Enhancement Shaman DPS Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Enhancement Shaman for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
On this page, you will find Enhancement-Shaman-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Enhancement Shamans and what you can do to deal with each fight as best as possible.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Since in Season 4 Sepulcher is the most recent raid, it was done with all of our current tools so the approach to each encounter for Enhancement remains largely the same.
Talent Cheatsheet
Enhancement has two distinct builds for raids that are fairly locked, each being very focused at different damage profiles. Your choice is dictated usually by how many targets are present in a fight.
Enhancement has one primary build for raids that is fairly versatile. At times, a couple of points might be shuffled around in order to perform better in heavy AoE situations.
Default Talent Build
Night Fae and Skybreaker's Fiery Demise are the main components of this setup.
This build focuses on doing as much single-target as possible, and utilizes the Skybreaker's Fiery Demise legendary in order to generate additional passive damage. Although it is focused on doing single target damage, it is also able to excel in light cleave situations by capitalizing on Hailstorm-empowered Frost Shocks and applying Lashing Flames to multiple enemies. It also brings a strong suite of personal defensives and mobility and will make for a strong baseline raiding setup.
Covenant: Night Fae
Legendaries: Witch Doctor's Wolf Bones with Seeds of Rampant Growth
Soulbind: Dreamweaver (Link)
You can easily import the talent tree below into the game with the following string:
- BcQAAAAAAAAAAAAAAAAAAAAAAQSSKRCIJhAJUSIAAAAAAAAAAAAAUiQESIEgDUSSSBARSA
Vigilant Guardian
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Vigilant Guardian has a lot of add spawns, but these are usually better dealt with by other players (especially on Mythic) while we focus on priority targets. Most of our AoE delivery methods do not work because adds die before we can capitalizeon it, so focusing on a Witch Doctor's Wolf Bones single-target build works best.
- Fae Transfusion should be used on cooldown, but ideally have it ready for the final 15% burn.
- Use Spirit Walk and Ghost Wolf to move out if targeted by Deresolution beams.
- Try to make sure to place Sundering to hit add waves when they come in to hit multiple targets, rather than as a filler.
- Have Astral Shift and Earth Elemental (with the Vital Accretion Conduit) ready for the tail end of Core Overload when raid damage gets intense at the end of the fight.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
No changes to the default talent, covenant, or legendary loadouts are recommended.
This is a pure single-target fight with a lot of back and forth movement, but is otherwise very simple to deal with.
- Use Ghost Wolf if you are caught in a bad place during Retch casts.
- Use Astral Shift when your raid group stacks up to trigger Ravening Burrow.
- Use Spirit Walk to get back to the boss quickly after Ravening Burrow.
- For situations where you need to stack on the raid but cannot use a Warlock gateway, save Soulshape to get into the stack quickly.
- Be active with movement to avoid Devouring Blood pools — reduced Haste is bad.
- As a melee make sure to avoid the Tanks, as the Wormhole Jaws damage split is lethal if it picks you.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
There are add phases here, but are usually very short-lived so it is better to focus on dealing as much boss damage as possible to push through each phase faster. The benefit of having Soulshape in case of emergency is also great.
- Make sure you have Sundering ready to AoE and interrupt the add spawns in each intermission after being stacked up.
- Use Astral Shift at higher stacks of Genesis Supernova, or during the tank explosion from Glyph of Relocation.
- If you are caught out by Genesis Rings and cannot make it to the Dimensional Tears, Soulshape can be used in an emergency to leap the ring.
- Remember the boss goes immune at 75% and 50% for the intermission, so avoid committing big cooldowns like Fae Transfusion if this is about to happen.
Dausegne, the Fallen Oracle
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Adds are important to burn down here, but this is predominantly a single-target encounter. Therefore a Witch Doctor's Wolf Bones especially because it grants Soulshape works out best here.
- Use Spirit Walk and Ghost Wolf to adjust around each Disintegration Halo spawn to not take lethal damage.
- Aim to have burst with Feral Spirit and if possible also Fae Transfusion to burn through the Siphoned Barrier absorb shield.
- Similarly, Feral Spirit being up to burn through the Domination Core spawns is very useful to kill them before too many Encroaching Dominion pools spawn.
- When the boss is beginning to create the Disintegration Halos, you can see which order they will spawn in by carefully watching the Dominated Reservoirs (the pillars) in the four points of the room. Pre-position and plan out your route to avoid dying to multiple stacks of the debuff.
- Soulshape is invaluable here as it can allow you to skip multiple Halos at once, and repeat casts while it is up can also let you skip the triple rings at the end of the fight.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Crashing Storms.
No changes to the default legendary loadout are recommended for Prototype Pantheon.
The fight is split between periods of 2 and 4 target cleave for extended periods of time, letting us leverage our funnel/DoT profile with Ashen Catalyst paired with Necrolord.
- Make sure to maintain Lashing Flames on all targets, and spend your Primordial Wave with Flame Shock on as many targets as possible.
- Make sure to focus target either Prototype of War or Prototype of Renewal and interrupt Gloom Bolt / Anima Bolt respectively with Wind Shear as often as possible.
- Use Spirit Walk and Ghost Wolf to make sure you can get into the Bastion's Ward circles if you are targeted by Runecarver's Deathtouch.
- In Mythic, this also applies to Night Hunters.
- Save Astral Shift for Hand of Destruction during the second phase, especially if you are hit by Sinful Projection.
- Be aware that on Heroic and Mythic difficulties, the four bosses do not share health and must be defeated at roughly the same time.
For more information, please refer to our Prototype Pantheon guide.
Lihuvim, Principal Architect
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
The majority of the important damage here is pure single-target on the boss with burn periods on single adds, so boss damage build suits best here.
- Soulshape should be used to counteract the Cosmic Shift knockback if you are targeted by the push. This should be up ready for every time this happens.
- Aim to have Sundering ready for Degeneration Automa spawns after the intermission to lock them down.
- Save Spirit Walk in case you get a Mote applied by a dying Degeneration Automa so you can drop it out of melee.
- Use Astral Shift during the intermission if the raid is unstable from the ticking Protoform Radiance damage.
- Watch out for the Tank positioning as the Resonance circles from the combo are lethal.
- Wind Rush Totem can be taken to help the group get back to the boss after each intermission phase.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
No changes to the default talent, covenant, or legendary loadouts are recommended.
Halondrus is a pure single-target fight with some situations that can force you off, with very high raid damage.
- In some situations the timing of Fae Transfusion can overlap with forced movement phases. If your raid DPS causes this to happen, Niya is a better Soulbind option due to the low Field of Blossoms uptime.
- Feral Spirit should be used on cooldown, but if you are getting Reclaim shields try to make sure you have it ready for these.
- Taking Feral Lunge is an option here to stick to the boss during the intermissions when Shatter happens, alternatively Soulshape also works to avoid getting knocked off.
- Wind Rush Totem has some (but limited) use in the intermission to help people run ahead of the boss.
- Earth Elemental (with Vital Accretion) should be saved for the final phase when Eternity Overdrive is constantly ticking on the raid.
- Save Spirit Walk for emergencies if you are getting pinched by Planetcracker Beams and need to catch a mote, or avoid Seismic Tremors.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Anduin has a lot of moving parts, but the majority of important damage we deliver is dealt to adds or during the intermission, therefore Korayn is recommended with a single-target oriented build to make use of First Strike.
- You can help with the healing during Befouled Barrier with Healing Surge, Healthstones, Health Potions and reactivating Fae Transfusion if needed.
- Astral Shift is best saved for situations where Befouled Barrier or Hopebreaker overlaps with you having the Domination Word: Pain debuff.
- Try to take your time during Blasphemy instead of using movement tools to avoid running into players of the opposite colour.
- Intermission 1 begins at roughly 3:10, and intermission 2 at around 8 minutes. This means taking Essential Extraction is a pretty bad idea, and you should instead be holding the cooldown for max value during the damage amp.
- Earthbind Totem, Frost Shock and Capacitor Totem can be helpful to keep Anduin's Doubt from reaching the centre if sent downstairs during Kingsmourne Hungers casts.
- Wind Shear should be used aggressively on Grim Reflection's Psychic Terror casts. While Tremor Totem does break the fear, the damage will still occur and likely cause a wipe so is not useful.
For more information, please refer to our Anduin Wrynn guide.
Lords of Dread
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Lords of Dread has a near constant 2 target uptime with some high burst windows roughly every 2 minutes, so you should avoid Essential Extraction due to the cooldown holding.
- Switch to Chilled to the Core instead to maintain Maelstrom via Hailstorm, and save Fae Transfusion, only casting it during each Unto Darkness. This occurs at 1 minute, and every 2 minutes roughly thereafter.
- You get one cast of Feral Spirit on the pull and after each intermission phase, and then rely on Seeds of Rampant Growth to reset it for the Swarm.
- Astral Shift should always be saved for each Unto Darkness phase, as the raid takes huge damage during this channel. The same goes for Earth Elemental with Vital Accretion.
- Make sure to maintain Lashing Flames on both targets, and the Crash Lightning buff as much as possible.
- Save Spirit Walk for Fearful Trepidation in case you need to move far out to the ranged to clear pools.
- On Mythic, if you stand directly under Mal'Ganis you can avoid the pools spawned by Aura of Carrion, but make sure you are underneath otherwise you will get hit.
For more information, please refer to our Lords of Dread guide.
Rygelon
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Mostly single-target oriented fight with some add spawns that have extremely low health, so is best to play for boss damage with Korayn to make use of First Strike.
- Collapsing Quasars have huge hitboxes, making it very easy to activate First Strike via Chain Lightning.
- Due to the rigid intermission timings, avoid Essential Extraction so Fae Transfusion is ready at the start of each phase (another reason why First Strike is prefered).
- Spirit Walk is best saved to get into your assigned Collapsing Quasar Field if targeted by Dark Eclipse. Otherwise, it is useful in the intermission to keep up with the boss after soaking Unstable Cores.
- Astral Shift should be used in every intermission during the Unstable Core soaks, while Earth Elemental overlaps whichever intermission your raid is struggling to survive and should be used there.
- Feral Lunge is extremely useful here specifically to jump back to the boss during Massive Bang and get into a circle comfortably.
- In Mythic, Soulshape can be saved to deal with the Dark Quasar circles to get out of the group quickly.
For more information, please refer to our Rygelon guide.
The Jailer
Compared to the default talent loadout, we recommend removing the points in Storm's Wrath and Elemental Blast in exchange for points in Crash Lightning and Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
There is a lot going on in this encounter but most of it is mechanical — the thing that matters is how much boss damage you can do over a long period of time. We are not efficient at dealing with the few adds that spawn, and they are infrequent enough that it is not worth the sacrifice. Witch Doctor's Wolf Bones and a pure single-target build is recommended.
- Due to the sheer amount of mechanics that force movement and get in the way of uptime, it is recommended to switch to Niya here, as Field of Blossoms uptime is extremely low.
- Wind Rush Totem is invaluable throughout the fight to re-adjust when the boss moves, but Feral Lunge can also be taken as a selfish option to deal with Rune of Damnation knock-ups.
- Sundering in Phase 2 should be saved for the Rune of Compulsion spawns to lock them down briefly.
- Similarly, if you are targeted by Rune of Compulsion you should cast Tremor Totem to break yourself out instantly (this does not work on allies).
- Astral Shift has a lot of situations to be used throughout the fight and should be used liberally, especially when soaking Martyrdom in Phase 1, and when Chains of Anguish are being snapped in Phase 3.
- Both Spirit Walk and Ghost Wolf are used to deal with most mechanics due to how much movement everything involves, rather than at fixed spots.
For more information, please refer to our The Jailer guide.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
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This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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