Everbloom Dungeon Guide: Location, Boss Strategies, Trash, and Loot
Welcome to our guide to the Everbloom dungeon in Season 3 of the Dragonflight World of Warcraft expansion. This guide will cover everything you need to know about the dungeon, including how to get to it, its layout, the trash and boss mechanics within, and its loot.
Short Introduction
This guide will focus on an extensive overview of the dungeon, providing vital information to increase your chance of completing the key. We will cover all 4 boss fights supported by the most notable trash enemies in the dungeon and their important abilities. If you would like to learn about the rest of the dungeons in Mythic+, please see our overviews linked below.
Getting into The Everbloom
Everbloom is a max-level dungeon in Gorgrond, Draenor.
The dungeon is available in both Mythic and Mythic+ mode.
Everbloom Layout
Witherbark
Notable Trash Before Witherbark
- Interrupt Everbloom Naturalist's
Dancing Thorns and stop the
Choking Vines channel at all costs.
- Watch out for Rockspine Stinger's
Venom Burst
Poison effect. If you do have a
Poison removal, here is the perfect opportunity to use it.
- Any spare kicks should go towards Everbloom Tender's
Enraged Growth buff. Alternatively, you can always use Enrage dispel it.
- Dreadpetal will exclusive do tank damage with their
auto-attacks and
Dreadpetal Pollen debuff effect. Watch out if you are pulling several packs together; this can put the life of your tank in danger.
- When fighting Gnarlroot, make sure to focus and kill all Gnarled Roots in time before the mob casts Living Leaves , which will silence you. Alternatively, you can use any movement-speed immunity to get away from the root effect.
Witherbark Boss Guide
Witherbark has a minor intra-phase starting with Brittle Bark cast,
once the boss reaches a 100 Energy. During the intra-phase, the boss will
take a 100% more damage, until its energy is depleted by the Aqueous Globules
spheres (each of them takes 25 once it gets in contact with the boss). Your job
here is to maximize the
Brittle Bark phase by killing the incoming Aqueous Globules
or use the
Unchecked Growth and transform them into Unchecked Growth. More
information, down below:
All Roles
- Place any
Unchecked Growth near the boss to prevent the Aqueous Globules going into the Witherbark, so you can have longer
Brittle Bark.
- Avoid getting hit by the
Agitated Water ground animation.
Tank
- Position the boss near the room's edges to increase the travel time of each Aqueous Globules, which will give your group more time to kill them.
- Taunt any Unchecked Growth spawns to prevent them from meleeing your group.
Healer
- Beware of
Aqueous Burst, which will trigger upon killing Aqueous Globules.
Ancient Protectors
Notable Trash Before Ancient Protectors
- Pay attention to Melded Berserker's
Bounding Whirl leap, since it will always target Ranged players and do instantanious damage. In addition, they will instantaneously self-buff themselves with Enrage, so if you do have Enrage dispel, here is the perfect time to use it.
- Use defensive cooldowns during Twisted Abomination's
Noxious Eruption cast. The mob will also cast
Poisonous Claws to the highest threat target (your tank).
- Interrupt Everbloom Mender's
Healing Waters. This is a priority-target interrupt.
Ancient Protectors Boss Guide
Ancient Protectors is one of the triad bosses in Season 3, forcing you
to deal with 3 guardians simultaneously - Life Warden Gola, Earthshaper Telu
and Dulhu. The key point here is to swiftly nuke off the casters while
making sure to interrupt the 2 most important casts in the encounter
- Toxic Bloom /
Revitalize (depending on which of the casters
is active) while dodging the incoming
Noxious Discharge ground pools
coming from Dulhu's
Noxious Charge. At last, use all of your
spare kicks on either
Nature's Wrath /
Water Bolt, depending
on which boss is active. More info, down below:
All Roles
- During the whole encounter, when one of the caster bosses is active, the
opposite one will enter
Terrestrial Fury phase, dealing AoE damage to everyone. Hence your goal is to kill one as quickly as possible.
- Save your interrupts for important casts such as Earthshaper Telu/s
Toxic Bloom (AoE stun the whole party) and Life Warden Gola's
Revitalize (heals one of the bosses).
- Any spare kicks should go for either
Nature's Wrath or
Water Bolt casts.
- Dodge the
Noxious Discharge after each of the Delhu's
Noxious Charge casts. Remember that those ground pools will stay on the ground, so you don't want to let them be in melee (they spawn based on your location)
Tank
Healer
Archmage Sol
Notable Trash Before Archmage Sol
- Hapless Assistant will exclusively do tank damage with
auto-attacks and
Fungal Fist tank-buster ability.
- Interrupt Addled Arcanomancer's
Arcane Blast and avoid getting hit by the
Spatial Disruption.
- Important mob: Interrupt Putrid Pyromancer's
Pyroblast cast at all costs and use personal-defensive cooldowns during
Cinderbolt Salvo.
- Interrupt Infested Icecaller's
Frostbolt and avoid getting hit by the
Cold Fusion.
Archmage Sol Boss Guide
Archmage Sol is going to be the hardest boss in Everbloom, as
each of the 3 phases: Fire, Frost, and Arcane magic are extremely dangerous,
especially when paired together. The sequence of each phase is controlled by
Unstable Affinity and
Growing Infestation where you can at least
have a guarantee which phase will be in the next sequence (always the previous one)
but you have no idea which one is about to come. Fire Phase is the hardest
among all phases, and every time the boss casts
Cinderbolt Storm you must
use your personal defensives. During Frost Phase you must avoid the
Glacial Fusion and during Arcane Phase step away from the
incoming
Spatial Compression arcane spiral and position the way that
you avoid any additional ground effects as the
Spatial Compression
will pull you towards it. More information down below:
All Roles
- Use personal-defensives during the
Cinderbolt Storm in the Fire Phase and move away from any
Blazing Cinders located on the ground.
- Avoid the incoming
Glacial Fusion spheres as upon contact they will stun you for 4 sec.
- Step as far away as possible from the incoming
Spatial Compression sphere as at the end of the cast, it will pull you towards it. The "pull-in" Arcane effect can be especially punishing if there is
Glacial Fusion or
Blazing Cinders are present.
Tank
- Relocate the boss if there are tons of
Blazing Cinders around.
Healer
- Use your healing cooldowns during the
Cinderbolt Storm in the Fire Phase.
Yalnu Boss Guide
Yalnu boss fight is one of the easier fights in this dungeon if done correctly.
The boss consists of a main phase and inter-phase, which happens every time he casts
Verdant Eruption spawning Flourishing Ancient. During that phase, it is
important to kill Flourishing Ancient as quickly as you can due to its
Vibrant Flourish pulsating AoE group-wide damage. Although Brushfire
will be present the entire fight, the Flourishing Ancient will cancel its
effect, hence why your focus should always be the add. At last, dodge the
incoming
Colossal Blow frontal (it goes on the tank) and walk over any
Feral Lasher seeds during
Genesis channel cast to prevent them
from spawning (if they spawn, they will cast
Lasher Venom meaning you have to
allocate interrupts, stack and kill them. More information, down below:
All Roles
- Focus the Flourishing Ancient add coming from
Verdant Eruption cast at all costs. The quicker you defeat it, the quicker Brushfire debuff will be present.
- Sidestep the
Colossal Blow if its aimed at your direction.
- During
Genesis channel, walk over any Feral Lasher's seeds to prevent them from spawning.
Tank
- Aim the
Colossal Blow away from your group.
- If any Feral Lashers at the end of the
Genesis channel, group them up under the boss so can allow your group to effectively cleave.
Healer
- Use your major healing cooldowns during the Flourishing Ancient
add, as they will pulsate a group-wide AoE damage -
Vibrant Flourish.
The Everbloom Loot Table
Witherbark
Type | Item | Stats |
---|---|---|
Crossbow | ![]() |
Mastery/Vers |
Leather Hands | ![]() |
Crit/Vers |
Trinket | ![]() |
Agi |
Ancient Protectors
Type | Item | Stats |
---|---|---|
Off-Hand | ![]() |
Haste/Mastery |
Cloth Waist | ![]() |
Crit/Haste |
Plate Waist | ![]() |
Crit/Mastery |
Cloth Legs | ![]() |
Crit/Mastery |
Mail Legs | ![]() |
Haste/Mastery |
Trinket | ![]() |
Mastery |
Archmage Sol
Type | Item | Stats |
---|---|---|
Staff | ![]() |
Haste/Vers |
Leather Head | ![]() |
Vers/Haste |
Mail Head | ![]() |
Haste/Mastery |
Plate Head | ![]() |
Crit/Mastery |
Cloth Wrist | ![]() |
Mastery/Vers |
Plate Wrist | ![]() |
Crit/Haste |
Trinket | ![]() |
Str |
Yalnu
Type | Item | Stats |
---|---|---|
1H Mace | ![]() |
Mastery/Vers |
Shield | ![]() |
Haste/Crit |
Cloth Shoulder | ![]() |
Crit/Mastery |
Leather Shoulder | ![]() |
Mastery/Vers |
Mail Shoulder | ![]() |
Crit/Haste |
Leather Chest | ![]() |
Haste/Mastery |
Plate Boots | ![]() |
Haste/Vers |
Trinket | ![]() |
Int |
Trinket | ![]() |
Stamina |
The Everbloom Achievements
There are 6 total achievements to obtain in The Everbloom:
Achievement | Criteria |
---|---|
![]() |
Defeat Yalnu in The Everbloom. |
![]() |
Defeat Yalnu in The Everbloom on
![]() |
![]() |
Defeat Yalnu in The Everbloom on
![]() |
![]() |
Complete The Everbloom at ![]() |
![]() |
Defeat Witherbark without allowing him to replenish any
of his Aqueous Energy in The Everbloom on
![]() |
![]() |
Defeat Yalnu without any Kirin Tor Battle-Mages
dying in The Everbloom on ![]() |
Changelog
- 19 Mar. 2024: No further changes required for 10.2.6 Patch.
- 15 Jan. 2024: No further changes required for 10.2.5 Patch.
- 06 Nov. 2023: Guide added.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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