Feral Druid DPS Spell List and Glossary — The War Within (11.0.5)
On this page, we present you with all spells and procs that you need to understand as a Feral Druid in World of Warcraft — The War Within (11.0.5).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral DPS Druid spells.
Spell Summary of a Feral Druid
If you are new to Feral, we recommend reading this page before proceeding to get a grasp of all of the tools available to the specialization. This page explains each specific ability and the tools Feral has access to, both baseline and on both talent trees. It also provides abbreviations commonly used by the community for each ability, which is the best starting point for getting to grips with the moving parts of Feral.
If you are leveling as Feral, you will likely only have access to some of the abilities listed here once you reach higher levels. However, our dedicated leveling guide explains what to aim for and when you will unlock specific tools:
Feral Druid's Main Resources
Feral comes with a dual resource system of Energy and Combo Points. Energy fuels the majority of your abilities, most of which either generate a Combo Point (builders), such as Shred, or spend your Combo Points (finishers), such as Rip. You come with a baseline cap of 100 Energy (which can be altered through some talents and effects) that slowly regenerates each second, scaling with your Haste rating. Combo Points are spent all at once on your finishers, and the intensity of your finishers is based on how many Combo Points were consumed (up to the maximum of 5).
Having access to some quick Macros and Addons that can make gameplay smoother is always helpful, and you can find some on our dedicated page below:
Unlocking Abilities
Note that this page lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Druid The leveling page has detailed information on when you unlock all of these abilities.
Feral Druid Hero Talents
The two Hero Talent Trees available to Feral are Druid of the Claw and Wildstalker, with their effects listed in the two boxes below:
Feral Druid Hero Talents
Druid of the Claw Talents for Feral Druid
Ability | Description/Effect |
---|---|
Ravage | Your auto-attacks have a ramping chance (increasing with each auto-attack since your last Ravage trigger) to cause your next Ferocious Bite to become Ravage. This deals heavy Physical damage to your target and a lower amount to enemies near your target, based on Combo Points spent. This benefits from any talent that enhances Ferocious Bite. |
Fount of Strength | Increases your maximum Energy and Rage by 20. Frenzied Regeneration also increases your maximum health by 10% when active. |
Dreadful Wound | Dealing damage to a target applies Dreadful Wound, dealing Bleed damage over 6 seconds. Targets affected deal 4% less damage to you, and reapplying this with Tiger's Fury will be enhanced by its damage increasing effect. This is not affected by Circle of Life and Death. |
Bestial Strength | Ferocious Bite damage increased by 10%, and Primal Wrath direct damage increased by 60%. |
Wildshape Mastery | Grants the following effects:
|
Ruthless Aggression | Casting Ravage increases your auto-attack speed by 35% for 6 seconds. |
Killing Strikes | Casting Ravage increases your Agility by 8%, and the armor granted by Ironfur by 20% for 8 seconds. Your first Tiger's Fury cast when entering combat instantly grants Ravage. |
Pack's Endurance | Stampeding Roar's duration is increased by 25%. |
Empowered Shapeshifting | Grants the following effects:
|
Wildpower Surge | Shred and Swipe / Brutal Slash grant a stack of Ursine Potential. When you reach 8 stacks, the next time you transform into Bear Form, your next Mangle deals 300% increased damage or your next Swipe deals 75% increased damage. Casting either generates 15 extra Rage. |
Aggravate Wounds | Every Brutal Slash / Swipe extends the duration of your active Dreadful Wounds by 0.4 seconds, up to 6 seconds. |
Strike for the Heart | Shred, Swipe / Brutal Slash and Mangle's Critical Strike damage increased by 10%. |
Tear Down the Mighty | Reduces the cooldown of Feral Frenzy by 10 seconds. |
Claw Rampage | During your Berserk effect, Shred, Swipe / Brutal Slash and Thrash have a 25% chance to trigger Ravage. |
Wildstalker Talents for Feral Druid
Ability | Description/Effect |
---|---|
Thriving Growth | Rip and Rake have a chance to cause Bloodseeker Vines to grow on targets hit, dealing Bleed damage over 6 seconds. The chance for this to occur increases each time these spells deal damage, resetting when a vine is triggered. Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on targets healed, healing them over 6 seconds. Multiple instances of these effects can overlap. |
Hunt Beneath the Open Skies | Damage and healing in Cat Form increased by 3%, and Moonfire / Sunfire damage increased by 10%. |
Strategic Infusion | Casting Tiger's Fury and attacking from Prowl increases the chance for Shred, Rake and Swipe / Brutal Slash to critically strike by 8% for 6 seconds. Casting Regrowth increases the chance for your periodic heals to critically heal by 8% for 10 seconds. |
Wildstalker's Power | Rip and Ferocious Bite damage increased by 5%, and Rejuvenation healing increased by 10%. |
Lethal Preservation | When you remove an effect with Soothe or Remove Corruption, gain a Combo Point and heal for 4% of your maximum health. If you are at full health, an injured party or raid member will be healed instead. |
Entangling Vortex | Enemies pulled in by Ursol's Vortex are rooted in place for 3 seconds. Damage may cancel this effect. |
Flower Walk | During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feat that heal up to 3 nearby injured allies for a small amount. |
Bond with Nature | Healing you receive is increased by 4%. |
Harmonious Constitution | When you cast Regrowth on yourself it deals 25% increased healing. |
Resilient Flourishing | Bloodseeker Vines and Symbiotic Blooms last 2 additional seconds. When a target afflicted by Bloodseeker Vines dies, it jumps to a valid nearby target for its remaining duration. |
Root Network | Each active Bloodseeker Vines increases the damage your abilities do by 2%, and each active Symbiotic Blooms you have active increases the healing of your spells by 2%. |
Bursting Growth | When Bloodseeker Vines expire or you use Ferocious Bite on a target affected by them, they explode dealing moderate Physical damage to nearby targets, reduced above 5. When Symbiotic Blooms expire or you cast Rejuvenation on a target affected by one, flowers grow around them healing them and up to 3 nearby allies for a small amount. |
Twin Sprouts | Whenever Bloodseeker Vines or Symbiotic Blooms trigger, they have a 20% chance to cause another growth of the same type immediately on a valid nearby target. |
Implant | When you gain or lose Tiger's Fury, your next single-target ability causes a Bloodseeker Vines to grow on your target for 4 seconds. |
Vigorous Creepers | Targets affected by your Bloodseeker Vines take 5% increased damage from your abilities. Healing on allies affected by Symbiotic Blooms is increased by 20%. |
Feral Druid Baseline Abilities
While listed below, all shapeshifts provide the bonus of granting immunity to Polymorph effects on top of their other bonuses explained below. This includes Cat Form, Bear Form, and Travel Form.
Ability | Abbreviation | Description/Effect |
---|---|---|
Barkskin | Bark | Reduces all damage you take by 20% for 12 seconds and prevents damage taken delaying spell casts. This can also be used when stunned or incapacitated while in any shapeshift form and has a 1-minute cooldown. Flexible, low cooldown survival tool. |
Bear Form | - | Shapeshifts you into a Bear, granting 220% increased Armour, 25% additional Stamina and access to some Bear Form-only abilities. This is an instant shift, and can be used as an extra survival tool due to the increased Health and is beneficial due to having no cooldown, so should be used whenever you are worried about dying to a mechanic. |
Cat Form | - | Shapeshift that grants access to a majority of Feral abilities increases your auto-attack damage by 40% and movement speed by 30%. |
Dash | - | Instantly activates Cat Form, and grants an additional 60% Movement Speed within your Cat shapeshift for 10 seconds on a 2-minute cooldown. A core movement cooldown. |
Entangling Roots | Roots | Roots your current target in place for up to 30 seconds, but any damage dealt may break the effect. This has no cooldown, a 1.7-second cast, and a 35-yard range. This serves as a point-and-click crowd control tool, and can be made instant via Predatory Swiftness. |
Ferocious Bite | FB / Bite | A direct damage Feral finisher, dealing heavy Physical damage for 25 Energy, and consuming up to 5 Combo Points. It will also consume up to another 25 Energy to deal 100% extra damage. This is used whenever you have surplus Combo Points available to deal a high burst of damage, but is used sparingly to avoid getting in the way of your Rip uptime. It also has a lot of supporting talents on the tree. |
Growl | Taunt | Taunts your current target, causing it to attack you for up to 3 seconds. This has a 30-yard range and an 8-second cooldown and requires Bear Form to cast. |
Mangle | - | A direct damage Physical ability that generates Rage with a 6-second cooldown. This can only be cast while in Bear Form, so is only used in situations where you are forced to shapeshift into this to fill time. |
Mark of the Wild | MotW | Mark of the Wild buffs all raid or party members (including yourself), granting 3% Versatility for 1 hour. |
Moonfire | MF | Deals low Arcane damage to your target and applies a small Arcane DoT effect lasting 16 seconds. This cannot be used in Cat Form without Lunar Inspiration taken, but can be used at range to pull additional targets or deal damage when forced out of range. |
Prowl | Stealth | Prowl has a 6-second cooldown, causing you to enter Stealth, reducing the distance enemies and players can see you. This also activates some specific bonuses from Shred and Rake with the Pouncing Strikes talent active. The cooldown only begins recharging after leaving Stealth, and can only be used when out of combat. |
Rebirth | CR | An in-combat resurrection tool with a 10-minute cooldown, a 2-second cast time, and requires you to be outside of any shapeshift forms. In Raid encounters and keystones, this will accumulate charges based on group size that allow you to cast it multiple times in a row if banked up, but cannot be cast by you or any allies if your group has no charges available. |
Regrowth | RG | An instant heal on your target that leaves a small HoT lasting for 12 seconds. This has a 1.5-second cast, a 40-yard range, and can be made instant cast via Predatory Swiftness. |
Revive | Res | Brings a dead ally within 40 yards back to life at the cost of 0.8% Mana, with a 10-second cast time. It cannot be used while in combat. |
Shred | - | Your core single-target Combo Point builder spell, dealing high Physical damage at the cost of 40 Energy. This comes with a lot of supporting talents throughout the tree. |
Swipe | - | The AoE alternative to Shred as a Combo Point builder, dealing moderate Physical damage at the cost of 35 Energy. This deals full damage up until 5 targets, and then will deal reduced damage to any beyond that. |
Travel Form | - | Shapeshifts you into either a fast-moving land or aquatic beast, conferring significantly increased movement speed in each scenario but pacifying you. This can only be used outdoors but has uses for open-world content. |
Wrath | - | Caster form ability that deals minor Nature damage with a 1.5-second cast and a 40-yard range. Not used by Feral in most situations. |
Feral Class Tree Talents
Many talented abilities and effects are available as a part the Talent Trees. If you want advice on which ones to select for your Feral Druid, visit the talent and build section of the guide.
Class Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Rake | - | Your primary rotational Bleed instantly deals moderate Bleed damage then serious Bleed damage over 15 seconds, generating one Combo Point and costing 35 Energy. Managing this is relatively easy as it has no pre-requisites other than the Energy to cast it, and should be kept up at all times on your main target. |
Frenzied Regeneration | - | Instant cast ability with a 36-second cooldown that heals you for 15% of your max health over 3 seconds. It costs 10 Rage and requires Bear Form. |
Rejuvenation | Rejuv | Instant cast ability that applies a 12-second HoT effect to you or an ally within 40 yards. It cannot be used while shapeshifted. |
Starfire | - | Deals Arcane damage to your target within 40 yards and a smaller amount to enemies within 5 yards of the target with a 2.5-second cast. It can only be cast when not shapeshifted. |
Thrash | - | Your AoE Bleed tool, costing 40 Energy, deals a small amount of direct Bleed damage and then leaves a DoT Bleed effect on targets hit for 15 seconds, and generating one Combo Point. This provides a way to apply Bleeds to multiple targets efficiently in range to activate some effects. |
Remove Corruption | Decurse/Dispel | Dispels all Curse and Poison effects on you or your targeted ally when cast, with an 8-second cooldown and 40-yard range. |
Starsurge | - | Instant cast that deals Astral damage to your target within 40 yards with a 10-second cooldown. It can only be cast when not shapeshifted. |
Rip | - | Your finisher Bleed, costing up to 5 Combo Points to deal very high Bleed damage every 2 seconds for up to 24 seconds, with the duration based on how many Combo Points were consumed. This consumes all available Combo Points when cast and costs 20 Energy. You want always to make sure you have enough resources available to keep this active at all times. |
Ironfur | - | Instant cast ability on a 0.5-second GCD, costing 40 Rage and requiring Bear Form that increases your Armour for 7 seconds. |
Wild Growth | WG | Applies a HoT effect for 7 seconds to the targeted ally within 40 yards and up to 5 others within 30 yards of the target with a 10-second cooldown. Healing is fast initially and decays over the duration. Cannot be cast while shapeshifted. |
Sunfire | - | Instant cast that deals Nature damage to your target and applies a DoT for 18 seconds for additional Nature damage with a 40-yard range. Can only be cast when not shapeshifted. |
Maim | - | Combo Point finisher deals low Physical damage for 30 Energy, spending up to 5 Combo Points to stun your target for 1 second per Combo Point spent, on a 20-second cooldown. Due to its high resource cost, this is reserved for situations where a stun is desperately needed. |
Hibernate | CC | Causes your target to fall asleep for up to 40 seconds with a 1.5-second cast and 30-yard range, but any damage taken will break this effect. This can only be used on Beasts or Dragonkin. Only one target can be affected by this at a time. |
Skull Bash | Kick | Feral's interrupt tool, interrupting your target's current spell cast and locking the school out for 3 seconds on a 15-second cooldown. Also comes with the added advantage of a mini-charge to your target from up to 13 yards away, which can be both very useful and very dangerous. |
Mass Entanglement | Mass Root | A 30-second cooldown instant cast that roots your target and any other enemies 15 yards around them in place for 30 seconds, with a 30-yard range. This can be cast in any shapeshift form and provides AoE crowd control. |
Ursol's Vortex | Vortex | Places a circle on the ground within 30 yards for 10 seconds on a 1-minute cooldown, slowing enemies within by 50%. The first time an enemy tries to leave this area, they will be pulled back to the center and can be used in any shapeshift form. |
Wild Charge | Charge | A 15-second cooldown ability that provides different movement options based on your current shapeshift form. No form will cause you to jump to a targeted ally, while Cat Form and Bear Form will charge to your target. |
Tiger Dash | TD | Replaces your Dash ability, increasing your movement speed by 200% decaying over 5 seconds on a 45-second cooldown. Provides frequent high-intensity burst movement. |
Soothe | - | Dispels all Enrage effects on your target, with a 10-second cooldown and a 40-yard range. |
Cyclone | - | A 1.5-second cast and a 20-yard range that causes your target to be crowd controlled and immune to all damage, healing, and effects for 6 seconds. This has no cooldown, but only one target can be affected by this at a time. |
Renewal | - | Instantly restores 20% health on a 1.5-minute cooldown, and can be used in any shapeshift form. Personal survival tool with a long cooldown. |
Stampeding Roar | Roar | Increases the movement speed of you and all allies within 15 yards by 60% for 8 seconds with a 2-minute cooldown. This is a handy raid tool in fights that require raid movement, but bear in mind the short radius. |
Typhoon | Knock | A 30-second cooldown instant cast that knocks back all enemies in a wide cone in front of you backward, and slows them by 50% for 6 seconds. |
Incapacitating Roar | Incap | Incapacitates all enemies within 10 yards for 3 seconds with a 30-second cooldown, and shifts you into Bear Form. Damage taken will break this effect, but provides an AoE interrupt tool. |
Mighty Bash | Stun | Stuns your target for 4 seconds with a 1-minute cooldown. Can be used in any shapeshift form and provides point-and-click crowd control. |
Innervate | - | Instant cast that grants an ally within 40 yards an 8-second buff that allows them to cast spells without any Mana cost on a 3-minute cooldown. Can only be used on Healer specialized players and can be cast while in Cat Form. |
Heart of the Wild | HotW | Heart of the Wild enhances your off-spec abilities for 45-seconds on a 5-minute cooldown. This provides:
|
Nature's Vigil | - | Causes all single-target damage to also heal a nearby friendly target for 20% of the damage dealt for 15 seconds on a 1.5-minute cooldown. |
Class Tree Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Feline Swiftness | - | Increases your movement speed by 15%. |
Improved Barkskin | - | Extends the duration of Barkskin by 4 seconds. |
Verdant Heart | - | Causes your Barkskin and Frenzied Regeneration effects to also increase all healing taken by 20% while active. |
Killer Instinct | - | Increases your Physical damage dealt and Armor by 3/6%. |
Nurturing Instinct | - | Increases magic damage and healing by 3/6%. |
Improved Sunfire | - | Causes your Sunfire ability to also to apply the DoT effect to all enemies within 8 yards of your target. |
Thick Hide | - | Reduces all damage you take by 4%. |
Natural Recovery | - | Increases all healing you do and receive by 4%. |
Astral Influence | - | Increases the range of all spells by 5 yards. |
Primal Fury | - | A passive that causes any direct damage Critical Strikes to generate 2 Combo Points instead of the usual 1, but does not apply to your DoT Bleed effects. This can also only generate 1 extra point with AoE tools such as Swipe, regardless of the number of Critical Strikes that occur. This directly increases the value of the Critical Strike rating as a secondary stat, improving resource generation and is taken in all builds. |
Starlight Conduit | - | Increases the damage of Wrath, Starsurge and Starfire by 5%. Additionally reduces the cooldown of Starsurge by 4 seconds, and its Mana cost by 50%. |
Matted Fur | - | Causes your Barkskin and Survival Instincts casts to also grant a small absorb shield when cast. |
Ursine Vigor | - | Grants an additional 15% Health and Armor for 4 seconds when you shapeshift into Bear Form. |
Ursoc's Spirit | - | Bear Form grants an additional 10% Stamina. |
Improved Rejuvenation | - | Increases the duration of Rejuvenation by 3 seconds. |
Rising Light, Falling Night | - | Increases all damage and healing done by 3% during the day or increases your Versatility by 2% during the night (based on in-game time). |
Instincts of the Claw | - | Increases the damage of Shred, Swipe / Brutal Slash, Rake, Mangle and Thrash by 5/10%. |
Lycara's Teachings | - | Grants 3/6% additional secondary stats depending on your current form:
|
Lore of the Grove | - | Increases the damage of Moonfire and Sunfire by 5/10%. Also increases the healing of Rejuvenation and Wild Growth by 2.5/5%. |
Oakskin | - | Survival Instincts and Barkskin reduce damage taken by an additional 10% while active. |
Improved Stampeding Roar | - | Reduces the cooldown of Stampeding Roar by 1 minute. |
Fluid Form | - | Allows certain active abilities to shift you into an appropriate form
when cast, regardless of your current form:
|
Forestwalk | - | Casting Regrowth increases your movement speed by 8% for 6 seconds. |
Well-Honed Instincts | WHI | When you fall below 40% health, you will automatically trigger a Frenzied Regeneration heal. This has a 120-second internal cooldown. |
Feral Specialization Tree Talents
Spec Tree Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Tiger's Fury | TF | An off-Global Cooldown ability that instantly generates 50 Energy, and increases all damage you deal with Cat Form abilities by 15% for 10 seconds, with a 30-second cooldown. This is used rotationally to boost your Energy back up after spending a large amount, and for the damage bonus window it provides. This increase is snapshotted and applied to the entire DoT effect of any Bleed applied when active. |
Primal Wrath | PW | Our multi-target Combo Point Bleed finisher, costing 25 Energy. This consumes all Combo Points, dealing direct damage to targets hit and applying Rip for up to 12 seconds based on the number spent. |
Survival Instincts | SI | Grants 50% damage reduction for 6 seconds, with a 3-minute cooldown. |
Berserk | Zerk | 3-minute cooldown with a 15-second duration that generates 1 Combo Point every 1.5 seconds. It also causes Combo Point generating abilities to generate 1 additional Combo Point and Finishing moves to restore up to 3 Combo Points that have been generated past the cap of 5. Finally, all attack and ability damage is increased by 10% for the duration. |
Brutal Slash | BrS | Replaces Swipe, dealing greater damage at a lower Energy cost of 25, but has a limit of 3 charges and an 8-second recharge timer. |
Adaptive Swarm | AS | Applies a DoT effect to an enemy target or a HoT effect to yourself or an ally with 3 charges and a 25-second cooldown, and a 12-second duration. While a target is affected by this, they take 25% more damage or healing from your DoT/HoT effects. More stacks can be generated if you apply this to a target already affected by it and will jump between Enemies and Allies, alternating each time it expires until it runs out of charges. |
Incarnation: Avatar of Ashamane | Incarn | Replaces Berserk, conferring all the bonuses gained by the regular version and other enhancing talents. Has an increased duration of 20 seconds, and reduces all Energy costs by 20% while active. Also grants you one use of Prowl while in combat. It still has a 3-minute cooldown. |
Convoke the Spirits | Convoke | A 2-minute cooldown that will cast 16 randomly selected Druid spells from a pool (with a preference for Ferocious Bite) over 4 seconds. Spells selected will prefer ones associated with your current shapeshift form. |
Feral Frenzy | FF | Deals direct damage to your target and applies a heavy Bleed for 6 seconds, and generating 5 Combo Points instantly with a 45-second cooldown and 25 Energy cost. |
Spec Tree Passive Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
Omen of Clarity | OoC | Grants your auto-attacks a chance to make your next Shred, Thrash or Swipe / Brutal Slash cost no Energy. |
Coiled to Spring | CtS | Whenever you generate a Combo Point in excess of 5, grants a buff that causes your next Ferocious Bite or Primal Wrath to deal 10% increased direct damage. |
Merciless Claws | MC | Increases the damage of Shred by 20% and Swipe / Brutal Slash by 15% against targets affected by a Bleed effect. |
Thrashing Claws | TC | Increases the damage of Shred by 5% against Bleeding targets and causes your Shred and Swipe to apply the Bleed effect from Thrash when they deal damage. |
Predator | Pred | Increases the duration of Tiger's Fury by 5 seconds. Additionally, abilities that generate Combo Points have their direct damage increased by 40% of your character's Haste. |
Double-Clawed Rake | DCR | Causes your Rake Bleed to be applied to a second target when cast. |
Sabertooth | SBT | Increases the damage of Ferocious Bite by 15%. Additionally, for each Combo Point spent on Ferocious Bite, your primary target takes 3% increased damage from your Cat Form Bleed and periodic effects for 4 seconds. |
Tireless Energy | TE | Increases your maximum Energy by 20/40 and your base Energy regeneration rate by 7.5/15%. |
Pouncing Strikes | - | Confers the following bonuses to specific abilities when used from Stealth:
|
Sudden Ambush | SA | Grants your finishing moves a 6% chance per Combo Point to cause your next Rake or Shred within 15 seconds to deal damage as if they were cast from Stealth. |
Savage Fury | SF | Tiger's Fury increases your Haste by 8% and your Energy recovery rate by 20% for 6 seconds when cast. |
Rampant Ferocity | RaF | Causes your Ferocious Bite to deal damage based on Combo Points spent to all nearby enemies affected by your Rip. Spending additional Energy on Ferocious Bite increases this damage by up to 50%, and is affected by Mastery. |
Infected Wounds | IW | Increases the damage dealt and the Bleed effect caused by Rake by 30%, and causes it to slow the target by 20% for 12 seconds when cast. |
Lunar Inspiration | LI | Allows you to cast Moonfire while in Cat Form at the cost of 30 Energy, and causes it to generate 1 Combo Point. |
Predatory Swiftness | PS | Finishing moves have a 20% chance per Combo Point spent to cause your next Regrowth or Entangling Roots cast within 12 seconds to be instant, free, and castable in any shapeshift form. |
Dreadful Bleeding | - | Increases all Rip damage you deal by 20%. |
Taste for Blood | TFB | Increases the damage of your Ferocious Bite by 15%, and by an additional 15% when Tiger's Fury is active. |
Raging Fury | RF | Increases the duration of Tiger's Fury by 5 seconds. |
Tiger's Tenacity | TT | Your Tiger's Fury casts cause your next 3 finishing moves to restore 1 Combo Point when cast. Tiger's Fury also increases the periodic damage dealt by Bleeds applied while it is active by an additional 10%. |
Berserk: Heart of the Lion | HotL | Reduces the cooldown of Berserk by 60 seconds. |
Moment of Clarity | MoC | Increases the chance for Omen of Clarity to trigger, allows it to accumulate up to 2 charges (but only one is consumed at once) and causes it to increase the damage of abilities that consume it by 15%. |
Berserk: Frenzy | Frenzy | Causes your Combo Point generating abilities to apply an additional Bleed for 8 seconds to the target, dealing 135% of initial damage. |
Wild Slashes | WS | Increases the damage of Thrash and Swipe by 25%. |
Carnivorous Instinct | CI | Increases the damage bonus provided by Tiger's Fury by 6/12%. |
Frantic Momentum | FM | Finishing moves have a 3/6% chance per Combo Point spent to grant 10% Haste for 6 seconds. |
Saber Jaws | SJ | Damage caused by spending additional Energy on Ferocious Bite is increased by 40/80%. |
Lion's Strength | LS | Increases the damage of Ferocious Bite and Rip by 15%. |
Bloodtalons | BT | Whenever you use 3 different Combo Point generating abilities within 4 seconds of each other, you gain a buff with 3 charges that increases the damage of your next Rip, Ferocious Bite or Primal Wrath casts by 25%. |
Soul of the Forest | SotF | Increases the damage of your finishing moves by 5% and causes them to generate 2 Energy per Combo Point spent. |
Veinripper | VR | Increases the duration of Rip, Rake and Thrash by 25%. |
Rip and Tear | RnT | Whenever you apply your Rip effect to a target, a secondary Bleed will also be applied that deals 15% of the damage over 8 seconds. |
Unbridled Swarm | US | Grants Adaptive Swarm a 60% chance to split into two separate swarms each time it jumps to a new target. |
Ashamane's Guidance | AG | Depending on which prior talent is taken, this will improve it in the
following ways:
|
Circle of Life and Death | Circle, JW | Increases the rate at which your DoT effects deal damage by 20%, and your HoT effects by 15%. |
Apex Predator's Craving | Apex, APC | Any Rip damage you do has a 6% chance to cause your next Ferocious Bite cast to cost no Combo Points or Energy and deal the maximum possible damage (as if you had 50 Energy and 5 Combo Points). The proc chance adjusts down depending on the number of active Rip DoTs you currently have active, but still increases in frequency with extra targets. |
Changelog
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Updated for Patch 10.2 talent changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1 talent changes.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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