Elemental Shaman DPS Nerub-ar Palace Raid Guide — The War Within (11.0.7)
On this page, you will find tips, tricks, and strategies tailored to your Elemental Shaman for each boss of the following raid: Nerub-ar Palace. All our content is updated for World of Warcraft — The War Within (11.0.7).
Introduction
Below, you can find class and spec-specific advice for every fight in Nerub-ar Palace. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Nerub-ar Palace guides.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Elemental Shaman and how you can deal with each fight as best as possible.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Nerub'ar Palace Boss Guides for Elemental Shaman
Note that following the November 26th
Farseer buffs, it is now viable
on most encounters and is definitely superior for pure single-target. For mixed fights
without heavy AoE it is currently unclear which profile wins out, but they should be close.
Nerub'ar Palace Raid Builds, Tips, and Tricks for Elemental Shaman
Tips for Ulgrax the Devourer for Elemental Shaman
Damage
Spiritwalker's Grace with
Graceful Spirit perfectly counters
Carnivorous Contest (the pull effect), but it is also nice to damage adds without
being interrupted by Juggernaut Charge, so depending on raid assignment, you may
want to hold it for the latter.
Gust of Wind may occasionally be sufficient.- MYTHIC ONLY: You may need to focus down the Bile-Soaked Spawns, possibly one by one and at the expense of AoE efficiency if the ongoing damage from Bioactive Spines is too high.
Defensives
- Try having
Astral Shift or
Stone Bulwark Totem up for Hungering Bellows.
Ancestral Guidance should be used during the add phase, especially
in Mythic, to help deal with the ongoing damage. Pair it with
Spiritwalker's Grace
if needed, and try to have a
Stormkeeper cycle during it.- Remember to refresh
Earth Shield when you can, especially when there is
nothing to damage, or you have to move without an instant available. Do not hesitate
to
Healing Surge yourself if you feel at risk.
Utility
- We recommend you use and bind
Gateway Control Shard in order to easily
use your warlock's
Demonic Gateway, especially in Mythic difficulty.
Wind Rush Totem counters Carnivorous Contest nicely. It can also be used
to get Meat to the boss Faster during the Hungering Bellows phase.- In order to gather and control Ravenous Spawns, you can use
Capacitor Totem,
Thunderstorm,
Earthbind Totem, and potentially other things, but
ideally you should need none of these.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
HEROIC/NORMAL: Note that if your kill time will be fast enough to skip phase 2 altogether you should
use a
Farseer build instead! (See Sikran)
Tips for Bloodbound Horror for Elemental Shaman
Damage
Spiritwalker's Grace is helpful to keep uptime while running ahead of
Spewing Hemorrhage but is ideally used for Grasp From Beyond.
Gust of Wind is best used to get away from Spewing Hemorrhage or to
get out or back in when Goresplatter occurs.- In the Shadow Realm, focus Forgotten Harbingers while cleaving down Blood Horrors, then make sure Lost Watchers and Blood Horrors die before the phase ends.
Defensives
Astral Shift works nicely against Goresplatter.
Ancestral Guidance is best used when affected by
Gruesome Disgorge,
try to line it up with a big burst on adds. It also helps recover from Goresplatter.- Drop
Stone Bulwark Totem whenever you are low on Health and about to
receive another big hit, notably Blood Curdle in Mythic.
Utility
- In the Shadow Realm, you must immediately kick the Black Bulwark casts from Lost Watchers.
- In the Shadow Realm, crowd-control works on Blood Horrors, making
Earthbind Totem
handy and potentially
Earthgrab Totem as well.
Capacitor Totem may
be worth using, and
Thunderstorm as well, either planned or for emergencies.
Wind Rush Totem has several potential uses; it can be especially handy to
reposition from one add spawn to another, especially if Spewing Hemorrhage (the big laser)
is being problematic. It could also be used to help deal with Grasp From Beyond
or to go back to the boss after Goresplatter.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Note that if you are blasting adds without any trouble, you should use a
Farseer build instead (See Sikran).
Tips for Sikran for Elemental Shaman
Defensive Tips
- As you run to place your Simulacrum, you may want to use a defensive if you are at low HP since you may be running out of Healer range, and if you are not, they are probably busy running as well.
Damage
Gust of Wind is very handy to get to the right spots with Phase Blades,
get away from Shattering Sweep or get out of Decimate's path
Spiritwalker's Grace use will vary here; feel free to use it whenever
you need to move, typically because of Decimate or Phase Blades (or Rain of Arrows in Mythic)
Defensives
- Keep
Stone Bulwark Totem in case you get targeted by Phase Blades, or
Astral Shift if it is available. Use one or the other for each Shattering Sweep as well.
Ancestral Guidance should likely be used to recuperate after Shattering Sweep.
Utility
Wind Rush Totem does not have any specific use, but there is a lot of
movement in general, so it is nice to drop to help players reposition and dodge the
boss' various abilities. By default, one can be used for as many Phase Blades as
possible to help people get to their positions.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Rasha'nan for Elemental Shaman
Damage
- Potentially hold
Stormkeeper and some stored Maelstrom to
nuke down the adds if they somehow take too long to kill (this should not happen).
Spiritwalker's Grace is great against Spinneret's Strands or if you get
targeted by Rolling Acid. It can also be used to maintain full mobility while dealing
with Infested Spawn.
Gust of Wind can be quite sufficient to deal with many mechanics,
notably to break Spinneret's Strands if you cannot or do not want to use
Spiritwalker's Grace.
Defensives
Astral Shift,
Ancestral Guidance and healing consumables should
be used whenever multiple abilities that will damage you will overlap. Spinneret's
Strands and Infested Spawn are good candidates. There are some hectic overlaps after
the boss' third move especially!
Utility
- You are one of the best candidates to kick Acidic Eruption as you will gain 15%
damage reduction against Nature damage (basically everything) for 18 seconds. thanks
to
Seasoned Winds. Make sure to call this out!
Wind Rush Totem is perfect for catching up to the boss as it flies away; make sure to use
Totemic Projection to reposition it!- Infested Spawn adds can be crowd-controlled in all the usual ways. If necessary
you can stun them with
Capacitor Totem, though other classes should probably be
using theirs instead.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Note that if your group has weak add damage and they are living a while, you should
use a
Stormbringer build instead (see Ugrax).
Tips for Broodtwister Ovi'nax for Elemental Shaman
Damage
- Always focus adds, particularly Blood Parasites.
- If your tanks are suffering, focus Colossal Spiders.
Spiritwalker's Grace and
Gust of Wind are great to position yourself
for Experimental dosage, to get away from the Blood Parasites Fixating on you
and to spread out for Sitcky Web.
Defensives
- Use
Astral Shift and
Stone Bulwark Totem for Ingest Black Blood.
Use one or the other when targeted by Experimental Dosage.
Ancestral Guidance should be used for every Ingest Black Blood but you
should have time to throw it in on cooldown in between these abilities.- If you get Infested, use defensives and healing consumables when other damage will occur. But really, try not to get Infested.
Utility
- Important notes:
Thunderous Paws and
Spirit Walk let you get out of Sticky Web (but
be careful no one is nearby because of Web Eruption!. Moreover,
Wind Rush Totem
with
Jet Stream removes the root from Web Eruption. You may want to use it
to help players with Experimental Dosage repositioning instead. - You are one of the best candidates to kick Poison Burst from Worms, as you will gain 15%
damage reduction against Nature damage (much of the damage in this fight unless things
go very wrong) for 18 seconds thanks to
Seasoned Winds. Make sure to call
this out! - Use all the crowd-control available to prevent Blood Parasites from reaching
players.
Earthbind Totem or
Earthgrab Totem are very good at this,
especially with
Totemic Focus talented.
Traveling Storms is also
occasionally amazing when used properly on yourself or others to throw parasites
back into the boss to get nuked down.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for Nexus-Princess Ky'veza for Elemental Shaman
Damage
- Use
Spiritwalker's Grace during Starless Night. You can use it elsewhere as
long as you can make sure to have it during Starless Night. - Use
Gust of Wind as needed to keep repositioning.
Defensives
- Remember that you die at 10% Health due to Reaper. Do not hesitate to use
healing consumables and defensives whenever you think you will be cutting it close.
You can keep
Stone Bulwark Totem in reserve for this purpose.
Astral Shift should be kept for dealing with Queensbane.
Ancestral Guidance should be used at least during each Starless Night.
Utility
Wind Rush Totem will help against Nether Rift. If there are enough
other abilities, it can also help during Starless Night.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Tips for The Silken Court for Elemental Shaman
Damage
- Do not immediately smack adds as you want their stacks of Harden Carapace to drop before you can do real damage to them.
Spiritwalker's Grace and
Gust of Wind are great for dealing with Binding
Web or dodging the many abilities in this fight, depending on how much you need to move
during Binding Web.
Gust of Wind works great to avoid being hit by Impaling Eruption.
Defensives
Ancestral Guidance is likely best used during Burrowed Eruption or Binding Webs.
Astral Shift is fantastic against Burrowed Eruption
Stone Bulwark Totem is perfectly suited to deal with Venomous Rain.- If no web will slow Anubarash's charge, use every defensive available as well as healing consumables as it will hurt a lot!
Utility
Poison Cleansing Totem should work and help tanks dealing with Poison Bolt- Use
Earthbind Totem,
Capacitor Totem,
Thunderstorm as
needed to control the adds.
Wind Rush Totem is likely needed to deal with Binding Webs. In Mythic
difficulty, having a lot of mobility will help immensely to deal with the Motes.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Note that
Farseer is similarly strong especially if small adds die quickly.
Tips for Queen Ansurek for Elemental Shaman
Damage
- Phase 1 — Use
Spiritwalker's Grace to maintain maximum damage uptime
while handling Reactive Toxin (the poison area that knocks you). Use it also to
maintain uptime during the pull from Predation Threads. - Phase 2 — Make sure Devoted Worshippers die before casting Cosmic Apocalypse.
- Phase 3 — Use
Spiritwalker's Grace to maintain uptime while moving
far and back with Royal Condemnation and/or during the pull from Glutton Threads. - Phase 3 — Make sure Gloom Hatchlings (small spiders) die before reaching the Boss.
- Phase 3 — Make sure Summoned Acolytes die before Frothing Gluttony occurs.
Defensives
- NORMAL ONLY — Phase 1 — Use
Stone Bulwark Totem as go through
Venom Nova, ideally with
Gust of Wind or
Spirit Walk. Warlock Portals
will be great if you do not have defensive/mobility cooldowns available. - HEROIC ONLY — Phase 1 — Use
Astral Shift Reactive Toxin explodes, so
it will be up as you take damage from Frothing Toxin and might get hit by an Acid Wave
or Concentrated Toxin's explosion as it expires (the big green circle people who trigger
the Reactive Toxin get). - Phase 2 — Use a defensive to mitigate the damage from Wrest (the yank at the end of the pull effect from Predation Threads).
- HEROIC ONLY — Phase 2 — Be extremely careful not to get yanked into Chamber Expellers' Expulsion Beam.
- Phase 3 — You probably want to use at least one defensive and/or healing consumables for each Royal Condemnation, especially later during the phase as damage increases.
Utility
- Phase 1 —
Spirit Walk will get you out of Silken Tomb and
the subsequent Grasping Silk. Note that in Heroic you will only have it available
for the first and the third casts so you will have to go to melee for the second. - Use
Wind Rush Totem to help the raid fight the pull from Predation Threads. - Phase 2 — Make sure you interrupt Ascended Voidspeaker's Shadowblasts.
Use
Wind Rush Totem at the bottom of each web bridge between platforms as they spawn.
You will need to use
Totemic Recall immediately after casting the first one,
allowing you to cast
Liquid Magma Totem on the adds. - Phase 3 — Make sure you interrupt Summoned Acolytes' Null Detonations.
Use
Wind Rush Totem at the exit portal to help people spread out faster.
Best Talents
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Note that
Farseer is stronger boss damage and will perform better if
adds are dying quickly (particularly Caustic Skitterers and Gloom Hatchlings).
We highly suggest using some Addon or WeakAura to track the estimated time to
die of your target/boss target.
Method
Raid Tools has this as an option if you are already using this addon.
By tracking time to die, if you know that you can only fit one more cycle of
your cooldowns in before the boss dies, you can choose to hold these cooldowns
to better line up with
Bloodlust, your Potion, or even your other
cooldowns, trying to look for opportunities to stack all of them.
Changelog
- 15 Dec. 2024: Adjusted recommended talent builds after more Farseer practice.
- 26 Nov. 2024: Adjusted recommended talent builds due to Farseer buffs (Farseer now recommended on pure single-target.)
- 26 Oct. 2024: Adjusted recommended talent builds.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 23 Sep. 2024: Added additional tips for Queen Ansurek.
- 16 Sep. 2024: Adjusted some talent recommendations. Adjusted some tips for Queen Ansurek and other bosses.
- 13 Sep. 2024: Added some tips for Queen Ansurek.
- 09 Sep. 2024: Guide added.
More Shaman Guides
Guides from Other Classes
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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