'leah, during Phase 1 focus on interrupting
Shuriken Blitz from the adds So' Cartel Assassins and communicate with your party to stagger
Collapsing Stars.
- During Phase 2, keep doing the previous stagger and position the beams so each
goes through a "relic", though do not stand directly on them. You might be able
to survive getting hit by
Energy Fragmentation if you use
Astral Shift and immediately use healing consumables and
Stone Bulwark Totem or
Earth Elemental.
Trash
- No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit (optional)
Purge
Bosses
- Against the first boss Speaker Shadowcrown, use
Spiritwalker's Grace during
Obsidian Beams to maintain DPS and make sure to interrupt
Shadow Bolts.
- When fighting the second boss Anub'ikkaj, try to have
Stormkeeper available and Maestrom pooled to nuke down the adds, dropping a
Capacitor Totem can also be helpful. Use
Spiritwalker's Grace to maintain DPS while aiming
Dark Orbs away. Interrupting adds'
Congealed Darkness with
Wind Shear will give you a large damage reduction from
Seasoned Winds.
- Make sure to use
Gust of Wind and
Spiritwalker's Grace to maximize damage while doing mechanics against Rasha'nan. Focus on safe positioning over maximizing DPS in risky ways.
Trash
Cleanse Spirit can be used to get rid of
Ensnaring Shadows cast by Nightfall Shadowmage, if it proves necessary.
Affix Tips, Tricks and Management for Elemental Shaman in The War Within Season 3
This section has Shaman-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Note that Reincarnation becomes even more awkward than usual when
reaching Keystone level 12 as the time penalty for deaths increases to 15 seconds.
Affix Guide for Elemental Shaman in The War Within
Ascendant Affix Management for Elemental Shaman
Elemental has quite a few ways to deal with this affix:
Wind Shear
Purge
Thunderstorm
Capacitor Totem potentially twice in a row with
Totemic Recall, and available more often if specced into
Static Charge
Earthquake (unreliable, only for orbs stacked on enemies)
Pulsar Affix Management for Elemental Shaman
Nothing special here beyond making sure to soak them when you are not in danger of killing yourself, as it deals significant damage. Remain close at least one other party member so your pulsar gets soaked.
Devour Affix Management for Elemental Shaman
Poison Cleansing Totem immediately dispels everything. Pretty strong!
You can get a second one if needed with
Totemic Recall.
You can also spec into Cleanse Spirit, but unless it is good in that
particular dungeon, it should not be necessary.
Voidbound Affix Management for Elemental Shaman
Kill the Void Emissary fast. That is all. It is not worth holding onto cooldowns for it however, unless they are somehow not dying in time.
How To Sim Mythic+ for Elemental Shaman
MDT Sim
MDT Sim is the best way to sim Mythic+ for Elemental Shaman. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Elemental Shaman that also apply to Mythic+.
Changelog
- 15 Aug. 2025: Updated recommendation on Farseer M+ build.
- 12 Aug. 2025: Added more dungeons tips.
- 10 Aug. 2025: Fixed Farseer M+ build not using Earth Shock.
- 04 Aug. 2025: Updated and reviewed for Patch 11.2 and Season 3.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 29 Mar. 2025: Re-added Elemental Blast talent choice line that was munched by mistake.
- 01 Mar. 2025: Added additional recommended utilities for several dungeons.
- 24 Feb. 2025: Updated for The War Within Season 2.
- 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 01 Oct. 2024: Adjusted some dungeon-specific talent recommendations.
- 09 Sep. 2024: Fully updated and reorganized the page, added multiple builds with their purpose, specific dungeon builds and information, additional ability and affix recommendations.
- 19 Aug. 2024: Updated with some preliminary information.
- 12 Aug. 2024: Updated for Patch 11.0.2 with new Hybrid Mythic+ build.
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, put Fire on top as it is most relevant with T31.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Jul. 2023: Fixed some links that still led to season 1 pages.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 May 2023: Added some more advice regarding talent/build choice.
- 01 May 2023: Removed mentions of non-Season-2 affixes. Added tips on how to deal with the 3 new Season 2 affixes, adjusted default talent recommendations. Adjusted some wording.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
- Huge Ascended Regalia 22 Weapon and 4 Transmog Set Store Pack
- The Weirdest Mobs in WoW: Actual Buildings, Mobs inside Mobs, Witches, and More
- Tuning Shakeup: BM and Aug Rise, New No.1 Arrives in Week 5 Raid Logs
- Raid, Class, Dungeon, Delve Tuning and Item Adjustments: War Within Weekly Hotfix Summary: September 8th – 15th
- This Forgotten Thrift Store WoW Statue Had a Secret No One Expected: And a Happy End!
- 70% of All M+ Runs Are Already +10 or Higher in Season 3 Week 4
- Protection and… Protection. Tank and Healer Manaforge Raid and Mythic+ Logs, Week 5
- Hunter Claims World First Solo Kill of Current Expansion Raid Boss