Feral Druid DPS Crucible of Storms Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Feral Druid for each boss of the following raid: Crucible of Storms. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Feral Druid in the Crucible of Storms
In this section, you will find tips and details regarding each individual boss in the Crucible of Storms raid. This section will attempt to detail the finer points of what your specialization is capable of, but for standard information on the fight, please refer to the generic boss guides provided on the site.
Talent Cheatsheet for Feral Druid
The Restless Cabal
Talent Notes
The Restless Cabal has an overwhelmingly high uptime of two boss targets, meaning that you should have ample opportunity to roll your three Bleed effects ( Rip, Rake and Thrash) which you should maintain as much as possible. Talent builds should be focused on boss damage with enough options to sustain the Energy required to keep these active.
- Level 30 talents have both Wild Charge and Tiger Dash as options, but Wild Charge will generally be superior. This allows you to more effectively stick to the boss especially after being forced out of range with Crushing Doubt, or quickly charge an Eldritch Revelation to interrupt Witness the End, if needed.
- For affinities, Balance Affinity makes it much easier to maintain uptime throughout the encounter while avoiding the various ground effects that occur throughout the fight. Both Restoration Affinity and Guardian Affinity can be used for more survivability if you are not comfortable, however, as there is a large amount of raid damage at key points if you are not comfortable.
- None of the level 60 talents have any real uses here, so your choice does not matter.
Tips
You should make sure to look at the The Restless Cabal guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Feral.
- For the majority of the encounter both bosses will be tanked together, meaning you should aim to hit both bosses with each Brutal Slash cast, and maintain Thrash when they are together. You should also keep both Rip and Rake up as much as possible, refreshing if you are going to be forced out of range by Crushing Doubt.
- Skull Bash should be used to help deal with Witness the End casts, and you should co-ordinate with your raid which add you need to interrupt. Make sure to only interrupt when needed, so as to stagger the three individual activations and prevent a cast from completing when the debuff is present on the raid.
- Survival Instincts should be used during the Storm of Annihilation, as this is the most lethal portion of the encounter. Otherwise, use this if you find yourself with high stacks of Promises of Power and cannot be dispelled, or when out of the group with Crushing Doubt.
- You can shift into Bear Form when out of the group with Crushing Doubt, or when each Witness the End cast completes for additional safety if you find yourself struggling to survive.
- Use Dash to get out of the group before the Crushing Doubt effect expires if it is applied to you. The remainder of the encounter should not require much heavy movement so you can often save it for this.
- Focus down the Visage from Beyond when it spawns, ideally saving 3 charges of Brutal Slash and Tiger's Fury to burn it down while cleaving the bosses nearby to prevent the Terrifying Echo cast. Make sure to mostly ignore it when it is inactive, just maintain your Bleed DoTs to keep it low.
- Stampeding Roar can be used to adjust the entire raid when the bosses are moved to each new relic efficiently.
- Bloodlust / Heroism will generally be used during the first or second Custody of the Deep activation to burn down the shield. This should usually line up with your second Berserk if possible, but do not hold it from the pull to make this happen.
Uu'nat, Harbinger of the Void
Talent Notes
Uu'nat is made or broken by your single target damage, so you should aim to build around dealing as much as possible. This often leans toward the highest damage output on a single target. Add damage is still relevant however, and keeping Undying Guardians in check in the last phase is still useful so maintaining efficient Bleeds is still helpful.
- Level 30 talents have both Wild Charge and Tiger Dash as options, but Wild Charge will generally be superior. This helps you to quickly re-engage the boss after the first stack of Maddening Eyes of N'Zoth has faded reducing your downtime, alongside assisting you with switching to adds quickly in the second phase.
- For affinities Balance Affinity helps significantly with cleaving Undying Guardians that are tanked slightly out of range of the boss without having to adjust your position too drastically. Otherwise, you can make use of Restoration Affinity or Guardian Affinity if necessary, as raid damage gets quite high in the final phase.
- Level 60 only has uses with Typhoon in the second phase. This allows you to knock Primordial Mindbenders back and help stack them up for more efficient cleave to kill them quickly.
- You can make use of Primal Wrath to help keep efficient Rip effects up on Undying Guardians that are tanked out of range if they are not being kept in check. This will hurt your boss damage however, so should only be used if your raid needs this.
Tips
You should make sure to look at the Uu'nat, Harbinger of the Void guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Feral.
- Avoid using your AoE tools such as Brutal Slash and Thrash during Gift of N'Zoth: Lunacy, as allies will turn hostile. This is the most dangerous period as players cannot be healed so any extra damage may kill them due to Insatiable Torment circles still being active.
- You should be using Bloodlust / Heroism in Phase Three, after the cast of Storm of Annihilation used in the intermission has completed. This means that you should aim to have Berserk ready for this burn.
- Make use of your defensive tool Survival Instincts when Gift of N'Zoth: Lunacy is applied as you will not be healed, and Feed on the Unworthy will be triggering in the melee camp. Otherwise, make use of it if you are accidentally hit by two beams during Maddening Eyes of N'Zoth. Bear Form can be used in an emergency here if the raid is unstable.
- Dash should be used to get out of the circles spawned during Phase Two by Unknowable Terror. If this spawns in a particularly bad area for melee, you can also use Stampeding Roar to help other players get out safely.
- Stampeding Roar should be used in the first and third phases to help the raid move quickly through Maddening Eyes of N'Zoth beams quickly and then stabilize, giving more time for the debuff to fall off before the second beam.
- Skull Bash should be used to deal with Consume Essence casts from the Primordial Mindbenders in Phase Two. Make use of the small charge to cover range on adds out of range and get some damage in on them.
- Try to position yourself in a way that allows you to hit both the boss and Undying Guardians if they are positioned correctly with your Brutal Slash and Thrash casts. Do not overthink this and put yourself in danger if they are being tanked far away.
Changelog
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 03 May 2019: Updated with notes for each boss.
- 15 Apr. 2019: Guide added.
More Druid Guides
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This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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