Fallen Avatar Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Fallen Avatar in Tomb of Sargeras in Mythic mode.
The other pages of our Fallen Avatar guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
There are several key additions to Fallen Avatar on Mythic difficulty that significantly ramp up the coordination required to succeed on this encounter. Phase One, in particular, demands an elegant degree of control while the second phase remains a brutal test of both numbers and execution.
Tainted Matrix
The biggest alteration to the first phase of the fight is the addition of
Tainted Matrixs. Two Tainted Matrices will spawn as the standard
Containment Pylon appears. The Tainted Matrices will channel dark
energy in the Fallen Avatar, increasing his rate of Energy generation
even further. Unlike the standard Containment Pylon beam, however, using the
Maiden of Valor to intercept the Tainted Matrix beams will result in
very high raid wide Shadow damage pulsing every 2 seconds. This can be avoided
by using players to intercept the Tainted Matrix beams, which will deal light
Shadow damage every 1.5 seconds, and apply the
Tainted Essence
debuff.
Tainted Essence
Tainted Essence reduces all healing and shields received by 10% per
application. If this debuff reaches 10 stacks, the recipient is instantly
killed. The debuff persists for 60 seconds.
Shadowy Blades
Shadowy Blades will now spawn at the back of the room, in addition to
the set of 3 that targets players from under the boss. These will target
different players.
Touch of Sargeras
On Mythic difficulty the Fallen Avatar will always spawn 5
Touch of Sargeras zones.
Rain of the Destroyer
The Fallen Avatar will periodically cast
Rain of the Destroyer, beckoning Felflame Comets from the heavens, which
deal heavy Fire damage to anyone caught within 4 yards of their impact. Any
comets that are not absorbed upon impact (by a player) will shatter the
platform, inflict heavy raid wide Fire damage, and knock players away.
Strategy
The most important aspect of Phase One is to assign a soaking order for
the Tainted Matrixs. It is ideal to split your soakers into
"left" and "right" groups, with the respective groups immediately moving
into position no matter where the Tainted Matrices spawn without the need
for additional positioning calls.
A minimum of 5 players will need to be assigned to each
Tainted Matrix group, however, we recommend each group have around 6-7
players instead. This reduces the healing load on each player as each soaker
can take fewer stacks before switching. Mana conservation for the second phase
is important, however, and therefore you should adjust the number of soakers
for your group as necessary to suit your immediate needs. More soakers means
more players with the debuff, which taxes raid healing when other mechanics
(such as
Rupture Realities) occur. Fewer soakers, on the other hand,
demands more direct healing spam and makes soakers more susceptible to die via
other mechanics due to their healing debuff.
Shadowy Blades provides a more direct threat in this phase, as they
will spawn in both the front and the back of the room. Raid awareness during
the blades is paramount as they can easily kill multiple members of your group
on Mythic if not avoided. This also increases the amount of
Lingering Darkness pools present in the arena.
The Maiden of Valor should be dealt with in an identical fashion
to lesser difficulties. Touch of Sargeras is also handled in the same
way, however, due to the increased number of zones, the entire raid must
be vigilant to ensure at least 2-3 players are present for each soak (unless
they are being immuned).
Phase Two is very similar to lesser difficulties, however,
Rain of the Destroyer provides an ever-present threat to your platform.
All the Felflame Comets will need to be soaked by players to avoid losing
precious real estate. There is no reason to let any comets impact, as they
deal the same damage (raid wide) if they impact as they do to an individual
player that could have soaked them. The knockback from a missed soak will
often result in additional soaks being failed, quickly snowballing into a
raid wipe.
Changelog
- 20 Aug. 2017: Guide added.
- MoP Classic Upgrade Packs Now Available in Battle.Net Shop
- Slightly Rising: Mythic+ Runs Per Week and Data Round-up for the Penultimate Week of The War Within Season 1
- Twitch Drop: Get Tock the Clocker Spaniel Pet
- Meet C.H.E.T.T.: Your New Key to Farming Valorstones in The War Within Season 2
- Time-Lost Proto-Drake Vanishes! A Painful Lesson for Dragon Hunters
- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Patch 11.1 PTR Hotfixes: More Updates to Season 2 Dungeons & Mythic+ Tuning
- Season of Discovery Naxxramas Soft Reset Issue Fix and Warning