Feral Druid Battleground Blitz Guide — The War Within (Season 1)

Last updated on Nov 12, 2024 at 07:51 by Mysticall 16 comments

This guide will walk you through everything you need to know about playing Feral Druid in Battleground Blitz, including specific playstyle tips, talent builds, and much more.

1.

Feral Druids in Battleground Blitz

2.

Playstyle as Feral Druid

The main role of a Feral Druid in battleground blitz is to use your mobility to maintain uptime on enemy healers and relentlessly pressure them. To keep your team offensive, you will push in with your team to try to get Maim Icon Maim stuns on the kill target and try to Cyclone Icon Cyclone an enemy healer. Be careful not to use all of your mobility to reach the enemy healer. This will make it easy for teams to make swaps to you. If teams do decide to swap to you, you have excellent defensives to stay alive (Bear Form Icon Bear Form, Barkskin Icon Barkskin, etc.).

3.

Talent Choices for Feral Druid

Here is the talent build you will be using to maximize your damage output:

The goal for this build is to deal as much spread pressure as possible with Brutal Slash Icon Brutal Slash and have long bleeds on enemies from Veinripper Icon Veinripper.

4.
  • Wicked Claws Icon Wicked Claws
  • King of the Jungle Icon King of the Jungle
  • Tireless Pursuit Icon Tireless Pursuit
  • Ferocious Wound Icon Ferocious Wound

These are the best 3 PvP talents you should use in battleground blitz. Wicked Claws Icon Wicked Claws causes Infected Wounds Icon Infected Wounds to stack twice and reduces 10% of all healing received by the target per stack. This is a crucial talent to help your team land kills. King of the Jungle Icon King of the Jungle increases your movement speed and healing received for every enemy that has Rip Icon Rip on them. This stacks up to 4 times. This is great for increasing your overall survivability, as you will be the primary target for most teams. If your goal is to chase down enemies on Flag Carry maps or move from base to base, Tireless Pursuit Icon Tireless Pursuit should be your third PvP talent. After leaving Cat Form Icon Cat Form, you retain up to 40% movement speed. This increases your mobility and ability to move around the maps quickly. Finally, Ferocious Wound Icon Ferocious Wound reduces the max health of your target for every 5-point Ferocious Bite Icon Ferocious Bite you use on the target. This is another great talent that will help your team secure kills.

For an in-depth guide to Feral Druid talents, read here:

Crowd Control as Feral Druid

In Battleground Blitz, without the Arena Dampening effect, healers, when left alone, are able to sustain against many players with relative ease. The way to counter the high throughput of healers in Battleground Blitz is with the effective use of crowd control.

Druid has many tools in its kit to aid with this:

  • Cyclone Icon Cyclone
  • Mighty Bash Icon Mighty Bash
  • Typhoon Icon Typhoon
  • Mass Entanglement Icon Mass Entanglement
  • Rake Icon Rake
  • Entangling Roots Icon Entangling Roots
5.

Feral Druid Defensives

Survival Instincts Icon Survival Instincts is your main defensive cooldown. If the enemy team is starting to focus on you, it is important for you to use this before you get stunned. Stuns are the biggest weakness for Feral Druids, so be cautious when playing against teams with multiple stuns. Use this only when you need to, so do not use it too early.

Barkskin Icon Barkskin makes it so you take reduced damage from all incoming damage. The important part about this ability is that you can use it while stunned. This is great versus teams that rely on stunning you to kill you and should be used while you are stunned and not in Bear Form Icon Bear Form.

Bear Form Icon Bear Form is another great ability Feral Druids have. When you see incoming damage on you, it is a good idea to use Bear Form Icon Bear Form. This is best used when the enemy has used their cooldowns, and your team is trying to stabilize your health. You can also use Incapacitating Roar Icon Incapacitating Roar to disorient all enemies around you to stop their damage.

Entangling Roots Icon Entangling Roots is a great ability when playing against melee. You can use this to help you or your teammates get distance between them and an enemy. Also, note that Entangling Roots is instant when you have a Predatory Swiftness Icon Predatory Swiftness buff.

Feral Druid mobility also helps with survivability. Here are some abilities that will allow you to get away from enemies focusing on you:

  • Dash Icon Dash can be used when running after enemies or when you are in trouble. If you are not slowed or rooted, this is effective for kiting enemies.
  • Wild Charge Icon Wild Charge will mostly be used to catch up to an enemy. However, when you are in caster form, it allows you to fly to a nearby ally or leap forward when in Travel Form Icon Travel Form.
  • Stampeding Roar Icon Stampeding Roar, just like Dash Icon Dash, will mostly be used to run after enemies. If you are being focused, use this to get away from the enemy team.
6.

Feral Druid Stat Priority and Gear

  1. Agility;
  2. Versatility;
  3. Mastery;
  4. Haste;
  5. Critical Strike.

The stat priority for Feral Druid is the same in Battleground Blitz and Arena. If you want an explanation and suggestions on gear, read our gearing section here:

7.

The Role of Feral Druids in Battlegrounds

7.1.

Capture the Flag (Warsong Gulch, Twin Peaks)

On both Warsong Gulch and Twin Peaks, if you are defending your own flag carrier, you should encourage them to take high ground on the upstairs ledges so you can protect them with Typhoon Icon Typhoon.

Similarly, when attacking enemy bases, you should look to knock players off the high ground. You can do that either to make sure that your teammates can attack the enemy flag carrier or to separate the flag carrier from their healers.

Due to Feral Druids having incredibly high single-target damage and one of the best stuns in the game, Maim Icon Maim, your primary goal in capture the flag maps is to play offense. This means that when an enemy player picks up your flag, you should be trying to kill that flag carrier. Quickly leave the team fight when this happens and setup kills on the enemy team's defense. Utilize tools like Mass Entanglement Icon Mass Entanglement and Rip Icon Rip to slow the flag carrier and Cyclone Icon Cyclone/Mighty Bash Icon Mighty Bash on the enemy healers. For an in-depth guide to Feral Druid damage rotations, read here:

7.2.

Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)

On resource race maps, your primary goal is to go to wherever the team fight is and overwhelm enemy players with your damage to secure a node. However, you also have the opportunity to capture nodes if there is only one person there. You can do this by doing the following:

  • Enter Cat Form Icon Cat Form and Prowl Icon Prowl.
  • Use Rake Icon Rake/Mighty Bash Icon Mighty Bash on the target to stun them.
  • Immediately start casting Cyclone Icon Cyclone.
  • Start capturing the node.

Ideally, you force the enemy player to use their Trinket. Enter Prowl Icon Prowl again and wait until you can get a full stun/cyclone combination. Once you can, do the above rotation, and you should be able to cap the node.

If you do not want to capture nodes or your team needs your help at another base, that is okay. There will normally be a large team fight at one of the nodes that you can be a part of. In this case, focus on maximizing your damage rotation, using Maim Icon Maim on the kill target and Cyclone Icon Cycloneing a healer. For an in-depth guide to Feral Druid damage rotations, read here:

7.3.

Hybrid (Eye of the Storm)

Similar to resource race maps, your goal is to keep your team offensive by pushing into the enemy team with other DPS and team fighting. The goal on this map, unlike normal Rated Battlegrounds, is to team fight at one node and try to cap both bases. This results in long 7v7 team fights, and the winner will more than likely pull ahead quickly. Trade your defensives when you get low (Survival Instincts Icon Survival Instincts, Barkskin Icon Barkskin, etc.) using Maim Icon Maim on the kill target/Cyclone Icon Cycloneing a healer.

Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.

7.4.

King of the Hill (Temple of Kotmogu)

Ranged DPS specializations will always be the best orb carriers on Temple of Kotmogu, so do not grab the flag unless it is a dire situation and you have to. The most important part about this map is to win the initial team fight and quickly gain momentum by grabbing 3 orbs and standing in the middle of the map. When the enemy team starts to resurrect, leave middle and kite around the center. Here are some tips for this map:

  • Players take more damage the longer they hold the orb. This means that, eventually, the Orb carriers will die. Ideally, your team will only hold 2-3 orbs at a time so that you do not easily wipe when you have high stacks.
  • Make sure you die on the correct side of the map! You and your team will resurrect depending on where you died. If you die on purple side, you will resurrect on blue side and vise versa. Ensuring you and your team resurrect together is crucial, this will allow you to regroup faster and quickly wipe the enemy team that will be weak.
  • There are leaves at every orb; if you are low on Mana, make sure you grab one!
8.

Changelog

  • 12 Nov. 2024: Updated Recommended Talents.
    • Updated PvP Talents.
  • 21 Oct. 2024: Updated for Patch 11.0.5.
    • Updated Recommended Talents.
  • 15 Sep. 2024: Updated Recommended Talents.
  • 09 Sep. 2024: Updated for The War Within Season 1.
  • 29 Aug. 2024: Page added.
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