On this page, you will learn how to optimize the rotation of your Feral Druid in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.1.
Feral Druid Gameplay and Rotation Guide
Welcome to the Rotation section of our Feral Druid guide that goes over everything you need to know about Feral gameplay in endgame Raids and Mythic+!
Due to Feral having two different Hero Trees that dictate your playstyle, below we have some quick-start recommendations on which to play and where in Midnight Season 2:
- Raid / Single Target -
Wildstalker and
Druid of the Claw are both very
close in single-target, with similar damage profiles.
Wildstalker
has an easier time transitioning to low-target cleave (common in The Venomous
Abyss), but
Druid of the Claw boasts better defense for survival
during progress. Both can be played.
- Mythic+ / AoE -
Again, in AoE both trees have fairly similar AoE damage, though
Druid of the Claw
takes advantage of the
Blood Spattered buff slightly more to sacrifice
less priority damage. With a slightly lower execution requirement
and better defense, it edges out.
Both
Druid of the Claw and
Wildstalker have never been closer
in terms of tuning heading into Season 2, and even though the new Tier Set
has a slight leaning toward
Druid of the Claw's
Berserk
windows, both trees deal extremely similar damage. The main thing that separates
them is how easily they can deal with different fight styles at once with talent
tree constraints, and small differences in utility. In all content, both trees
are competitive enough that it almost comes down to preference.
Druid of the Claw
Wildstalker
Feral Druid Single Target Rotation
Feral Druid is built around its resource economy in single-target, generating Combo Points by spending Energy, then consuming them with powerful Finishing moves. This alongside Bleed management forms the core of all Feral builds.
Cast
Tiger's Fury on cooldown – Click for Details- Aim to use alongside 5 Combo Points, or when 50 Energy below your cap.
- Cast
Berserk on cooldown. Always cast alongside
Tiger's Fury - Cast
Feral Frenzy on cooldown. Always cast during
Tiger's Fury - Cast
Frantic Frenzy on cooldown. Cast during
Tiger's Fury when possible - Cast
Chomp on cooldown. - Cast
Ferocious Bite with an
Apex Predator's Craving proc Cast
Rip with 5 Combo Points if it's not active, or in Pandemic
range – Click for Details- Aim to only apply/refresh this with
Tiger's Fury active when possible.
- Aim to only apply/refresh this with
Cast
Convoke the Spirits. Always line up with
Berserk and
Tiger's Fury – Click for Details- Make sure to have
Rip active on your main target. - Aim to have as few Combo Points as possible.
- Make sure to have
Cast
Ferocious Bite with 5 Combo Points and
Rip applied – Click for Details- Try to have 50+ Energy available to trigger the bonus damage.
Cast
Ravage /
Ferocious Bite with 5 Combo Points and
Rip applied – Click for Details- Try to have 50+ Energy available to trigger the bonus damage.
Cast
Rake if it's not active on your target, or within Pandemic range – Click for Details- If the DoT can be improved through a
Tiger's Fury snapshot, refresh it before the buff fades.
- If the DoT can be improved through a
Cast
Moonfire if it's not active on your target, or within Pandemic range – Click for Details- If the DoT can be improved through a
Tiger's Fury snapshot, refresh it before the buff fades.
- If the DoT can be improved through a
- Cast
Shred to build Combo Points
Feral requires you to manage your Energy and Combo Points efficiently. While a little Energy waste isn't too bad, your goal should be avoiding any Combo Point waste, so watch out for bursts of generation with
Panther's Guile that can switch up your decision tree.
Shred is your main generator, and you need to make sure you maintain your Bleeds in
Rake and
Rip, ideally buffing them with
Tiger's Fury.
Single Target Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Druid of the Claw, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Wildstalker, based on your selections in the tool above:
Rip and
Rake should be up at all times, aiming to snapshot during
Tiger's Fury windows.
Moonfire follows the same rules above with
Lunar Inspiration taken.
Berserk should be cast on cooldown, synced with
Tiger's Fury.
Berserk is cast on cooldown, synced with
Tiger's Fury. Always cast
Convoke the Spirits during this buff window overlap at low Combo Points. Make sure
Rip will last the entire channel.
Feral Frenzy should be cast on cooldown. With
Focused Frenzy, align with every
Tiger's Fury.
Frantic Frenzy should be cast on cooldown. This lines up with every third
Tiger's Fury, or can be held every minute to align with
Berserk at the cost of uses if it makes timers more favorable for add spawns.
Chomp is used on cooldown every 20 seconds. Try to dump Energy just before its cooldown ends.
Ferocious Bite /
Ravage should always be cast with 50+ Energy to trigger the bonus damage.
Ferocious Bite should always be cast with 50+ Energy to trigger the bonus damage.
Apex Predator's Craving should be consumed as fast as possible to avoid wasting follow-up procs.
FAQWhen Should I Refresh my Bleeds and DoTs?
FAQDo I Always Spend at 5 Combo Points?
FAQWhat is Snapshotting?
Feral Druid AoE Rotation
In AoE situations, Feral relies heavily on specific talents in its tree to convert single-target finishing moves into AoE attacks.
Primal Wrath provides a way to apply
Rip to multiple targets, and
Ferocious Bite triggers splash damage with
Rampant Ferocity. Its playstyle is similar to single-target, but has some extra things to consider.
Cast
Tiger's Fury on cooldown – Click for Details- Aim to be 70 or more Energy below your cap when used.
Cast
Ferocious Bite with an
Apex Predator's Craving proc – Click for Details- Ideally with
Rips active to trigger
Rampant Ferocity.
- Ideally with
Cast
Ravage /
Ferocious Bite with an
Apex Predator's Craving proc – Click for Details- Ideally with
Rips active to trigger
Rampant Ferocity.
- Ideally with
- Cast
Berserk on cooldown. Always cast alongside
Tiger's Fury - Cast
Frantic Frenzy on cooldown. Cast during
Tiger's Fury when possible - Cast
Feral Frenzy on cooldown. Always cast during
Tiger's Fury - Cast
Primal Wrath with 5 Combo Points if it's not active, or within Pandemic range Cast
Convoke the Spirits with
Tiger's Fury active – Click for Details- Cast this during
Berserk, before
Tiger's Fury expires, and with as few Combo Points as possible. - Make sure to have
Rips active that will last the entire channel duration.
- Cast this during
- Cast
Ravage /
Ferocious Bite with 5 Combo Points, 50+ Energy and
Rips active - Cast
Ferocious Bite with 5 Combo Points and
Rips active Cast
Swipe during
Berserk, or with a
Clearcasting proc – Click for Details- Prioritizing this as your generator during
Berserk is to fish for
Claw Rampage procs.
- Prioritizing this as your generator during
- Cast
Rake, cycling between targets - Cast
Moonfire, cycling between targets - Cast
Swipe to generate Combo Points and
Rake is applied to all targets - Cast
Chomp when out of Energy
Many of the rules that Feral plays by in single-target remain in multi-target situations. With
Double-Clawed Rake, cycling
Rake between targets is your ideal Combo Point builder, and
Swipe is your fallback once it's applied to nearby enemies.
Druid of the Claw does, however, prioritize
Swipe during
Berserk to fish for
Claw Rampage procs.
Many of the rules that Feral plays by in single-target remain in multi-target situations. As
Wildstalker, cycling
Rake is your primary method of building Combo Points, utilizing
Double-Clawed Rake to rapidly apply it to multiple enemies.
Swipe is instead your fallback generator if you already have
Rakes set up.
AoE Rotation Notes & Tips
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Druid of the Claw, based on your selections in the tool above:
Below is a list of a few quick notes about the most important aspects of your rotation when playing
Wildstalker, based on your selections in the tool above:
Primal Wrath should always be taken to apply
Rip in AoE. Maintain it on all targets at all times.
Ferocious Bite is used when
Rips are applied and with 5 Combo Points, triggering
Rampant Ferocity. As
Druid of the Claw also has unpredictable
Ravage procs to manage, it's even more important to maintain your
Rips.
Ferocious Bite is used with 5 Combo Points when
Rips are applied, triggering
Rampant Ferocity.
Apex Predator's Craving procs trigger more frequently in AoE, so spend them quickly to trigger
Rampant Ferocity.
FAQWhat Finisher do I Cast in AoE?
FAQDo I Always Spend at 5 Combo Points?
FAQWhat is Snapshotting?
Feral Druid Single Target Opener
Feral has a very quick single-target opening sequence in Midnight, setting Bleeds up quickly and starting
Berserk.
- Cast
Prowl before combat starts - Cast
Tiger's Fury and open with
Rake - Cast
Berserk - Use
Potion of Recklessness - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use
- Cast
Feral Frenzy - Cast
Frantic Frenzy - Cast
Rip - Cast
Convoke the Spirits - Cast
Ferocious Bite - Continue with normal ability priority.
Casting your
Tiger's Fury while still in
Prowl applies a maximum strength
Rake snapshot on the pull.
Feral Frenzy immediately builds 5 Combo Points for
Rip, allowing you to then transition into your regular rotation.
Casting your
Tiger's Fury while still in
Prowl applies a maximum strength
Rake snapshot on the pull.
Frantic Frenzy immediately builds 5 Combo Points for
Rip, allowing you to then transition into your regular rotation.
Casting your
Tiger's Fury while still in
Prowl applies a maximum strength
Rake snapshot on the pull.
Feral Frenzy immediately builds 5 Combo Points for
Rip, allowing you to instantly cast
Convoke the Spirits.
Casting your
Tiger's Fury while still in
Prowl applies a maximum strength
Rake snapshot on the pull.
Frantic Frenzy immediately builds 5 Combo Points for
Rip, allowing you to instantly cast
Convoke the Spirits.
Feral Druid AoE Opener
The Feral AoE opener is flexible, depending on how fast you want to start cooldowns. Your first priority is casting
Primal Wrath to apply
Rips, setting you up for
Berserk.
- Cast
Prowl before combat starts- Optional - the stun can disrupt pull setup
- Cast
Rake on different targets until you reach 5 Combo Points - Cast
Tiger's Fury and immediately
Primal Wrath- Use
Potion of Recklessness
- Use
- Cast
Berserk - Use on-use trinkets such as
Voracious Heart of Ula'tek
- Use on-use trinkets such as
- Cast
Feral Frenzy - Cast
Frantic Frenzy - Cast
Ferocious Bite - Cast
Ravage - Cast
Convoke the Spirits - Continue with normal ability priority.
Always make sure to set up with
Primal Wrath before entering into
Berserk, buffed by your first
Tiger's Fury. These need to be active to make sure
Rampant Ferocity triggers, especially during
Convoke the Spirits.
Always make sure to set up with
Primal Wrath before entering into
Berserk, buffed by your first
Tiger's Fury. These need to be active to make sure
Rampant Ferocity triggers.
Midnight Season 2 Tier Set
Season 2 of Midnight introduces the Bark of the Enigmatic Dreamwatcher, available from different endgame content. This provides the following bonuses:
-
Druid Feral 12.1 Class Set 2pc — When
Berserk ends, you
deal 10% increased damage for 1 second per Combo Point spent during
Berserk.
-
Druid Feral 12.1 Class Set 4pc —
Berserk lasts 10
seconds longer.
Both of these bonuses are built around Feral's biggest burst window, extending
Berserk while also providing a secondary buff that rewards resource
cycling during your cooldowns. This means that, while there's no specific rotational
changes it introduces, there's a heavier burden on making full use of your
Berserk windows.
Note –
Incarnation: Avatar of Ashamane instead provides
the same 10% damage buff, but for 0.75 seconds per Combo Point spent. This cancels
out most of the extra built-in synergy with the set, so still continues to be the
weaker pick in Season 2.
Feral Druid Mechanics Breakdown
In the below sections, we'll be covering the finer details of specific mechanics that drive Feral's gameplay loop. It dives into the underlying mechanics of major cooldowns, rotational abilities and proc effects. This is a more advanced section, aiming to help you get a better understanding of the why behind each button press.
Class and Spec Mechanics Explained
Combo Points and Energy
Feral Druid's core rotation is dictated by its dual resource system: Energy and Combo Points. The first of these, Energy, has a base capacity of 100 (increased by certain Talents), and refills at a rate of 11 Energy per second (increased by Haste). This is used to fuel every ability, both your Combo Point generators, and your Combo Point finishers.
Feral has a few different abilities to build Combo Points (called generators):
Shred,
Rake,
Swipe,
Moonfire (with
Lunar Inspiration) and finally
Feral Frenzy. When used, these
generate at least 1 Combo Point, and with
Primal Fury taken can also
generate an additional one when they critically strike.
Finishing Moves (called finishers) spend all your Combo Points at
once, and often come with their own Energy cost. The more Combo Points spent, the
higher the damage (or stronger the effect), so always aim to cast with the cap of
5. Your most commonly used finishers are
Rip /
Primal Wrath to
apply powerful DoTs, and
Ferocious Bite for direct damage.
Energy Pooling
Due to the slow generation of Energy for Feral, it often makes use of the
concept of "pooling" Energy. In practice, this means holding ability uses until
certain conditions are met, building up a reserve of resources, then spending to
maximize efficiency. Feral always has a natural amount of downtime in its
rotation, so planning these moments rather than being forced into a dry period is
usually better. It's also a good idea to bottom out your Energy levels right
before using
Tiger's Fury, to give room for the burst of Energy it
generates.
Omen of Clarity procs should be used as soon as possible (below 5
Combo Points) to avoid overwriting procs. With
Moment of Clarity, this
allows you to sit on one charge, giving you some room to plan around the extra
free generator it enables.
Bleeds and Damage Over Time Effects
Feral should always aim to have 100% uptime on both
Rake and
Rip, with additional DoTs included based on your talent build. This is
the core of your damage output, and creates the maintenance playstyle that Feral
is built around. Remember, if you're playing
Circle of Life and Death all of
the below effects expire 25% faster!
Rip — costs 20 Energy, but duration is dependent on how
many Combo Points you apply it with. Aim to use 5 for the best Energy efficiency,
and when you do so it lasts for 24 seconds.
Rake — costs 35 Energy to apply, lasts for 15 seconds. Apply
rotationally.
Moonfire (with
Lunar Inspiration) — costs 40
Energy, lasts for 18 seconds. Apply rotationally.
When to Refresh Bleeds and Buffs
Feral benefits from the Pandemic effect on its DoTs, allowing you to refresh specific DoT effects up to 30% early, and carry the remaining duration into the next cast. This does not carry over any snapshotting effects; which instead need to be present when the new DoT is applied. The Pandemic timers are as follows:
Rake — 4.5 seconds
Rip — 7.2 seconds (assuming 5 Combo Points)
Moonfire — 4.8 seconds
Note that these amounts are reduced by 25% with
Circle of Life and Death,
increasing their tick speed.
Snapshotting
"Snapshotting" is a core pillar of Feral Druid gameplay, used to power up your Bleed effects. In Midnight, this has been significantly pulled back, and only a handful of specific buffs maintain this behaviour.
Abilities that have the snapshot interaction with Bleeds, and which DoTs they affect are:
Tiger's Fury — all DoT effects
Pouncing Strikes —
Rake (from
Prowl)
Tiger's Fury is the main activator for the majority of your Snapshotting,
so making use of the mechanic is a good deal simpler in Midnight. Just remember to
reapply Bleeds during this window, and avoid overwriting any empowered DoTs you've
previously snapshotted until they expire. Generally, the rule to follow is to only
ever overwrite a DoT effect if you will apply a stronger snapshot. If you
aren't currently able to do so, then wait until the initial Bleed expires to
reapply.
Tracking these is a little more difficult with the UI changes introduced in Midnight, though it should be noted that the icon changes when a Bleed was applied under a snapshot effect. Your action bar will also switch over to the empowered icon, highlighting that a stronger Bleed is available to be applied, so these can both be used to assist your decision making.
Ferocious Bite
Ferocious Bite is your direct-damage finisher, and you should only
commit Combo Points to it after you have
Rip (or
Primal Wrath)
active. When cast, make sure your current
Rip has enough remaining time
to allow you to generate the Combo Points necessary to refresh it. Always try to
have 50+ Energy when using
Ferocious Bite to amplify its damage (doubly so
if playing with
Saber Jaws).
As covered in the rotation section, this is only something you commit to when
you have spare resources. While it can be appealing to see the big damage it deals,
losing uptime on DoTs is almost never worth the investment.
Apex Predator's Craving
procs, however, cause this to be completely free, and should be consumed
immediately. These procs do gain the bonus damage from extra Energy
consumption, but do not get increased further by
Saber Jaws.
Rampant Ferocity
The above rules also apply to
Rampant Ferocity, causing it to be amplified
by additional Energy consumption. This talent makes it even more important
to have
Rip applied to all nearby targets before committing to it,
as it only deals damage to enemies affected by the DoT.
Ravage
As
Druid of the Claw, you also gain access to
Ravage procs.
These follow all of the above rules, being functionally identical to
Ferocious Bite in terms of how it scales. These should be consumed
as soon as possible to avoid overwriting procs (especially in AoE), but still try
to make sure you meet the Energy thresholds to maximize its damage.
Feral Frenzy
Feral Frenzy should be used when you have 0-2 Combo Points, and
immediately followed with a finishing move. This means you both need the Energy
to cast it, and to use the follow-up Combo Point spender in quick succession.
Whenever possible, overlap this with
Tiger's Fury. It also comes with a
follow-up choice node:
Focused Frenzy reduces the cooldown by 15 seconds, and increases
damage dealt by 20%.
Frantic Frenzy is the AoE equivalent, blinking rapidly
between targets and applying a strong Bleed.
Both of these nodes are strong either in single-target or AoE respectively,
and are picked up in every build to enhance Feral's burst toolkit. With
Focused Frenzy, it is always paired with every
Tiger's Fury
cast, while
Frantic Frenzy is either held to align, or used with every
third cast, depending on your pull cadence or add spawns. Damage can also
be amplified through
Tear Down the Mighty when playing
Druid of the Claw.
Chomp
New in Midnight,
Chomp has a 20-second cooldown and no cost, dealing
high Physical damage to your target, and deals triple damage with a critical
strike. This can only be used after falling below 30% Energy, or within a
2 second window after meeting that threshold. When taken it should be cast whenever
available - ideally during
Tiger's Fury, but don't hold it to align. Damage
is also amplified for
Druid of the Claw via
Tear Down the Mighty.
Feral Druid Apex Talent – Unseen Predator
The Feral Apex Talent,
Unseen Predator, focuses on adding additional
damage to your finisher casts. These add even more incentive to cycle your resources
correctly, and are used in all builds currently:
Unseen Predator first point -
Ferocious Bite has a
15% chance per Combo Point spent to trigger either
Unseen Slash or
Unseen Swipe, depending on targets nearby. Deals reduced damage if less
than 5 Combo Points and 50 Energy was spent to trigger it.
Unseen Predator second and third point - increases all
damage you deal by 7.5% per point for 1 second per Combo Point spent when an
Unseen Attack is triggered via
Unseen Predator. Extra attacks will
extend the duration.
Unseen Predator fourth point - increases all
Rip
damage you deal by 30%. Additionally, casting
Tiger's Fury will cause
your next two Combo Point generating attacks to trigger an Unseen Attack at
maximum strength.
These will occur throughout your rotation, dealing direct damage and amplifying all damage you deal in the brief window after it triggers. Due to the power being weighted toward passive bonuses, there's very little rotational considerations needed to maximize the effect. The only thing it does do is solidify the need to spend at 5 Combo Points to avoid the penalty for spending too aggressively.

Feral Druid Major Cooldowns
Throughout the talent tree, there are a variety of different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.
Important Cooldowns for Feral Druid
Berserk
Berserk is Feral's major cooldown. This lasts for 15 seconds,
with a cooldown of 3 minutes (reduced to 2 minutes with
Berserk: Heart of the Lion). This provides a huge damage increase, so should
be used as close to on cooldown as possible, alongside other damage boosting
effects. While active, it provides several benefits:
- Generates 1 Combo Point every 1.5 seconds
- All ability damage increased by 15%.
- Combo Point generating abilities generate 1 additional Combo Point.
- Up to 3 Combo Points can be stored above 5 as
Overflowing Power stacks. - Finishing Moves consume
Overflowing Power stacks to refund the same
amount of Combo Points.
Incarnation: Avatar of Ashamane — duration increased to 20
seconds, and the Energy cost of
Cat Form abilities are reduced by 25% while
active.
Ashamane's Guidance additionally reduces Incarnation's cooldown to 90
seconds.
While there are a lot of effects tied into it, the main impact is quite simple:
you deal significantly more damage, and have access to much more resources.
Feral's 2-minute burst windows are quite potent using this, and it should always
be lined up with
Tiger's Fury and
Convoke the Spirits casts. While
it's active, spend more aggressively to take advantage of the flood of resources.
When upgraded to
Incarnation: Avatar of Ashamane, you also get access to a
single use of
Prowl in combat each time you cast it. Use this
to apply an empowered
Rake via
Pouncing Strikes.
Tigers Fury
Tiger's Fury has a 30-second cooldown, is off the GCD, and instantly
generates 50 Energy when used. Additionally, all Feral ability damage is increased
by 15% for 10 seconds. This damage increase also Snapshots Bleed effects
applied while active, improving them for their full duration. There are a number
of Feral talents that interact with this:
Predator – increases duration by 5 seconds, and the
damage of Combo Point builders by 40% of your Haste.
Savage Fury –
Tiger's Fury grants 10%
Haste and 25% increased Energy regen for 8 seconds.
Raging Fury – increases the duration by an additional 5 seconds.
Tiger's Tenacity – causes your next three Finishing Moves after
casting to also restore 1 Combo Point. Additionally, the
Tiger's Fury damage
snapshot applied to Bleeds is increased by 10%.
Carnivorous Instinct – increases the damage bonus by 6% per
point spent.
Druid of the Claw –
Killing Strikes grants
Ravage
when cast the first time each combat.
Wildstalker –
Strategic Infusion increases
Shred,
Rake &
Swipe Critical Strike chance for 6 seconds.
Wildstalker –
Implant applies a
Bloodseeker Vines
when cast and when it expires.
Tiger's Fury has a lot of presence on the Feral talent tree, and its
30-second timer dictates a lot of Feral's gameplay flow. Since it's off the GCD,
it's pressed as close to every 30 seconds as possible. When possible, aim to have
low Energy to make use of the refund, and apply fresh Bleeds to snapshot them if
they're about to expire. Try to keep this in cycle to maintain its alignment with
Berserk and
Convoke the Spirits.
Convoke the Spirits
Convoke the Spirits is a 2-minute cooldown which, when used, casts
a quick succession of 16 Druid spells (free of cost) over 4 seconds. This can be
channelled while moving, but is affected by enemy interrupts. Out of the
wide pool of spells, Feral abilities are preferred, but a handful of casts during
the channel will be from other specializations. If you aren't in melee range
it will default to casting abilities that can be used from a distance. Some quick
notes about the abilities it casts are:
Ferocious Bite is the finisher in the Feral pool. This is considered
a max Combo Point cast that did consume additional Energy, but is not
increased further by
Saber Jaws.- Any Combo Point generating ability will still generate a Combo Point for you.
- The "exceptional spell" it can cast is
Feral Frenzy.- This will change to
Frantic Frenzy if taken.
- This will change to
Moonfire will benefit from
Lunar Inspiration, but only if taken. It is also always in the pool.
Rejuvenation,
Regrowth and
Wrath are also in the pool.
Sudden Ambush will be consumed.
Ravage will be consumed.
Apex Predator's Craving will not be consumed.
Due to the damage multipliers granted while
Berserk and
Tiger's Fury
are active, this should always be cast during buff overlaps. All of their
cooldowns align naturally, so try not to drift them. Finally, in single-target and
especially AoE, make sure you have active
Rips that will last
the entire channel duration.
Ashamane's Guidance
Ashamane's Guidance is a follow-up node that, when paired with
Convoke the Spirits, reduces the cooldown to 1-minute, the spell count to
12, and the channel duration to 3 seconds. While not always taken, when played its
cooldown should strictly be kept to its 1-minute timer, so as to avoid drifting it
away from
Berserk.
Changelog
- 10 Aug. 2026: Updated for Patch 12.1.
- 15 Jun. 2026: Reviewed for Patch 12.0.7.
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 16 Mar. 2026: Updated for Season 1 release.
- 26 Feb. 2026: Updated for Midnight release.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Updated for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 30 Sep. 2024: Changed default loadout to Wildstalker ST to align with talent page.
- 09 Sep. 2024: Updated for recent Bloodtalons hotfix and Druid of the Claw recommendation.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4, no gameplay changes but restructured page for readability.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, moved Convoke to the primary button, added AoE opener switches.
- 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
- 04 Sep. 2023: Restructured for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, small tweaks and notes about Dire Fixation AoE.
- 01 May 2023: Updated for Patch 10.1 to include new Berserk changes and updated builds.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
