Feral Druid PvP Rotation and Playstyle — The War Within (11.2.5)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Feral Druid, how you should use them, and we explain what your playstyle should be.
This page is part of our Feral Druid PvP Guide.
Playstyle for Feral Druids
Feral Druids have two roles when in an Arena match: use your strong DoT target damage to burst enemies in stuns and use your utility healing spells to help keep your teammates alive. Feral Druids are also one of the most mobile melee classes, and you should use that to your advantage by chasing down enemies trying to kite away.
Cyclone
Before talking about damage, it is important to note the impact a well-timed
 Cyclone can have on an arena match. Cyclones can be used offensively or
defensively.
 Cyclone can have on an arena match. Cyclones can be used offensively or
defensively.
Offensive Cyclone
This is the most common way you will use Cyclone. This is simply using
Cyclone on an enemy player so you can get pressure on one of their teammates.
For example, you will normally use Cyclone on a healer after you using  Mighty Bash or
 Mighty Bash or  Maim for crowd control.
 Maim for crowd control.
One of the best ways to use Cyclone is to use it on your kill target when they are at low health. Cyclone will prevent all healing done to the target. This should normally be done when your team is running out of damage and cannot secure a kill. You should try to follow up with a Cyclone on the enemy healer and continue focusing down your kill target.
Defensive Cyclone
Normally, Feral Druids will be the target of choice for most teams, but there
are times when you are not. In these situations, you can use Cyclone on a DPS
that is using their offensive cooldowns to stop their damage entirely. If they
trinket, you can follow it up with a second Cyclone or  Entangling Roots.
 Entangling Roots.
Generating and Spending Combo Points
Before talking about the rotation, it is important to know how to generate and spend Combo Points to maximize your damage as a Feral Druid. As a Feral, you will generate Combo Points and spend them on finishing moves that consume them. Here are the abilities you have that give you Combo Points and when to use them:
 Brutal Slash generates 1 Combo Point each time it is used on an
enemy. Because this ability has 3 charges, you should use this as often as
possible to quickly generate Combo Points. This will be the primary way to generate Combo Points throughout an arena game. Brutal Slash generates 1 Combo Point each time it is used on an
enemy. Because this ability has 3 charges, you should use this as often as
possible to quickly generate Combo Points. This will be the primary way to generate Combo Points throughout an arena game.
 Rake generates 1 Combo Point and is also one of your primary
bleeds. This should be used on as many enemies as possible for spread
damage but is not the best way to generate Combo Points. Rake generates 1 Combo Point and is also one of your primary
bleeds. This should be used on as many enemies as possible for spread
damage but is not the best way to generate Combo Points.
- With the talent  Lunar Inspiration, Lunar Inspiration, Moonfire can be used in Moonfire can be used in Cat Form and generates 1 Combo Point. Cat Form and generates 1 Combo Point.
 Shred generates 1 Combo Point, but it is not ideal because of how
much Energy it takes to use it. In most situations, Shred is only used to gain the Shred generates 1 Combo Point, but it is not ideal because of how
much Energy it takes to use it. In most situations, Shred is only used to gain the Bloodtalons buff. Bloodtalons buff.
 Feral Frenzy generates 5 Combo Points. This is a very important
cooldown for your burst rotation, as you can use this ability and follow it up
with a Feral Frenzy generates 5 Combo Points. This is a very important
cooldown for your burst rotation, as you can use this ability and follow it up
with a Ferocious Bite or Ferocious Bite or Rip. Rip.
Now that you know how to generate Combo Points, here are the abilities you will spending them on:
 Ferocious Bite deals more damage based on how many Combo Points you
spend on it. This will be your primary ability used for strong single-target
damage. Most of the time, your strategy will be to crowd-control the healer and
burst an enemy DPS player down. This ability will help with that. This will also deal damage to all enemies that have Ferocious Bite deals more damage based on how many Combo Points you
spend on it. This will be your primary ability used for strong single-target
damage. Most of the time, your strategy will be to crowd-control the healer and
burst an enemy DPS player down. This ability will help with that. This will also deal damage to all enemies that have Rip on them, from the talent Rip on them, from the talent Rampant Ferocity. Rampant Ferocity.
 Maim puts a bleed on the enemy and also stuns them. If your team
is lacking stuns, this will be the stun used on the target your team is
focusing. Maim puts a bleed on the enemy and also stuns them. If your team
is lacking stuns, this will be the stun used on the target your team is
focusing.
 Rip is an important bleed that deals more damage over time based on
how many Combo Points were spent on it. Ensure that you have Rip on as many enemies as possible to maximize Rip is an important bleed that deals more damage over time based on
how many Combo Points were spent on it. Ensure that you have Rip on as many enemies as possible to maximize King of the Jungle movement speed and healing received. King of the Jungle movement speed and healing received.
- If you are playing against a team that will be stacked often throughout an
arena match, you should be playing  Primal Wrath. This ability applies Primal Wrath. This ability applies Rip to all enemies within 10 yards and the duration lasts longer per combo point. Ideally, this is used with 5 combo points to apply rip to all enemies in range for 12 seconds. Rip to all enemies within 10 yards and the duration lasts longer per combo point. Ideally, this is used with 5 combo points to apply rip to all enemies in range for 12 seconds.
Before Gates Open
Have a plan for who you will be mainly using your crowd control on. Feral
Druids have two powerful stuns in  Maim and
 Maim and  Mighty Bash that
can be used on kill targets or the enemy healer. Ideally, you will
 Mighty Bash that
can be used on kill targets or the enemy healer. Ideally, you will  Mighty Bash the healer and
 Mighty Bash the healer and  Maim the kill target. They also have
 Maim the kill target. They also have
 Entangling Roots, which is great when used against melee classes. You can also use
 Entangling Roots, which is great when used against melee classes. You can also use  Entangling Roots to root someone in place so you can cast a
 Entangling Roots to root someone in place so you can cast a  Cyclone on them.
 Cyclone on them.
You also have  Soothe. This dispels all enrage effects on your
target. It is very strong against Warriors. You also have
 Soothe. This dispels all enrage effects on your
target. It is very strong against Warriors. You also have  Hibernate.
This ability only works on Beasts and Dragonkin, but it is great versus Druids that are in their animal forms.
 Hibernate.
This ability only works on Beasts and Dragonkin, but it is great versus Druids that are in their animal forms.
Ensure that before the gates open, and frequently throughout an arena match, to use  Mark of the Wild to yourself and teammates. This increases Versatility by 3%.
 Mark of the Wild to yourself and teammates. This increases Versatility by 3%.
The Opener
The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer uses their trinket in the opener, they are in trouble. In the opener, Feral Druids should focus on quickly applying their bleeds to multiple enemies.
Important notes to remember while doing your damage rotations:
 Brutal Slash is the best spell for generating combo points. Brutal Slash is the best spell for generating combo points.
 Bloodtalons is a crucial talent for maximizing your damage output. To gain this buff you need to use 3 different combo point-generating abilities within 4 seconds to increase the damage of your next 3 Bloodtalons is a crucial talent for maximizing your damage output. To gain this buff you need to use 3 different combo point-generating abilities within 4 seconds to increase the damage of your next 3 Rips or Rips or Ferocious Bites. The best way to get this buff is to do the following: Ferocious Bites. The best way to get this buff is to do the following:- Use  Rake. Rake.
- Use  Moonfire. Moonfire.
- Use  Brutal Slash. Brutal Slash.
- In addition to these spells,  Feral Frenzy and Feral Frenzy and Shred can be used to get the Shred can be used to get the Bloodtalons buff. Bloodtalons buff.
 
- Use 
- Feral Druids have the best crowd control spells in the game,  Cyclone and Cyclone and Maim. Use these effectively throughout an arena game and you will land kills quickly. Maim. Use these effectively throughout an arena game and you will land kills quickly.
 Omen of Clarity should primarily be used on Omen of Clarity should primarily be used on Brutal Slash, unless the Brutal Slash, unless the Shred gives you the Shred gives you the Bloodtalons buff. Bloodtalons buff.
This is the rotation you should use on your target at the beginning of the game.
- Use  Prowl. Prowl.
- Use  Tiger's Fury. Tiger's Fury.
- Use  Rake. Rake.- If you are playing  Wicked Claws, this will also apply the Wicked Claws, this will also apply the Infected Wounds healing debuff. Infected Wounds healing debuff.
- Because Rake is being used while in stealth, this will also stun your target.
 
- If you are playing 
- If you get an  Omen of Clarity proc, use Omen of Clarity proc, use Brutal Slash if you need combo points. Brutal Slash if you need combo points.
- Use  Feral Frenzy. Feral Frenzy.
- Use  Adaptive Swarm to increase the damage of your DoTs on your
target. Adaptive Swarm to increase the damage of your DoTs on your
target.
- Use  Moonfire. Moonfire.- Note: Since you used  Rake, Rake, Feral Frenzy, and Feral Frenzy, and Moonfire, you will get the Moonfire, you will get the Bloodtalons buff. Bloodtalons buff.
 
- Note: Since you used 
- Use  Rip at 5 combo points. Rip at 5 combo points.- If you are playing  Wicked Claws, this will also apply the Wicked Claws, this will also apply the Infected Wounds healing debuff. Infected Wounds healing debuff.
 
- If you are playing 
- Use  Regrowth when you get a Regrowth when you get a Predatory Swiftness proc. Predatory Swiftness proc.- You should use it on whichever teammate is the enemy team's target.
- You can also use these procs on  Entangling Roots to root enemies in their place. Entangling Roots to root enemies in their place.
 
From here, you want to keep generating combo points with
 Brutal Slash and maintaining
 Brutal Slash and maintaining  Rip/
 Rip/ Rake
on as many enemies as you can. Get
 Rake
on as many enemies as you can. Get  Bloodtalons by using
 Bloodtalons by using
 Rake,
 Rake,  Moonfire, and
 Moonfire, and  Brutal Slash. If your
bleeds will not expire soon, use
 Brutal Slash. If your
bleeds will not expire soon, use  Ferocious Bite to spend combo points.
 Ferocious Bite to spend combo points.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill an enemy, you use your burst damage.
- If you get an  Omen of Clarity proc, use Omen of Clarity proc, use Brutal Slash if you need combo points. Brutal Slash if you need combo points.
- Use  Tiger's Fury. Tiger's Fury.
- Use  Adaptive Swarm to increase the damage of your DoTs on your
target. Adaptive Swarm to increase the damage of your DoTs on your
target.
- Use  Incarnation: Avatar of Ashamane Incarnation: Avatar of Ashamane
- Use  Berserk Berserk
- Use  Rake Rake
- Use  Moonfire Moonfire
- Use  Brutal Slash to 5 Combo Points. Brutal Slash to 5 Combo Points.- Note: Since you used  Rake, Rake, Moonfire, and Moonfire, and Brutal Slash, you will get the Brutal Slash, you will get the Bloodtalons buff. Bloodtalons buff.
 
- Note: Since you used 
- Use  Rip. Rip.
- Use  Feral Frenzy to instantly generate 5 Combo Points. Feral Frenzy to instantly generate 5 Combo Points.
- Use  Ferocious Bite. Ferocious Bite.
- Use  Rake. Rake.
- Use  Brutal Slash to 5 Combo Points. Brutal Slash to 5 Combo Points.
- Use  Ferocious Bite. Ferocious Bite.
- Use  Brutal Slash to 5 Combo Points. Brutal Slash to 5 Combo Points.
- Use  Moonfire Moonfire
- Use  Ferocious Bite. Ferocious Bite.
- For the remainder of Berserk, you want to get to 5 Combo Points using
 Brutal Slash, Brutal Slash, Rake or Rake or Moonfire and spend them on Moonfire and spend them on Ferocious Bite. Refresh Ferocious Bite. Refresh Rip if it is about to expire. Rip if it is about to expire.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not
available. When you are waiting for your burst cooldowns again, your goal is
to support your team with  Regrowths and
 Regrowths and  Cyclones. Keep your
bleeds active on as many enemies as possible. When it is almost time to crowd
control the enemy healer, save your Energy and Combo Points so you can deal
large amounts of damage in a short amount of time.
 Cyclones. Keep your
bleeds active on as many enemies as possible. When it is almost time to crowd
control the enemy healer, save your Energy and Combo Points so you can deal
large amounts of damage in a short amount of time.
- If you get an  Omen of Clarity proc, use Omen of Clarity proc, use Brutal Slash if you need combo points. Brutal Slash if you need combo points.
- Use  Tiger's Fury when you connect to your target. This is a powerful ability that has a short cooldown. Tiger's Fury when you connect to your target. This is a powerful ability that has a short cooldown.
- Get the  Bloodtalons as often as possible, this is done by using 3 different combo point generating spells within 4 seconds. Bloodtalons as often as possible, this is done by using 3 different combo point generating spells within 4 seconds.
- Use  Brutal Slash to generate Combo Points. Brutal Slash to generate Combo Points.
- Use  Adaptive Swarm to increase the damage of your DoTs on your
target. Adaptive Swarm to increase the damage of your DoTs on your
target.
- Use  Rake generate a combo point and apply your bleed/ Rake generate a combo point and apply your bleed/ Infected Wounds. Infected Wounds.
- Use  Moonfire to generate 1 combo point. Moonfire to generate 1 combo point.- Note: Since you used  Rake, Rake, Moonfire, and Moonfire, and Brutal Slash, you will get the Brutal Slash, you will get the Bloodtalons buff. Bloodtalons buff.
 
- Note: Since you used 
- If you are out of Brutal Slash charges, use  Shred to generate
Combo Points. Shred to generate
Combo Points.
- Use  Regrowth on any teammate who is being focused when you get
a Regrowth on any teammate who is being focused when you get
a Predatory Swiftness buff. Predatory Swiftness buff.
- Use  Rip at 5 Combo Points. Rip at 5 Combo Points.- If you are playing  Wicked Claws, this will also apply the Wicked Claws, this will also apply the Infected Wounds healing debuff. Infected Wounds healing debuff.
 
- If you are playing 
- If you are using the  Feral Frenzy talent, use it for damage and to
generate 5 Combo Points. Afterward, you can use Feral Frenzy talent, use it for damage and to
generate 5 Combo Points. Afterward, you can use Ferocious Bite or
refresh Ferocious Bite or
refresh Rip. Rip.
- Use  Ferocious Bite if all of your bleeds are not going to expire and you want to deal single target damage. Ferocious Bite if all of your bleeds are not going to expire and you want to deal single target damage.
Defensive Techniques
 Survival Instincts is your main defensive cooldown. If the enemy
team is starting to focus on you, it is important for you to use this before you
get stunned. Stuns are the biggest weakness for Feral Druids, so be cautious
when playing against teams with multiple stuns. Use this only when you need
to, so do not use it too early.
 Survival Instincts is your main defensive cooldown. If the enemy
team is starting to focus on you, it is important for you to use this before you
get stunned. Stuns are the biggest weakness for Feral Druids, so be cautious
when playing against teams with multiple stuns. Use this only when you need
to, so do not use it too early.
 Barkskin makes it so you take reduced damage from all incoming
damage. The important part about this ability is that you can use it while
stunned. This is great versus teams that rely on stunning you to kill you and
should be used while you are stunned and not in
 Barkskin makes it so you take reduced damage from all incoming
damage. The important part about this ability is that you can use it while
stunned. This is great versus teams that rely on stunning you to kill you and
should be used while you are stunned and not in  Bear Form.
 Bear Form.
 Bear Form is another great ability Feral Druids have. When you see
incoming damage on you, it is a good idea to use
 Bear Form is another great ability Feral Druids have. When you see
incoming damage on you, it is a good idea to use  Bear Form. This is best used when the enemy has used their cooldowns and your team is trying to stabilize your health. You can also use
 Bear Form. This is best used when the enemy has used their cooldowns and your team is trying to stabilize your health. You can also use  Incapacitating Roar to disorient all enemies around you to stop their damage.
 Incapacitating Roar to disorient all enemies around you to stop their damage.
 Entangling Roots is a great ability when playing against melee. You
can use this to help you or your teammates get distance between them and an
enemy. Also, note that Entangling Roots is instant when you have a
 Entangling Roots is a great ability when playing against melee. You
can use this to help you or your teammates get distance between them and an
enemy. Also, note that Entangling Roots is instant when you have a
 Predatory Swiftness buff.
 Predatory Swiftness buff.
Feral Druid mobility also helps with survivability. Here are some abilities that will allow you to get away from enemies focusing on you:
 Dash can be used when running after enemies or when you are in
trouble. If you are not slowed or rooted, this is effective for kiting
enemies. Dash can be used when running after enemies or when you are in
trouble. If you are not slowed or rooted, this is effective for kiting
enemies.
 Wild Charge will mostly be used to catch up to an enemy. However,
when you are in caster form, it allows you to fly to a nearby ally or leap
forward when in Wild Charge will mostly be used to catch up to an enemy. However,
when you are in caster form, it allows you to fly to a nearby ally or leap
forward when in Travel Form. Travel Form.
 Stampeding Roar, just like Stampeding Roar, just like Dash, will mostly be used
to run after enemies. If you are being focused, use this to get away from the
enemy team. Dash, will mostly be used
to run after enemies. If you are being focused, use this to get away from the
enemy team.
For more information about your talents, please refer to our dedicated guide.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.- Minor updates to notes.
 
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 16 Feb. 2024: Reviewed for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 12 Nov. 2024: Updated all Damage rotations.- Updated Combo Points section.
- Updated Opener rotation.
- Updated Burst Damage rotation.
- Updated Sustained Damage rotation.
 
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 08 May 2023: Updated for Patch 10.1.- Updated all damage rotations.
 
- 21 Mar. 2023: Review for Patch 10.0.7.
- 01 Feb. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated all damage rotations.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 01 Aug. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Reviewed for Patch 9.2.
- 22 Nov. 2021: Updated all damage rotations.
- 02 Jul. 2021: Updated all damage rotations.
- 10 Jun. 2021: Updated Sustained Damage rotation.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 30 Nov. 2020: Removed outdated Traits and Essences.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Mysticall, a seasoned multi-Rank 1 PvP player. You can watch Mysticall create educational and entertaining content that showcases advanced PvP strategies on on Twitch, and YouTube.
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