Enhancement Shaman DPS Mythic+ Tips — Midnight Pre-Patch (12.0)

Last updated on Jan 23, 2026 at 11:00 by Wordup 51 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — Midnight Pre-Patch (12.0).

1.

Enhancement Shaman Mythic+ Guide for Midnight Pre-Patch

In this guide, we will cover how to get the most out of your Enhancement Shaman in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.

Pre-Patch Disclaimer As we're only in the Pre-patch for Midnight, detailed information surrounding Mythic+ information is a bit more scarce. Since the Season is officially over, we'll be providing preliminary builds following the Level 80 restrictions. Things will change at expansion release, so it's the best time to experiment!
2.

Enhancement Shaman in The War Within Mythic+

Midnight is somewhat of a return to form for Enhancement Shaman, reintroducing the various damage profiles available between different builds. Both Totemic and Stormbringer have different specialities, and can deal with mechanics in different ways. Bear in mind though, during the Pre-patch there's some limitations in how flexible builds can be, as we don't have all of our talent points or the Apex Talent - Storm Unleashed Icon Storm Unleashed. With that in mind, Stormbringer is generally more suited, but with the right build, Totemic is extremely competitive.

3.

Best Pre-Patch Mythic+ Talents for Enhancement Shaman

Both Enhancement Hero Talents have distinct playstyles, though they follow the same running theme in their gameplay. Our strong recommendation is Totemic, due to its clear flexibility advantage and higher tuning.

  • Stormbringer - powerful 2-minute burst, and is able to maintain its full single-target toolkit while transitioning to AoE at the cost of very few talent points.
  • Totemic - has a strong tuning advantage over its competitor, and provides excellent 30-second and 1-minute burst cooldowns. Also deals priority damage with its AoE.

The damage profiles of both trees are quite distinct, and while this would allow for some flexibility, the tuning gap between them is a bit too large. In the Pre-patch, due to us missing both Storm Unleashed Icon Storm Unleashed and an extra 4 spec tree points, there's different weighting toward each spec. Stormbringer loses less functionally, but it still can't keep up with the lead Totemic has. While the latter has to give up Thunder Capacitor Icon Thunder Capacitor to build currently, it still more than makes up for it with powerful cooldown moments. With that said, we've providing suitable builds for both trees below:

4.

Best Mythic+ Talent Builds for Enhancement Shaman

Totemic
Recommended Build
Stormbringer
Alternate Build
3.1.

Enhancement Shaman Mythic+ Talents - Totemic

Totemic operates on a 1-minute burst timer, combining both Surging Totem Icon Surging Totem and Doom Winds Icon Doom Winds to build up an extended Hot Hand Icon Hot Hand, using the new talent - Totemic Momentum Icon Totemic Momentum. This triggers a high amount of damage through Splitstream Icon Splitstream, while also providing high priority damage to key targets throughout. It also has both Sundering Icon Sundering and Primordial Storm Icon Primordial Storm to deliver AoE damage every 30 seconds added into its AoE toolkit.

Maelstrom Weapon Icon Maelstrom Weapon is also much more important in Midnight, using it both to trigger Totemic Momentum Icon Totemic Momentum and maintain access to strikes through Elemental Tempo Icon Elemental Tempo. In addition to that, Crash Lightning Icon Crash Lightning paired with Ride the Lightning Icon Ride the Lightning keep strikes relevant throughout, giving it a smooth transition between single-target and AoE playstyles.

3.1.1.

Talent Swap Options

The build linked below is the universal recommendation for Totemic, and is much more point restricted than Stormbringer. Even on the class tree, there's less flexibility on offer with some of its extra requirements. With that considered, there are still a couple of things to note:

  • While Elemental Assault Icon Elemental Assault is weighted toward single-target, the current implementation of Lightning Strikes Icon Lightning Strikes makes it very weak, making Thunder Capacitor Icon Thunder Capacitor a hard talent to reach. While both this and Feral Spirit Icon Feral Spirit can be dropped to reach it, it's not a worthwhile trade currently.
  • On the class tree, we strongly recommend picking up both points in Static Charge Icon Static Charge and Totemic Surge Icon Totemic Surge to reduce Capacitor Totem Icon Capacitor Totem down to 35 seconds. You also have the option of taking Swift Recall Icon Swift Recall to bring it down to 30. Other crowd control options in Earthgrab Totem Icon Earthgrab Totem and Hex Icon Hex should be taken on a dungeon-per-dungeon basis.
  • Totemic has less points due to both Totemic Projection Icon Totemic Projection and Totemic Focus Icon Totemic Focus having quality of life benefits. These can be dropped if you're in need of specific utility such as Cleanse Spirit Icon Cleanse Spirit or Purge Icon Purge, but only on a case-by-case basis.

Use the Copy button below to generate an Import Code to use in-game!

Mythic+ - Totemic
CcQAAAAAAAAAAAAAAAAAAAAAAMzMzMzMzMzMzMzYGzAAAAAAAAAALAYG0YbAMAbAMLzYGjlFDMzsxyMmZGYMDAAwYMzEzMADG
3.2.

Enhancement Shaman Mythic+ Talents - Stormbringer

Stormbringer builds elevate the value of Maelstrom Weapon Icon Maelstrom Weapon spenders, encouraging you to cycle aggressively to fish for Tempest Icon Tempest procs. These are then used to deal massive damage, ideally when you have a large number of Lightning Rod Icon Lightning Rods applied via Ride the Lightning Icon Ride the Lightning. It brings explosive 2-minute burst with Ascendance Icon Ascendance, utilizing Thorim's Invocation Icon Thorim's Invocation to rapidly cycle resources. It also brings strong priority damage at all times, with most AoE tools anchoring from a single-target ability.

There are still some management requirements, but it's a lot less involved than its War Within counterpart. Tempest Icon Tempest can be optimized to deal extra damage when used at the right time, but there's less of a focus on pooling and overlaps to build up momentum.

3.2.1.

Talent Swap Options

While the below build is what we currently recommend, there are alternative talent packages that can be picked up to specialize further. Many of these are, however, more difficult in practice.

  • Sundering Icon Sundering through Primordial Storm Icon Primordial Storm - provides a very powerful 30-second burst window and follow-up cast, but point restrictions mean something major has to be sacrificed. In this case, Elemental Assault Icon Elemental Assault, Ascendance Icon Ascendance and Feral Spirit Icon Feral Spirit all need to go to fit it in. Does good burst AoE, but it's a heavy cost.
  • Control options are a bit more limited in Midnight. We'd strongly recommend taking both points in Static Charge Icon Static Charge and Totemic Surge Icon Totemic Surge to reduce Capacitor Totem Icon Capacitor Totem down to a 35-second cooldown though. Other dungeon specific tools like Hex Icon Hex and Earthgrab Totem Icon Earthgrab Totem can be slotted in as needed.
  • Dungeon specific utility such as Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem are on a case-by-case basis, with a number of switch options possible. As examples, Earthgrab Totem Icon Earthgrab Totem, Refreshing Waters Icon Refreshing Waters and Winds of Al'Akir Icon Winds of Al'Akir are good drops if you need extra points freed up.

Use the Copy button below to generate an Import Code to use in-game!

AoE / Mythic+ - Stormbringer
CcQAAAAAAAAAAAAAAAAAAAAAAMzMzYMzMzMzMMzMDAAAAAAAAgNAMjhNAMDoBLAMLzYGjllZgZGsMzMzMGYGAADjZGGBmZwgBA
4.

Talent Swap Cheat Sheet for Enhancement in Pre-Patch

This section contains dungeon-specific talent swap recommendations for the current dungeons in the Pre-Patch pool.

5.

Dungeon Talent Swap Cheat Sheet

For a quick reference of extra uses for your optional Enhancement utility talents, use the tool below to select a dungeon. Underneath, relevant picks will be highlighted alongside what they're used to counter.

Dungeons
Ara-Kara, City of Echoes The Dawnbreaker
Eco-Dome Al'dani Halls of Atonement
Operation: Floodgate Priory of the Sacred Flame
Tazavesh: Streets of Wonder Tazavesh: So'leah's Gambit

Based on the selection above, you should run the following class talents:

Cleanse Spirit Not Talented Cleanse Spirit TalentedPurge not Talented Purge TalentedThunderous Paws not Talented Thunderous Paws TalentedEarthgrab Totem not Talented Earthgrab Totem TalentedPoison Cleansing Not Talented Poison Cleansing Talented
6.

Mythic+ Utility for Enhancement Shaman in Pre-Patch

This section covers key talents and abilities Enhancement has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Enhancement arsenal, refer to our Spells page.

7.

Utility of Enhancement Shaman in The War Within

Crowd Control Defense & Off-healing Other Utility
6.1.

Interrupts and Crowd Control

Enhancement has a few tools at its disposal to stop enemy casts, though its been trimmed going into Midnight. Due to the large amount on offer, we've broken them down into single-target and AoE options.

6.1.1.

Single Target Crowd Control

  • Wind Shear Icon Wind Shear - your interrupt, and is one of the best available to any class. Being both ranged and having such a low cooldown is a huge advantage, allowing you to to disrupt targets much more often than usual. You should be the one aggressively going after enemy casts; allow other classes with longer interrupt cooldowns to handle less frequent threats, or to save them for emergencies. Coordinate this with your group before starting the dungeon.
  • Hex Icon Hex - your hard-CC, allowing you to lock down a dangerous enemy for 1-minute before a pull starts. Bear in mind damage can break this effect, so your tank will need to pull them away. This can also be used as a last resort in combat to interrupt a cast, but the time needed often makes it hard to land properly. Also, while crowd controlled, mobs will still aggro to you and other party members, so cannot be used to skip like some other tools.

6.1.2.

Area of Effect Crowd Control

  • Capacitor Totem Icon Capacitor Totem - your AoE stun tool to lock down a pack for 3 seconds. This tends to be extra useful on larger pulls, to allow the tank to grab threat and stabilize before enemies begin casting. It also has extra ways to reduce its cooldown below the baseline 1-minute:
    • Static Charge Icon Static Charge reduces the cooldown by 10 seconds per point, for a total of 20 seconds.
    • Totemic Surge Icon Totemic Surge reduces the cooldown by an additional 5 seconds.
    • Totemic has Swift Recall Icon Swift Recall, reducing it by 5 seconds when it successfully stuns any target.
    Always be aware though, the 2-second wind-up time requires you to be much more aware of when enemies are about to cast, as using it reactively is often too late.
  • Earthbind Totem Icon Earthbind Totem (with Earthgrab Totem Icon Earthgrab Totem) - summons a totem that roots enemies for 8 seconds, keeping them in place, and slowing them after it expires. For certain mechanics this can be extremely useful.
6.2.

Defensive and Off-Healing Tools

Due to being a hybrid class, Shaman has access to a few tools that help keep both you and your group alive. Its defensive options are much lower than many specs though, so it often takes a bit more work surviving when playing Enhancemnt. We've separated these abilities into two categories:

6.2.1.

Defense

Staying alive is extremely important in Mythic+, and often, you may find yourself responsible for your own life if the healer is busy putting fires out elsewhere. The key tools we have to deal with bad situations are:

  • Astral Shift Icon Astral Shift - your personal defensive for a 40% damage reduction, always paired with Planes Traveler Icon Planes Traveler for cooldown reduction. Used to survive otherwise lethal mechanics.
  • Earth Elemental Icon Earth Elemental - has a 3-minute cooldown and lasts 30 seconds, taunting nearby enemies to take some pressure off the tank. Generally though, we play with Primordial Bond Icon Primordial Bond, which removes the taunt effect in exchange for a 15% maximum health increase while it's active.
  • Windveil Icon Windveil - reduces all magic damage taken by 15% for 12 seconds following a successful Wind Shear Icon Wind Shear interrupt. This is extremely potent considering our lack of tools elsewhere, and strongly encourages you to interrupt as often as possible.
  • Spirit Wolf Icon Spirit Wolf - stacks up while in Ghost Wolf Icon Ghost Wolf, providing up to 20% damage reduction. This prevents you from damage, but it having no cooldown means it's always there as a backup.
  • Stormbringer - also has access to Nature's Protection Icon Nature's Protection for 3% damage reduction via Lightning Shield Icon Lightning Shield, while Totemic has passive absorb shields via Wind Barrier Icon Wind Barrier.
  • Totemic - triggers Wind Barrier Icon Wind Barrier every 30 seconds with an active totem, for a very small absorb shield. This gives a little more passive survival, but you won't notice it.

Enhancement is considered one of the least defensive specializations in Mythic+, so you're going to need evry single one of these to survive. The higher the key level goes, the more you need to plan defensives for dangerous mechanics, because the healer can't always save you!

6.2.2.

Off-healing

While healing is not your primary role, we do have some tools to help the party in deadly situations. Spending Maelstrom Weapon Icon Maelstrom Weapon triggers stacks of a different buff - Raging Maelstrom Icon Raging Maelstrom - in Midnight, which confer the same benefits to your Healing Surge Icon Healing Surge and Chain Heal Icon Chain Heal, which can be used to sustain yourself or spot-heal party members. In addition to that, there's a few smaller tools available:

  • Healing Stream Totem Icon Healing Stream Totem is a very niche optional choice, which provides a small amount of spot healing. Elemental Resistance Icon Elemental Resistance also grants a little bit of damage reduction, but is very unreliable.
  • Earth Shield Icon Earth Shield and Elemental Orbit Icon Elemental Orbit gives us some passive healing when taking damage. It's highly recommended to pair this with Therazane's Resilience Icon Therazane's Resilience. This also allows you to apply Earth Shield Icon Earth Shield to a second player (usually your tank) at the start of a run as well.
  • Refreshing Waters Icon Refreshing Waters is often taken as well to improve our self-healing with Healing Surge Icon Healing Surge, though it's a little costly to reach it on the talent tree if extra utility is needed.

Being proactive with healing tools is an effective skill to learn as an Enhancement Shaman. While it's not completely your responsibility, you should be aware of when the party is unstable so you can keep at least yourself stable.

Surging Currents Icon Surging Currents for Stormbringer does also provide a bit more potency to your Healing Surge Icon Healing Surge, provided you're cycling Tempest Icon Tempest efficiently. Bear in mind though, this costs the passive damage reduction from Nature's Protection Icon Nature's Protection when taken.

6.3.

Other Enhancement Utility

Alongside the more traditional tools for Mythic+, Shaman has some class-specific extras.

6.3.1.

Offensive / Defensive Dispels

Enhancement comes with quite a few different dispel tools for different situations. These are all present on the class tree, which is also very flexible, so you can tailor your loadout to the dungeon. Options are:

  • Purge Icon Purge — offensive dispel
  • Cleanse Spirit Icon Cleanse Spirit — allied Curse dispel
  • Poison Cleansing Totem Icon Poison Cleansing Totem — group-wise Poison dispel
  • Tremor Totem Icon Tremor Totem — Fear dispel

Being able to switch between so many choices (or all at once) often means you have a bespoke tool available for each dungeon. Remember to swap to the appropriate picks and use them!

6.3.2.

Other Utility

Skyfury Icon Skyfury - your group buff, providing bonus Mastery and granting party member melee auto-attacks a 20% chance to strike an additional time. This is one of the more potent (and universal) buffs that all specs like having, so it makes Shaman desirable.

Bloodlust Icon Bloodlust / Heroism Icon Heroism - every group wants at least one of these effects, shared with Time Warp Icon Time Warp / Fury of the Aspects Icon Fury of the Aspects / Primal Rage Icon Primal Rage. Co-ordinate with your group for the best time to use it every 10 minutes.

Wind Rush Totem Icon Wind Rush Totem - party-wide movement tool, lasting up to 20 seconds with refreshes. Good for moving between pulls or avoiding mechanics, and with Jet Stream Icon Jet Stream has the added benefit of being an AoE snare removal.

Reincarnation Icon Reincarnation - allows you to resurrect after dying, including during combat, ignoring the battle-res counter. This is especially helpful if you get caught by a lethal mechanic without defensives available.

Earth Elemental Icon Earth Elemental - an emergency tool, useful if the tank either dies or is struggling to handle a pack. This only taunts if you haven't taken Primordial Bond Icon Primordial Bond, which isn't advised due to it being a defensive we rely on. It also rarely moves due to some problematic AI, so you may need to cancel it if it's stuck in a bad place.

Mana Spring Icon Mana Spring - can help your healer with some additional Mana regeneration over the course of a dungeon, and can be picked up easily on the class tree. With its low value, paired with the utility it competes with for the same points, it can be hard to fit in Mythic+ setups.

7.

Affix Tips, Tricks and Management for Enhancement Shaman in Midnight Pre-Patch

This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Pre-Patch. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.

8.

Affix Guide for Enhancement Shaman in The War Within

Affix: Ascendant Affix: Voidbound Affix: Pulsar Affix: Devour
7.1.

Ascendant Affix Management for Enhancement Shaman

Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.

Enhancement only has Capacitor Totem Icon Capacitor Totem available as an AoE stop to deal with these, which may mean it's best to hold off on using it too aggressively in these weeks.

7.2.

Voidbound Affix Management for Enhancement Shaman

Xalatath's Bargain: Voidbound will periodically summon a large Void Emissary that will begin to cast Dark Prayer Icon Dark Prayer. This enemy must be killed before the cast completes to stop it, otherwise it provides significant damage reduction to nearby enemies. If successfully stopped, the group is granted a large amount of Versatility and cooldown reduction.

This needs to be killed off quickly. Ideally, have short, bursty cooldowns like Sundering Icon Sundering or a Tempest Icon Tempest ready to go when it spawns to make things a lot easier on the group.

7.3.

Pulsar Affix Management for Enhancement Shaman

Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.

Enhancement has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.

7.4.

Devour Affix Management for Enhancement Shaman

Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.

On these weeks, I'd particularly recommend picking up Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem to assist your healer. Thunderous Paws Icon Thunderous Paws and Jet Stream Icon Jet Stream will also clear this in Midnight, as a small slow was added to the debuff. If you find the group struggling to clear the debuffs and these tools aren't available, Raging Maelstrom Icon Raging Maelstrom heals can be substituted to assist.

8.

How To Sim Mythic+ for Enhancement Shaman

Accurately simulating Enhancement in dungeons can be difficult, due to how much its priority and damage shifts depending on the route. The Dungeon Slice profile is roughly accurate in most case,s and does account for cooldown holding, but it's a much broader estimation. To assess gear, we recommended doing short simulations of single-target, 5-6 target, and then extended ones of either these or Hectic Add Cleave. Depending on the dungeon, these can be taken to estimate the best between them all. A quick solution can be to use the Hectic Add Cleave profile to give a best guess of the right answer.

On our Gear Page below, we have compiled BiS items for Enhancement Shaman that also apply to Mythic+.

9.

Changelog

  • 23 Jan. 2026: Changed build recommendation to Totemic.
  • 19 Jan. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 28 Aug. 2025: Added in Season 3 Talent Swap Cheat Sheet.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7.
  • 28 Apr. 2025: Added dungeon tips.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5, emphasized how close both trees are with recent Stormbringer buffs.
  • 16 Mar. 2025: Shifted Totemic tree to pick up more single target comfort.
  • 04 Mar. 2025: Cleaned up recommended builds to account for Flowing Spirits nerf and Season launch.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended flags.
  • 05 Nov. 2024: Updated with Stormbringer vs. Totemic builds, and added in gameplay tips section.
  • 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
  • 09 Sep. 2024: Updated for War Within Season 1 release.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, added note regarding Ember of Nullification.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, touched up some sections and added defensive trinkets as options.
  • 09 Nov. 2023: Restructured and updated for Patch 10.2.
  • 06 Nov. 2023: Updated link to Mythic+ hub.
  • 04 Sep. 2023: Some restructuring for Patch 10.1.7, added in Infurious Boots of Reprieve as a crafting option.
  • 20 Jul. 2023: Added note about Sporecloak to gear section for key pushing.
  • 10 Jul. 2023: Updated for Patch 10.1.5 with shift to Storm Cleave for Storm builds.
  • 01 May 2023: Updated for Patch 10.1 and new Season 2 builds, alongside initial Tier set opener.
  • 20 Mar. 2023: Reviewed and added small improvements for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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