Feral Druid DPS Liberation of Undermine Raid Guide — The War Within (11.1.0)
On this page, you will find tips, tricks, and strategies tailored to your Feral Druid for each boss of the following raid: Liberation of Undermine. All our content is updated for World of Warcraft — The War Within (11.1.0).
Introduction
Below, you can find class and spec-specific advice for every fight in Liberation of Undermine. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Liberation of Undermine Boss guides.
On this page, you will find tips and tricks specifically tailored toward Feral Druids and its toolkit. It does not include general tips for mechanics, which are included in the full raid guide instead, whereas this page assumes that you are already familiar with most of the major mechanics of each encounter.
As Feral has two hero talents that are relatively close in performance, our
recommendation is based on encounter type. Pure single-target leans toward
Wildstalker, while add wave spawns raise the value of
Druid of the Claw
builds instead. Both are close enough however that they can be played on any
encounter with minor talent swaps.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Liberation of Undermine Boss Guides for Feral Druid
Liberation of Undermine Raid Builds, Tips, and Tricks for Feral Druid
Tips for Vexie Fullthrottle for Feral Druid
Vexie and the Geargrinders is an AoE fight in the primary phase, with
a single-target burn intermission. Feral has the option to switch out a point
for Primal Wrath if more add cleave is needed, but focusing on pure boss
burn is ideal.
Defensive Tips
- Use
Barkskin if targeted by
Spew Oil as you will get hit by the initial pool landing. Also save
Tiger Dash for these moments to get to the correct drop spot.
Cooldown Usage
- The burn intermission happens at the earliest at 1m45s and lasts for 45
seconds, meaning you can safely send
Berserk and have it come back up for then.
Mechanical Tips
- Make sure to focus target a Pit Mechanic as they come in at the
intermission start so you can interrupt
Repair without switching targets.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Cauldron of Carnage for Feral Druid
The Cauldron of Carnage combines a single-target main phase and a
2-target cleave intermission, repeating until the encounter is complete. Since
Feral can simply multi-DoT for the intermission portion, orienting your build
for full single-target in the main phase is best using Wildstalker.
Defensive Tips
- There are no specific defensive requirements for this boss, so use
Barkskin freely when you feel unsafe, such as during
Colossal Clash.
Cooldown Usage
- Aim to use
Berserk during the intermission. You should be able to get one use in at the beginning and have it align naturally after.
Mechanical Tips
- For the Flarendo side you need to actively dodge a lot of mechanics,
so use
Tiger Dash if you get caught in a bad position. Use
Stampeding Roar to assist the raid during particularly bad wave patterns.
- For the Torq side you need to be much more careful with movement to
avoid being stunned. Stutter step during
Thunderdrum Salvo to avoid the swirlies while avoiding a lethal stun.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Rik Reverb for Feral Druid
Rik Reverb is predominantly a single-target encounter, however the add
spawns triggered by Sparkblast Ignition need to die as quickly
as possible to avoid a wipe.
Wildstalker while picking up
Primal Wrath
is the best balance here, though
Druid of the Claw is also a good option.
Defensive Tips
- Use
Barkskin if assigned to soak
Lingering Voltage. If not, make sure to use it if targeted by
Faulty Zap.
Cooldown Usage
Berserk should be used in periods where you are focused purely on the boss as they are overkill on
Sparkblast Ignition. These should be up for the start of every main phase.
Mechanical Tips
- Use
Stampeding Roar during the intermission to help the raid get to amplifiers and avoid
Sound Cloud
- Be careful of positioning to avoid the
Sonic Blast frontal.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Stix Bunkjunker for Feral Druid
Stix Bunkjunker has single-target as the most important aspect, but
frequent add waves that require burst AoE to avoid them overwhelming the tank
is very helpful. Both Wildstalker and
Druid of the Claw are
suited to this with a slight switch to pick up
Primal Wrath, so you can
play either.
Defensive Tips
- There are no specific defensive requirements for this boss, so use
Barkskin freely when you feel unsafe.
Cooldown Usage
Berserk should be used when the boss is isolated to get as much damage as possible. Other minor cooldowns like
Tiger's Fury and
Feral Frenzy should naturally align with add spawns, ideally being used on Territorial Bombshell to break
Territorial as quickly as possible.
Mechanical Tips
- Save
Stampeding Roar for the intermission to help the raid get out of the final
Trash Compactor slam.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Sprocketmonger Lockenstock for Feral Druid
Sprocketmonger Lockenstock is a pure single target encounter that has
a large amount of movement throughout, so a standard Wildstalker
build is best suited.
Defensive Tips
Barkskin is best saved for the intermission as healers will be busy moving to get into position, and raid damage is high.
Cooldown Usage
Berserk should be used on the pull and on cooldown, aiming to make sure you have full uptime when you do. The boss can be very erratic with movement requirements, so be aware of that.
Mechanical Tips
Stampeding Roar should be organized with your raid to cover the most awkward movement sections. There are a lot of different moments in the encounter that require additional speed, so discuss where the problem points are.
Wild Charge can be used to jump to the boss in the intermission, but beware your hitbox is active while travelling and it is quite easy to take lethal damage doing this.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for One-Armed Bandit for Feral Druid
The One-Armed Bandit is a long encounter split between a phase with
extremely high priority adds and a pure boss burn. Picking up Primal Wrath
keeps up with cleave while bringing the most single target for the entirety of
the encounter with
Wildstalker.
Defensive Tips
Barkskin is best saved for the most dangerous combinations involving the Flame coins that deal raid-wide damage.
Cooldown Usage
- Cooldowns should ideally be used on the boss when isolated, however if you
are having trouble burning down a specific add wave you can hold it briefly to
align it with the next spawn. Make sure
Berserk is ready for the final burn after the 6th combination is put in.
Mechanical Tips
- Pay very close attention to
Pay-Line spawns, both to gain the
High Roller! Haste buff and to avoid being killed by standing in its path.
Ursol's Vortex is useful specifically during
Reward: Shock and Bomb to keep adds clumped for longer allowing them to be AoEd down.
Mass Entanglement is an alternative to get them locked down while CC is applied, but less uniquely powerful.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Mug'Zee for Feral Druid
Mug'zee is mechanically very complex, but there is not as much in the
way of DPS optimization needed as they are all encounter specific things that
need to interact. A standard single-target build with Wildstalker
is therefore recommended.
Defensive Tips
Barkskin is best saved for
Disintegration Beam, otherwise it can be freely used during one of the many raid damage moments.
Cooldown Usage
- Remember that the boss transitions at exactly 40% and begins the enrage
burn. Make sure to have
Berserk and
Convoke the Spirits ready for this as damage dealt before is not as important.
Mechanical Tips
- While there are a lot of add spawns, it is hard to get much cleave value as
Unstable Crawler Mines are immune and
Earthshaker Gaol will be split. Therefore,
Primal Wrath is not worth the swap here.
Mass Entanglement can be taken to root and lock down
Unstable Crawler Mines until they are needed to break
Earthshaker Gaol. Alternatively,
Ursol's Vortex is a solid alternative to help clump them together but is less broadly useful here.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
Tips for Chrome King Gallywix for Feral Druid
This boss was not testable on the PTR servers.
Information will be forthcoming once it is available on Live servers.
For now, a single-target focused Wildstalker build is recommended as
no matter what else the fight involves, boss damage will be key.
Defensive Tips
- Check back after the boss has been seen on live servers.
Cooldown Usage
- Check back after the boss has been seen on live servers.
Mechanical Tips
- Check back after the boss has been seen on live servers.
Best Talents
Use the Copy button below to generate an Import Code to use in-game!
General Defensive Usage
Feral Druid has a variety of defensive tools with different cooldowns to tackle the most dangerous situations if you are proactive. Your active tools are:
Barkskin (1 minute cooldown)
Survival Instincts (3-minute cooldown)
Bear Form (No cooldown, but cannot use
Cat Form abilities while shifted)
Renewal (1.5-minute cooldown)
Ideally, you should be using these to reduce the largest incoming hits in an
encounter to give your healers more breathing room when things are hectic. Alongside
this, Druid of the Claw can spend Energy on
Frenzied Regeneration,
and with
Predatory Swiftness taken, you can also cast
Regrowth on
yourself during empty GCDs.
General Cooldown Usage
Feral Druid has a variety of cooldowns with different use cases. Your general rule of thumb is to make sure you never miss out on a use of any of these:
Berserk — Feral's big 2-minute cooldown that confers a variety of bonuses while active. This drastically increases your throughput and should be used as often as possible.
Convoke the Spirits — Feral's other big 2-minute cooldown that unleashes a flurry of Druid spells over 4 seconds. This should always be paired with
Berserk.
Tiger's Fury — A more rotational button that refunds Energy and increases your damage dealt. This should be used as close to on cooldown as possible, overlapping it with other cooldowns and using it to snapshot empowered DoTs.
If you see an opportunity to get extra value out of any of these cooldowns in an encounter, always assess whether or not it will cost you a use before the encounter ends. If it will, decide whether or not it is absolutely necessary to do extra damage at that key moment in an encounter, and if not, do not hold them. We have more details on cooldown usage on our Rotation page:
You may also find it helpful to use a time-to-die weakaura, or, if you are using
Method
Raid Tools, this has a built-in option to display this. If you are aware of how
long is left in an encounter, you can better estimate how much you can
hold cooldowns for key moments, Bloodlust, or your potion uses.
Changelog
- 20 Feb. 2025: Guide added.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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