Felhounds of Sargeras Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat Felhounds of Sargeras in Antorus, the Burning Throne for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our Felhounds of Sargeras guide can be accessed from the table of contents on the right.
Positioning and Strategy
The melee should split themselves between the two bosses, while the ranged
and Healers should gravitate towards the center of the room. It is recommended
you place a raid marker as the ranged "anchor". As the fight begins, the Tanks
should keep the Felhounds split up on either side of arena.
Bloodlust/
Time Warp should be cast a few moments into the
encounter, once the Tanks are firmly planted in the desired positions and the
ranged and Healers have moved in to occupy the area's center.
It is crucial to keep the Felhounds faced away from the raid due to the
frontal cleaves from Burning Maw and
Corrupting Maw. There
is no need to perform a taunt swap between the Felhounds at any point.
Consuming Sphere travels slowly but should be avoided by all
members of the group. While the initial damage is low,
Consumed can
stack quickly and result in fatalities. Movement speed cooldowns are
helpful for quickly putting distance between the group and the Consuming
Sphere;
Stampeding Roar, for example, can be used to great effect.
Desolate Gaze targets should spread out to ensure none of the
charge paths are overlapping. Ideally, the middle of the room should be kept
clear to afford the ranged and Healers space to work and prevent them from
having to move unnecessarily. It is also important to take care not to point
the Desolate Paths towards either of the Tanks.
When Molten Touch (Heroic+ only) is cast, the Healers need to pay
special attention to the affected players. The rest of the raid should avoid
the
Erupting Flames; if the ranged and Healers are stacked in the
room's center, then the bulk of the flames should be targeted there. This makes
it very easy for the entire group to quickly sidestep as a unit. The easiest
way to coordinate this is simply to place a raid marker there.
Siphon Corruption and
Weight of Darkness (Heroic+ only) are
both dealt with very easily. The ranged DPS and Healers will stack tightly in
the middle of the room, with any affected melee also joining the ranged stack
to split their debuffs. Healing cooldowns are recommended, particularly during
Siphon Corruption, as there will be a significant amount of AoE damage dealt
to the stack.
The ranged and Healers should form a loose spread when F'harg is
approaching 100 Energy, as this signifies that Enflame Corruption will
be cast shortly. The recipients of
Enflamed should quickly move out
of the group entirely before their debuffs expire to ensure no unnecessary
damage is done.
Ability Overlaps
The key difficulty present in the fight is the existence of mechanical
overlaps due to Focusing Power. Early in the encounter, there will
be little to no mechanical overlap. As the group progresses throughout the
fight, however, the Felhounds' abilities will begin to line up, creating
challenging problems for the raid to overcome in order for victory to be
achieved. Many of these overlaps are not present on Normal difficulty.
One of the earliest overlaps is Consuming Sphere occurring
concurrently with
Enflame Corruption. This is a fairly inconsequential
point, as the raid should already be spread for Enflame, negating most
of the threat of the Sphere. The pull of the Sphere, however, can
disrupt the spread somewhat if the raid is not ready for it. Personal movement
speed cooldowns are perfect here, and
Stampeding Roar is fantastic
if available.
Siphon Corruption will occasionally overlap with
Molten Touch. This is another trivial overlap, as the ranged and
Healers should be stacked regardless. The group will have to sidestep the
Erupting Flames while remaining stacked to split the damage from
Siphoned. The easiest method of orchestrating this is simply to place
another world marker about 10 yards from the ranged anchor. When Molten Touch
is cast, everyone stacked in ranged will move to the other marker, completely
avoiding the Erupting Flames. It is very important to move as a unit and at the
proper time, however, as early movement may cause the Erupting Flames to be in
the path of the group.
Enflame Corruption will eventually overlap with
Weight of Darkness, which can be very dangerous. Healing cooldowns are
highly recommended in this situation, as it is possible (and likely) that at
least one of the targets of Weight of Darkness will also be affected by
Enflamed. It is easiest for the group to simply remain stacked; any
Enflamed players who do not have a Weight of Darkness debuff should get
away from the group. Use potent healing cooldowns like
Spirit Link Totem
to survive the splash damage while soaking all the fears.
The most threatening of all the overlaps occurs very late into the
encounter, and if your damage is strong it is likely you will not experience
this at all. Enflame Corruption and
Siphon Corruption will
occur simultaneously, causing a high amount of raid damage. The easiest way to
handle this occurrence is identical to the Enflame/Weight of Darkness overlap;
stack up, and any
Enflamed players must exit the stack immediately to
detonate their debuff safely. Healing cooldowns are highly recommended.
Tank Concerns
This is a fairly "AFK" fight for the Tanks. Once the dogs are in position,
your only real responsibility is to ensure that Burning Maw and/or
Corrupting Maw do not result in your death. Active mitigation should
be used as the stacks mount, and larger cooldowns may be necessary depending
on your class and level of gear.
Other periods of heightened threat are the aforementioned mechanical overlaps; the Healers may be preoccupied with other targets, and therefore caution is advised during these windows.
Healing Concerns
Healers bear the brunt of the responsibility for this fight. The raid damage present during this fight can be quite substantial if your raid group fails to execute the mechanics cleanly. Pay special attention to the following aspects.
- Tanks will need more healing than usual during
Burning Maw/
Corrupting Maw.
- The targets of
Molten Touch will need surgical healing during the initial stun and continued care while
Singed is ticking.
- Cooldowns should be planned for the mechanical overlaps mentioned above.
DPS Notes
Ranged DPS who can cleave both targets should take full advantage of this
opportunity, as all damage is shared between the Felhounds due to their
Soul Link passive.
Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
after both Felhounds are positioned properly on the pull. This allows for
everyone to get in position and for multi-DoT classes to get their damage
rolling. This should be no later than about 5 seconds into the encounter.
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