Felhounds of Sargeras Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Felhounds of Sargeras in Antorus, the Burning Throne in Mythic mode.
The other pages of our Felhounds of Sargeras guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Dark Reconstitution
Soul Link does not exist on Mythic difficulty, and therefore the Felhounds no longer share a health pool.
Dark Reconstitution is a passive effect that triggers when either of the Felhounds reaches 1 health. A 15-second channel will begin that, if allowed to complete, will heal the Felhound for 15% of its maximum health. This can be interrupted by dropping the other Felhound to 1 health before the channeled cast completes; if this is done successfully, they will both die.
Persistent Debuffs
The raid will be afflicted by an even balance of the Shadowtouched and Flametouched debuffs throughout the duration of the encounter on Mythic difficulty. Every player is affected, however the debuffs will alternate every 2 minutes.
Shadowtouched
Shadowtouched reduces all Shadow damage taken by 25%, but receiving any Fire damage will trigger a Shadowscar. Shadowscar deals moderate Shadow damage to the nearest ally and draws them to the player's location.
Flametouched
Flametouched reduces all Fire damage taken by 25%, but receiving any Shadow damage will trigger a Burning Flash and a Burning Remnant. Burning Flash deals heavy Fire damage after a short delay to all allies within a 5-yard radius, while Burning Remnant leaves a fiery void zone on that spot for the next 2 minutes that inflicts moderate Fire damage to anyone within it.
Consuming Sphere
Consuming Sphere has been powered up on Mythic difficulty. A new purple circle will mark the final destination of the Consuming Sphere when it is cast. When the sphere reaches its target, it will trigger Consuming Obliteration and Consuming Detonation simultaneously. Obliteration deals massive Shadow damage to anyone within the final destination of the original Consuming Sphere, while Detonation simply deals a moderate burst of raid wide Shadow damage plus an additional burst of damage reduced by distance.
Strategy and Positioning
The raid will always be split into two groups on Mythic, as the Flametouched and Shadowtouched players should never be grouped together for fear of causing a chain reaction. The tanks should position the bosses in the same way as on lesser difficulties, ensuring that they are never facing inwards towards the raid group.
Flametouched Players
Flametouched players should group up in melee behind F'harg for most of the encounter. The goal is to minimize the amount of space occupied by Burning Remnants as the encounter progresses. This positioning also enhances healing noticeably and lends a lot of stability to this grouping.
Each time Siphon Corruption is cast, the Flametouched players will have to move as a group each time a Burning Remnant is triggered. All damage from Burning Flash should be avoided if the group movement is properly executed. Moving across the edge of the room, back and forth as necessary, is easiest. The tanks will have to coordinate movement so that the Shatug tank is matching the movement of the Flametouched group.
When Consuming Sphere is cast, all Flametouched should ensure they are out of the final target of the sphere. When the sphere reaches its destination the entire raid will take damage as a result of Consuming Detonation. All Flametouched players should get to the edges and away from the boss right before this triggers to avoid littering the area with Burning Remnants.
Shadowtouched Players
Shadowtouched players should spread out loosely on the other side of the room. Desolate Gaze and Enflame Corruption are the main abilities to take note of on this side of the room. Triggering Shadowscar§ is inevitable and not a cause for concern, however, your group must be careful never to grip the player tanking Shatug. Desolate Gaze targets, in particular, should ensure they have an ally close by to ensure the Shadowscar grip is predictable.
Enflame Corruption will trigger Shadowscar constantly. The group should try and maintain a loose spread to minimize splash damage and utilize healing and personal cooldowns.
Debuff Change
After 2 minutes, all players will have their debuffs swapped. The easiest way to deal with this is for the tanks to perform a taunt swap. The Felhounds will swap positions while the raid remains in place.
Remember to adopt new positioning when your debuff is changed. Previously Shadowtouched players will need to group up immediately when they become Flametouched to begin kiting the Burning Remnants, for example.
If damage is too heavy on one Felhound, the raid leader will have to call for the Ranged DPS to swap targets appropriately to ensure that both F'harg and Shatug die within the 15-second window of Dark Reconstitution.
Bloodlust/Heroism/Time Warp
Raid groups with execute heavy compositions, such as raids with several Affliction Warlocks and Shadow Priests, will find that Bloodlust/ Heroism/ Time Warp is most effective when both Felhounds are under 35% health.
Raid groups with less execute or multi DoT should use their Bloodlust/ Heroism/ Time Warp immediately upon engaging the boss.
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