Enhancement Shaman DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — The War Within (11.2).
Enhancement Shaman Mythic+ Guide for The War Within Season 3
In this guide, we will cover how to get the most out of your Enhancement Shaman in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.
Enhancement Shaman in The War Within Mythic+
While Enhancement Shaman technically has access to a
variety of different damage profiles, in Season 3 there's really
only one that's competitive. It relies heavily on its Hero Tree, Stormbringer,
to deliver high burst AoE via
Tempest, and also has explosive 2-minute
burst during
Ascendance. With the new Tier Set considered,
Totemic is much weaker in comparison relative to previous seasons.
Best Season 3 Mythic+ Talents for Enhancement Shaman
Currently, while our Hero Talents play very differently, the tuning in Season 3
pushes us firmly in one direction. Stormbringer is a strong recommendation
at all times, but a quick rundown on how each of them functions is as follows:
Stormbringer - stronger 2-minute burst with
Ascendance, and powerful 30-second AoE damage leveraging
Primordial Wave to apply
Conductive Energy, paying off with huge
Tempest burst.
Totemic - powerful on-demand burst windows every 30-seconds and 1-minuite, using
Primordial Storm and
Doom Winds. Brings strong priority damage while still delivering AoE.
Unfortunately, while the damage profiles the two trees bring are very distinct,
and ordinarily this would allow us to be very flexible, in Season 3
that's just not the case. Current tuning holds Totemic back significantly,
making the only competitive option
Stormbringer. With that said,
we'll still be providing suitable builds for both trees below:
Best Mythic+ Talent Builds for Enhancement Shaman
Enhancement Shaman Mythic+ Talents -
Stormbringer
Stormbringer builds elevate the value of
Maelstrom Weapon
spenders, encouraging you to cycle aggressively to build up
Tempest
charges. These are then used during
Conductive Energy windows applied
by
Primordial Wave for big payoffs. It brings powerful 2-minute burst with
Ascendance, and incorporates
Crash Lightning into its
rotation for additional resource generation.
It has a lot of management requirements, as Tempest procs need to
be pooled up for the right moment. With the Season 3 Tier Set
involved, that extends even further to additional RNG
Ascendance
triggers to watch out for.
Talent Swap Options
While the below build is what we currently recommend, there are alternative talent packages that can be picked up to specialize further. Many of these are, however, more difficult in practice.
Elemental Assault /
Legacy of the Frost Witch - one point in Legacy provides a lot of value from the 15% Physical buff alongside the extra
Stormstrike access. While
Elemental Assault really shines at 2 points for extra reliability, it cannot outclass the value Legacy gives at one point.
Feral Spirit +
Witch Doctor's Ancestry - this is the only wolf option worth considering. This does give extra single-target power, but the cost to your single-target comfort too high to jusfify.
Deeply Rooted Elements - a more RNG option that can be played instead of
Ascendance. This theoretically provides more damage, especially with the new Tier Set, but the loss of control is a big trade-off in Mythic+ where reliable burst is king.
Ice Strike vs.
Sundering - your final point comes down to whether you want more single-target - at which point you take
Ice Strike - or more AoE and an extra stop with
Sundering.
- There are a variety of control options on the tree, and while the current
recommendation picks up
Static Charge,
Guardian's Cudgel can also be used for more up-front control.
Lightning Lasso can also be picked up as a single-target stun.
- Dungeon specific utility such as
Cleanse Spirit and
Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here. As examples,
Purge and
Totemic Surge can be switched out to tailor your tree when needed. Similarly,
Call of the Elements can be taken if you need even more access to a specific totem in a dungeon.
Use the Copy button below to generate an Import Code to use in-game!
Enhancement Shaman Mythic+ Talents -
Totemic
Totemic leans into a 30-second cooldown timer, using
Primordial Wave
and the follow-up
Primordial Storm to deal high burst AoE. It adds the
extra wrinkle of maintaining
Surging Totem every 24-seconds, and is much
more focused on sticking to a priority.
Doom Winds is added in every
minute, dealing even more intense burst damage when combined with the previous
cooldowns. The Season 3 adds on to this, giving more payoff to
playing around
Whirling Elements motes, and even allows you to use
Totemic Recall as a true offensive cooldown.
Its core is built around Hot Hand, and the Hero Tree talent
Reactivity.
This, alongside both
Sundering and
Molten Thunder, are used to
activate your
Surging Totem with
Earthsurge. This creates a
synergistic loop that maintains single-target during AoE, giving it good priority
damage.
Talent Swap Options
The build linked below is the universal recommendation for Totemic,
and it does not have very many spare points after picking up its core tools. In
the spec tree, it has three float points available:
Elemental Assault (2nd pt.),
Crashing Storms and
Flurry are all optional picks from the build below. These are good all-rounders, but
Lashing Flames is competitive, as is a pairing of
Storm's Wrath with
Stormblast if you need single-target comfort.
- There are a variety of control options on the tree, and while the current
recommendation picks up
Static Charge,
Guardian's Cudgel can also be used for more up-front control.
Lightning Lasso can also be picked up as a single-target stun.
- Dungeon specific utility such as
Cleanse Spirit and
Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here. As examples,
Purge and
Totemic Surge can be switched out to tailor your tree when needed.
Use the Copy button below to generate an Import Code to use in-game!
Talent Swap Cheat Sheet for Enhancement in Season 3
This section contains dungeon-specific talent swap recommendations for the current dungeons in the Season 3 pool.
Dungeon Talent Swap Cheat Sheet
For a quick reference of extra uses for your optional Enhancement utility talents, use the tool below to select a dungeon. Underneath, relevant picks will be highlighted alongside what they're used to counter.
Dungeons | |
---|---|
Ara-Kara, City of Echoes | The Dawnbreaker |
Eco-Dome Al'dani | Halls of Atonement |
Operation: Floodgate | Priory of the Sacred Flame |
Tazavesh: Streets of Wonder | Tazavesh: So'Leah's Gambit |
Based on the selection above, you should run the following class talents:










Mythic+ Gameplay Tips for Enhancement Shaman
This section covers specific gameplay details tailored to Mythic+ situations. For priorities that cover both the single-target and AoE required in Mythic+, refer to our dedicated rotation page:
Enhancement Shaman Mythic+ Gameplay Tips
Stormbringer Specific Tips
Stormbringer has some extra gameplay nuance in Mythic+, and requires
a large amount of extra management to optimize properly. There's extra pooling
potential to optimize your
Tempest, as the following effects can be
carried between pulls:
Tempest charges (lasts up to 30 seconds)
Maelstrom Weapon counter progress toward
Tempest
Awakening Storms stacks
Awakening Storms counter toward Season 3 Tier Set
Ascendance procs
Your most important ability in Mythic+ is Tempest, and as
such, the whole tree revolves around playing around it. You ideally want to be
going into each pull either with a
Tempest charge already active, or
close to ticking over one of the various ways to activate it. The difference
between having one ready to go with your opening
Primordial Wave or not
is enormous, so you really need to get used to doing this.
Pre-Stacking Tempest
While previously in The War Within you were able to pre-stack some
Tempest charges in a variety of different ways, in Season 3
this isn't possible anymore. That means your opening pull at the start of a
dungeon is much weaker, and instead you need to rely on the RNG, cycling quickly,
and the Season 3 Tier Set to provide on-demand stacks.
Lightning Rod Management
While on the surface Conductive Energy can be an intimidating tooltip,
it's not as difficult to optimize as it first seems.
Lightning Rod does
contribute a lot to our damage, but thankfully we have a few ways to apply it to
multiple targets:
Primordial Wave applies it to all targets hit with
Flame Shock
Chain Lightning will apply to secondary bounce targets if it's already active on the first.
Arc Discharge will "smart target" a different enemy without it already applied.
This mostly means you don't need to worry about tab-targetting. The only
ability that really benefits from doing so is Tempest itself, which
should be cast on your priority target instead of being used for extra debuff
applications.
Tempest Management
As mentioned earlier, Tempest is your most important ability in
Mythic+. You can bank up to two charges at any time, but generating an extra
stack above this will cause it to be wasted. It only replaces your
Lightning Bolt keybind, meaning you can still spend
Maelstrom Weapon
with
Chain Lightning if you want to hold onto them for upcoming burst.
At its most basic, you want to try and pool around each of your Primordial Wave
csts. Having two
Tempest charges available (either actively, or about
to tick over from different sources) is your goal, casting them after
Lightning Rods are applied to deliver explosive burst. This is especially
true for
Ascendance, where you should be able to cycle through
extra procs to cast it multiple times in succession.
When pulls are about to end, it's time to start thinking about holding onto
charges. It's not just the up-front damage of Tempest that's important,
but the extra multiplier granted from
Rolling Thunder as well. If you have
stacks of
Arc Discharge present, casting this (for some reason) refreshes
the duration of your active
Tempests, which should be done if you're
trying to carry charges over to the next pull.
Totemic Specific Tips
Totemic requires osme extra proc juggling to optimize, and it also
has a lot of cooldown timer management. It operates more with fixed
combos, following a clearer priority.
Surging Totem Management
Surging Totem always needs
Totemic Surge and
Totemic Projection talented on the class tree, and with the Season 3
Tier Set, additionally needs
Call of the Elements. You need to keep your
Totem active underneath enemies, and if they move relocate it with either
Totemic Projection from a distance (10-second cooldown), or an off-GCD
re-cast to bring it to your feet (6-second cooldown).
If all things go wrong and you don't have a Surging Totem active,
remember you have
Call of the Elements to reset its cooldown as a backup - just
bear in mind this won't work if you've cast a different totem in between.
Managing Doom Winds and Cooldowns
Doom Winds is an explosive cooldown window for
Totemic, and
it aims to fit as many AoE main-hand strikes as possible during it. Abilites that
fall into this category are:
Crash Lightning
Sundering
Reactivity procs
Primordial Storm (all 3 strikes)
This is to trigger Windfury Weapon in AoE as much as possible, triggering
multiple
Imbuement Mastery events. This window should ideally always be
started with
Feral Spirit active,
Primordial Wave cast to activate
Splintered Elements, and a recent refresh of
Legacy of the Frost Witch.
The general order these windows are executed is as follows: cast Sundering
until
Molten Thunder doesn't reset ➜
Lava Lash (with
Hot Hand) ➜
Primordial Storm (to refresh Legacy), and
Crash Lightning is a backup.
Whirling Elements Motes and Totemic Recall
All three Whirling Elements motes have different management rules you
want to pay attention to. Additionally, with the Season 3 Tier Set,
you want to make sure you consume these motes as soon as possible to set off an
extra
Primordial Storm. Details on each are:
Whirling Air — consumed ASAP with a
Maelstrom Weapon spender to buff
Surging Totem.
Whirling Earth — used to apply
Flame Shock at pull start.
Whirling Fire — consumed after setup to start
Hot Hand.
You want all of your mote setup to be done before Hot Hand, as this
increases how busy your priority is with
Lava Lash. This is especially
true during cooldowns, where you want everything set up before you start
this burst cycle. With the Season 3 Tier Set, once all 3 motes are
consumed, you can also use
Totemic Recall and repeat the cycle to squeeze
out an extra
Primordial Storm + 4-piece combo.
Mythic+ Utility for Enhancement Shaman in Season 3
This section covers key talents and abilities Enhancement has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Enhancement arsenal, refer to our Spells page.
Utility of Enhancement Shaman in The War Within
Interrupts and Crowd Control
Enhancement has a wide variety of tools to stop enemy casts, and could be considered a control specialist. Due to the large amount on offer, we've broken them down into single-target and AoE options.
Single Target Crowd Control
Wind Shear - your interrupt, and is one of the best available to any class. Being both ranged and having such a low cooldown is a huge advantage, allowing you to to disrupt targets much more often than usual. You should be the one aggressively going after enemy casts; allow other classes with longer interrupt cooldowns to handle less frequent threats, or to save them for emergencies. Coordinate this with your group before starting the dungeon.
Lightning Lasso - can be used as a single-target stun, but the damage it deals is nowhere near as much as you would be doing when not channeling. This is moreso used to interrupt a cast and then canceled.
Hex - your hard-CC, allowing you to lock down a dangerous enemy for 1-minute before a pull starts. Bear in mind damage can break this effect, so your tank will need to pull them away. This can also be used as a last resort in combat to interrupt a cast, but the time needed often makes it hard to land properly. Also, while crowd controlled, mobs will still aggro to you and other party members, so cannot be used to skip like some other tools.
Area of Effect Crowd Control
Sundering -a versatile tool, usable as an AoE interrupt against multiple targets that are otherwise immune to being stopped. While it doesn't work on every target, it often works on the majority of threats in a dungeon, so whenever taken this is a go-to tool to add to your suite. Remember, this does not incapacitate with
Molten Thunder taken, nor from
Reactivity procs as
Totemic.
Capacitor Totem - your AoE stun tool to lock down a pack for 3 seconds. This tends to be extra useful on larger pulls, to allow the tank to grab threat and stabilize before enemies begin casting. It comes with two follow-up nodes:
Static Charge reduces the cooldown by up to 20-seconds in AoE. Reliable, and always useful.
Guardian's Cudgel spawns a second totem after the first expires. Doubles the number of stops, but doubles the stun diminishing returns you cause. Great if your group hasn't got many stuns available, but disruptive otheriwse.
Thunderstorm (with
Thundershock) - an excellent AoE stop, knocking up nearby enemies on an extremely short 25-second cooldown. There aren't many enemies that can't be affected by this, so it's always your go-to stop in any situation. Just be aware that, in a handful of specific cases, enemies can still cast while moving. These enemies cannot be stopped using this, so use a different tool.
Earthbind Totem (with
Earthgrab Totem) - roots targets around your target for 8 seconds, keeping them in place, and slowing them after it expires. For certain mechanics this can be extremely useful, allowing your group to position enemies in a certain spot, or keep them out of range while you deal with other things.
Defensive and Off-Healing Tools
Due to being a hybrid class, Shaman has access to a few tools that help keep both you and your group alive. We've separated these abilities into two categories:
Defense
Staying alive is extremely important in Mythic+, and often, you may find yourself responsible for your own life if the healer is busy putting fires out elsewhere. The key tools we have to deal with bad situations are:
Astral Shift - your personal defensive for a 40% damage reduction, always paired with
Planes Traveler for cooldown reduction. Used to survive otherwise lethal mechanics.
Stone Bulwark Totem - has a long 3-minute cooldown, but provides a big absorb shield (and some small follow-up ones). Due to the long recharge time, this planned for use against single lethal hits.
Earth Elemental - has an even longer 5-minute cooldown, providing 15% max health and 5% damage reduction through
Primordial Bond. This lasts a minute, often covering multiple mechanics. This does taunt enemies, and if it dies then these effects are lost. Be careful when you deploy this to avoid getting in the way of your tank.
Spirit Wolf - stacks up while in
Ghost Wolf, providing up to 20% damage reduction. This prevents you from damage, but it having no cooldown means it's always there as a backup.
Stormbringer - also has access to
Nature's Protection for 3% damage reduction via
Lightning Shield, while
Totemic has passive absorb shields via
Wind Barrier.
Enhancement is considered one of the least defensive specializations in Mythic+, so you're going to need evry single one of these to survive. The higher the key level goes, the more you need to plan defensives for dangerous mechanics, because the healer can't always save you!
Off-healing
While healing is not your primary role, we do have some tools to help the
party in deadly situations. Maelstrom Weapon empowered
Healing Surge or
Chain Heal can help to stabilize the group, and
should be used in emergencies.
Healing Stream Totem is an extremely niche
optional choice, providing a small amount of healing and damage reduction through
Elemental Resistance.
Being proactive with healing tools is an effective skill to learn as an Enhancement Shaman. While it's not completely your responsibility, you should be aware of when the party is unstable so you can keep at least yourself stable.
Currently, Surging Currents for
Stormbringer builds is
bugged, gaining a stack from every target hit by
Tempest,
so it immediately reaches max stacks in AoE. This can be very good for
emergency healing if used, if you're willing to give up
Nature's Protection.
Other Enhancement Utility
Alongside the more traditional tools for Mythic+, Shaman has some class-specific extras.
Offensive / Defensive Dispels
Enhancement comes with quite a few different dispel tools for different situations. These are all present on the class tree, which is also very flexible, so you can tailor your loadout to the dungeon. Options are:
Purge — offensive dispel
Cleanse Spirit — allied Curse dispel
Poison Cleansing Totem — group-wise Poison dispel
Tremor Totem — Fear dispel
Being able to switch between so many choices (or all at once) often means you have a bespoke tool available for each dungeon. Remember to swap to the appropriate picks and use them!
Other Utility
Skyfury - your group buff, providing bonus Mastery and granting party member melee auto-attacks a 20% chance to strike an additional time. This is one of the more potent (and universal) buffs that all specs like having, so it makes Shaman desirable.
Bloodlust /
Heroism - every group wants at least one of these effects, shared with
Time Warp /
Fury of the Aspects /
Primal Rage. Co-ordinate with your group for the best time to use it every 10 minutes.
Wind Rush Totem - party-wide movement tool, lasting up to 20 seconds with refreshes. Good for moving between pulls or avoiding mechanics, and with
Jet Stream has the added benefit of being an AoE snare removal.
Reincarnation - allows you to resurrect after dying, including during combat, ignoring the battle-res counter. This is especially helpful if you get caught by a lethal mechanic without defensives available.
Earth Elemental - an emergency tool, useful if the tank either dies or is struggling to handle a pack. Remember that it doubles as a defensive tool, and these effects are lost if it dies, so using it for this purpose is quite specific. It also rarely moves due to some problematic AI, so you may need to cancel it if it's stuck in a bad place.
Mana Spring - can help your healer with some additional Mana regeneration over the course of a dungeon, and can be picked up easily on the class tree. With its low value, paired with the utility it competes with for the same points, it can be hard to fit in Mythic+ setups.
Affix Tips, Tricks and Management for Enhancement Shaman in The War Within Season 3
This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Season 3. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Enhancement Shaman in The War Within
Ascendant Affix Management for Enhancement Shaman
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.
Enhancement comes with a wide array of stop tools that we can sequentially use
to deal with these: Thundershock,
Capacitor Totem, and if
taken,
Sundering. There is also some consideration to pick up
Guardian's Cudgel for a back-to-back clear if your group is lacking stops,
so long as you move the follow-up totem around with
Totemic Projection to
catch any stray orbs.
Voidbound Affix Management for Enhancement Shaman
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast Dark Prayer. This enemy must be
killed before the cast completes to stop it, otherwise it provides significant
damage reduction to nearby enemies. If successfully stopped, the group is granted
a large amount of Versatility and cooldown reduction.
This needs to be killed off quickly. Ideally, have short, bursty cooldowns
like Primordial Wave or a
Tempest ready to go when it spawns
to make things a lot easier on the group.
Pulsar Affix Management for Enhancement Shaman
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.
Enhancement has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Enhancement Shaman
Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.
On these weeks, I'd particularly recommend picking up Cleanse Spirit and
Poison Cleansing Totem to assist your healer. If you find the group
struggling to clear the debuffs and these tools aren't available,
Maelstrom Weapon heals can be substituted to assist.
How To Sim Mythic+ for Enhancement Shaman
Accurately simulating Enhancement in dungeons can be difficult, due to how much its priority and damage shifts depending on the route. The Dungeon Slice profile is roughly accurate in most case,s and does account for cooldown holding, but it's a much broader estimation. To assess gear, we recommended doing short simulations of single-target, 5-6 target, and then extended ones of either these or Hectic Add Cleave. Depending on the dungeon, these can be taken to estimate the best between them all. A quick solution can be to use the Hectic Add Cleave profile to give a best guess of the right answer.
On our Gear Page below, we have compiled BiS items for Enhancement Shaman that also apply to Mythic+.
Changelog
- 28 Aug. 2025: Added in Season 3 Talent Swap Cheat Sheet.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 28 Apr. 2025: Added dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5, emphasized how close both trees are with recent Stormbringer buffs.
- 16 Mar. 2025: Shifted Totemic tree to pick up more single target comfort.
- 04 Mar. 2025: Cleaned up recommended builds to account for Flowing Spirits nerf and Season launch.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended flags.
- 05 Nov. 2024: Updated with Stormbringer vs. Totemic builds, and added in gameplay tips section.
- 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, added note regarding Ember of Nullification.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, touched up some sections and added defensive trinkets as options.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Some restructuring for Patch 10.1.7, added in Infurious Boots of Reprieve as a crafting option.
- 20 Jul. 2023: Added note about Sporecloak to gear section for key pushing.
- 10 Jul. 2023: Updated for Patch 10.1.5 with shift to Storm Cleave for Storm builds.
- 01 May 2023: Updated for Patch 10.1 and new Season 2 builds, alongside initial Tier set opener.
- 20 Mar. 2023: Reviewed and added small improvements for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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