Felhounds of Sargeras Mythic Strategy/Tactics

Last updated on Jan 26, 2018 at 16:01 by Furty 3 comments

Table of Contents

General Information

On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Felhounds of Sargeras in Antorus, the Burning Throne in Mythic mode.

The other pages of our Felhounds of Sargeras guide can be accessed from the table of contents on the right.

1.

Mythic Mode Abilities

1.1.

Dark Reconstitution

Soul Link Icon Soul Link does not exist on Mythic difficulty, and therefore the Felhounds no longer share a health pool.

Dark Reconstitution Icon Dark Reconstitution is a passive effect that triggers when either of the Felhounds reaches 1 health. A 15-second channel will begin that, if allowed to complete, will heal the Felhound for 15% of its maximum health. This can be interrupted by dropping the other Felhound to 1 health before the channeled cast completes; if this is done successfully, they will both die.

1.2.

Persistent Debuffs

The raid will be afflicted by an even balance of the Shadowtouched Icon Shadowtouched and Flametouched Icon Flametouched debuffs throughout the duration of the encounter on Mythic difficulty. Every player is affected, however the debuffs will alternate every 2 minutes.

1.2.1.

Shadowtouched

Shadowtouched Icon Shadowtouched reduces all Shadow damage taken by 25%, but receiving any Fire damage will trigger a Shadowscar Icon Shadowscar. Shadowscar deals moderate Shadow damage to the nearest ally and draws them to the player's location.

1.2.2.

Flametouched

Flametouched Icon Flametouched reduces all Fire damage taken by 25%, but receiving any Shadow damage will trigger a Burning Flash Icon Burning Flash and a Burning Remnant Icon Burning Remnant. Burning Flash deals heavy Fire damage after a short delay to all allies within a 5-yard radius, while Burning Remnant leaves a fiery void zone on that spot for the next 2 minutes that inflicts moderate Fire damage to anyone within it.

1.3.

Consuming Sphere

Consuming Sphere Icon Consuming Sphere has been powered up on Mythic difficulty. A new purple circle will mark the final destination of the Consuming Sphere when it is cast. When the sphere reaches its target, it will trigger Consuming Obliteration Icon Consuming Obliteration and Consuming Detonation Icon Consuming Detonation simultaneously. Obliteration deals massive Shadow damage to anyone within the final destination of the original Consuming Sphere, while Detonation simply deals a moderate burst of raid wide Shadow damage plus an additional burst of damage reduced by distance.

2.

Strategy and Positioning

The raid will always be split into two groups on Mythic, as the Flametouched Icon Flametouched and Shadowtouched Icon Shadowtouched players should never be grouped together for fear of causing a chain reaction. The tanks should position the bosses in the same way as on lesser difficulties, ensuring that they are never facing inwards towards the raid group.

2.1.

Flametouched Players

Flametouched Icon Flametouched players should group up in melee behind F'harg for most of the encounter. The goal is to minimize the amount of space occupied by Burning Remnant Icon Burning Remnants as the encounter progresses. This positioning also enhances healing noticeably and lends a lot of stability to this grouping.

Each time Siphon Corruption Icon Siphon Corruption is cast, the Flametouched Icon Flametouched players will have to move as a group each time a Burning Remnant Icon Burning Remnant is triggered. All damage from Burning Flash Icon Burning Flash should be avoided if the group movement is properly executed. Moving across the edge of the room, back and forth as necessary, is easiest. The tanks will have to coordinate movement so that the Shatug tank is matching the movement of the Flametouched group.

When Consuming Sphere Icon Consuming Sphere is cast, all Flametouched Icon Flametouched should ensure they are out of the final target of the sphere. When the sphere reaches its destination the entire raid will take damage as a result of Consuming Detonation Icon Consuming Detonation. All Flametouched players should get to the edges and away from the boss right before this triggers to avoid littering the area with Burning Remnant Icon Burning Remnants.

2.2.

Shadowtouched Players

Shadowtouched Icon Shadowtouched players should spread out loosely on the other side of the room. Desolate Gaze Icon Desolate Gaze and Enflame Corruption Icon Enflame Corruption are the main abilities to take note of on this side of the room. Triggering Shadowscar Icon Shadowscar§ is inevitable and not a cause for concern, however, your group must be careful never to grip the player tanking Shatug. Desolate Gaze targets, in particular, should ensure they have an ally close by to ensure the Shadowscar grip is predictable.

Enflame Corruption Icon Enflame Corruption will trigger Shadowscar Icon Shadowscar constantly. The group should try and maintain a loose spread to minimize splash damage and utilize healing and personal cooldowns.

2.3.

Debuff Change

After 2 minutes, all players will have their debuffs swapped. The easiest way to deal with this is for the tanks to perform a taunt swap. The Felhounds will swap positions while the raid remains in place.

Remember to adopt new positioning when your debuff is changed. Previously Shadowtouched Icon Shadowtouched players will need to group up immediately when they become Flametouched Icon Flametouched to begin kiting the Burning Remnant Icon Burning Remnants, for example.

If damage is too heavy on one Felhound, the raid leader will have to call for the Ranged DPS to swap targets appropriately to ensure that both F'harg and Shatug die within the 15-second window of Dark Reconstitution Icon Dark Reconstitution.

3.

Bloodlust/Heroism/Time Warp

Raid groups with execute heavy compositions, such as raids with several Affliction Warlocks and Shadow Priests, will find that Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp is most effective when both Felhounds are under 35% health.

Raid groups with less execute or multi DoT should use their Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp immediately upon engaging the boss.

4.

Changelog

  • 26 Jan. 2018: Page added.
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