Enhancement Shaman DPS Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as an Enhancement Shaman in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman spells.
Enhancement Shaman Spell Summary
If you are new to Enhancement, we recommend reading this page before proceeding to get a grasp of all the tools available to the specialization. Here, we will describe all of the spells, passives, and talents that can be taken and cover the core aspects of gameplay, and it is helpful to understand the rest of the guide. It can also be used as a glossary to reference things mentioned elsewhere.
If you are leveling as Enhancement, you will likely not have access to all of the abilities and passives listed here until you reach higher levels. However, the dedicated leveling guide explains what to aim for and when you will unlock certain key tools.
Main Resources for Enhancement Shaman
Unlike many conventional specs, Enhancement does not operate with
a primary resource bar. Instead, Maelstrom Weapon stacks act
as a pseudo-resource, empowering many powerful spells and allowing them
to be cast instantly. Alongside this, we treat our rotational ability
cooldowns as resources as these often fuel the generation of said
stacks but do not cost anything to use, so it behaves similarly to
some builder-spender specializations with an additional layer.
Additionally, you also have Mana, which is used to cast most
utility spells such as Healing Surge and
Purge,
and having access to some Macros and Addons to make casting these
can be helpful. You can find some examples of these on our dedicated
page below:
Enhancement Shaman Hero Talents
The two Hero Talent Trees available to Enhancement are Stormbringer
and
Totemic, with their effects listed in the two boxes below:
Enhancement Shaman Hero Talents
Stormbringer Talents for Enhancement Shaman
Ability | Description/Effect |
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Every 40 ![]() ![]() ![]() ![]() ![]() |
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Spending ![]() |
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Increases the Critical Strike chance and Critical Strike damage of your Nature spells by 5%. |
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At any time, there is a chance for you to gain 50% movement speed for 5
seconds, increased to 100% when outdoors. Additionally, using ![]() ![]() |
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Casting ![]() ![]() ![]() |
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Casting ![]() ![]() ![]() |
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Casting ![]() ![]() |
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Increases the damage of ![]() ![]() |
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Causes targets hit by your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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After casting ![]() ![]() ![]() |
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Your ![]() ![]() ![]() ![]() ![]() |
Totemic Talents for Enhancement Shaman
Ability | Description/Effect |
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Summons a totem at the target location that casts a Tremor instantly, and every 6 seconds (reduced by Haste) for Flamestrike damage. Damage dealt is reduced beyond 5 targets, and has a 24-second duration with a 30-second cooldown. |
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Increases all damage and healing you deal by 3% while ![]() |
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Increases the size and radius of your totems by 15%, and their health by 30%. |
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Successfully removing a harmful effect with ![]() ![]() ![]() ![]() |
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Whenever you have a totem active, gain an absorb shield for 6% of your maximum health for 30 seconds. Can only occur once every 30 seconds. |
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Casting ![]() ![]() ![]() |
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Increases the chance for ![]() ![]() ![]() |
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Increases the damage of ![]() |
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Increases the Critical Strike chance of ![]() |
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Increases the Critical Strike chance of your Searing Totems spawned by
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Casting ![]() ![]() |
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Casting ![]()
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Baseline Enhancement Shaman Abilities
These abilities are available no matter what talents you chose, and form the core of the specialization, ordered alphabetically.
Ability | Abbreviation | Description/Effect |
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Res | Brings a dead ally within 40 yards back to life at the cost of 0.8% Mana, with a 10-second cast time. It cannot be used while in combat. |
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- | Teleports you to your current Hearthstone location with 10-minute cooldown, and a 10-second cast. This does not share a cooldown with your regular Hearthstone. |
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BL / Lust | Increases Haste by 30% for 40 seconds for all party and raid
members within 100 yards at the cost of 0.4% Mana. This places the
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DW | Allows us to equip one-hand weapons in both hands. Primary
melee attacks - ![]() ![]() ![]() |
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EBT | Places a totem within 40 yards that slows the movement speed of nearby enemies within 10 yards of the totem by 50% for 5 seconds, which refreshes while enemies remain nearby. Lasts for 20 seconds and has a 30-second cooldown. |
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- | Changes your in-game camera perspective to a targeted location for 1 minute. This can be recast from the new point of view to move it even further away. |
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- | An 8-25 yard range charge with a 30-second cooldown, causing you to leap to your target and deal minor Physical damage. Has a 0.5 second Global Cooldown. |
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FT | Imbues your off-hand weapon with Fire, causing all melee hits
to deal low additional Fire damage. It also increases the damage of
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FlS | Deals low Volcanic damage instantly to your target and applies
a moderate Volcanic damage DoT effect for 18 seconds, with a 6-second
cooldown and a 40-yard range. Maintained in most situations, and
can be refreshed automatically with the ![]() |
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GW | Toggled shapeshift that grants 30% additional movement speed and prevents you from being slowed below 100%. While transformed into a wolf, you cannot cast abilities, so this is used when forced out or range, or mobility is more important than damage. |
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HS | Heals your current target for within the 40-yard range with no
cooldown, and an 8% Mana cost. This cast time can be reduced by
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LB | Deals high Nature damage to your target with a 40-yard range.
This has a 2-second cast, but ![]() |
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LS | Self-buff with a 60-minute duration, causing you to deal
Nature damage to enemies that strike you with melee attacks. These
hits have a 50% chance to generate a stack of ![]() ![]() ![]() |
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MSW | The primary resource for Enhancement. This has a 20%
chance to trigger from any melee attack, reducing the cast time of your
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Ankh | Allows you to resurrect yourself with 40% maximum Health and up to 40% Mana when you die, with a 30-minute cooldown. This ignores the Battle Resurrection limit in combat and is helpful if caught off guard. The long cooldown, however, means it is often saved for emergency situations. |
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- | Grants your target and all allied party/raid members a 1-hour buff that provides 2 Mastery points, and a 20% chance to strike an additional time with melee auto attacks. This is the Shaman raid buff. |
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SB | Proc with a 5% chance (increased by Mastery rating) that
can trigger from special attacks. When activated, it
resets the cooldown of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Grants the targeted ally within 30 yards the ability to walk on water for 10 minutes. Taking damage cancels this effect. |
Enhancement Shaman's Talents
To help break this the talent trees into more manageable chunks, we have grouped abilities into active and passive effects and separated them into the rows you come across them in each tree.
If you would like to know more about which of these talents to select for your own Enhancement Shaman, refer to the builds and talents page of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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CH | Heals your current target and jumps to up to 3 nearby injured
allies for 30% less per jump, costing 15% Mana. This has a 40-yard range
and no cooldown, and has a 2.5-second cast time but can be made
instant with ![]() |
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LvB | Deals heavy Fire damage to your target with a 40-yard range and
an 8-second cooldown, and is guaranteed to critically strike if the
target is affected by ![]() ![]() |
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AS | Provides 40% damage reduction for 12 seconds with a 2-minute cooldown. It is off the Global Cooldown and is our primary defensive tool. |
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ChL | Deals heavy Nature damage to your target within 40-yards,
and jumps to 2 additional nearby enemies. This has a 2-second cast,
but can be made instant with ![]() ![]() ![]() |
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ESh | Applies a shield to your target for 10 minutes that has 9 charges,
increasing all healing you do to them by 20% while active, at the cost
of 5% Mana. Whenever the target takes damage, a charge is consumed
and heals them for a small amount with a short internal cooldown.
This is exclusive with ![]() ![]() |
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Interrupt | A 12-second cooldown interrupt tool with a 30-yard range that locks out the target school for 2 seconds when successful. This is generally the strongest melee interrupt, both because of its long cooldown and range as a melee player. |
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FS | Deals Frost damage to your target and slows them by 50% for 6 seconds, with a 6-second cooldown and 40-yard range. Used as a low-priority filler. |
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Cap | Places a totem up to 40 yards away that will detonate after 2 seconds, stunning nearby targets within 8 yards for 3 seconds on a 1-minute cooldown. Costs 10% Mana. |
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Sprint | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
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- | Grants 60% movement speed for 8 seconds on a 1-minute cooldown, and removes all movement-impairing effects when cast, but can still be affected while the effect is active. This is off the Global Cooldown. |
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HST | Places a totem at your feet for 15 seconds that heals a nearby ally every 2 seconds, at the cost of 5% Mana. This has a 30-second cooldown and a 40-yard pulse range around the totem, and like all totems only has half the regular Global Cooldown. |
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- | Places a totem within 35-yards that lasts for 20 seconds with a
30-second cooldown. This pulses every 2 seconds, rooting enemies
within 8 yards of the totem for 8 seconds. Enemies that have
previously been rooted will instead be slowed by 50% for
8 seconds. Replaces ![]() |
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- | Removes one beneficial effect from your current target within 30 yards at the cost of 14% Mana and no cooldown. |
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- | Removes two beneficial effects from your current target within 30 yards at the cost of 21% Mana, with a 12-second cooldown. |
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EE | Summons an Elemental guardian for 1 minute on a 5-minute cooldown. This deals very low damage and attempts to taunt enemies nearby (unless they are currently engaged with a Tank specialization player). While this is active, your maximum Health is increased by 15%. |
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SS | Deals Physical damage to your target with both weapons with a 7.5-second cooldown. |
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WF | Imbues your main-hand weapon to grant a 25% chance (increased by Mastery) for each main-hand hit to strike two additional times as a special attack, dealing low damage and triggering any on-hit effects. This should be active at all times. |
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LL | Strikes with your off-hand weapon with an 18-second cooldown
dealing moderate Fire damage. Damage is increased by 100% if
you have ![]() |
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EB | Deals heavy Elemental damage to your target within 40 yards
on a 12-second cooldown and has a 2-second cast time, but can
be made instant with ![]() ![]() |
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IS | Strikes with your main-hand weapon, dealing moderate Frost
damage on a 15-second cooldown. Targets hit by this have their
movement speed slowed by 50% for 6 seconds, and your next ![]() |
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FN | 15-second cooldown ability that causes all of your active
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Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Reduces the cooldown of ![]() |
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- | Increases the damage reduction provided by ![]() |
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SW | While in ![]() ![]() |
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- | When you enter ![]() |
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- | Grants 10% increased movement speed to your ![]() |
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- | Allows you to have both ![]() ![]() ![]() |
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- | Passively increases all Fire and Frost damage you deal with Shaman spells. |
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- | Allows you to cast ![]() ![]() ![]() ![]() |
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- | Your ![]() |
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- | Enemies within 10 yards of your ![]() |
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- | Grants 10% maximum Health at all times. When it is on cooldown it will recharge 75% faster while you are at full Health. |
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() |
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FFW | Causes each of your successive ![]() |
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- | Causes your ![]() |
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- | Reduces the cooldown of your ![]() ![]() ![]() |
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- | Causes your ![]() |
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TS | Causes your ![]() ![]() ![]() |
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- | Increases the maximum number of ![]() ![]() |
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- | Spending ![]() ![]() ![]() ![]() |
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HS | Generates a stack of ![]() ![]() ![]() ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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Decurse | Removes all Curse effects from the targeted ally within 40 yards with an 8-second cooldown at the cost of 10% Mana. |
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- | Places a totem at your feet for 10 seconds that will pulse every second. This has a 1-minute cooldown and each pulse will attempt to remove Charm, Fear and Sleep effects on allied party and raid members within 30 yards. |
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- | Places a Curse effect on your target, silencing and incapacitating them. Targets can still move when Hexed, and this effect can break when damage is taken. It has a 1.7-second cast, a 30-second cooldown, 1-minute duration and can only be used on Humanoids and Beasts. |
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WRT | Places a totem within 40-yards that lasts for 15 seconds, creating a 10-yard circle around it that increases the movement speed of allies who enter it by 40% for 5 seconds. This refreshes so long as players remain in the area and has a 2-minute cooldown. |
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SWG | Allows you to cast Shaman spells while moving for 15 seconds on a 2-minute cooldown, and can be used while casting another ability. This has no use for Enhancement, and should be avoided. |
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AG | Cause all damage you deal in the next 10 seconds to also heal up to 3 nearby injured party or raid members for 25% of the damage dealt. Each individual instance of healing cannot exceed more than 20% of your maximum Health. This has a 2-minute cooldown. |
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TS | Deals light Nature damage to nearby enemies within 10 yards, reduces their movement by 40% for 5 seconds and knocks them back a significant distance. This ability can be used when stunned. |
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DW | Summons a Tornado around you for 8 seconds, dealing moderate
Stormstrike (Nature/Physical) damage to nearby enemies every
second while active. When active, your chance to trigger ![]() |
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- | Deals heavy Flamestrike (Fire/Physical) damage to targets in a short line in front of you, triggering weapon imbues on any target hit and incapacitating enemies hit for 2 seconds. |
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CL | Deals moderate Nature damage in a 120-degree cone in front
of you with a 12-second cooldown, and damage dealt by the active
cast can be increased by 20% per target hit by your ![]() ![]() ![]() ![]() ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Causes allies healed by your ![]() |
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NG | Instantly heal you for 27% of your maximum health whenever you fall below 35% Health. This effect has a 45-second internal cooldown. |
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- | Increases the Critical Strike chance of all Shaman Nature spells and abilities by 4%. |
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- | Increases the healing done by your ![]() |
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- | Reduces all magic damage you take by 6%. |
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- | Reduces damage taken by 5% while you have an elemental active. |
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- | Reduces the cooldown of ![]() |
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- | Increases the radius of all totem effects by 15%, increases the
duration of ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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- | ![]() |
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- | Increases the effect of your weapon imbue effects by 15%. |
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- | Grants 15% increased attack speed for the next 3 melee auto attacks after dealing with a Critical Strike with a special ability. |
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- | Allows you to consume up to 10 ![]() |
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- | Reduces the cooldown of ![]() ![]() ![]() |
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- | Grants 1 charge of ![]() ![]() ![]() ![]() ![]() |
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HH | Grants a 5% chance to trigger the ![]() ![]() ![]() |
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- | Increases the Mastery bonus to the proc chance of ![]() ![]() |
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- | Gives ![]() ![]() |
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AC | Increases the damage of your next ![]() ![]() ![]() |
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- | Your ![]() ![]() ![]() |
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- | Casting ![]() ![]() ![]() ![]() ![]() |
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EW | Increases all Fire, Frost, and Nature damage you deal by 5% per active Weapon Imbue. |
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- | Causes your ![]() ![]() |
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- | If ![]() ![]() |
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CS | Increases all damage dealt by ![]() ![]() |
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LF | Your ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | Deals heavy Nature damage to your target within 20 yards with a 5-second channel and 45-second cooldown. While the channel is maintained, the target is stunned, and this can be channeled while moving. |
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- | Instantly relocates all your active totems to the target location within 40 yards. This has a 10-second cooldown and is off the Global Cooldown. |
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PCT | Places a totem for 6 seconds with a 45-second cooldown. This pulses every 1.5 seconds, attempting to remove all Poison effects from a nearby party or raid member within 30 yards of the totem. |
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- | Instantly refreshes the cooldown of your most recently used totem and has a 3-minute cooldown. Only totems with a base cooldown of less than 3 minutes can be affected. |
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NS | Makes your next damaging or healing Shaman Nature spell instant
cast and cost no mana with a 1-minute cooldown. Affected spells include
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SBT | Places a totem for 30 seconds with a 3-minute cooldown that instantly applies an absorb shield to you, and then a smaller additional absorb shield every 5 seconds. |
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PWave | A 30-second cooldown ability that deals Elemental damage and
applies ![]() ![]() ![]() |
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Wolves | Summons two wolves to fight alongside you for 15 seconds with
a 1.5-minute cooldown. When cast, you instantly generate one stack
of ![]() |
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Asc | Deals massive Nature damage to enemies within 8 yards around
you, and transforms you into an air ascendant for 15 seconds with
a 3-minute cooldown. When in this form, your ![]() ![]() ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
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- | Reduces the cooldown of all your totem abilities by 6 seconds. |
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- | Interrupting a spell with ![]() |
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- | Causes your ![]() ![]() |
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- | Causes your ![]() |
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- | ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() |
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DRE | Gives your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Causes your ![]() ![]() ![]() ![]() |
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EA | Increases the damage of ![]() ![]() ![]() ![]() ![]() |
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WDA/WDWB | Increases the chance to generate a stack of ![]() ![]() ![]() |
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- | Grants your abilities a 10% chance to summon a ![]() ![]()
|
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LotFW | The cooldown of ![]() ![]() ![]() |
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SA | Causes the ![]() ![]() ![]() ![]() ![]() |
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SE | When you consume the ![]() ![]() |
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ES | Swaps out the Physical bonus of baseline ![]() |
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AW | Causes your ![]() ![]() ![]() |
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TI | Causes your ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Further Reading
Since the majority of Enhancement's major abilities have direct interactions with each other, and there are so many in play that it can be overwhelming to work out how things are prioritized. Now you are equipped with the knowledge of what each thing does, our rotation page can explain the details on how to put these tools to use.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5 rework.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Updated for Patch 10.2.5 spell school changes.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5 changes.
- 01 May 2023: Updated for Patch 10.1 changes.
- 20 Mar. 2023: Updated for new Patch 10.0.7 class tree.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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