Felhounds of Sargeras Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Felhounds of Sargeras in Antorus, the Burning Throne in Mythic mode.
The other pages of our Felhounds of Sargeras guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Dark Reconstitution
Soul Link does not exist on Mythic difficulty, and therefore
the Felhounds no longer share a health pool.
Dark Reconstitution is a passive effect that triggers when either of
the Felhounds reaches 1 health. A 15-second channel will begin that, if allowed
to complete, will heal the Felhound for 15% of its maximum health. This can be
interrupted by dropping the other Felhound to 1 health before the channeled
cast completes; if this is done successfully, they will both die.
Persistent Debuffs
The raid will be afflicted by an even balance of the Shadowtouched
and
Flametouched debuffs throughout the duration of the encounter on
Mythic difficulty. Every player is affected, however the debuffs will
alternate every 2 minutes.
Shadowtouched
Shadowtouched reduces all Shadow damage taken by 25%, but
receiving any Fire damage will trigger a
Shadowscar. Shadowscar deals
moderate Shadow damage to the nearest ally and draws them to the player's
location.
Flametouched
Flametouched reduces all Fire damage taken by 25%, but receiving
any Shadow damage will trigger a
Burning Flash and a
Burning Remnant. Burning Flash deals heavy Fire damage after a short
delay to all allies within a 5-yard radius, while Burning Remnant leaves a
fiery void zone on that spot for the next 2 minutes that inflicts moderate
Fire damage to anyone within it.
Consuming Sphere
Consuming Sphere has been powered up on Mythic difficulty. A new
purple circle will mark the final destination of the Consuming Sphere when
it is cast. When the sphere reaches its target, it will trigger
Consuming Obliteration and
Consuming Detonation
simultaneously. Obliteration deals massive Shadow damage to anyone within
the final destination of the original Consuming Sphere, while Detonation
simply deals a moderate burst of raid wide Shadow damage plus an additional
burst of damage reduced by distance.
Strategy and Positioning
The raid will always be split into two groups on Mythic, as the
Flametouched and
Shadowtouched players should never be
grouped together for fear of causing a chain reaction. The tanks should
position the bosses in the same way as on lesser difficulties, ensuring that
they are never facing inwards towards the raid group.
Flametouched Players
Flametouched players should group up in melee behind F'harg
for most of the encounter. The goal is to minimize the amount of space occupied
by
Burning Remnants as the encounter progresses. This positioning also
enhances healing noticeably and lends a lot of stability to this grouping.
Each time Siphon Corruption is cast, the
Flametouched
players will have to move as a group each time a
Burning Remnant is
triggered. All damage from
Burning Flash should be avoided if the
group movement is properly executed. Moving across the edge of the room, back
and forth as necessary, is easiest. The tanks will have to coordinate movement
so that the Shatug tank is matching the movement of the Flametouched
group.
When Consuming Sphere is cast, all
Flametouched should
ensure they are out of the final target of the sphere. When the sphere reaches
its destination the entire raid will take damage as a result of
Consuming Detonation. All Flametouched players should get to the edges
and away from the boss right before this triggers to avoid littering the area
with
Burning Remnants.
Shadowtouched Players
Shadowtouched players should spread out loosely on the other side
of the room.
Desolate Gaze and
Enflame Corruption are the main
abilities to take note of on this side of the room. Triggering
Shadowscar§ is inevitable and not a cause for concern, however, your
group must be careful never to grip the player tanking Shatug.
Desolate Gaze targets, in particular, should ensure they have an ally close
by to ensure the Shadowscar grip is predictable.
Enflame Corruption will trigger
Shadowscar constantly.
The group should try and maintain a loose spread to minimize splash damage and
utilize healing and personal cooldowns.
Debuff Change
After 2 minutes, all players will have their debuffs swapped. The easiest way to deal with this is for the tanks to perform a taunt swap. The Felhounds will swap positions while the raid remains in place.
Remember to adopt new positioning when your debuff is changed. Previously
Shadowtouched players will need to group up immediately when they
become
Flametouched to begin kiting the
Burning Remnants,
for example.
If damage is too heavy on one Felhound, the raid leader will have to call
for the Ranged DPS to swap targets appropriately to ensure that both
F'harg and Shatug die within the 15-second window of
Dark Reconstitution.
Bloodlust/Heroism/Time Warp
Raid groups with execute heavy compositions, such as raids with several
Affliction Warlocks and Shadow Priests, will find that
Bloodlust/
Heroism/
Time Warp is most effective
when both Felhounds are under 35% health.
Raid groups with less execute or multi DoT should use their
Bloodlust/
Heroism/
Time Warp immediately upon
engaging the boss.
Changelog
- 26 Jan. 2018: Page added.
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