Elemental Shaman DPS Mythic+ Tips — The War Within (11.2)

Last updated on Aug 15, 2025 at 08:30 by Stormy 98 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Elemental Shaman in World of Warcraft — The War Within (11.2).

1.

Elemental Shaman in Mythic+

Elemental Shaman is currently an above-average ranged-DPS specialization for Mythic+ in The War Within. It can provide very strong multi-target burst and sustained damage, as well as a lot of utility.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 3 page below.

To get an idea of the approximate power level of different specs in Mythic+, visit the page below. Tier lists are not the end-all for the actual value of specs in various content, however, so take it with a grain of salt.

2.

Best Mythic+ Talents for Elemental Shaman in The War Within

For a more general overview of Talents for Elemental Shaman, please visit our dedicated Talents page.

3.

Best Mythic+ Talent Builds for Elemental Shaman

First and foremost, there are multiple viable variants for Mythic+, and listing every one here would be counterproductive. There is some room for different variants in certain dungeons or for certain compositions or key levels.

If you are a beginner Elemental, we recommend switching to Earth Shock Icon Earth Shock until you have a better understanding of both dungeons and the spec, as with correct play Elemental Blast Icon Elemental Blast will end up significantly ahead but it is much less forgiving with movement, casting and Maelstrom management.

4.

Best War Within Talent Builds for Elemental Shaman

Stormbringer
Weekly Keys
Stormbringer
High Keys
Stormbringer
High Keys
Farseer
Easier and high single-target, lower AoE
5.

Best Weekly Keys Stormbringer build without the new 4-set for Elemental Shaman

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

5.

Best High-Key Pushing Stormbringer build without the new 4-set for Elemental Shaman

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

5.

Best Stormbringer build with the new 4-set for Elemental Shaman

Note that Liquid Magma Totem Icon Liquid Magma Totem over Charged Conduit Icon Charged Conduit is a perfectly valid alternative, it is better in some ways and worse in others.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

5.

Best Single-target focused Farseer build with the new 4-set for Elemental Shaman

This alternative build is especially good if you have Shaman Farseer 11.2 Class Set 2pc Icon Shaman Farseer 11.2 Class Set 2pc and are okay with the following trade-offs:

  • You lose significant AoE, particularly on large packs. If you have access to Shaman Stormbringer 11.2 Class Set 4pc Icon Shaman Stormbringer 11.2 Class Set 4pc it is an even larger loss.
  • Stronger single target and 2-3 target cleave.
  • Less reliant on Ascendance Icon Ascendance and more flexible.
  • Less "interesting/engaging" gameplay
  • Significantly easier to play, less focus on target swapping.
  • Less busy with WeakAuras, fewer things to track.
  • End of pack min/maxing is much less and much less important.
  • Echoes of Great Sundering Icon Echoes of Great Sundering becomes optional.
  • You lose 3% damage reduction.

It is particularly good in Tazavesh: Streets of Wonder and we highly recommend it for this key.

If you DO NOT have Shaman Farseer 11.2 Class Set 2pc Icon Shaman Farseer 11.2 Class Set 2pc, swap out Latent Wisdom Icon Latent Wisdom for Ancient Fellowship Icon Ancient Fellowship.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

4.1.

Flexible Talents

4.1.1.

Class Talents

  • Thundershock Icon Thundershock makes Thunderstorm Icon Thunderstorm always useful but is not necessarily mandatory, as you may sometimes prefer the regular version or even come up with uses for Traveling Storms Icon Traveling Storms.
  • Purge Icon Purge, Poison Cleansing Totem Icon Poison Cleansing Totem, Cleanse Spirit Icon Cleanse Spirit, Tremor Totem Icon Tremor Totem a nd Earthgrab Totem Icon Earthgrab Totem are only picked in select dungeons. The dungeon section below will tell you all you need to know.
  • Many talents such as Earthgrab Totem Icon Earthgrab Totem, Thundershock Icon Thundershock, or the talents improving Astral Shift Icon Astral Shift, Capacitor Totem Icon Capacitor Totem and Wind Rush Totem Icon Wind Rush Totem largely depend on your group skill, composition, and the key level. We do not recommend Astral Bulwark Icon Astral Bulwark unless you have very specific reasons to grab it, however.
  • Earth Shield Icon Earth Shield, Elemental Orbit Icon Elemental Orbit, Refreshing Waters Icon Refreshing Waters, Healing Stream Totem Icon Healing Stream Totem, Elemental Resistance Icon Elemental Resistance and Totemic Focus Icon Totemic Focus are floating points that you get once you have selected all the talents you actually need.
4.1.2.

Specialization Talents

Many combinations are viable, this is only our preferred one at the moment.

Echoes of Great Sundering Icon Echoes of Great Sundering is an extremely strong talent that a lot of people dislike. You can still do good damage without it, but it is a very large loss in AoE.

The following talents are NEVER optional: Stormkeeper Icon Stormkeeper, Primordial Fury Icon Primordial Fury, Icefury Icon Icefury, Fusion of Elements Icon Fusion of Elements, Lightning Capacitor Icon Lightning Capacitor, Echo Chamber Icon Echo Chamber, Ascendance Icon Ascendance, Mountains Will Fall Icon Mountains Will Fall.

The following talents we do not recommend switching off, but it can be a thing: Lightning Rod Icon Lightning Rod, Herald of the Storms Icon Herald of the Storms, Charged Conduit Icon Charged Conduit, Preeminence Icon Preeminence.

4.2.

Elemental Shaman Mythic+ Rotation

Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Elemental Shaman DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.

A couple additional habits you should practice in Mythic+:

  • It can be a good idea to pool Maelstrom toward the end of every trash pull in order to reduce the ramp-up time needed to reach your maximum output.
  • Keep in mind that efficiency is important and that you should not waste spells that do damage over time on enemies that will die within seconds. In particular, limit the amount of Earthquake Icon Earthquake casts. This, of course, also goes for cooldowns. Do not waste cooldowns on packs that are about to die.
  • Damage is not all there is in Mythic+, so you will often want to weave in crowd control abilities, such as Thunderstorm Icon Thunderstorm (if you are using Thundershock Icon Thundershock) or Capacitor Totem Icon Capacitor Totem, between damaging abilities.
5.

Mythic+ Utility for Elemental Shaman in The War Within Season 3

This section talks mostly about the uses of different spells. For in-depth explanations of all Shaman Abilities and Talents, including these, check out our Spells page.

6.

Utility of Elemental Shaman in The War Within

Interrupts, Stuns and Stops Movement Other Utility
6.1.

Interrupts, Stuns and Stops

Wind Shear Icon Wind Shear is your "kick" and your most important bit of utility in Mythic+, used to stop enemy casts for the benefit of the group and especially the tank. It is highly recommended to use a Focus Kick macro for this.

  • /stopcasting
  • /stopcasting
  • /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Wind Shear

This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.

To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.

  • /focus [@mouseover]

Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.

6.1.

Stuns and "Stops"

Elemental Shamans have a large variety of "hard" crowd-control abilities available to them, but they all work in different ways.

Earthquake Icon Earthquake will "naturally" knock enemies down from time to time, giving you free stops, though its unpredictability makes it so you should never count on it to reliably interrupt any cast. Think of it as a bonus.

Capacitor Totem Icon Capacitor Totem is delayed but reliable, and both of the talents improving it are useful, especially Guardian's Cudgel Icon Guardian's Cudgel if your party is short on stuns. Note that Totemic Recall Icon Totemic Recall can allow you to cast it back-to-back if that is helpful.

Thunderstorm Icon Thunderstorm, whether or not you are using Thundershock Icon Thundershock, will interrupt enemies and knock them away or up. Be very careful of the direction you will knock enemies to if not using Thundershock.

Hex Icon Hex is meant as a long-duration crowd-control but can serve as a stop in a pinch, though it is rarely practical or efficient.

Note that Earthgrab Totem Icon Earthgrab Totem "roots" a target but is not a "stop"; it only prevents movement. Same thing with Frost Shock Icon Frost Shocks buffed by Surge of Power Icon Surge of Power.

Technically, Earth Elemental Icon Earth Elemental with Primal Elementalist Icon Primal Elementalist also brings a stun, but because we cannot have two Primal Elementals up at the same time and our Storm Elemental Icon Storm Elemental will have extremely high uptime; it is difficult to really make use of it.

6.1.

Movement

Elemental has reasonably good mobility for several reasons:

Many Instant spells:

  • We have many instant abilities in our rotation: Primordial Wave Icon Primordial Wave, Storm Elemental Icon Storm Elemental, Earth Shock Icon Earth Shock/Earthquake Icon Earthquake, Liquid Magma Totem Icon Liquid Magma Totem, Icefury Icon Icefury, Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning buffed byStormkeeper Icon Stormkeeper or Arc Discharge Icon Arc Discharge
  • With our current rotation, Frost Shock Icon Frost Shocks can be used as movement cooldowns. When they are empowered by Icefury Icon Icefury, they are barely a DPS loss in most circumstances.
  • Stormbringer users can use Nature's Swiftness Icon Nature's Swiftness as a reactive instant, and gain additional instant Chain Lightning Icon Chain Lightning from Arc Discharge Icon Arc Discharge.

Powerful mobility tools:

  • Wind Rush Totem Icon Wind Rush Totem, especially boosted by Jet Stream Icon Jet Stream or Ascending Air Icon Ascending Air, and potentially by Totemic Focus Icon Totemic Focus, is a powerful ability that is useful for any content, having a powerful effect and the possibility of getting 2 in a row with Totemic Recall Icon Totemic Recall. Moreover, you can extend its benefits by using Totemic Projection Icon Totemic Projection to reposition it!
  • Spiritwalker's Grace Icon Spiritwalker's Grace not only gives you full mobility while casting for 15 seconds (19 for Farseer users), it also gives you 20% movement speed and has fairly short cooldown thanks to Graceful Spirit Icon Graceful Spirit .
  • Gust of Wind Icon Gust of Wind is fantastically versatile burst mobility, while our other choice Spirit Walk Icon Spirit Walk has a much higher cooldown but gets rid of root and snare effects.
  • Ghost Wolf Icon Ghost Wolf form needs to be used sparingly in combat but is very useful, especially due to Thunderous Paws Icon Thunderous Paws or potentially Spirit Wolf Icon Spirit Wolf in higher keys.
6.1.

Other Utility

Shamans have an excellent toolkit that greatly benefits from being tailored to each dungeon:

Off-healing:

  • Earth Shield Icon Earth Shield, especially when also cast on your tank, can add up to very significant healing almost for free, especially when paired with
  • Healing Surge Icon Healing Surge is a generic fast heal that only really shines when you are healing yourself and have Earth Shield Icon Earth Shield and Refreshing Waters Icon Refreshing Waters talented, but is still solid.
  • Healing Stream Totem Icon Healing Stream Totem is one of those abilities you drop when you have nothing else you can do; it helps a little bit, and Elemental Resistance Icon Elemental Resistance can potentially help surviving one-shots. It is hard to justify the talent points for it however.

Many kinds of "opt-in" dispells:

  • Purge Icon Purge can remove scary magic buffs on enemies, as well as help deal with the Ascendant Affix.
  • Cleanse Spirit Icon Cleanse Spirit removes curses and can help deal with the Devour Affix.
  • Poison Cleansing Totem Icon Poison Cleansing Totem removes all poison effects on your entire party every 1.5 seconds for up to 9 seconds. When it is useful, you most likely want to have Totemic Focus Icon Totemic Focus as it increases its duration by 50%.
  • Tremor Totem Icon Tremor Totem removes Charm, Fear, and Sleep effects. It is rarely useful, but is the best tool in the game to deal with these debuffs when they happen.
7.

Dungeon Tips and Tricks for Elemental Shaman for The War Within Season 3

This section has Shaman-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.This section will be filled with tips as we get a better understanding on how to play these dungeons in practice, and which mechanics require specific counters.

7.

Mythic+ Tips for Elemental Shaman in The War Within Season 3

Cheatsheet for all specific utility talents Ara-Kara, City of Echoes Eco-Dome Al'dani Halls of Atonement Operation: Floodgate Priory of the Sacred Flame Tazavesh: Streets of Wonder Tazavesh: So'leah's gambit The Dawnbreaker
7.1.

Talent Swap Cheat Sheet

For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.

Dungeons
Ara-Kara, City of Echoes Eco-Dome Al'dani
Halls of Atonement Operation: Floodgate
Priory of the Sacred Flame The Dawnbreaker
Tazavesh: Streets of Wonder Tazavesh: So'Leah's Gambit

Based on the selections above, you should run the following class talents:

Cleanse Spirit Not Talented Cleanse Spirit TalentedPurge not Talented Purge TalentedTremor Totem not Talented Tremor Totem TalentedEarthgrab Totem not Talented Earthgrab Totem TalentedPoison Cleansing Not Talented Poison Cleansing Talented
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Tremor Totem Icon Tremor Totem
  • Poison Cleansing Totem Icon Poison Cleansing Totem
  • Earthgrab Totem Icon Earthgrab Totem (optional)
7.1.

Bosses

  • Against the first boss Avanoxx, use Spiritwalker's Grace Icon Spiritwalker's Grace during Gossamer Onslaught Icon Gossamer Onslaught and depending on key level you may want to hold one cooldown or another to delete the adds, since Elemental is particularly good at it. When the boss is getting to low Health you can simply control them with Earthgrab Totem Icon Earthgrab Totem or another crowd control in your arsenal.
  • Against the second boss Anub'zekt, use Spiritwalker's Grace Icon Spiritwalker's Grace to maintain damage when you have to be in a circle around the boss, and use Gust of Wind Icon Gust of Wind to avoid his frontal impale. Interrupt the add.
  • Against the last boss Ki'katal the Harvester make sure to drop Poison Cleansing Totem Icon Poison Cleansing Totem to remove Cultivated Poisons Icon Cultivated Poisons. Remember you can use Gust of Wind Icon Gust of Wind to quickly jump into blue goop to survive the pull. Afterwards you can simply Wind Shear Icon Wind Shear the add to break free.
7.1.

Trash

  • It can be a good idea to have Tremor Totem Icon Tremor Totem ready in case no one is able to kick one of the initial minibosses, Ixin's Horrifying Shrill Icon Horrifying Shrill.
  • Poison Cleansing Totem Icon Poison Cleansing Totem will help relieve the healer when the group is struggling with interrupting Bloodstained Webmages' Revolting Volley Icon Revolting Volleys and Blood Overseers' Venom Volley Icon Venom Volleys.
  • Make sure that Sentry Stagshell's Alarm Shrill Icon Alarm Shrill gets interrupted by a stun.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Purge Icon Purge
  • Earthgrab Totem Icon Earthgrab Totem
7.1.

Bosses

  • On the first boss Azhiccar, Earthgrab Totem Icon Earthgrab Totem can be used to control the Frenzied Mites during Devour Icon Devour, as this is the only problematic thing in the fight. Spiritwalker's Grace Icon Spiritwalker's Grace works great to counter Devour Icon Devour and allows you to move to other adds to either control them or kill them.
  • On the second boss, Taah'bat and A'wazj, stop dpsing when he reaches full energy and teleports as he becomes immune, focus on getting behind him when targeted by Warp Strike Icon Warp Strike to break his shield, and use your GCDs to pool Maelstrom and procs in order to burst him down with the subsequent vulnerability phase.
  • On the third boss Soul-Scribe use Gust of Wind Icon Gust of Wind to quickly reach your "soul" early on and keep Spiritwalker's Grace Icon Spiritwalker's Grace for the harder Eternal Weave Icon Eternal Weave phase. Always focus on reaching your "soul" above anything else.
7.1.

Trash

  • Purge Icon Purge can get rid of the shield cast by K'aresh Elemental, Embrace of K'aresh Icon Embrace of K'aresh, and possibly the Alacrity Icon Alacrity buff cast by Wastelander Phaseblade if it feels necessary.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Earthgrab Totem Icon Earthgrab Totem
  • Tremor Totem Icon Tremor Totem
7.1.

Bosses

  • Against the first boss Halkias, have Tremor Totem Icon Tremor Totem to rescue anyone leaving the circle around the boss from Sinlight Visions Icon Sinlight Visions. Hold onto Spiritwalker's Grace Icon Spiritwalker's Grace until you are going to need to move a lot, and remember that Gust of Wind Icon Gust of Wind can quickly get you out of a bad position.
  • On the second boss Echelon, interrupt the adds and if targeted by Stone Shattering Leap Icon Stone Shattering Leap make sure you use Astral Shift Icon Astral Shift and move in the middle of the adds to destroy them.
  • On the third boss High Adjudicator Aleez use Spiritwalker's Grace Icon Spiritwalker's Grace to maintain damage uptime especially during Ascendance Icon Ascendance while bringing ghosts to a vessel. Interrupting the boss is especially good as Seasoned Winds Icon Seasoned Winds will grant you a huge damage reduction against all the other damage on this boss
  • On the last boss Lord Chamberlain you will need to move quite a bit, get ready to press Gust of Wind Icon Gust of Wind as needed. Make sure you always pay attention to the position of each statue and try to not stay between them and the boss. Use Astral Shift Icon Astral Shift when soaking Ritual of Woe Icon Ritual of Woe. Make sure you are ready for Erupting Torment Icon Erupting Torment and speedily move to a safe zone with Gust of Wind Icon Gust of Wind or other mobility tools.
7.1.

Trash

  • Use Earthgrab Totem Icon Earthgrab Totem to prevent the Toiling Groundskeeper from pulling additional enemies.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Nothing here is particularly required.
7.1.

Bosses

  • Against Keeza Quickfuse, always focus on neutralizing bombs, I recommend using your entire mobility toolkit to that effect, preferably keeping Gust of Wind Icon Gust of Wind for emergencies when you will not have time to reach a bomb in time otherwise. Use Astral Shift Icon Astral Shift when targeted with Kinetic Explosive Gel Icon Kinetic Explosive Gel.
  • Be ready to kick and focus the adds as they spawn when fighting Big M.O.M.M.A.. If you are struggling to kill them so much that the boss ends up shielded for a long time you may want to to hold Stormkeeper Icon Stormkeeper to nuke down the adds. Otherwise hold your cooldowns for the first Jumpstart Icon Jumpstart phase.
  • When fighting Swampface, use Spiritwalker's Grace Icon Spiritwalker's Grace to maintain damage while dodging waves from Rushing Tide Icon Rushing Tide.
  • On the final boss Geezle Gigazap, use Spiritwalker's Grace Icon Spiritwalker's Grace to maintain damage uptime against the series of very annoying Turbo Bolt Icon Turbo Bolts the bolt directs at every player every few seconds.
7.1.

Trash

  • Be careful when fighting the combination of Shreddinator 3000 and Venture Co. Architect not to get rooted in sawblades.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Earthgrab Totem Icon Earthgrab Totem
7.1.

Bosses

  • Against the first boss Captain Dailcry make sure you interrupt Battle Cry Icon Battle Cry. Use Astral Shift Icon Astral Shift when targeted by Savage Mauling Icon Savage Mauling.
  • Against the second boss Baron Braunpyke use Spiritwalker's Grace Icon Spiritwalker's Grace to move away from Hammer of Purity Icon Hammer of Purity. Use Astral Shift Icon Astral Shift when you have soak Sacrificial Pyre Icon Sacrificial Pyre. Make sure you interrupt Burning Light Icon Burning Light.
  • On the last boss Prioress Murrpray, interrupting Embrace the Light Icon Embrace the Light and Holy Smite Icon Holy Smite is great as Seasoned Winds Icon Seasoned Winds will then give you large damage reduction against all the damage on this boss. Use Spiritwalker's Grace Icon Spiritwalker's Grace when targeted by The Sacred Flame Icon The Sacred Flame. When she phases, use Wind Rush Totem Icon Wind Rush Totem to get up the stairs quickly, and when they spawn Earthgrab Totem Icon Earthgrab Totem on one of the sides will most likely cause the adds to die before they get to do anything.
7.1.

Trash

  • Do not kill yourselves by hitting High Priest Aemya during her Reflective Shield Icon Reflective Shield.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Purge Icon Purge
  • Cleanse Spirit Icon Cleanse Spirit
7.1.

Bosses

  • On the first boss Zo'phex make sure you pick up your weapon as soon as possible when he confiscates it, not only does it remove the silence but you get a 25% Haste buff!
  • Against The Grand Menagerie, use Gust of Wind Icon Gust of Wind to get out of Grip of Hunger Icon Grip of Hunger and Whirling Annihilation Icon Whirling Annihilation. Use Astral Shift Icon Astral Shift when targeted by Purification Protocol Icon Purification Protocol and use Spiritwalker's Grace Icon Spiritwalker's Grace when affected by Gluttony Icon Gluttony so you can maintain DPS while soaking Volatile Anima Icon Volatile Anima.
  • Against P.O.S.T. Master, use Spiritwalker's Grace Icon Spiritwalker's Grace to catch falling bottles while maintaining DPS, stack for Money Order Icon Money Order, and make sure you deliver all packages in time. Use Astral Shift Icon Astral Shift when you have multiple stacks of Alchemical Residue Icon Alchemical Residue and will not get an immediate dispel.
  • When fighting Mysas Oasis, make sure you interrupt Menacing Shout Icon Menacing Shout and make sure you move to his back when he prepares his frontal attack.
  • Against So'azmi, make sure you interrupt Double Technique Icon Double Technique (TWO interrupts are needed). Use Astral Shift Icon Astral Shift when targeted by Phase Slash Icon Phase Slash. Use Wind Rush Totem Icon Wind Rush Totem and other mobility options to reach the Relocators Icon Relocators in order to avoid Shuri Icon Shuri circles and to reach the boss after he teleports.
7.1.

Trash

  • There are a few annoying buffs that can be Purge Icon Purged here, most notably the two different shields used by Support Officers, especially Refraction Shield Icon Refraction Shield. Overloaded Mailementals also have one called Spam Filter Icon Spam Filter which should be purged.
  • If not interrupted, Ancient Core Hound's Ancient Dread Icon Ancient Dread nasty curse can be dispelled with Cleanse Spirit Icon Cleanse Spirit. But really, interrupt this please.
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Nothing is particularly useful here.
7.1.

Bosses

  • Against Hylbrande, use Spiritwalker's Grace Icon Spiritwalker's Grace when targeted by Purged by Fire Icon Purged by Fire. Use any means necessary to get out of the frontal Titanic Crash Icon Titanic Crash at all costs.
  • When fighting Timecap'n Hooktail you ideally want to spend some time with Time Bomb Icon Time Bomb but it adds up to a lot of damage, use Astral Shift Icon Astral Shift to mitigate it. Stay far from the ship to minimize the danger from Anchor Shot Icon Anchor Shot.
  • On the final boss So'leah, during Phase 1 focus on interrupting Shuriken Blitz Icon Shuriken Blitz from the adds So' Cartel Assassins and communicate with your party to stagger Collapsing Star Icon Collapsing Stars.
  • During Phase 2, keep doing the previous stagger and position the beams so each goes through a "relic", though do not stand directly on them. You might be able to survive getting hit by Energy Fragmentation Icon Energy Fragmentation if you use Astral Shift Icon Astral Shift and immediately use healing consumables and Stone Bulwark Totem Icon Stone Bulwark Totem or Earth Elemental Icon Earth Elemental.
7.1.

Trash

  • No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
7.1.

Talents

In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:

  • Cleanse Spirit Icon Cleanse Spirit (optional)
  • Purge Icon Purge
7.1.

Bosses

  • Against the first boss Speaker Shadowcrown, use Spiritwalker's Grace Icon Spiritwalker's Grace during Obsidian Beam Icon Obsidian Beams to maintain DPS and make sure to interrupt Shadow Bolt Icon Shadow Bolts.
  • When fighting the second boss Anub'ikkaj, try to have Stormkeeper Icon Stormkeeper available and Maestrom pooled to nuke down the adds, dropping a Capacitor Totem Icon Capacitor Totem can also be helpful. Use Spiritwalker's Grace Icon Spiritwalker's Grace to maintain DPS while aiming Dark Orb Icon Dark Orbs away. Interrupting adds' Congealed Darkness Icon Congealed Darkness with Wind Shear Icon Wind Shear will give you a large damage reduction from Seasoned Winds Icon Seasoned Winds.
  • Make sure to use Gust of Wind Icon Gust of Wind and Spiritwalker's Grace Icon Spiritwalker's Grace to maximize damage while doing mechanics against Rasha'nan. Focus on safe positioning over maximizing DPS in risky ways.
7.1.

Trash

  • Cleanse Spirit Icon Cleanse Spirit can be used to get rid of Ensnaring Shadows Icon Ensnaring Shadows cast by Nightfall Shadowmage, if it proves necessary.
8.

Affix Tips, Tricks and Management for Elemental Shaman in The War Within Season 3

This section has Shaman-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.

Note that Reincarnation Icon Reincarnation becomes even more awkward than usual when reaching Keystone level 12 as the time penalty for deaths increases to 15 seconds.

9.

Affix Guide for Elemental Shaman in The War Within

Affix: Ascendant Affix: Pulsar Affix: Devour Affix: Voidbound
8.1.

Ascendant Affix Management for Elemental Shaman

Elemental has quite a few ways to deal with this affix:

  • Wind Shear Icon Wind Shear
  • Purge Icon Purge
  • Thunderstorm Icon Thunderstorm
  • Capacitor Totem Icon Capacitor Totem potentially twice in a row with Totemic Recall Icon Totemic Recall, and available more often if specced into Static Charge Icon Static Charge
  • Earthquake Icon Earthquake (unreliable, only for orbs stacked on enemies)
8.2.

Pulsar Affix Management for Elemental Shaman

Nothing special here beyond making sure to soak them when you are not in danger of killing yourself, as it deals significant damage. Remain close at least one other party member so your pulsar gets soaked.

8.3.

Devour Affix Management for Elemental Shaman

Poison Cleansing Totem Icon Poison Cleansing Totem immediately dispels everything. Pretty strong! You can get a second one if needed with Totemic Recall Icon Totemic Recall.

You can also spec into Cleanse Spirit Icon Cleanse Spirit, but unless it is good in that particular dungeon, it should not be necessary.

8.4.

Voidbound Affix Management for Elemental Shaman

Kill the Void Emissary fast. That is all. It is not worth holding onto cooldowns for it however, unless they are somehow not dying in time.

9.

How To Sim Mythic+ for Elemental Shaman

9.1.

MDT Sim

MDT Sim is the best way to sim Mythic+ for Elemental Shaman. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.

On our Gear Page below, we have compiled BiS items for Elemental Shaman that also apply to Mythic+.

10.

Changelog

  • 15 Aug. 2025: Updated recommendation on Farseer M+ build.
  • 12 Aug. 2025: Added more dungeons tips.
  • 10 Aug. 2025: Fixed Farseer M+ build not using Earth Shock.
  • 04 Aug. 2025: Updated and reviewed for Patch 11.2 and Season 3.
  • 15 Jun. 2025: Updated for Patch 11.1.7.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 29 Mar. 2025: Re-added Elemental Blast talent choice line that was munched by mistake.
  • 01 Mar. 2025: Added additional recommended utilities for several dungeons.
  • 24 Feb. 2025: Updated for The War Within Season 2.
  • 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
  • 22 Oct. 2024: Updated for Patch 11.0.5.
  • 01 Oct. 2024: Adjusted some dungeon-specific talent recommendations.
  • 09 Sep. 2024: Fully updated and reorganized the page, added multiple builds with their purpose, specific dungeon builds and information, additional ability and affix recommendations.
  • 19 Aug. 2024: Updated with some preliminary information.
  • 12 Aug. 2024: Updated for Patch 11.0.2 with new Hybrid Mythic+ build.
  • 20 Jul. 2024: Updated for The War Within pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Dragonflight Season 4.
  • 17 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated with 10.2 builds, put Fire on top as it is most relevant with T31.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 11 Jul. 2023: Fixed some links that still led to season 1 pages.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 06 May 2023: Added some more advice regarding talent/build choice.
  • 01 May 2023: Removed mentions of non-Season-2 affixes. Added tips on how to deal with the 3 new Season 2 affixes, adjusted default talent recommendations. Adjusted some wording.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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