Enhancement Shaman DPS Mythic+ Tips — The War Within (11.2)

Last updated on Aug 28, 2025 at 01:00 by Wordup 50 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Enhancement Shaman in World of Warcraft — The War Within (11.2).

1.

Enhancement Shaman Mythic+ Guide for The War Within Season 3

In this guide, we will cover how to get the most out of your Enhancement Shaman in Mythic+ dungeons, including the best way to build your character's talents out, any rotational changes that you need to know, and tips and tricks to excel in each dungeon.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.

2.

Enhancement Shaman in The War Within Mythic+

While Enhancement Shaman technically has access to a variety of different damage profiles, in Season 3 there's really only one that's competitive. It relies heavily on its Hero Tree, Stormbringer, to deliver high burst AoE via Tempest Icon Tempest, and also has explosive 2-minute burst during Ascendance Icon Ascendance. With the new Tier Set considered, Totemic is much weaker in comparison relative to previous seasons.

3.

Best Season 3 Mythic+ Talents for Enhancement Shaman

Currently, while our Hero Talents play very differently, the tuning in Season 3 pushes us firmly in one direction. Stormbringer is a strong recommendation at all times, but a quick rundown on how each of them functions is as follows:

  • Stormbringer - stronger 2-minute burst with Ascendance Icon Ascendance, and powerful 30-second AoE damage leveraging Primordial Wave Icon Primordial Wave to apply Conductive Energy Icon Conductive Energy, paying off with huge Tempest Icon Tempest burst.
  • Totemic - powerful on-demand burst windows every 30-seconds and 1-minuite, using Primordial Storm Icon Primordial Storm and Doom Winds Icon Doom Winds. Brings strong priority damage while still delivering AoE.

Unfortunately, while the damage profiles the two trees bring are very distinct, and ordinarily this would allow us to be very flexible, in Season 3 that's just not the case. Current tuning holds Totemic back significantly, making the only competitive option Stormbringer. With that said, we'll still be providing suitable builds for both trees below:

4.

Best Mythic+ Talent Builds for Enhancement Shaman

Stormbringer
Recommended Build
Totemic
Weekly Key Build
3.1.

Enhancement Shaman Mythic+ Talents - Stormbringer

Stormbringer builds elevate the value of Maelstrom Weapon Icon Maelstrom Weapon spenders, encouraging you to cycle aggressively to build up Tempest Icon Tempest charges. These are then used during Conductive Energy Icon Conductive Energy windows applied by Primordial Wave Icon Primordial Wave for big payoffs. It brings powerful 2-minute burst with Ascendance Icon Ascendance, and incorporates Crash Lightning Icon Crash Lightning into its rotation for additional resource generation.

It has a lot of management requirements, as Tempest Icon Tempest procs need to be pooled up for the right moment. With the Season 3 Tier Set involved, that extends even further to additional RNG Ascendance Icon Ascendance triggers to watch out for.

3.1.1.

Talent Swap Options

While the below build is what we currently recommend, there are alternative talent packages that can be picked up to specialize further. Many of these are, however, more difficult in practice.

  • Elemental Assault Icon Elemental Assault / Legacy of the Frost Witch Icon Legacy of the Frost Witch - one point in Legacy provides a lot of value from the 15% Physical buff alongside the extra Stormstrike Icon Stormstrike access. While Elemental Assault Icon Elemental Assault really shines at 2 points for extra reliability, it cannot outclass the value Legacy gives at one point.
  • Feral Spirit Icon Feral Spirit + Witch Doctor's Ancestry Icon Witch Doctor's Ancestry - this is the only wolf option worth considering. This does give extra single-target power, but the cost to your single-target comfort too high to jusfify.
  • Deeply Rooted Elements Icon Deeply Rooted Elements - a more RNG option that can be played instead of Ascendance Icon Ascendance. This theoretically provides more damage, especially with the new Tier Set, but the loss of control is a big trade-off in Mythic+ where reliable burst is king.
  • Ice Strike Icon Ice Strike vs. Sundering Icon Sundering - your final point comes down to whether you want more single-target - at which point you take Ice Strike Icon Ice Strike - or more AoE and an extra stop with Sundering Icon Sundering.
  • There are a variety of control options on the tree, and while the current recommendation picks up Static Charge Icon Static Charge, Guardian's Cudgel Icon Guardian's Cudgel can also be used for more up-front control. Lightning Lasso Icon Lightning Lasso can also be picked up as a single-target stun.
  • Dungeon specific utility such as Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here. As examples, Purge Icon Purge and Totemic Surge Icon Totemic Surge can be switched out to tailor your tree when needed. Similarly, Call of the Elements Icon Call of the Elements can be taken if you need even more access to a specific totem in a dungeon.

Use the Copy button below to generate an Import Code to use in-game!

AoE / Mythic+ - Stormbringer
CcQAAAAAAAAAAAAAAAAAAAAAAMzMDMzDMjtZmZegZmlZGYAAAAAAAAAA2AsZGDbwCMDDNYBAzykBmlFzYMGjZ2GWmZmswyMLjZGAgxA
3.1.

Enhancement Shaman Mythic+ Talents - Totemic

Totemic leans into a 30-second cooldown timer, using Primordial Wave Icon Primordial Wave and the follow-up Primordial Storm Icon Primordial Storm to deal high burst AoE. It adds the extra wrinkle of maintaining Surging Totem Icon Surging Totem every 24-seconds, and is much more focused on sticking to a priority. Doom Winds Icon Doom Winds is added in every minute, dealing even more intense burst damage when combined with the previous cooldowns. The Season 3 adds on to this, giving more payoff to playing around Whirling Elements Icon Whirling Elements motes, and even allows you to use Totemic Recall Icon Totemic Recall as a true offensive cooldown.

Its core is built around Hot Hand Icon Hot Hand, and the Hero Tree talent Reactivity Icon Reactivity. This, alongside both Sundering Icon Sundering and Molten Thunder Icon Molten Thunder, are used to activate your Surging Totem Icon Surging Totem with Earthsurge Icon Earthsurge. This creates a synergistic loop that maintains single-target during AoE, giving it good priority damage.

3.1.1.

Talent Swap Options

The build linked below is the universal recommendation for Totemic, and it does not have very many spare points after picking up its core tools. In the spec tree, it has three float points available:

  • Elemental Assault Icon Elemental Assault (2nd pt.), Crashing Storms Icon Crashing Storms and Flurry Icon Flurry are all optional picks from the build below. These are good all-rounders, but Lashing Flames Icon Lashing Flames is competitive, as is a pairing of Storm's Wrath Icon Storm's Wrath with Stormblast Icon Stormblast if you need single-target comfort.
  • There are a variety of control options on the tree, and while the current recommendation picks up Static Charge Icon Static Charge, Guardian's Cudgel Icon Guardian's Cudgel can also be used for more up-front control. Lightning Lasso Icon Lightning Lasso can also be picked up as a single-target stun.
  • Dungeon specific utility such as Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem are on a case-by-case basis, and there are a number of talents taken here. As examples, Purge Icon Purge and Totemic Surge Icon Totemic Surge can be switched out to tailor your tree when needed.

Use the Copy button below to generate an Import Code to use in-game!

Mythic+ / AoE - Totemic
CcQAAAAAAAAAAAAAAAAAAAAAAMzMjZwMYmxMzMbmxyYGAAAAAAAAAAsAbwMW0YbAMDYDAzykZglFzMzMMjZ2GWmZmswywYmBAYGA
4.

Talent Swap Cheat Sheet for Enhancement in Season 3

This section contains dungeon-specific talent swap recommendations for the current dungeons in the Season 3 pool.

5.

Dungeon Talent Swap Cheat Sheet

For a quick reference of extra uses for your optional Enhancement utility talents, use the tool below to select a dungeon. Underneath, relevant picks will be highlighted alongside what they're used to counter.

Dungeons
Ara-Kara, City of Echoes The Dawnbreaker
Eco-Dome Al'dani Halls of Atonement
Operation: Floodgate Priory of the Sacred Flame
Tazavesh: Streets of Wonder Tazavesh: So'Leah's Gambit

Based on the selection above, you should run the following class talents:

Cleanse Spirit Not Talented Cleanse Spirit TalentedPurge not Talented Purge TalentedThunderous Paws not Talented Thunderous Paws TalentedEarthgrab Totem not Talented Earthgrab Totem TalentedPoison Cleansing Not Talented Poison Cleansing Talented
5.

Mythic+ Gameplay Tips for Enhancement Shaman

This section covers specific gameplay details tailored to Mythic+ situations. For priorities that cover both the single-target and AoE required in Mythic+, refer to our dedicated rotation page:

6.

Enhancement Shaman Mythic+ Gameplay Tips

Stormbringer Totemic
5.1.

Stormbringer Specific Tips

Stormbringer has some extra gameplay nuance in Mythic+, and requires a large amount of extra management to optimize properly. There's extra pooling potential to optimize your Tempest Icon Tempest, as the following effects can be carried between pulls:

  • Tempest Icon Tempest charges (lasts up to 30 seconds)
  • Maelstrom Weapon Icon Maelstrom Weapon counter progress toward Tempest Icon Tempest
  • Awakening Storms Icon Awakening Storms stacks
  • Awakening Storms Icon Awakening Storms counter toward Season 3 Tier Set Ascendance Icon Ascendance procs

Your most important ability in Mythic+ is Tempest Icon Tempest, and as such, the whole tree revolves around playing around it. You ideally want to be going into each pull either with a Tempest Icon Tempest charge already active, or close to ticking over one of the various ways to activate it. The difference between having one ready to go with your opening Primordial Wave Icon Primordial Wave or not is enormous, so you really need to get used to doing this.

5.1.1.

Pre-Stacking Tempest

While previously in The War Within you were able to pre-stack some Tempest Icon Tempest charges in a variety of different ways, in Season 3 this isn't possible anymore. That means your opening pull at the start of a dungeon is much weaker, and instead you need to rely on the RNG, cycling quickly, and the Season 3 Tier Set to provide on-demand stacks.

5.1.1.

Lightning Rod Management

While on the surface Conductive Energy Icon Conductive Energy can be an intimidating tooltip, it's not as difficult to optimize as it first seems. Lightning Rod Icon Lightning Rod does contribute a lot to our damage, but thankfully we have a few ways to apply it to multiple targets:

  • Primordial Wave Icon Primordial Wave applies it to all targets hit with Flame Shock Icon Flame Shock
  • Chain Lightning Icon Chain Lightning will apply to secondary bounce targets if it's already active on the first.
  • Arc Discharge Icon Arc Discharge will "smart target" a different enemy without it already applied.

This mostly means you don't need to worry about tab-targetting. The only ability that really benefits from doing so is Tempest Icon Tempest itself, which should be cast on your priority target instead of being used for extra debuff applications.

5.1.1.

Tempest Management

As mentioned earlier, Tempest Icon Tempest is your most important ability in Mythic+. You can bank up to two charges at any time, but generating an extra stack above this will cause it to be wasted. It only replaces your Lightning Bolt Icon Lightning Bolt keybind, meaning you can still spend Maelstrom Weapon Icon Maelstrom Weapon with Chain Lightning Icon Chain Lightning if you want to hold onto them for upcoming burst.

At its most basic, you want to try and pool around each of your Primordial Wave Icon Primordial Wave csts. Having two Tempest Icon Tempest charges available (either actively, or about to tick over from different sources) is your goal, casting them after Lightning Rod Icon Lightning Rods are applied to deliver explosive burst. This is especially true for Ascendance Icon Ascendance, where you should be able to cycle through extra procs to cast it multiple times in succession.

When pulls are about to end, it's time to start thinking about holding onto charges. It's not just the up-front damage of Tempest Icon Tempest that's important, but the extra multiplier granted from Rolling Thunder Icon Rolling Thunder as well. If you have stacks of Arc Discharge Icon Arc Discharge present, casting this (for some reason) refreshes the duration of your active Tempest Icon Tempests, which should be done if you're trying to carry charges over to the next pull.

5.1.

Totemic Specific Tips

Totemic requires osme extra proc juggling to optimize, and it also has a lot of cooldown timer management. It operates more with fixed combos, following a clearer priority.

5.1.1.

Surging Totem Management

Surging Totem Icon Surging Totem always needs Totemic Surge Icon Totemic Surge and Totemic Projection Icon Totemic Projection talented on the class tree, and with the Season 3 Tier Set, additionally needs Call of the Elements Icon Call of the Elements. You need to keep your Totem active underneath enemies, and if they move relocate it with either Totemic Projection Icon Totemic Projection from a distance (10-second cooldown), or an off-GCD re-cast to bring it to your feet (6-second cooldown).

If all things go wrong and you don't have a Surging Totem Icon Surging Totem active, remember you have Call of the Elements Icon Call of the Elements to reset its cooldown as a backup - just bear in mind this won't work if you've cast a different totem in between.

5.1.1.

Managing Doom Winds and Cooldowns

Doom Winds Icon Doom Winds is an explosive cooldown window for Totemic, and it aims to fit as many AoE main-hand strikes as possible during it. Abilites that fall into this category are:

  • Crash Lightning Icon Crash Lightning
  • Sundering Icon Sundering
  • Reactivity Icon Reactivity procs
  • Primordial Storm Icon Primordial Storm (all 3 strikes)

This is to trigger Windfury Weapon Icon Windfury Weapon in AoE as much as possible, triggering multiple Imbuement Mastery Icon Imbuement Mastery events. This window should ideally always be started with Feral Spirit Icon Feral Spirit active, Primordial Wave Icon Primordial Wave cast to activate Splintered Elements Icon Splintered Elements, and a recent refresh of Legacy of the Frost Witch Icon Legacy of the Frost Witch.

The general order these windows are executed is as follows: cast Sundering Icon Sundering until Molten Thunder Icon Molten Thunder doesn't resetLava Lash Icon Lava Lash (with Hot Hand Icon Hot Hand) ➜ Primordial Storm Icon Primordial Storm (to refresh Legacy), and Crash Lightning Icon Crash Lightning is a backup.

5.1.1.

Whirling Elements Motes and Totemic Recall

All three Whirling Elements Icon Whirling Elements motes have different management rules you want to pay attention to. Additionally, with the Season 3 Tier Set, you want to make sure you consume these motes as soon as possible to set off an extra Primordial Storm Icon Primordial Storm. Details on each are:

  • Whirling Air Icon Whirling Air — consumed ASAP with a Maelstrom Weapon Icon Maelstrom Weapon spender to buff Surging Totem Icon Surging Totem.
  • Whirling Earth Icon Whirling Earth — used to apply Flame Shock Icon Flame Shock at pull start.
  • Whirling Fire Icon Whirling Fire — consumed after setup to start Hot Hand Icon Hot Hand.

You want all of your mote setup to be done before Hot Hand Icon Hot Hand, as this increases how busy your priority is with Lava Lash Icon Lava Lash. This is especially true during cooldowns, where you want everything set up before you start this burst cycle. With the Season 3 Tier Set, once all 3 motes are consumed, you can also use Totemic Recall Icon Totemic Recall and repeat the cycle to squeeze out an extra Primordial Storm Icon Primordial Storm + 4-piece combo.

6.

Mythic+ Utility for Enhancement Shaman in Season 3

This section covers key talents and abilities Enhancement has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Enhancement arsenal, refer to our Spells page.

7.

Utility of Enhancement Shaman in The War Within

Crowd Control Defense & Off-healing Other Utility
6.1.

Interrupts and Crowd Control

Enhancement has a wide variety of tools to stop enemy casts, and could be considered a control specialist. Due to the large amount on offer, we've broken them down into single-target and AoE options.

6.1.1.

Single Target Crowd Control

  • Wind Shear Icon Wind Shear - your interrupt, and is one of the best available to any class. Being both ranged and having such a low cooldown is a huge advantage, allowing you to to disrupt targets much more often than usual. You should be the one aggressively going after enemy casts; allow other classes with longer interrupt cooldowns to handle less frequent threats, or to save them for emergencies. Coordinate this with your group before starting the dungeon.
  • Lightning Lasso Icon Lightning Lasso - can be used as a single-target stun, but the damage it deals is nowhere near as much as you would be doing when not channeling. This is moreso used to interrupt a cast and then canceled.
  • Hex Icon Hex - your hard-CC, allowing you to lock down a dangerous enemy for 1-minute before a pull starts. Bear in mind damage can break this effect, so your tank will need to pull them away. This can also be used as a last resort in combat to interrupt a cast, but the time needed often makes it hard to land properly. Also, while crowd controlled, mobs will still aggro to you and other party members, so cannot be used to skip like some other tools.

6.1.1.

Area of Effect Crowd Control

  • Sundering Icon Sundering -a versatile tool, usable as an AoE interrupt against multiple targets that are otherwise immune to being stopped. While it doesn't work on every target, it often works on the majority of threats in a dungeon, so whenever taken this is a go-to tool to add to your suite. Remember, this does not incapacitate with Molten Thunder Icon Molten Thunder taken, nor from Reactivity Icon Reactivity procs as Totemic.
  • Capacitor Totem Icon Capacitor Totem - your AoE stun tool to lock down a pack for 3 seconds. This tends to be extra useful on larger pulls, to allow the tank to grab threat and stabilize before enemies begin casting. It comes with two follow-up nodes:
    • Static Charge Icon Static Charge reduces the cooldown by up to 20-seconds in AoE. Reliable, and always useful.
    • Guardian's Cudgel Icon Guardian's Cudgel spawns a second totem after the first expires. Doubles the number of stops, but doubles the stun diminishing returns you cause. Great if your group hasn't got many stuns available, but disruptive otheriwse.
    Always be aware though, the 2-second wind-up time requires you to be much more aware of when enemies are about to cast, as using it reactively can often be too late.
  • Thunderstorm Icon Thunderstorm (with Thundershock Icon Thundershock) - an excellent AoE stop, knocking up nearby enemies on an extremely short 25-second cooldown. There aren't many enemies that can't be affected by this, so it's always your go-to stop in any situation. Just be aware that, in a handful of specific cases, enemies can still cast while moving. These enemies cannot be stopped using this, so use a different tool.
  • Earthbind Totem Icon Earthbind Totem (with Earthgrab Totem Icon Earthgrab Totem) - roots targets around your target for 8 seconds, keeping them in place, and slowing them after it expires. For certain mechanics this can be extremely useful, allowing your group to position enemies in a certain spot, or keep them out of range while you deal with other things.
6.1.

Defensive and Off-Healing Tools

Due to being a hybrid class, Shaman has access to a few tools that help keep both you and your group alive. We've separated these abilities into two categories:

6.1.1.

Defense

Staying alive is extremely important in Mythic+, and often, you may find yourself responsible for your own life if the healer is busy putting fires out elsewhere. The key tools we have to deal with bad situations are:

  • Astral Shift Icon Astral Shift - your personal defensive for a 40% damage reduction, always paired with Planes Traveler Icon Planes Traveler for cooldown reduction. Used to survive otherwise lethal mechanics.
  • Stone Bulwark Totem Icon Stone Bulwark Totem - has a long 3-minute cooldown, but provides a big absorb shield (and some small follow-up ones). Due to the long recharge time, this planned for use against single lethal hits.
  • Earth Elemental Icon Earth Elemental - has an even longer 5-minute cooldown, providing 15% max health and 5% damage reduction through Primordial Bond Icon Primordial Bond. This lasts a minute, often covering multiple mechanics. This does taunt enemies, and if it dies then these effects are lost. Be careful when you deploy this to avoid getting in the way of your tank.
  • Spirit Wolf Icon Spirit Wolf - stacks up while in Ghost Wolf Icon Ghost Wolf, providing up to 20% damage reduction. This prevents you from damage, but it having no cooldown means it's always there as a backup.
  • Stormbringer - also has access to Nature's Protection Icon Nature's Protection for 3% damage reduction via Lightning Shield Icon Lightning Shield, while Totemic has passive absorb shields via Wind Barrier Icon Wind Barrier.

Enhancement is considered one of the least defensive specializations in Mythic+, so you're going to need evry single one of these to survive. The higher the key level goes, the more you need to plan defensives for dangerous mechanics, because the healer can't always save you!

6.1.1.

Off-healing

While healing is not your primary role, we do have some tools to help the party in deadly situations. Maelstrom Weapon Icon Maelstrom Weapon empowered Healing Surge Icon Healing Surge or Chain Heal Icon Chain Heal can help to stabilize the group, and should be used in emergencies. Healing Stream Totem Icon Healing Stream Totem is an extremely niche optional choice, providing a small amount of healing and damage reduction through Elemental Resistance Icon Elemental Resistance.

Being proactive with healing tools is an effective skill to learn as an Enhancement Shaman. While it's not completely your responsibility, you should be aware of when the party is unstable so you can keep at least yourself stable.

Currently, Surging Currents Icon Surging Currents for Stormbringer builds is bugged, gaining a stack from every target hit by Tempest Icon Tempest, so it immediately reaches max stacks in AoE. This can be very good for emergency healing if used, if you're willing to give up Nature's Protection Icon Nature's Protection.

6.1.

Other Enhancement Utility

Alongside the more traditional tools for Mythic+, Shaman has some class-specific extras.

6.1.1.

Offensive / Defensive Dispels

Enhancement comes with quite a few different dispel tools for different situations. These are all present on the class tree, which is also very flexible, so you can tailor your loadout to the dungeon. Options are:

  • Purge Icon Purge — offensive dispel
  • Cleanse Spirit Icon Cleanse Spirit — allied Curse dispel
  • Poison Cleansing Totem Icon Poison Cleansing Totem — group-wise Poison dispel
  • Tremor Totem Icon Tremor Totem — Fear dispel

Being able to switch between so many choices (or all at once) often means you have a bespoke tool available for each dungeon. Remember to swap to the appropriate picks and use them!

6.1.1.

Other Utility

  • Skyfury Icon Skyfury - your group buff, providing bonus Mastery and granting party member melee auto-attacks a 20% chance to strike an additional time. This is one of the more potent (and universal) buffs that all specs like having, so it makes Shaman desirable.
  • Bloodlust Icon Bloodlust / Heroism Icon Heroism - every group wants at least one of these effects, shared with Time Warp Icon Time Warp / Fury of the Aspects Icon Fury of the Aspects / Primal Rage Icon Primal Rage. Co-ordinate with your group for the best time to use it every 10 minutes.
  • Wind Rush Totem Icon Wind Rush Totem - party-wide movement tool, lasting up to 20 seconds with refreshes. Good for moving between pulls or avoiding mechanics, and with Jet Stream Icon Jet Stream has the added benefit of being an AoE snare removal.
  • Reincarnation Icon Reincarnation - allows you to resurrect after dying, including during combat, ignoring the battle-res counter. This is especially helpful if you get caught by a lethal mechanic without defensives available.
  • Earth Elemental Icon Earth Elemental - an emergency tool, useful if the tank either dies or is struggling to handle a pack. Remember that it doubles as a defensive tool, and these effects are lost if it dies, so using it for this purpose is quite specific. It also rarely moves due to some problematic AI, so you may need to cancel it if it's stuck in a bad place.
  • Mana Spring Icon Mana Spring - can help your healer with some additional Mana regeneration over the course of a dungeon, and can be picked up easily on the class tree. With its low value, paired with the utility it competes with for the same points, it can be hard to fit in Mythic+ setups.
7.

Affix Tips, Tricks and Management for Enhancement Shaman in The War Within Season 3

This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Season 3. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.

8.

Affix Guide for Enhancement Shaman in The War Within

Affix: Ascendant Affix: Voidbound Affix: Pulsar Affix: Devour
7.1.

Ascendant Affix Management for Enhancement Shaman

Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.

Enhancement comes with a wide array of stop tools that we can sequentially use to deal with these: Thundershock Icon Thundershock, Capacitor Totem Icon Capacitor Totem, and if taken, Sundering Icon Sundering. There is also some consideration to pick up Guardian's Cudgel Icon Guardian's Cudgel for a back-to-back clear if your group is lacking stops, so long as you move the follow-up totem around with Totemic Projection Icon Totemic Projection to catch any stray orbs.

7.1.

Voidbound Affix Management for Enhancement Shaman

Xalatath's Bargain: Voidbound will periodically summon a large Void Emissary that will begin to cast Dark Prayer Icon Dark Prayer. This enemy must be killed before the cast completes to stop it, otherwise it provides significant damage reduction to nearby enemies. If successfully stopped, the group is granted a large amount of Versatility and cooldown reduction.

This needs to be killed off quickly. Ideally, have short, bursty cooldowns like Primordial Wave Icon Primordial Wave or a Tempest Icon Tempest ready to go when it spawns to make things a lot easier on the group.

7.2.

Pulsar Affix Management for Enhancement Shaman

Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.

Enhancement has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.

7.3.

Devour Affix Management for Enhancement Shaman

Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.

On these weeks, I'd particularly recommend picking up Cleanse Spirit Icon Cleanse Spirit and Poison Cleansing Totem Icon Poison Cleansing Totem to assist your healer. If you find the group struggling to clear the debuffs and these tools aren't available, Maelstrom Weapon Icon Maelstrom Weapon heals can be substituted to assist.

8.

How To Sim Mythic+ for Enhancement Shaman

Accurately simulating Enhancement in dungeons can be difficult, due to how much its priority and damage shifts depending on the route. The Dungeon Slice profile is roughly accurate in most case,s and does account for cooldown holding, but it's a much broader estimation. To assess gear, we recommended doing short simulations of single-target, 5-6 target, and then extended ones of either these or Hectic Add Cleave. Depending on the dungeon, these can be taken to estimate the best between them all. A quick solution can be to use the Hectic Add Cleave profile to give a best guess of the right answer.

On our Gear Page below, we have compiled BiS items for Enhancement Shaman that also apply to Mythic+.

9.

Changelog

  • 28 Aug. 2025: Added in Season 3 Talent Swap Cheat Sheet.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7.
  • 28 Apr. 2025: Added dungeon tips.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5, emphasized how close both trees are with recent Stormbringer buffs.
  • 16 Mar. 2025: Shifted Totemic tree to pick up more single target comfort.
  • 04 Mar. 2025: Cleaned up recommended builds to account for Flowing Spirits nerf and Season launch.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended flags.
  • 05 Nov. 2024: Updated with Stormbringer vs. Totemic builds, and added in gameplay tips section.
  • 21 Oct. 2024: Updated for Patch 11.0.5, will require future updates following release.
  • 09 Sep. 2024: Updated for War Within Season 1 release.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, added note regarding Ember of Nullification.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, touched up some sections and added defensive trinkets as options.
  • 09 Nov. 2023: Restructured and updated for Patch 10.2.
  • 06 Nov. 2023: Updated link to Mythic+ hub.
  • 04 Sep. 2023: Some restructuring for Patch 10.1.7, added in Infurious Boots of Reprieve as a crafting option.
  • 20 Jul. 2023: Added note about Sporecloak to gear section for key pushing.
  • 10 Jul. 2023: Updated for Patch 10.1.5 with shift to Storm Cleave for Storm builds.
  • 01 May 2023: Updated for Patch 10.1 and new Season 2 builds, alongside initial Tier set opener.
  • 20 Mar. 2023: Reviewed and added small improvements for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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