Enhancement Shaman DPS Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Enhancement Shaman for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
On this page, you will find Enhancement-Shaman-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Enhancement Shamans and what you can do to deal with each fight as best as possible.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Since in Season 4 Sepulcher is the most recent raid, it was done with all of our current tools so the approach to each encounter for Enhancement remains largely the same.
Talent Cheatsheet
Enhancement has two distinct builds for raids that are fairly locked, each being very focused at different damage profiles. Your choice is dictated usually by how many targets are present in a fight.
Enhancement has one primary build for raids that is fairly versatile. At times, a couple of points might be shuffled around in order to perform better in heavy AoE situations.
Default Talent Build
Night Fae and  Skybreaker's Fiery Demise are the main components
of this setup.
 Skybreaker's Fiery Demise are the main components
of this setup.
This build focuses on doing as much single-target as possible, and utilizes
the  Skybreaker's Fiery Demise legendary in order to generate additional
passive damage. Although it is focused on doing single target damage, it is also
able to excel in light cleave situations by capitalizing on
 Skybreaker's Fiery Demise legendary in order to generate additional
passive damage. Although it is focused on doing single target damage, it is also
able to excel in light cleave situations by capitalizing on
 Hailstorm-empowered
 Hailstorm-empowered  Frost Shocks and applying
 Frost Shocks and applying
 Lashing Flames to multiple enemies. It also brings a strong suite of
personal defensives and mobility and will make for a strong baseline raiding
setup.
 Lashing Flames to multiple enemies. It also brings a strong suite of
personal defensives and mobility and will make for a strong baseline raiding
setup.
Covenant: Night Fae
Legendaries:  Witch Doctor's Wolf Bones with
 Witch Doctor's Wolf Bones with
 Seeds of Rampant Growth
 Seeds of Rampant Growth
Soulbind: Dreamweaver (Link)
You can easily import the talent tree below into the game with the following string:
- BcQAAAAAAAAAAAAAAAAAAAAAAQSSKRCIJhAJUSIAAAAAAAAAAAAAUiQESIEgDUSSSBARSA
Vigilant Guardian
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Vigilant Guardian has a lot of add spawns, but these are usually better dealt
with by other players (especially on Mythic) while we focus on priority targets.
Most of our AoE delivery methods do not work because adds die before we can
capitalizeon it, so focusing on a  Witch Doctor's Wolf Bones single-target
build works best.
 Witch Doctor's Wolf Bones single-target
build works best.
 Fae Transfusion should be used on cooldown, but ideally have it
ready for the final 15% burn. Fae Transfusion should be used on cooldown, but ideally have it
ready for the final 15% burn.
- Use  Spirit Walk and Spirit Walk and Ghost Wolf to move out if targeted by Ghost Wolf to move out if targeted by Deresolution beams. Deresolution beams.
- Try to make sure to place  Sundering to hit add waves when
they come in to hit multiple targets, rather than as a filler. Sundering to hit add waves when
they come in to hit multiple targets, rather than as a filler.
- Have  Astral Shift and Astral Shift and Earth Elemental (with the Earth Elemental (with the Vital Accretion Conduit) ready for the tail end of Vital Accretion Conduit) ready for the tail end of Core Overload when raid damage gets intense at the end of the
fight. Core Overload when raid damage gets intense at the end of the
fight.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
No changes to the default talent, covenant, or legendary loadouts are recommended.
This is a pure single-target fight with a lot of back and forth movement, but is otherwise very simple to deal with.
- Use  Ghost Wolf if you are caught in a bad place during Ghost Wolf if you are caught in a bad place during Retch casts. Retch casts.
- Use  Astral Shift when your raid group stacks up to trigger Astral Shift when your raid group stacks up to trigger Ravening Burrow. Ravening Burrow.
- Use  Spirit Walk to get back to the boss quickly after Spirit Walk to get back to the boss quickly after Ravening Burrow. Ravening Burrow.
- For situations where you need to stack on the raid but cannot use a Warlock
gateway, save  Soulshape to get into the stack quickly. Soulshape to get into the stack quickly.
- Be active with movement to avoid  Devouring Blood pools —
reduced Haste is bad. Devouring Blood pools —
reduced Haste is bad.
- As a melee make sure to avoid the Tanks, as the  Wormhole Jaws
damage split is lethal if it picks you. Wormhole Jaws
damage split is lethal if it picks you.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
There are add phases here, but are usually very short-lived so it is better
to focus on dealing as much boss damage as possible to push through each phase
faster. The benefit of having  Soulshape in case of emergency is also
great.
 Soulshape in case of emergency is also
great.
- Make sure you have  Sundering ready to AoE and interrupt
the add spawns in each intermission after being stacked up. Sundering ready to AoE and interrupt
the add spawns in each intermission after being stacked up.
- Use  Astral Shift at higher stacks of Astral Shift at higher stacks of Genesis Supernova,
or during the tank explosion from Genesis Supernova,
or during the tank explosion from Glyph of Relocation. Glyph of Relocation.
- If you are caught out by  Genesis Rings and cannot make it to
the Dimensional Tears, Genesis Rings and cannot make it to
the Dimensional Tears, Soulshape can be used in an emergency to leap
the ring. Soulshape can be used in an emergency to leap
the ring.
- Remember the boss goes immune at 75% and 50% for the intermission, so avoid
committing big cooldowns like  Fae Transfusion if this is about to
happen. Fae Transfusion if this is about to
happen.
Dausegne, the Fallen Oracle
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Adds are important to burn down here, but this is predominantly a
single-target encounter. Therefore a  Witch Doctor's Wolf Bones especially
because it grants
 Witch Doctor's Wolf Bones especially
because it grants  Soulshape works out best here.
 Soulshape works out best here.
- Use  Spirit Walk and Spirit Walk and Ghost Wolf to adjust around each Ghost Wolf to adjust around each Disintegration Halo spawn to not take lethal damage. Disintegration Halo spawn to not take lethal damage.
- Aim to have burst with  Feral Spirit and if possible also Feral Spirit and if possible also Fae Transfusion to burn through the Fae Transfusion to burn through the Siphoned Barrier absorb
shield. Siphoned Barrier absorb
shield.
- Similarly,  Feral Spirit being up to burn through the
Domination Core spawns is very useful to kill them before too many Feral Spirit being up to burn through the
Domination Core spawns is very useful to kill them before too many Encroaching Dominion pools spawn. Encroaching Dominion pools spawn.
- When the boss is beginning to create the  Disintegration Halos,
you can see which order they will spawn in by carefully watching the
Dominated Reservoirs (the pillars) in the four points of the room.
Pre-position and plan out your route to avoid dying to multiple stacks of the
debuff. Disintegration Halos,
you can see which order they will spawn in by carefully watching the
Dominated Reservoirs (the pillars) in the four points of the room.
Pre-position and plan out your route to avoid dying to multiple stacks of the
debuff.
 Soulshape is invaluable here as it can allow you to skip multiple
Halos at once, and repeat casts while it is up can also let you skip the triple
rings at the end of the fight. Soulshape is invaluable here as it can allow you to skip multiple
Halos at once, and repeat casts while it is up can also let you skip the triple
rings at the end of the fight.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Crashing Storms.
 Crashing Storms.
No changes to the default legendary loadout are recommended for Prototype Pantheon.
The fight is split between periods of 2 and 4 target cleave for extended
periods of time, letting us leverage our funnel/DoT profile with
 Ashen Catalyst paired with Necrolord.
 Ashen Catalyst paired with Necrolord.
- Make sure to maintain  Lashing Flames on all targets, and spend your Lashing Flames on all targets, and spend your Primordial Wave with Primordial Wave with Flame Shock on as many targets as
possible. Flame Shock on as many targets as
possible.
- Make sure to focus target either Prototype of War or Prototype of
Renewal
and interrupt  Gloom Bolt / Gloom Bolt / Anima Bolt respectively
with Anima Bolt respectively
with Wind Shear as often as possible. Wind Shear as often as possible.
- Use  Spirit Walk and Spirit Walk and Ghost Wolf to make sure you can get into
the Ghost Wolf to make sure you can get into
the Bastion's Ward circles if you are targeted by Bastion's Ward circles if you are targeted by Runecarver's Deathtouch. Runecarver's Deathtouch.
- In Mythic, this also applies to  Night Hunters. Night Hunters.
- Save  Astral Shift for Astral Shift for Hand of Destruction during the
second phase, especially if you are hit by Hand of Destruction during the
second phase, especially if you are hit by Sinful Projection. Sinful Projection.
- Be aware that on Heroic and Mythic difficulties, the four bosses do not share health and must be defeated at roughly the same time.
For more information, please refer to our Prototype Pantheon guide.
Lihuvim, Principal Architect
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
The majority of the important damage here is pure single-target on the boss with burn periods on single adds, so boss damage build suits best here.
 Soulshape should be used to counteract the Soulshape should be used to counteract the Cosmic Shift knockback if you are targeted by the push. This should
be up ready for every time this happens. Cosmic Shift knockback if you are targeted by the push. This should
be up ready for every time this happens.
- Aim to have  Sundering ready for Degeneration Automa
spawns after the intermission to lock them down. Sundering ready for Degeneration Automa
spawns after the intermission to lock them down.
- Save  Spirit Walk in case you get a Mote applied by a dying
Degeneration Automa so you can drop it out of melee. Spirit Walk in case you get a Mote applied by a dying
Degeneration Automa so you can drop it out of melee.
- Use  Astral Shift during the intermission if the raid is unstable
from the ticking Astral Shift during the intermission if the raid is unstable
from the ticking Protoform Radiance damage. Protoform Radiance damage.
- Watch out for the Tank positioning as the  Resonance circles
from the combo are lethal. Resonance circles
from the combo are lethal.
 Wind Rush Totem can be taken to help the group get back to the boss
after each intermission phase. Wind Rush Totem can be taken to help the group get back to the boss
after each intermission phase.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
No changes to the default talent, covenant, or legendary loadouts are recommended.
Halondrus is a pure single-target fight with some situations that can force you off, with very high raid damage.
- In some situations the timing of  Fae Transfusion can overlap with
forced movement phases. If your raid DPS causes this to happen, Niya is a
better Soulbind option due to the low Fae Transfusion can overlap with
forced movement phases. If your raid DPS causes this to happen, Niya is a
better Soulbind option due to the low Field of Blossoms uptime. Field of Blossoms uptime.
 Feral Spirit should be used on cooldown, but if you are getting Feral Spirit should be used on cooldown, but if you are getting Reclaim shields try to make sure you have it ready for these. Reclaim shields try to make sure you have it ready for these.
- Taking  Feral Lunge is an option here to stick to the boss during the
intermissions when Feral Lunge is an option here to stick to the boss during the
intermissions when Shatter happens, alternatively Shatter happens, alternatively Soulshape also works to avoid getting knocked off. Soulshape also works to avoid getting knocked off.
 Wind Rush Totem has some (but limited) use in the intermission to
help people run ahead of the boss. Wind Rush Totem has some (but limited) use in the intermission to
help people run ahead of the boss.
 Earth Elemental (with Earth Elemental (with Vital Accretion) should be saved for
the final phase when Vital Accretion) should be saved for
the final phase when Eternity Overdrive is constantly ticking on
the raid. Eternity Overdrive is constantly ticking on
the raid.
- Save  Spirit Walk for emergencies if you are getting pinched by Spirit Walk for emergencies if you are getting pinched by Planetcracker Beams and need to catch a mote, or avoid Planetcracker Beams and need to catch a mote, or avoid Seismic Tremors. Seismic Tremors.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Anduin has a lot of moving parts, but the majority of important damage we
deliver is dealt to adds or during the intermission, therefore Korayn is
recommended with a single-target oriented build to make use of
 First Strike.
 First Strike.
- You can help with the healing during  Befouled Barrier with Befouled Barrier with Healing Surge, Healthstones, Health Potions and reactivating Healing Surge, Healthstones, Health Potions and reactivating Fae Transfusion if needed. Fae Transfusion if needed.
 Astral Shift is best saved for situations where Astral Shift is best saved for situations where Befouled Barrier or Befouled Barrier or Hopebreaker overlaps with you
having the Hopebreaker overlaps with you
having the Domination Word: Pain debuff. Domination Word: Pain debuff.
- Try to take your time during  Blasphemy instead of using
movement tools to avoid running into players of the opposite colour. Blasphemy instead of using
movement tools to avoid running into players of the opposite colour.
- Intermission 1 begins at roughly 3:10, and intermission 2 at around 8
minutes. This means taking  Essential Extraction is a pretty bad idea,
and you should instead be holding the cooldown for max value during the damage
amp. Essential Extraction is a pretty bad idea,
and you should instead be holding the cooldown for max value during the damage
amp.
 Earthbind Totem, Earthbind Totem, Frost Shock and Frost Shock and Capacitor Totem can
be helpful to keep Anduin's Doubt from reaching the centre if sent
downstairs during Capacitor Totem can
be helpful to keep Anduin's Doubt from reaching the centre if sent
downstairs during Kingsmourne Hungers casts. Kingsmourne Hungers casts.
 Wind Shear should be used aggressively on Grim Reflection's Wind Shear should be used aggressively on Grim Reflection's Psychic Terror casts. While Psychic Terror casts. While Tremor Totem does break the
fear, the damage will still occur and likely cause a wipe so is not useful. Tremor Totem does break the
fear, the damage will still occur and likely cause a wipe so is not useful.
For more information, please refer to our Anduin Wrynn guide.
Lords of Dread
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Lords of Dread has a near constant 2 target uptime with some high burst
windows roughly every 2 minutes, so you should avoid
 Essential Extraction due to the cooldown holding.
 Essential Extraction due to the cooldown holding.
- Switch to  Chilled to the Core instead to maintain Maelstrom via Chilled to the Core instead to maintain Maelstrom via Hailstorm, and save Hailstorm, and save Fae Transfusion, only casting it
during each Fae Transfusion, only casting it
during each Unto Darkness. This occurs at 1 minute, and every 2
minutes roughly thereafter. Unto Darkness. This occurs at 1 minute, and every 2
minutes roughly thereafter.
- You get one cast of  Feral Spirit on the pull and after each
intermission phase, and then rely on Feral Spirit on the pull and after each
intermission phase, and then rely on Seeds of Rampant Growth to reset it
for the Swarm. Seeds of Rampant Growth to reset it
for the Swarm.
 Astral Shift should always be saved for each Astral Shift should always be saved for each Unto Darkness phase, as the raid takes huge damage during this
channel. The same goes for Unto Darkness phase, as the raid takes huge damage during this
channel. The same goes for Earth Elemental with Earth Elemental with Vital Accretion. Vital Accretion.
- Make sure to maintain  Lashing Flames on both targets, and the Lashing Flames on both targets, and the Crash Lightning buff as much as possible. Crash Lightning buff as much as possible.
- Save  Spirit Walk for Spirit Walk for Fearful Trepidation in case you
need to move far out to the ranged to clear pools. Fearful Trepidation in case you
need to move far out to the ranged to clear pools.
- On Mythic, if you stand directly under Mal'Ganis
you can avoid the pools spawned by  Aura of Carrion, but make sure
you are underneath otherwise you will get hit. Aura of Carrion, but make sure
you are underneath otherwise you will get hit.
For more information, please refer to our Lords of Dread guide.
Rygelon
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
Mostly single-target oriented fight with some add spawns that have extremely
low health, so is best to play for boss damage with Korayn to make use
of  First Strike.
 First Strike.
- Collapsing Quasars have huge hitboxes, making it very easy to
activate  First Strike via First Strike via Chain Lightning. Chain Lightning.
- Due to the rigid intermission timings, avoid  Essential Extraction so Essential Extraction so Fae Transfusion is ready at the start of each phase (another reason why Fae Transfusion is ready at the start of each phase (another reason why First Strike is prefered). First Strike is prefered).
 Spirit Walk is best saved to get into your assigned Spirit Walk is best saved to get into your assigned Collapsing Quasar Field if targeted by Collapsing Quasar Field if targeted by Dark Eclipse.
Otherwise, it is useful in the intermission to keep up with the boss after
soaking
Unstable Cores. Dark Eclipse.
Otherwise, it is useful in the intermission to keep up with the boss after
soaking
Unstable Cores.
 Astral Shift should be used in every intermission during the
Unstable Core soaks, while Astral Shift should be used in every intermission during the
Unstable Core soaks, while Earth Elemental overlaps whichever
intermission your raid is struggling to survive and should be used there. Earth Elemental overlaps whichever
intermission your raid is struggling to survive and should be used there.
 Feral Lunge is extremely useful here specifically to jump back to
the boss during Feral Lunge is extremely useful here specifically to jump back to
the boss during Massive Bang and get into a circle
comfortably. Massive Bang and get into a circle
comfortably.
- In Mythic,  Soulshape can be saved to deal with the Soulshape can be saved to deal with the Dark Quasar circles to get out of the group quickly. Dark Quasar circles to get out of the group quickly.
For more information, please refer to our Rygelon guide.
The Jailer
Compared to the default talent loadout, we recommend removing the points in
 Storm's Wrath and
 Storm's Wrath and  Elemental Blast in exchange for points in
 Elemental Blast in exchange for points in
 Crash Lightning and
 Crash Lightning and  Elemental Assault.
 Elemental Assault.
No changes to the default covenant or legendary loadouts are recommended.
There is a lot going on in this encounter but most of it is mechanical
— the thing that matters is how much boss damage you can do over a long
period of time. We are not efficient at dealing with the few adds that spawn,
and they are infrequent enough that it is not worth the sacrifice.
 Witch Doctor's Wolf Bones and a pure single-target build is
recommended.
 Witch Doctor's Wolf Bones and a pure single-target build is
recommended.
- Due to the sheer amount of mechanics that force movement and get in the way
of uptime, it is recommended to switch to Niya here, as
 Field of Blossoms uptime is extremely low. Field of Blossoms uptime is extremely low.
 Wind Rush Totem is invaluable throughout the fight to re-adjust when
the boss moves, but Wind Rush Totem is invaluable throughout the fight to re-adjust when
the boss moves, but Feral Lunge can also be taken as a selfish option to
deal with Feral Lunge can also be taken as a selfish option to
deal with Rune of Damnation knock-ups. Rune of Damnation knock-ups.
 Sundering in Phase 2 should be saved for the Sundering in Phase 2 should be saved for the Rune of Compulsion spawns to lock them down briefly. Rune of Compulsion spawns to lock them down briefly.
- Similarly, if you are targeted by  Rune of Compulsion you should
cast Rune of Compulsion you should
cast Tremor Totem to break yourself out instantly (this does not work on
allies). Tremor Totem to break yourself out instantly (this does not work on
allies).
 Astral Shift has a lot of situations to be used throughout the fight
and should be used liberally, especially when soaking Astral Shift has a lot of situations to be used throughout the fight
and should be used liberally, especially when soaking Martyrdom in
Phase 1, and when Martyrdom in
Phase 1, and when Chains of Anguish are being snapped in Phase
3. Chains of Anguish are being snapped in Phase
3.
- Both  Spirit Walk and Spirit Walk and Ghost Wolf are used to deal with most
mechanics due to how much movement everything involves, rather than at fixed
spots. Ghost Wolf are used to deal with most
mechanics due to how much movement everything involves, rather than at fixed
spots.
For more information, please refer to our The Jailer guide.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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