Enhancement Shaman DPS Mythic+ Tips — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — The War Within (11.0.7).
Enhancement Shaman Mythic+ Guide for The War Within Season 1
In this guide, we will talk about getting the most out of your Shaman in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.
Enhancement Shaman in The War Within Mythic+
Enhancement Shaman has access to a variety of different damage profiles and a number of options when it comes to how to specialize. It is known for good priority target damage and funnel while also bringing strong cleave and AoE options, especially at the 5-6 target count. It sacrifices very little single-target damage to pick up its AoE tools, and even has two entirely separate build archetypes in Elementalist and Storm, allowing you to tailor your playstyle.
Best Mythic+ Talents for Enhancement Shaman in The War Within
Currently, Storm builds are the strongest by far due to the more flexible
talent options it picks up. For Hero Talents, Stormbringer is the general
recommendation due to the enormous front-loaded damage provided by
Tempest, but it does take a lot of intricate setup to get the most out
of it. Alternatively,
Totemic has potential, and while it does not
really compete, it is easier to pull off so a build is provided here.
Best Mythic+ Talent Builds for Enhancement Shaman
Enhancement Shaman Mythic+ Talents -
Stormbringer Storm
Stormbringer builds are very heavily skewed toward spending your
Maelstrom Weapon aggressively and managing your
Tempest procs
for huge payoff. It has a lot of flexibility in how it can approach each
pull, and has explosive burst moments over the course of a dungeon.
Talent Swap Options
While the below build is what I would currently recommend, there are alternative talent packages that can be picked up to specialize further. Many of these are, however, more difficult in practice.
Flowing Spirits vs.
Witch Doctor's Ancestry - These two talents are both very strong and both have their use cases.
Flowing Spirits has higher potential in AoE when you can fill your GCDs with nature spells, aiming to force correct
Feral Spirit spawns, while
Witch Doctor's Ancestry has the advantage of always overlapping
Primordial Wave and
Ascendance (though it comes with the downside of potentially rolling incorrect wolves). Currently, the recommended build picks up
Flowing Spirits, but this choice is purely preference based on the dungeon.
- There are a variety of optional picks for the last two talent points in the
center.
Flowing Spirits generally avoids as many non-nature fillers as possible (as it does not want to pollute its cast pool) so goes through
Sundering to reach
Stormflurry and have points spare for
Flurry. Other options are:
Unrelenting Storms — this can be picked up to add
Crash Lightning to your single-target filler pool with less of a loss. While it has no AoE benefit, it can make bosses much more comfortable for only a single point.
Ice Strike /
Swirling Maelstrom — allows you to avoid "wasting" a point on
Sundering, but requires sacrificing
Flurry to reach it.
Fire Nova /
Swirling Maelstrom — adds in an extra AoE tool for
Witch Doctor's Ancestry builds, but tends to struggle with having enough single-target abilities to fill its GCDs. Optional pickup.
- There are a variety of control options on the tree, and while the current
recommendation picks up
Static Charge,
Guardian's Cudgel can also be used for more up-front control.
Lightning Lasso can also be picked up as a single-target stun.
- Dungeon specific utility such as
Cleanse Spirit and
Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here, such as
Purge and
Totemic Surge that can be switched out to access them. Similarly,
Call of the Elements can be taken if you need even more access to a specific totem in a dungeon.
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Enhancement Shaman Mythic+ Talents -
Totemic Storm
Totemic has a lot of potential burst due to the pairing of
Surging Totem,
Earthsurge and
Molten Thunder (alongside
Ascendance being a powerhouse cooldown with
Oversurge).
Unfortunately, it is also incredibly inconsistent due to that RNG, so
while it has high-highs, it also has low-lows.
It is much easier to execute than Stormbringer's
Tempest
management, simply placing and moving the totem around with
Totemic Projection,
but does require a bit of awareness on both its cooldown and location in each
pull.
Talent Swap Options
The below build is what I would generally recommend for Totemic, as
there are not many points to move around for additional damage gains. When it comes
to the class tree however, there are some options that come down to preference or
if a given dungeon has some utility requirements.
- There are a variety of control options on the tree, and while the current
recommendation picks up
Static Charge,
Guardian's Cudgel can also be used for more up-front control.
Lightning Lasso can also be picked up as a single-target stun.
- Dungeon specific utility such as
Cleanse Spirit and
Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here, such as
Purge and
Totemic Surge that can be switched out to access them. Similarly,
Call of the Elements can be taken if you need even more access to a specific totem in a dungeon.
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Mythic+ Gameplay Tips for Enhancement Shaman
While the general rotational gameplay is covered on our Rotation page, any niche additional tips specific to Mythic+ are covered in this section.
Enhancement Shaman Mythic+ Gameplay Tips
Stormbringer Specific Tips
Stormbringer has a lot of gameplay nuance in Mythic+, as both the
Maelstrom Weapon counter and
Awakening Storms can be carried
between packs. This also includes
Tempest procs themselves, meaning
there is a lot of micro-management over the course of a dungeon to optimize it.
Pre-Stacking
Tempest
A thing to remember is the Maelstrom Weapon counter is permanent,
always on, and only resets when you log out. A common thing to do at the
start of every dungeon, before the keystone is used, is to pre-stack this up to
roughly 35
Maelstrom Weapon so
Tempest will be triggered on
your first spender cast in the opening pull. There are two ways to do this:
- Cast
Ascendance and use the
Maelstrom Weapon generated to cast 3
Healing Surges on yourself, consuming 10 each. This should set the counter to at least 30.
Ascendance will then have its cooldown reset when the key starts, but do not use any trinket macros — these do not reset.
- Use a training dummy toy (such as Turnip Punching Bag) and attack it,
using
Maelstrom Weapon spenders until your counter is set to a comfortable amount ready for the opening pull.
This allows you to set up your opening pull with an explosive Tempest
cast to go alongside
Primordial Wave and your first
Ascendance.
Note as well, the
Tempest buff does not fade when the keystone
starts, so if you are expecting to pull within roughly 15 seconds of the key
starting you can even consider pre-stacking two additional
Tempest
procs, and use the
Ascendance
Maelstrom Weapon
generation to start the key ready to go!
Lightning Rod Management
While tab-targeting and applying Lightning Rod to different targets
is a gain, it can be awkward to pull off and often costs damage in the
process if done incorrectly. Bear in mind that
Primordial Wave sets this
up on every target hit (meaning having burst ready to go as a follow-up is ideal)
and any
Arc Discharge procs triggered via
Chain Lightning will
smart target a secondary enemy, applying the debuff to two at once.
Totemic Specific Tips
Totemic is relatively simple both in the build you play and the way
the Hero Talent operates, though there are some small things to keep in mind.
Surging Totem Management
You want to always make sure to have both Totemic Surge and
Totemic Projection talented whenever playing this. Be aware of when enemies
are moving, and use Projection to drag it along with you. Remember it has a 10-second
cooldown, so do not be too rushed doing so or they may simply move out again.
If all things go wrong, also remember you can use Call of the Elements to
reset its cooldown and place it again, as any time spent without the totem active
is a huge damage loss.
Fishing for
Molten Thunder
This proc is a chance of a chance from Stormsurge procs, so flooding
yourself with these is the best way to try and "force" resets in larger pulls.
Overlapping
Doom Winds with
Crash Lightning and
Sundering
casts that hit as many enemies as possible gives you the best odds of getting it
back, which is especially important during
Oversurge.
Mythic+ Utility for Enhancement Shaman in The War Within Season 1
This section focuses on key talents and abilities we have access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the entire Enhancement Shaman repertoire of Abilities and Talents, you can use our Glossary page.
Utility of Enhancement Shaman in The War Within
Interrupts and Crowd Control
Enhancement has a wide variety of tools to stop enemy casts. Due to the large number of them, I have broken them down into single-target and AoE options.
Single Target Crowd Control
Wind Shear is your interrupt tool and is one of the best available to
any class. Being both ranged and having such a low cooldown makes for an
excellent tool to disrupt targets with interruptible casts continually. You
should be the one aggressively going after dangerous interrupts; allow other
classes with longer interrupt cooldowns to handle less frequent casts or to be
saved for emergencies if possible. Coordinate this with your group
before starting the dungeon.
Lightning Lasso can be used as a single-target stun, but the damage
it deals is nowhere near as much as you would be doing when not channeling. This
is moreso used to interrupt a cast and then canceled.
Hex is somewhat similar to
Wind Shear as it allows you to
either control a dangerous enemy before combat begins or interrupt a cast in
an emergency. This cooldown can be reduced by 15 seconds, and apply an additional
70% slow if you talent into
Voodoo Mastery.
Area of Effect Crowd Control
Sundering is an incredibly versatile tool, often able to act as a
pseudo-interrupt against multiple targets that are otherwise immune and does so
while also delivering a burst of damage. While it will not work on every
target, be sure to pay attention to enemies that it does incapacitate so you can
effectively use this feature in the future. Note that this does not
incapacitate with
Molten Thunder taken, nor does it trigger from
Reactivity procs.
Capacitor Totem is your AoE stun tool to lock down mobs as you begin
a pull to stabilize. This tends to be extra useful on larger pulls to allow the
tank to grab aggro before enemies begin casting or to prevent key
effects. This can be further enhanced with the
Guardian's Cudgel or
Static Charge talents.
Guardian's Cudgel is extremely potent in
spawning a second
Capacitor Totem when the first one triggers,
increasing the stun duration (at the cost of additional diminishing returns),
while
Static Charge will reduce its cooldown per target struck.
Thunderstorm (with
Thundershock) is another powerful AoE
pseudo-interrupt, being able to knock several enemies up into the air and
disrupt spells that cannot be cast while moving. Be sure to practice using it
to learn which enemies it works against and which are immune. For
the vast majority of the time,
Thundershock will be the preferred form of
this ability, as keeping enemies together will make follow-up crowd control more
effective and maintain DPS uptime. In niche situations, you may need to utilize
Thunderstorm's knock-back effect to deal with a specific mob or group of
enemies.
Earthbind Totem and
Earthgrab Totem can significantly
impair the movement of groups of enemies, aiding in your tank's ability to kite
them should it be required.
Hailstorm alongside either
Arctic Snowstorm
or
Encasing Cold also provides a constant slow while executing the
rotation if talented. Lastly,
Shocking Grasp from
Stormbringer
brings a small, inconsistent extra slow to targets through Nature damage critical
strikes.
Defensive and Off-Healing Tools
Due to being a hybrid class, Shaman has access to a number of tools that help both you and your group stay alive. I have separated these two key sections into two categories:
Defense
Staying alive is extremely important in Mythic+, and, often, you may find yourself responsible for your own life if the healer is busy putting fires out elsewhere. The key tools we have to deal with bad situations are:
Astral Shift is our major personal defensive for a 40% damage reduction and is always paired with
Planes Traveler for cooldown reduction. Used on the most dangerous enemy casts that need to be planned around.
Stone Bulwark Totem has a long 3-minute cooldown but provides a big absorb shield (and some small follow-up ones) that should ideally be used to block a single lethal hit, making sure to plan this to avoid wasting its lengthy recharge time.
Earth Elemental has an even longer 5-minute cooldown that provides flat health and the
Primordial Bond damage reduction effect. This lasts a full minute, so it can often cover multiple dangerous effects, but be careful it does not disrupt the tank with its taunt effect.
Spirit Wolf can be stacked up while in
Ghost Wolf for up to a 20% reduction, which, while it completely prevents you from doing damage, does not have a cooldown, so it can cover anything you need it to.
Off-healing
While healing is not your primary role, we can use multiple tools to help the
party in deadly situations. A Maelstrom Weapon empowered
Healing Surge or
Chain Heal can help to stabilize you or an
ally and should be used in emergencies.
Healing Stream Totem can be
taken and used whenever a gap in your rotation happens to help out, alongside
providing a small follow-up damage reduction to some magic schools with
Elemental Resistance. We can also talent into a powerful healing cooldown
with
Ancestral Guidance, which provides huge group healing during
situations where we are dealing AoE damage.
Being proactive with healing tools is an effective skill to learn as an Enhancement Shaman, and while you should not be taking responsibility for the group's health, recognizing when you can jump in at critical moments can be the difference between life or death for the party.
Currently, Surging Currents for
Stormbringer players is
bugged, gaining a stick from every target hit by
Tempest,
allowing this to effectively reach max stacks immediately after each cast. This
can be very good for spot healing if you want to consider using it.
Other Enhancement Utility
Alongside the more traditional tools specs bring to Mythic+, Shaman has a number of class-specific benefits when played.
Offensive / Defensive Dispels
Your toolkit includes an offensive dispel in Purge, a decurse in
Cleanse Spirit, a fear, charm, and sleep break with
Tremor Totem, and a poison removal with
Poison Cleansing Totem.
These effects are specific to certain dungeons, and you will often find yourself
using these to deal with certain enemies. Be sure to adjust your talent loadout
per dungeon to best deal with the most dangerous aspects of each.
Other Utility
Skyfury is our group buff, providing bonus Mastery and granting party
member's melee auto-attacks a 20% chance to strike an additional time. This is one
of the more potent and universal buffs that all specs like having, so it makes Shaman
relatively desirable.
Earth Elemental is a potent emergency tool if the tank
either dies or is struggling to handle a pack. It can also be used as a personal
defensive cooldown to grant yourself additional maximum health and damage reduction
with
Primordial Bond. This has a long cooldown, so use it wisely. Also, be
aware that the AI can sometimes be problematic, as it will rarely move with you
once it has grabbed aggro.
Mana Spring can help out your healer with some additional Mana
regeneration should they be struggling to keep up in a dungeon, and is an easy
point to access. However, our talent points begin to get quite tight with all
of the control tools we often take, so this is an optional bonus rather than
a locked-in pick.
Wind Rush Totem can help the group with additional move speed and lasts
for up to 20 seconds if players consistently refresh the buff duration. This can
be even further enhanced with cooldown reduction using
Ascending Air, or
provide an AoE snare break whenever the buff is applied using
Jet Stream.
Reincarnation allows you to resurrect after dying. This can be
used to get back up after a lethal ability, or more importantly, it can
skip certain packs. The ability to run ahead with your group, die, self-revive,
and then resurrecting them is a niche tactic that some dungeon routes opt to
use.
Bloodlust and
Heroism are mainstays of all group content,
and providing it is almost always a benefit to your party. Be sure to coordinate
with your group regarding the most effective time to use it.
Affix Tips, Tricks and Management for Enhancement Shaman in The War Within Season 1
This section contains some quick tips to deal with each of the weekly Xalatath-themed affixes in Season 1 of The War Within Mythic+. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Enhancement Shaman in The War Within
Ascendant Affix Management for Enhancement Shaman
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way before they complete a cast. Each orb successfully stopped grants the group bonus Haste, so it is a high priority to deal with.
Enhancement comes with a wide array of stop tools that we can sequentially use
to deal with them between Thundershock,
Capacitor Totem, and if
taken,
Sundering. There is also some consideration to pick up
Guardian's Cudgel for a back-to-back clear if your group is lacking stops
if you move the follow-up totem around with
Totemic Projection to catch
any stray orbs.
Voidbound Affix Management for Enhancement Shaman
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast Dark Prayer. This must be
focused down as a priority, as otherwise it will provide damage reduction to
nearby enemies.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like Primordial Wave or a
Tempest ready to go when it spawns
makes things a lot easier on the group.
Oblivion Affix Management for Enhancement Shaman
Xalatath's Bargain: Oblivion spawns a number of orbs that will begin traveling toward enemies that you and your group need to intercept to receive a stacking Mastery buff.
Enhancement has a wide array of movement tools to deal with this, and if you have
nothing else, you can just slip into Ghost Wolf and catch as many as you can.
Ideally, try to have
Wind Rush Totem and save it for these spawns so your
entire group can assist with catching them.
Devour Affix Management for Enhancement Shaman
Xalatath's Bargain: Devour will apply a debuff that must be either dispelled or healed off (though it will not absorb any incoming heals) to the entire group periodically throughout the dungeon.
On these weeks, I'd particularly recommend picking up Cleanse Spirit and
Poison Cleansing Totem to assist the healer in clearing these off. If you
find the group struggling to get rid of them and these are not available, both
Ancestral Guidance and
Maelstrom Weapon can be substituted to
assist.
How To Sim Mythic+ for Enhancement Shaman
Accurately simulating Enhancement in dungeons can be difficult because of how much its priority and damage shifts depending on the layout. The Dungeon Slice profile is roughly accurate in most cases and does account for cooldown holding, but it is a much broader estimation. To assess gear, we recommended doing short simulations of single-target, 5-6 target, and then extended ones of either these or Hectic Add Cleave. Depending on the dungeon, these can be taken to estimate the best between them all. A quick solution can be to use the Hectic Add Cleave profile to give a general sense of many situations.
On our Gear Page below, we have compiled BiS items for Enhancement Shaman that also apply to Mythic+.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended flags.
- 05 Nov. 2024: Updated with Stormbringer vs. Totemic builds, and added in gameplay tips section.
- 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, added note regarding Ember of Nullification.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, touched up some sections and added defensive trinkets as options.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Some restructuring for Patch 10.1.7, added in Infurious Boots of Reprieve as a crafting option.
- 20 Jul. 2023: Added note about Sporecloak to gear section for key pushing.
- 10 Jul. 2023: Updated for Patch 10.1.5 with shift to Storm Cleave for Storm builds.
- 01 May 2023: Updated for Patch 10.1 and new Season 2 builds, alongside initial Tier set opener.
- 20 Mar. 2023: Reviewed and added small improvements for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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