Enhancement Shaman Frequently Asked Questions — The War Within (11.0.5)
On this page, we go over several of the most frequently asked questions regarding Enhancement Shaman in World of Warcraft — The War Within (11.0.5). This will be updated as more common repeated questions surface over the course of the expansion.
- 1. Which Hero Talent Should I Play?
- 2. How Does Deeply Rooted Elements Work?
- 3. How Does Flowing Spirits Work?
- 4. Should I Worry About Maelstrom Weapon Waste?
- 5. Should I Put My Highest Item Level Weapon in the Off-Hand?
- 6. Should I Be Using Earth Elemental as a DPS Cooldown?
- 7. Should I "Hard Cast" Lightning Bolt / Elemental Blast?
- 8. Should I Play Around Elemental Spirits?
- 9. Should I Use Crash Lightning in Single Target?
- 10. What Target Count do I Switch to Chain Lightning?
- 11. Do I Press Lava Burst?
- 12. Do I Lose the Cooldown Reduction from Witch Doctor's Ancestry if I am Maelstrom Capped?
- 13. Is Double Flametongue a Good Idea?
- 14. What Piece of Gear is Better?
- 15. How much Haste, Mastery, or other secondary stats should I have?
- 16. Which Race is best for Enhancement Shaman?
Which Hero Talent Should I Play?
Right now, although the guide does support both trees, I would recommend playing Stormbringer. Patch 11.0.5 has made this recommendation a little looser thanks to significant improvements to Totemic though, and both are viable.
How Does Deeply Rooted Elements Work?
As of Patch 11.0.5 the internals of this talent were changed a lot. It has a cumulative 0.24% chance per trigger, increasing each time you meet the conditions to roll for a proc. The current understanding is that each time you cast Lightning Bolt or Chain Lightning (including echo casts from Primordial Wave and Arc Discharge, or triggers from Thorim's Invocation) it rolls for a proc, until it triggers and resets back to 0%. It reaches a guaranteed proc state roughly 40 casts in.
How Does Flowing Spirits Work?
Broadly speaking, we do not know. The entire talent is built on a server side script, and after tens of hours of exhaustive log generation and testing, the exact way it works is not clear nor is its exact proc rate. The basic understanding however is as follows:
- Without Elemental Spirits — every ability has a chance to trigger a wolf. Unruly Winds adds in a second chance each proc, Stormflurry procs and Doom Winds pulses also count. Only one proc can ever trigger from each event.
- With Elemental Spirits — only magic school abilities can trigger it, with the wolf being spawned on a fixed whitelist based on the school of the spell that triggered it. Elemental Blast and Primordial Wave count as Fire at all times.
- You can never have more than 4 procs (8 wolves with the current set bonus) active from Flowing Spirits (not including Rolling Thunder) at one time before the first set expires.
Should I Worry About Maelstrom Weapon Waste?
Yes. You should be making sure that you do not overcap the Maelstrom Weapon effect by going above 10 stacks. You should aim to consume it at around 8 stacks, allowing room for procs to happen and pool slightly without hitting the upper limit.
If you are playing Stormbringer, spending as efficiently and as often as possible becomes significantly more important due to both Supercharge and the often paired talent, Static Accumulation. The act of cycling through this resource to trigger Rolling Thunder is the driving force of the strength in the tree.
Should I Put My Highest Item Level Weapon in the Off-Hand?
This remains a firm no. Too much of our damage is still sourced from our Main Hand, and Lava Lash does not do enough, even with supporting talents, to make this a good choice.
Should I Be Using Earth Elemental as a DPS Cooldown?
Generally speaking, this is a no. Assuming it has full uptime on a target and can live the entire duration, the amount of damage will be a marginal increase over an alternative cooldown. However, it is also prone to dying, poor AI, or disrupting a group with its taunt. It is much more beneficial to save it as a survival tool thanks to much additional health granted and Primordial Bond's defense.
Should I "Hard Cast" Lightning Bolt / Elemental Blast?
Never. "Hard casting" is the practice of casting below 5 stacks of Maelstrom Weapon (and thus incurring a cast time). Whenever you do this, it resets the swing timer if used without at least 5 stacks of Maelstrom Weapon, so it should never be done due to the resource loss being greater than the damage benefit.
Should I Play Around Elemental Spirits?
Depending on your build, yes. Most of this will involve pooling Elemental Blast charges to deal significant damage during your Elemental Spirits windows, as Elemental Blast benefits from every type of elemental spirit. There are also some minor considerations, such as burning off effects like Hailstorm or abilities like Sundering with the appropriate wolf if it is about to expire, but otherwise, do not overthink it.
Should I Use Crash Lightning in Single Target?
If it is included in your talent build, yes. It should be used as a low-priority filler that slots in whenever nothing else is available. With Unrelenting Storms, some builds use it a bit more aggressively, but it still remains more of a filler tool.
What Target Count do I Switch to Chain Lightning?
If taking Elemental Blast, 3 or more, otherwise whenever a second target is present.
Do I Press Lava Burst?
No. Currently there is no played build that actively wants to spend its Maelstrom Weapon on Lava Burst due to other selections made on the tree.
Do I Lose the Cooldown Reduction from Witch Doctor's Ancestry if I am Maelstrom Capped?
No. The generation is always given regardless of how much is wasted due to overcapping. However, you should still try to avoid wasting any whenever possible.
Is Double Flametongue a Good Idea?
Never in PvE content. While doing this does activate Elemental Weapons and grants an extra talent point, no talent really makes up for it as a second Flametongue Weapon does effectively nothing.
What Piece of Gear is Better?
The answer to this question in any context will always be to simulate it. This is because what is an upgrade for you may not be an upgrade for someone else. In other words, there is no such thing as a one-size-fits-all answer, even when talking about 2 completely identical comparisons from you to another person. Everything in your gear affects everything else.
This applies to gear, set bonuses, trinkets, and, in certain circumstances, talents.
The only exception to this rule is when a specific fight dictates a certain set of optimal talents and gear pieces that enhance their strength. If you are curious about what kind of setup to go for a specific fight, WarcraftLogs.com's rankings and statistics are a good place to see what others are doing.
We have a guide on how to sim yourself here:
How much Haste, Mastery, or other secondary stats should I have?
For Enhancement, there is no strict "amount" or breakpoint of any stat you are required to reach, nor are there any points at which a stat stops being desirable. In most cases, your specific secondary is less important than the volume. This is, however, another situation in which a simulation done to check your ideal gear pieces and stat values will provide you invaluable information.
Which Race is best for Enhancement Shaman?
Currently, races are fairly even from top to bottom, and the the choice you make will likely result in a minimal difference. Current simulations to demonstrate how low the impact is are as follows:
Changelog
- 05 Nov. 2024: Added notes for DRE and Flowing Spirits, still unknowns so just basic explanation.
- 21 Oct. 2024: Updated for Patch 11.0.5. Notes will be added about Flowing Spirits and DRE after live data.
- 09 Sep. 2024: Updated with relevant War Within information.
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, small changes surrounding Storm Maelstrom management.
- 01 May 2023: Reviewed for Patch 10.1, no changes necessary.
- 20 Mar. 2023: Updated for Patch 10.0.7 with link to Windfury Values.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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