Feral Druid DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Feral Druid in World of Warcraft — The War Within (11.2).
Feral Druid Mythic+ Guide for The War Within Season 3
On this page, we will be covering how to get the most out of your Druid in Mythic+ dungeons, including the best way to build talents, any rotational changes that you need to know, and tips and tricks to excel in keystones.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below. You can also find out more about the Mythic+ Meta on the Tier List page.
Feral Druid in The War Within Mythic+
Feral Druid deals strong priority damage, while simultaneously
bringing strong AoE, making them great for priority targets while still handling
smaller enemies. It has access to a variety of tools, allowing it to adapt to
different target counts comfortably. It has a focus on applying Bleed effects to
as many targets as possible, while converting powerful finisher moves into direct
damage. Currently, between the two Hero Trees, Druid of the Claw is
recommended, having a much better toolkit for the Mythic+ environment.
Best Mythic+ Talents for Feral Druid in The War Within
In Season 3, the standout Hero Tree is Druid of the Claw.
It boasts extremely strong priority damage, powerful burst AoE, and has a robust
defensive toolkit to help with surviving more lethal mechanics. Its 2-minute burst
is also extremely strong, giving it the edge when things need to die fast. On the
other side of the coin,
Wildstalker can still deal excellent damage,
but its slower pace paired with a weaker defensive toolkit make it a bit less
successful. Below are build explanations for both options.
Best Mythic+ Talent Builds for Feral Druid
Best Feral Druid Mythic+ Talents -
Druid of the Claw
Druid of the Claw is the recommended tree both due to the damage
it deals, its simplicity, and the added defense it provides. The only significant
change to the core Feral toolkit here is the addition of
Ravage procs,
which fit in smoothly. It provides extremely strong priority damage while
executing its rotation, due to the nature of both
Ravage and
Rampant Ferocity, while also providing excellent burst damage during
Berserk via
Claw Rampage.
Defensively, the improvements to Bear Form are significant, alongside
the ability to cast
Frenzied Regeneration from
Cat Form, giving
you more tools to respond to dangerous situations.
Talent Swap Options
While the build below is the general recommendation, providing the most
flexible option for the Mythic+ landscape, there's still a good degree of
flexibility in how you build Druid of the Claw for Mythic+.
Unbridled Swarm can be substituted with
Feral Frenzy for an extra priority cooldown if needed. It can also be switched to a point in
Carnivorous Instinct; and if you do, consider
Raging Fury.
Double-Clawed Rake is taken to more consistently spread
Rake, but if you are having Energy trouble this can be switched out for a single point in
Tireless Energy.
Killing Strikes is recommended to guarantee
Ravage at the start of each pull.
Innervate and
Nature's Vigil are recommended, but these can also be swapped out to pick up
Improved Stampeding Roar for more group speed, or
Fluid Form for
Incapacitating Roar.
Use the Copy button below to generate an Import Code to use in-game!
Feral Druid Mythic+ Talents -
Wildstalker
Wildstalker has high throughput compared to the recommended choice,
but requires more management to pull off. With the new Tier Set, the frontloaded
power provided by
Tiger's Fury (which applies
Bloodseeker Vines)
is very strong, alongside the extra multiplier to
Bursting Growth. The
tree has a much stronger focus on maintaining DoTs vs. burst AoE though, which
makes it a bit less suited to the way Mythic+ is generally played. Lastly, the
extra sacrifices it makes in single-target paired with weaker defense puts it
behind
Druid of the Claw.
Talent Swap Options
While the build below is the general recommendation, providing the most
flexible option for the Mythic+ landscape, there's still a good degree of
flexibility in how you build Wildstalker for Mythic+.
- Energy talents such as
Tireless Energy and
Moment of Clarity are options to pick up in exchange for either
Merciless Claws or
Double-Clawed Rake if you're struggling with Energy.
Twin Sprouts is recommended with the Tier Set, but if you're looking for more reliable
Bloodseeker Vines application then
Implant is an option. Due to the frequent higher target count in Mythic+ as well, there is room to switch out
Resilient Flourishing for
Root Network, but it's much less flexible.
Innervate and
Nature's Vigil are recommended, but these can also be swapped out to pick up
Improved Stampeding Roar for more group speed, or
Fluid Form for
Incapacitating Roar.
Use the Copy button below to generate an Import Code to use in-game!
Talent Swap Cheat Sheet for Feral in Season 3
This section contains dungeon-specific talent swap recommendations for the current dungeons in the Season 3 pool.
Dungeon Talent Swap Cheat Sheet
For a quick reference of extra uses for your optional Feral utility talents, use the tool below to select a dungeon. Underneath, relevant picks will be highlighted alongside what they're used to counter.
Dungeons | |
---|---|
Ara-Kara, City of Echoes | The Dawnbreaker |
Eco-Dome Al'dani | Halls of Atonement |
Operation: Floodgate | Priory of the Sacred Flame |
Tazavesh: Streets of Wonder | Tazavesh: So'Leah's Gambit |
Based on the selection above, the following abilities have unique use cases:












Feral Druid Mythic+ Utility in The War Within Season 3
This section covers key talents and abilities Feral has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Feral arsenal, refer to our Spells page.
Utility of Feral Druid in The War Within
Interrupts and Crowd Control
Often, the most crucial part of any Mythic+ run (outside of your damage) is how you intend to lock down dangerous enemy casts. Feral comes with some good options for both single-target and AoE disruption:
Single Target Crowd Control
Skull Bash - the Feral interrupt, on a 15-second cooldown, with a 13-yard range and a small charge attached. This should be used frequently to disrupt dangerous casts, and can also be used to re-engage targets at range using the charge. Be careful if using it from a distance though, to avoid charging into something bad.
Entangling Roots - a soft crowd control option, useful for locking down enemies in situations you want to keep them out of range. Remember they can still cast and attack while rooted though. This can also be made instant with
Predatory Swiftness procs.
Infected Wounds - passively applied by your
Rake ability, slowing targets by 20% for 12 seconds. A very weak slow compared to equivalent effects, but is applied completely passively for kiting.
Maim /
Mighty Bash - two talents that provide point and click stuns to your target. While hard to justify on the talent tree, these are always options if you need extra stops.
Hibernate - a hard-CC limited to Beasts or Dragonkin, with a 1.5-second cast time and a 30-yard range. When used, the target is put to sleep for up to 40 seconds, but damage taken breaks the effect.
Cyclone - an emergency crowd control tool that banishes your target for 6 seconds, making it unable to act while making it immune to all damage and healing effects. This can be used to lock down a dangerous target briefly, but its 1.5-second cast time and diminishing returns make it niche at best.
AoE Crowd Control
Ursol's Vortex - locks enemies within the target area, pulling them back to the center if they try to leave (or are forced out). This has good synergy with
Typhoon, acting as a pseudo-mass grip by gathering all enemies pushed to its center.
Typhoon - can push enemies back, interrupting casts. Can also force targets out of ground effects.
Incapacitating Roar - an AoE interrupt effect on otherwise immune targets. The low cooldown of this makes it incredibly useful for large groups of enemies, but it does put you into
Bear Form, so it comes with a damage loss. Remember that you can make use of
Fluid Form to quickly re-enter
Cat Form using
Shred.
Defensive Tools
After control, you also need to consider how you are going to survive in dungeons where damage intake can be extremely high. That means sometimes more niche talents for raids shine, allowing you to make it through otherwise lethal mechanics:
Bear Form - allows you to assume a Tank-oriented form when used, granting access to
Growl as a taunt effect. This can help in emergencies, increasing your survival and allowing you to redirect pressure from your tank. With
Ursine Vigor taken as well, it can act as a short window of additional Health to survive potentially lethal mechanics.
Barkskin - your 1-minute cooldown defensive, providing 30% damage reduction for 12 seconds (with
Oakskin and
Improved Barkskin). The low cooldown paired with the potent damage reduction makes this a tool to be used liberally, in any situation you feel in danger.
Survival Instincts - is a huge cooldown that is best used for making it through the most lethal mechanics. The massive 60% cooldown reduction provided (with
Oakskin) is excellent, but the 6-second duration paired with a 3-minute cooldown means you need to plan wisely.
Well-Honed Instincts - provides a perfect emergency heal should you be caught off guard, or begin to bleed out over extended periods of time. A great pick and should always be taken.
Renewal - provides a large burst of self-healing on a 1.5-minute cooldown, while also being off the GCD. A strong emergency button that should always be taken.
Heart of the Wild - is a long cooldown, long duration option that gives a large amount of bonus survival while in
Bear Form. This is a very niche option to squeeze out a bit more defense, but the long cooldown makes it very restrictive in Mythic+ environments.
Druid of the Claw - has access to
Frenzied Regeneration even while in
Cat Form, providing a large heal for a small Energy cost. This is extremely strong if you know your Health is looking unstable.
Off-healing Tools
Feral also has a small toolkit for helping out the group with healing, should your healer be struggling:
Predatory Swiftness - allows you to cast
Regrowth or
Entangling Roots instantly following a finishing move used at 5 Combo Points. This assists with off-healing, or provide emergency crowd control.
Nature's Vigil - provides a conversion for your single-target damage events into healing, allowing you to contribute to the groups survival in high-damage moments. This costs no damage to use and can be overlapped with burst cooldowns, so should be taken in all scenarios.
Dispels
Many dungeons have requirements for dispels to deal with certain mechanics, and you cannot simply rely on the healer to cover them all. Feral has two specialty abilities that can be taken if needed:
Remove Corruption - removes both Curse and Poison debuffs from a targeted ally with an 8-second cooldown. This is especially helpful if your healer can't remove either of these effects themselves.
Soothe - an offensive Enrage effect dispel. This has a 40-yard range and a 10-second cooldown, and can be used in
Cat Form. Incredibly valuable to any group in any dungeon that has Enrage effects.
Other Utility
Lastly, Druids have some unique tools that are important to keep in mind while navigating Mythic+:
Mark of the Wild - provides 3% Versatility to your group, and is brought by any Druid. Remember to buff this at the start of every dungeon (or if an ally dies)!
- The act of shapeshifting in or out of
Cat Form (or any of your other shapeshift effects) will also break roots, which can be helpful when dealing with certain mechanics.
Fluid Form - a useful point due to the number of utility options that force you out of
Cat Form. This means you can quickly get back to dealing damage with a cast of
Shred, instead of manually shifting and using up a GCD. A great comfort pick.
Innervate - should always be taken to help your healer out, should an extended pull happen and they need the 10 seconds of Mana-free casting.
Stampeding Roar - grants movement speed to you and all allies within 15 yards. This is useful for sticking to targets, helping allies avoid dangerous effects, or getting to the next pull faster.
Rebirth - a combat resurrection effect, allowing you to revive a player outside of the combat restrictions in the event of an unexpected death. This requires you to leave
Cat Form.
Affix Tips and Tricks for Feral Druid in Season 3
This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Season 3. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Feral Druid in The War Within
Ascendant Affix Management for Feral Druid
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.
Feral should make use of Incapacitating Roar and
Typhoon,
which when aimed correctly can remove a huge number of orbs when they start
spawning.
Voidbound Affix Management for Feral Druid
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast Dark Prayer. This enemy must be
killed before the cast completes to stop it, otherwise it provides significant
damage reduction to nearby enemies. If successfully stopped, the group is granted
a large amount of Versatility and cooldown reduction.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like Tiger's Fury or some Combo Points available when it spawns makes
things a lot easier for the group.
Pulsar Affix Management for Feral Druid
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.
Feral has no specific utility to deal with this, instead you need to be aware of your positioning both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Feral Druid
Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.
On these weeks, I'd particularly recommend picking up Remove Corruption
to help your healer by removing it from yourself isntantly. You can also
use
Renewal and
Frenzied Regeneration to quickly cover a large
amount of the healing requirement as well.
How To Sim Mythic+ for Feral Druid
Accurately simulating Feral in dungeons can be somewhat difficult depending on the dungeon, but you have a few options. Both Hectic Add Cleave and Dungeon Slice tools work for Feral, and can be used depending on preference. While they are only partially accurate to dungeons, they will give you a good idea of what works best. You can alternatively use a hybrid approach by simulating short single-target and 5-target fights, then making a reasoned guess between the two for what is worth using.
On our Gear Page below, we have compiled BiS items for Feral Druid that also apply to Mythic+.
Changelog
- 28 Aug. 2025: Added Mythic+ Utility Talent cheat sheet for use cases in each dungeon.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 28 Apr. 2025: Added individual dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, corrected Druid of the Claw tree link and added recommended tags.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, shifted recommendation to Convoke and added note regarding 2-minute trinkets.
- 10 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, changed recommended build to a more Rake focused one.
- 10 Jul. 2023: Updated for Patch 10.1.5 and added Dire Fixation to build.
- 01 May 2023: Updated for Patch 10.1, small build changes and added new Affix details.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
- Raid, Class, Dungeon, Delve Tuning and Item Adjustments: War Within Weekly Hotfix Summary: September 8th – 15th
- This Forgotten Thrift Store WoW Statue Had a Secret No One Expected: And a Happy End!
- 70% of All M+ Runs Are Already +10 or Higher in Season 3 Week 4
- Protection and… Protection. Tank and Healer Manaforge Raid and Mythic+ Logs, Week 5
- Hunter Claims World First Solo Kill of Current Expansion Raid Boss
- You’ll Wait 6 Weeks to Reach the Final Raid in Legion Remix
- Legion Remix Endgame Lets You Solo Mythic Raids Like They’re +30 Keys
- You Don’t Want to Miss These Basilisk Mounts Coming in Legion Remix!