Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — The War Within (11.0.7)

Last updated on Dec 15, 2024 at 16:00 by Wordup 47 comments
General Information

On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.0.7).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman rotation.

1.

Enhancement Shaman Rotation

Welcome to our Rotation page for Enhancement Shamans. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

If you have not already, please read the Spell Summary page. Knowing how each spell/ability works in detail will greatly increase your understanding of the topics discussed on this page.

Each of the sections below explain the rotation for Enhancement at different target counts. Click the boxes to switch to the desired damage type. Our current recommendation is a Storm loadout in all situations, with Stormbringer in all situations, although Totemic is still equally strong in single-target encounters.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

2.

Enhancement Shaman Rotation

Due to Hero Talents playing a major role, use the sitch below to appropriate recommendations
Hero Talents
Stormbringer recommended Totemic
The buttons below will select between curated Elementalist and Storm loadouts from our Talents page.
Talent Selections
Ascendance Icon Ascendance Crash Lightning Icon Crash Lightning Deeply Rooted Elements Icon Deeply Rooted Elements
Doom Winds Icon Doom Winds Elemental Blast Icon Elemental Blast Fire Nova Icon Fire Nova
Flowing Spirits Icon Flowing Spirits Hailstorm Icon Hailstorm Hot Hand Icon Hot Hand
Ice Strike Icon Ice Strike Lashing Flames Icon Lashing Flames Lava Lash Icon Lava Lash
Primordial Wave Icon Primordial Wave Stormblast Icon Stormblast Sundering Icon Sundering
Thorim's Invocation Icon Thorim's Invocation Unrelenting Storms Icon Unrelenting Storms Voltaic Blaze Icon Voltaic Blaze
Single Target AoE Opener
2.

Enhancement Shaman Single Target Rotation

Enhancement Shaman plays with a priority list that focuses on managing your Maelstrom Weapon Icon Maelstrom Weapon stacks and keeping your main abilities on cooldown while reacting to procs. Enhancement tends to take a bit of time building up muscle memory so you know what to focus on, and what to ignore.

Enhancement has a strong ebb and flow that you will slowly get used to when playing, as the general "feel" of Maelstrom Weapon Icon Maelstrom Weapon and ability cooldowns is a pattern you learn. Reacting to quick bursts of stack generation and Static Accumulation Icon Static Accumulation procs is very important, as is making sure you are always active each Global Cooldown. Quick notes (populated based on tool choices) are:

2.

Enhancement Shaman AoE Rotation

Enhancement AoE gets very busy due to the number of different tools we have. While there are additions, the core focus is maintaining Crash Lightning Icon Crash Lightning for additional Maelstrom Weapon Icon Maelstrom Weapon, and spending that on Chain Lightning Icon Chain Lightning.

Our AoE priority can often be overwhelming at first glance, but many things are dictated by quite simple rules. Generally, maintaining Crash Lightning Icon Crash Lightning when possible and making sure to spend Maelstrom Weapon Icon Maelstrom Weapon without wasting any is the central focus, while weaving in your chosen rotational abilities / cooldowns as frequently as possible. Key notes based on your rotation tool selections are:

2.

Enhancement Shaman Opening Rotation

Our opener changes quite a lot depending on build and target count. Use the tool below to adjust the display based on the fight style, and it will populate depending on your choices in the rotation tool.

Encounter Type
Single-target AoE
  1. Continue with normal ability priority.

Enhancement has quite a few things to set up before it can get started when entering combat, but once its major cooldowns are rolling you can usually transition smoothly into our priority list. Key notes to bear in mind are:

1.1.

Enhancement Shaman Hero Talent Changes —

Note that this section is populated based on your selection in the rotation tool.

1.2.

Simplified Enhancement Shaman Rotation for Beginners

With Enhancement's rotation being very overwhelming at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.

2.

Understanding Enhancement Shaman Mechanics

In the below sections are a number of explanations on exactly how some of the core components of how Enhancement works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.

2.1.

Enhancement Shaman Major Cooldowns

Throughout the talent tree, there are a variety of different cooldown options that provide burst windows in different ways, many with different interactions. Below, we go over the ways they impact the rotation and how you should use them.

3.

Major Cooldowns

Feral Spirit Ascendance Primordial Wave Doom Winds
2.2.

Feral Spirit

Feral Spirit Icon Feral Spirit summons two wolves to fight with you for 15 seconds on a 90-second cooldown. When this is cast, you instantly generate one stack of Maelstrom Weapon Icon Maelstrom Weapon and gain an additional Maelstrom Weapon Icon Maelstrom Weapon stack every 3 seconds for their duration. The first follow-up talent, Witch Doctor's Ancestry Icon Witch Doctor's Ancestry, reduces the cooldown by 1 second every time you generate a stack of Maelstrom Weapon Icon Maelstrom Weapon, which reduces the cooldown to roughly 30 seconds in active combat. This means in endgame combat, this is much more of a rotational ability rather than a big cooldown moment, as uptime is extremely high. Flowing Spirits Icon Flowing Spirits instead removes Feral Spirit Icon Feral Spirit as an active cast, and gives every ability a chance to summon a wolf to your side.

While active, the physical damage of your abilities (not including auto attacks) is increased by 15% per active wolf, stacking multiplicatively - meaning the default effect before other stacking buffs is 32.25% increased physical damage. This physical buff can be paired with our other physical cooldowns, such as Doom Winds Icon Doom Winds and Sundering Icon Sundering, to devastating effect.

2.2.1.

Feral Spirit Capstones

Feral Spirit Icon Feral Spirit also has a choice of two capstones to empower it further, both with very different effects:

  • Elemental Spirits Icon Elemental Spirits replaces the physical damage buff with a pool of 3 different elemental wolves that buff either fire, frost, or nature damage by 20% chosen at random. This puts a significantly higher focus on the magic damage you deal with your tree, and is often paired with similar builds and effects to make sure our wolves are amplifying a damage type that aligns with our build.
  • With Flowing Spirits Icon Flowing Spirits taken, the above will spawn a wolf of a specific type based on the school of ability you cast. The list of abilities that trigger it and their associated school is:
    • Fire: Flame Shock Icon Flame Shock, Lava Lash Icon Lava Lash, Sundering Icon Sundering, Elemental Blast Icon Elemental Blast, Voltaic Blaze Icon Voltaic Blaze (DoT application) and Primordial Wave Icon Primordial Wave.
    • Ice: Frost Shock Icon Frost Shock and Ice Strike Icon Ice Strike.
    • Nature: Lightning Bolt Icon Lightning Bolt, Chain Lightning Icon Chain Lightning, Tempest Icon Tempest, Crash Lightning Icon Crash Lightning and Voltaic Blaze Icon Voltaic Blaze (direct damage).
  • Alpha Wolf Icon Alpha Wolf causes Chain Lightning Icon Chain Lightning and Crash Lightning Icon Crash Lightning casts to make each individual Feral Spirit pulse for uncapped, armor-ignoring physical damage to all nearby enemies every 2 seconds for 8 seconds. This affects any wolf spawned through any means and turns the ability into a stronger AoE tool.
2.3.

Ascendance

Ascendance Icon Ascendance has two methods of activation — either with the active ability on a 3-minute cooldown for 15 seconds, or through procs triggered by Lightning Bolt Icon Lightning Bolt, Tempest Icon Tempest or Chain Lightning Icon Chain Lightning using Deeply Rooted Elements Icon Deeply Rooted Elements for 6 seconds. While this is active, Stormstrike Icon Stormstrike's cooldown is significantly reduced and both it and your auto-attacks are replaced with 30-yard range, armor-ignoring alternatives in Windstrike Icon Windstrike and Windlash Icon Windlash. While active we generally aim to cast Windstrike as often as possible, but the base cooldown is quite weak. Instead, a lot of value is from the follow-up talents.

2.3.1.

Ascendance Follow-up Talents

Whenever playing these nodes, it is highly recommended to complete the entire talent row with both follow-up talents.

  • Static Accumulation Icon Static Accumulation — each point causes you to generate one Maelstrom Weapon Icon Maelstrom Weapon per second while Ascendance Icon Ascendance is active, and spending Maelstrom Weapon Icon Maelstrom Weapon on Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning has a 10% chance per point to fully refund the amount spent. This is an enormous source of resource generation and often alters our priorities.
  • Thorim's Invocation Icon Thorim's Invocation — reduces the cooldown of Ascendance Icon Ascendance by 1 minute, and extends the duration of Deeply Rooted Elements Icon Deeply Rooted Elements procs by 2 seconds. Also increases the damage of Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning by 20%, and causes Windstrike Icon Windstrike to also spend up to 5 Maelstrom Weapon Icon Maelstrom Weapon to discharge either Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning, depending on your most recent cast. With this taken it means no matter your build you will want to cast Windstrike Icon Windstrike on cooldown, as it both generates and spends Maelstrom Weapon at the same time.
2.3.2.

Thorim's Invocation Details

There is a lot of complex parts of Thorim's Invocation Icon Thorim's Invocation when it comes to how it interacts with other specific talents, and what changes its priming state between Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning. Below are key details to bear in mind, in particular for AoE scenarios:

  • Any Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning, regardless of Maelstrom Weapon Icon Maelstrom Weapon spent, will set Thorim's Invocation Icon Thorim's Invocation manually to the respective spell.
  • Tempest Icon Tempest is dynamic, meaning the number of targets hit dictates what it is primed to. If it hits only one, it will be set to Lightning Bolt Icon Lightning Bolt, While if it hits two it will change to Chain Lightning Icon Chain Lightning
    • Thorim's Invocation Icon Thorim's Invocation will consume Tempest Icon Tempest procs if you are primed to Lightning Bolt Icon Lightning Bolt, but will not consume it if you are primed to Chain Lightning Icon Chain Lightning.
  • Primordial Wave Icon Primordial Wave is dynamic with Lightning Bolt Icon Lightning Bolt casts that consume it. If one echo is triggered, it will be set to Lightning Bolt Icon Lightning Bolt, while if multiple occur it will be changed to Chain Lightning Icon Chain Lightning.
  • The rule to follow is that, before each Ascendance Icon Ascendance cast, you want to always be primed to the correct spell:
    • Single Target - Lightning Bolt Icon Lightning Bolt
    • AoE -Chain Lightning Icon Chain Lightning
2.4.

Primordial Wave

Casting Primordial Wave Icon Primordial Wave does heavy Elemental damage, and applies Flame Shock Icon Flame Shock to your target when it lands. After casting this, your next Lightning Bolt Icon Lightning Bolt cast is empowered, echoing 175% of its normal damage to your target and any other enemy affected by Flame Shock Icon Flame Shock. This has a 30-second cooldown, so serves as a good additional cooldown to set up on a target, and is incredibly powerful for dealing burst AoE damage provided you set Flame Shock Icon Flame Shock up properly. This can be taken as a single talent point and a lot of builds do so, but it does have some useful follow-ups talents.

2.4.1.

Primordial Wave Follow-up Talents

Both follow-up talents have been reduced in value going into The War Within relative to the rest of our toolkit, so are generally less appealing.

  • Primal Maelstrom Icon Primal Maelstrom — causes Primordial Wave Icon Primordial Wave to generate 3/5 Maelstrom Weapon Icon Maelstrom Weapon. This is extremely nice quality of life and serves as a resource reset, but its raw power is not very high so no builds currently pick it up.
  • Splintered Elements Icon Splintered Elements — consuming the Primordial Wave Icon Primordial Wave effect grants you 10% Haste, plus an additional 4% for each extra Lightning Bolt Icon Lightning Bolt echo you trigger. This is good for getting started in a pull and especially nice for AoE, but due to the reduction to 10% in The War Within is falls quite short of being desirable, especially with the added power below the 20 talent point line.
2.5.

Doom Winds

Doom Winds Icon Doom Winds deals minor physical damage to your target and empowers you for 8 seconds, tripling your chance to activate Windfury Weapon Icon Windfury Weapon and increasing the damage of your Windfury Weapon Icon Windfury Weapon attacks by 10%. While the buff is active; you should aim to fit as many main-hand abilities within the window as possible without sacrificing Maelstrom Weapon Icon Maelstrom Weapon spenders. Our main-hand attacks include:

  • Stormstrike Icon Stormstrike
  • Ice Strike Icon Ice Strike
  • Crash Lightning Icon Crash Lightning
  • Sundering Icon Sundering

These abilities will have elevated priority during Doom Winds Icon Doom Winds windows to fuel additional Windfury Weapon Icon Windfury Weapon procs. Try to keep an eye on the cooldown so you can prepare to spend resources or get other effects active beforehand, even if they are not regularly at the top of your priority.

A lot of players ask how this is considered an AoE cooldown, and it is due to both Crash Lightning Icon Crash Lightning and Sundering Icon Sundering counting as direct main-hand strikes to targets hit. This means when they are cast, potentially every target hit is struck by an individual Windfury Weapon Icon Windfury Weapon attack, dealing both high damage and generating a huge amount of Maelstrom Weapon Icon Maelstrom Weapon.

3.

Enhancement Shaman Mechanics Deep Dive

Due to Enhancement having a lot of moving parts and interactions, some of the more specific details about the quirks of our individual abilities are covered here.

4.

Enhancement Shaman Mechanics

Maelstrom Weapon Crash Lightning Enhancement Funnel Weapon Imbues Group Buff Effects Flame Shock
3.1.

Maelstrom Weapon Details

Maelstrom Weapon Icon Maelstrom Weapon management is crucial if you intend to play Enhancement at a competitive level. This has a 20% chance to trigger from any melee hit and stacks up to 5 times (or up to 10 times with Raging Maelstrom Icon Raging Maelstrom). Each stack reduces the cast time of your next Lightning Bolt Icon Lightning Bolt / Chain Lightning Icon Chain Lightning cast by 20%, and also increases the damage of affected spells by 25% when using Improved Maelstrom Weapon Icon Improved Maelstrom Weapon and Raging Maelstrom Icon Raging Maelstrom. At 5 stacks, ability casts that consume this become instant, and only 5 stacks can be consumed at once. When talenting into Overflowing Maelstrom Icon Overflowing Maelstrom, this is increased to 10 stacks to increase the damage multiplier.

While it is tempting to cast these spells as soon as you hit 5 stacks, you should train yourself to make use of the 10-stack limit granted by Raging Maelstrom Icon Raging Maelstrom. If you are not at risk of overcapping your Maelstrom Weapon Icon Maelstrom Weapon stacks, then it makes more sense to focus on keeping your other abilities on cooldown as much as possible. Certain builds approach expenditure differently:

  • Stormbringer builds aim to spend at 8+, but can often find themselves spending lower depending on the situation to fish for Static Accumulation Icon Static Accumulation and Supercharge Icon Supercharge triggers.
  • Totemic with Elementalist aims to spend at higher stacks to maximize the damage of Elemental Blast Icon Elemental Blast and open up GCDs to cast Lava Lash Icon Lava Lash. It still aims to avoid as much waste as possible to make sure it can stack up Totemic Rebound Icon Totemic Rebound efficiently.
  • Totemic with Storm also aims to spend at higher stacks to make room for Stormstrike Icon Stormstrike casts to fish for Molten Thunder Icon Molten Thunder, but still avoids waste to make sure it can stack up Totemic Rebound Icon Totemic Rebound.
3.1.1.

Static Accumulation

Due to the passive refund proc on Static Accumulation Icon Static Accumulation, when playing this talent it removes Lava Burst Icon Lava Burst (if you are not playing Elemental Blast Icon Elemental Blast) from your rotation. It also raises the priority on Lightning Bolt Icon Lightning Bolt even at 5 stacks, as the chance to refund here is significantly more valuable than any other generation source.

3.2.

Crash Lightning Explained

Crash Lightning Icon Crash Lightning looks simple on the surface but has many moving parts and is an essential aspect of Enhancement gameplay. There are some core components to bear in mind with how it works:

  • The Crash Lightning Icon Crash Lightning buff is triggered for 12 seconds whenever it strikes two targets, and should be maintained in any multi-target situation.
  • While active, Stormstrike Icon Stormstrike, Lava Lash Icon Lava Lash and Ice Strike Icon Ice Strike will trigger a separate damage splash event called Crash Lightning.
  • All Crash Lightning Icon Crash Lightning damage, both active and splash component, can trigger Maelstrom Weapon Icon Maelstrom Weapon individually, while only the active cast hits can proc Stormsurge Icon Stormsurge.
  • The initial cast of Crash Lightning Icon Crash Lightning can trigger individual Windfury Weapon Icon Windfury Weapon events on targets hit.

The above means that any time we can get more than one target together, we want to get this active for a free additional boost to our primary strikes. This also leads to additional resources. In AoE situations, this causes a flood of extra Maelstrom Weapon Icon Maelstrom Weapon which confers a number of benefits to both builds allowing for extra cooldown access, AoE and funnel. Storm generally uses this as a primary damage delivery tool due to its gameplay structure (and the additional synergy with Forceful Winds Icon Forceful Winds, Windfury Weapon Icon Windfury Weapon and Doom Winds Icon Doom Winds). Elementalist on the other hand uses it as a supporting resource generation tool to fuel other things and raise the value of Lava Lash Icon Lava Lash casts.

Chain Lightning Icon Chain Lightning also has two interactions to both increase access to, and amplify the damage of Crash Lightning Icon Crash Lightning:

  • Each target hit by Chain Lightning Icon Chain Lightning reduces the cooldown of Crash Lightning Icon Crash Lightning by 1 second (up to a maximum of 5 with Crashing Storms Icon Crashing Storms)
  • Each target hit by Chain Lightning Icon Chain Lightning increases the damage of your next active cast of Crash Lightning Icon Crash Lightning by 20% per target hit (up to 100% with Crashing Storms Icon Crashing Storms).

This creates a generate-spend relationship between the two that leads to both extra access to the resources to activate it, and increased frontloaded power of the activating tool keeping them both relevant in AoE.

Finally, Converging Storms Icon Converging Storms can be taken to cause each target hit by the initial Crash Lightning Icon Crash Lightning to increase the damage of your next Stormstrike Icon Stormstrike cast by 25% per target hit, stacking up to 6 for a maximum of 150%. This activates even on a single-target, giving a small boost to funnel on priority targets when taken.

3.2.1.

Unrelenting Storms

Some builds opt into picking up Unrelenting Storms Icon Unrelenting Storms to use Crash Lightning Icon Crash Lightning as a back-up single-target filler, in particular Mythic+ builds looking for point efficiency. This causes Crash Lightning Icon Crash Lightning to have a reduced cooldown when it only hits a single target, and guaranteeably procs Windfury Weapon Icon Windfury Weapon on your target. This is considered an independent proc, so your cast can technically trigger it twice. When played, this is still generally a low priority filler but it covers gaps in the rotation that some AoE builds struggle to fill.

3.3.

Enhancement Shaman Funnel

It is often mentioned that Enhancement has a unique ability to "funnel" damage into priority targets, using extra enemies as fuel to amplify its single-target damage. There are a number of effects throughout the tree that enable this.

Crash Lightning Icon Crash Lightning is the primary driver, due to the additional Maelstrom Weapon Icon Maelstrom Weapon mentioned in the Crash Lightning section. Alongside this, Ashen Catalyst Icon Ashen Catalyst when played significantly increases in stack rate allowing for more frequent, empowered Lava Lash Icon Lava Lash casts.

With Stormbringer, there is also the added benefit of Conductive Energy Icon Conductive Energy. This allows you to make use of tools such as Primordial Wave Icon Primordial Wave and Arc Discharge Icon Arc Discharge to hit multiple targets with Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning, and convert that into more primary target damage in the process.

3.4.

Weapon Imbues and Buffs

Your Weapon Imbues should always be active as they confer a strong benefit. Some notes on each are:

  • Windfury Weapon Icon Windfury Weapon - only applied to the main-hand, these additional strikes are considered special attacks and, as such, can generate Maelstrom Weapon Icon Maelstrom Weapon and trigger procs such as Stormsurge Icon Stormsurge.
  • Flametongue Weapon Icon Flametongue Weapon - only applied to the off-hand, this causes all weapon attacks to trigger an additional hit of fire damage and doubles the damage your Lava Lash Icon Lava Lash deals while active.

While Weapon Imbues do block you from using temporary weapon buffs such as Ironclaw Whetstone Icon Ironclaw Whetstone, the extra mechanical effects these provide to the Enhancement toolkit make them more valuable and as such we always use them. This is made even more mandatory by the locked-in talent Elemental Weapons Icon Elemental Weapons, and you should never use double Flametongue Weapon Icon Flametongue Weapon - this confers no benefit.

Lightning Shield Icon Lightning Shield should always be kept active in solo content thanks to the additional Maelstrom Weapon Icon Maelstrom Weapon it generates, . Generally, Earth Shield Icon Earth Shield is played and maintained for the minor additional sustain it provides.

3.5.

Group Buffs

Enhancement also brings a small package of extra effects that help the party or specific members of your raid group:

3.5.1.

Skyfury

Skyfury Icon Skyfury, granted by any Shaman provides a flat increase to Mastery rating to all Party and Raid members. It also has additional benefits for melee characters, granting them a 20% chance to proc an additional auto-attack when swinging, with a 0.5-second internal cooldown per player, does not trigger from missed attacks, and can miss itself. These extra attacks count as regular auto-attacks, meaning they proc all on-hit effects, but they do not affect Hunter auto-shots, pets, or guardians.

3.5.2.

Mana Spring

This allows us to convert Stormstrike Icon Stormstrike casts into Mana for healers, especially in raid situations. This is even more potent if you are playing a Storm build as this will often be pressing significantly more Stormstrike Icon Stormstrikes. Since points are not very tight on our class tree, this is a great option for many situations should you have room for it.

3.6.

Flame Shock Explained

Flame Shock Icon Flame Shock is more of a secondary component of your tree in The War Within (and the degree of its importance depends on talent selections). It plays as a passive, low-maintenance damage source in single-target and an AoE enabler, meaning that it will be a part of your rotation in almost every situation in most builds. There are some additional details to note when using it that are not quite as intuitive on the surface:

3.7.

Shocks and Pandemic

In single-target situations, you want to make sure that you keep Flame Shock Icon Flame Shock active whenever possible when playing Lashing Flames Icon Lashing Flames, but otherwise maintain it indirectly with effects such as Primordial Wave Icon Primordial Wave or Voltaic Blaze Icon Voltaic Blaze. You can refresh it based on the pandemic window whenever the damage over time effect has less than 5.4 seconds. With Molten Assault Icon Molten Assault, Lava Lash Icon Lava Lash will reapply Flame Shock Icon Flame Shock if it is active on the target of the Lava Lash Icon Lava Lash cast, meaning that it often maintains itself with regular gameplay.

3.8.

Flame Shock Spread

Molten Assault Icon Molten Assault allows the Shaman with an active Flame Shock Icon Flame Shock on their target to apply Flame Shock Icon Flame Shock to nearby targets via Lava Lash Icon Lava Lash casts. This enables a lot of other parts of our AoE kit, such as Fire Nova Icon Fire Nova, Primordial Wave Icon Primordial Wave, and Ashen Catalyst Icon Ashen Catalyst. When you cast Lava Lash Icon Lava Lash, it does not just apply the damage over time effect to other targets; rather, it casts an extra Flame Shock Icon Flame Shock on them, dealing the direct damage at the same time.

Voltaic Blaze Icon Voltaic Blaze also grants an extra way to apply it in AoE, though with an 18% chance to trigger from spenders it is not reliable enough to be your only method of supporting talents such as Primordial Wave Icon Primordial Wave. Totemic also has the benefit of the Whirling Earth Icon Whirling Earth mote that allows Flame Shock Icon Flame Shock casts to apply the debuff to 6 targets at once, making setup significantly easier following each Surging Totem Icon Surging Totem cast.

4.

Changelog

  • 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
  • 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
  • 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
  • 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
  • 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
  • 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
  • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
  • 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
  • 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
  • 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
  • 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
  • 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
  • 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
  • 11 Dec. 2022: Added Tier Set section.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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