Fire Mage DPS Castle Nathria Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Fire Mage for each boss of the following raid: Castle Nathria. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
In this section, you will find information and guidance for each boss individually in Castle Nathria as a Fire Mage. These are not complete encounter guides, but rather provide specific tips for any Fire Mage on each boss.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Disclaimer: The tips on this page are based on Shadowlands Season 4, not Dragonflight changes.
Talent and Legendary Cheatsheet
Below we list the most common talent setup for all bosses.
You can easily import the talent tree below into the game with the following string:
- B8DAHVkVsxxZrVqBmAzlSR2f7nAQaJCJSBEtkIiINBAAAAAAAAAQgQokQSCJJJJFAAAA
Shriekwing
We advise you to use the following Legendary against Shriekwing:  Sun King's Blessing.
 Sun King's Blessing.
Tips
Before you have to hide for  Earsplitting Shriek, you should
activate
 Earsplitting Shriek, you should
activate  Alter Time and then use
 Alter Time and then use  Shimmer to get behind a pillar.
After Earsplitting Shriek finishes, you can quickly get back in line of sight
of the boss by re-activating Alter Time. You can do the same thing when
you have to move to the edge of the room for
 Shimmer to get behind a pillar.
After Earsplitting Shriek finishes, you can quickly get back in line of sight
of the boss by re-activating Alter Time. You can do the same thing when
you have to move to the edge of the room for  Echolocation.
 Echolocation.
Mythic Tips
We have no Mythic specific tips for Shriekwing.
For more information, please refer to our Shriekwing guide.
Huntsman Altimor
We advise you to use the following Legendary against Huntsman Altimor:  Sun King's Blessing.
 Sun King's Blessing.
Tips
When targeted by  Vicious Lunge you can use
 Vicious Lunge you can use  Ice Block to solo
soak it instead of soaking it as a group if needed, although in general you will
most likely want to keep Ice Block as a defensive for later in the fight.
 Ice Block to solo
soak it instead of soaking it as a group if needed, although in general you will
most likely want to keep Ice Block as a defensive for later in the fight.
When Shade of Barghast spawns, use  Polymorph if assigned to crowd-control it.
If possible, you should also try to have
 Polymorph if assigned to crowd-control it.
If possible, you should also try to have  Rune of Power ready for when your group
decides to kill the Shades so you can quickly blow them up while they take
a lot of bonus damage, but do not delay your cooldowns too long for this.
 Rune of Power ready for when your group
decides to kill the Shades so you can quickly blow them up while they take
a lot of bonus damage, but do not delay your cooldowns too long for this.
Since the health of the boss and the adds are shared, you should swap to any
of the adds whenever they are below 30% health to benefit from  Searing Touch.
 Searing Touch.
If your group decided to drop a large amount of  Crushing Stone stacks
from Hecutis at once, you should use a defensive like
 Crushing Stone stacks
from Hecutis at once, you should use a defensive like  Ice Block
to reduce your damage taken.
 Ice Block
to reduce your damage taken.
When targeted with  Petrifying Howl, you should activate
 Petrifying Howl, you should activate  Alter Time
and then
 Alter Time
and then  Shimmer away from the raid group to drop the pools away from the raid,
and re-active Alter Time to get back into the group.
 Shimmer away from the raid group to drop the pools away from the raid,
and re-active Alter Time to get back into the group.
Mythic Tips
You can soak the  Sinseeker with
 Sinseeker with  Ice Block and it will still count
as a target for the damage split. Additionally, if you are the target of Sinseeker,
you can solo soak it with Ice Block.
 Ice Block and it will still count
as a target for the damage split. Additionally, if you are the target of Sinseeker,
you can solo soak it with Ice Block.
For more information, please refer to our Huntsman Altimor guide.
Hungering Destroyer
We advise you to use the following Legendary against Hungering Destroyer:  Sun King's Blessing.
 Sun King's Blessing.
Tips
When you have the  Gluttonous Miasma ability, you cannot be healed, but
 Gluttonous Miasma ability, you cannot be healed, but
 Blazing Barrier still works on absorbing damage, so try to use Blazing
Barrier on cooldown. Another great way to deal with this ability is to use
 Blazing Barrier still works on absorbing damage, so try to use Blazing
Barrier on cooldown. Another great way to deal with this ability is to use
 Alter Time while you are high health, and re-activating Alter Time
after being ticked down to the debuff, as Alter Time bringing you back to full
health does not count as healing, so it goes through the debuff.
Finally, damage reductions and immunities like
 Alter Time while you are high health, and re-activating Alter Time
after being ticked down to the debuff, as Alter Time bringing you back to full
health does not count as healing, so it goes through the debuff.
Finally, damage reductions and immunities like  Ice Block can reduce the
damage you take significantly, further reducing the need to leech life from allies.
 Ice Block can reduce the
damage you take significantly, further reducing the need to leech life from allies.
When debuffed with  Volatile Ejection, be careful with using
 Volatile Ejection, be careful with using  Shimmer,
as it will make it difficult for people to see exactly where you went to, making it
hard to avoid the damage coming to you after it expires.
 Shimmer,
as it will make it difficult for people to see exactly where you went to, making it
hard to avoid the damage coming to you after it expires.
When the boss casts  Consume you should use
 Consume you should use  Shimmer
to get away quickly if you started moving late.
 Shimmer
to get away quickly if you started moving late.
Mythic Tips
We have no Mythic specific tips for Hungering Destroyer.
For more information, please refer to our Hungering Destroyer guide.
Artificer Xy'Mox
We advise you to use the following Legendary against Artificer Xy'Mox:  Sun King's Blessing.
 Sun King's Blessing.
Tips
Generally speaking, Mages are great to deal with the many heavy movement
mechanics of this fight, like placing the far away  Dimensional Tears and
picking up
 Dimensional Tears and
picking up  Seeds of Extinction and moving them in position.
Make sure to plan your
 Seeds of Extinction and moving them in position.
Make sure to plan your  Shimmer usage well to deal with these mechanics
if you are assigned to them.
 Shimmer usage well to deal with these mechanics
if you are assigned to them.
Mythic Tips
We have no Mythic specific tips for Artificer Xy'Mox.
For more information, please refer to our Artificer Xy'Mox guide.
Sun King's Salvation
We advise you to use the following Legendary against Sun King's Salvation:  Sun King's Blessing.
 Sun King's Blessing.
You can run either  Flame Patch or
 Flame Patch or  Conflagration. Flame Patch
will yield to higher overall DPS, whereas Conflagration will assist in higher damage
to the Shade of Kael'thas.
 Conflagration. Flame Patch
will yield to higher overall DPS, whereas Conflagration will assist in higher damage
to the Shade of Kael'thas.
Tips
Your main job on this fight will be to single-target down high priority targets, and let multi-dot classes deal with the lower priority enemies. Namely during Phase 2, the Shade of Kael'thas is a high priority target for Fire Mages, whereas the Reborn Phoenix adds should largely be ignored by Fire Mages and killed by other more efficient multi-dot classes. (or controlled, depending on strategy)
Phase 1
During Phase 1, you will want to largely focus on killing Vile Occultists
and Bleakwing Assassins, as they are generally the targets most likely
to cause your raid issues. Killing Pestering Fiends is generally not a good
use of a Fire Mages' time, as Fire gains no priority damage out of hitting them,
whereas other classes can multi-dot or cleave them to gain more damage on priority
targets. Spreading  Mastery: Ignite to them via
 Mastery: Ignite to them via  Phoenix Flames is
suggested though, so focusing high priority targets near groups of other enemies
is suggested.
 Phoenix Flames is
suggested though, so focusing high priority targets near groups of other enemies
is suggested.
Phase 2
Nuking down the Shade of Kael'thas should be your priority here, as the Reborn Phoenix adds do not give you any priority target damage. Generally you will want to hold onto your cooldowns for the Shade as well, if you do not have to hold onto them too long.
If you have the  Ember Blast debuff, you can solo soak this with
 Ember Blast debuff, you can solo soak this with
 Ice Block if necessary.
 Ice Block if necessary.
Mythic Tips
During Phase 2, you will want to line up your  Rune of Power with one of the
 Rune of Power with one of the
 Cloak of Flames and
 Cloak of Flames and  Combustion with the other Cloak of Flames
to assist in breaking them quickly.
 Combustion with the other Cloak of Flames
to assist in breaking them quickly.
For more information, please refer to our Sun King's Salvation guide.
Lady Inerva Darkvein
We advise you to use the following Legendary against Lady Inerva Darkvein:  Sun King's Blessing.
 Sun King's Blessing.
Tips
As a Mage, you can easily use  Shimmer to get to the far away
 Shimmer to get to the far away
 Bottled Animas to soak them.
 Bottled Animas to soak them.
The adds that spawn from  Concentrated Anima can be dealt with very
effectively by lining up
 Concentrated Anima can be dealt with very
effectively by lining up  Combustion with their spawns and then
spreading
 Combustion with their spawns and then
spreading  Mastery: Ignite to them via
 Mastery: Ignite to them via  Phoenix Flames.
 Phoenix Flames.
Mythic Tips
Assuming your group does not skip the first wave of  Concentrated Anima,
you should use
 Concentrated Anima,
you should use  Combustion instantly on the pull and then immediately again
when it comes available, even if your trinkets are not ready yet, as this will allow
you to have Combustion ready to do big cleave damage to the first set of adds
and every set there after.
 Combustion instantly on the pull and then immediately again
when it comes available, even if your trinkets are not ready yet, as this will allow
you to have Combustion ready to do big cleave damage to the first set of adds
and every set there after.
You can use  Ice Block during the
 Ice Block during the  Concentrated Anima cast
to have a chance to negate the Add from spawning altogether. The boss picks random
targets for this ability, and if it picked you while you were in Ice Block, 1 less
add spawns.
 Concentrated Anima cast
to have a chance to negate the Add from spawning altogether. The boss picks random
targets for this ability, and if it picked you while you were in Ice Block, 1 less
add spawns.
For more information, please refer to our Lady Inerva Darkvein guide.
The Council of Blood
We advise you to use the following Legendary against The Council of Blood:  Sun King's Blessing.
 Sun King's Blessing.
Tips
You should try to line up your cooldowns to be up right after  Danse Macabre
to try to combine them with multiple stacks of
 Danse Macabre
to try to combine them with multiple stacks of  Fancy Footwork.
 Fancy Footwork.
Mythic Tips
We have no Mythic specific tips for the Council of Blood.
For more information, please refer to our The Council of Blood guide.
Sludgefist
We advise you to use the following Legendary against Sludgefist:  Sun King's Blessing.
 Sun King's Blessing.
Tips
Avoid using  Shimmer when you are linked to a different player with
 Shimmer when you are linked to a different player with
 Chain Link, as it will cause you to take extremely high damage.
 Chain Link, as it will cause you to take extremely high damage.
Line up your damage cooldowns for  Destructive Impact. This happens
from 55 seconds into the fight and then every minute. This almost lines up perfectly
for Night Fae Fire Mages, as the combined effects of
 Destructive Impact. This happens
from 55 seconds into the fight and then every minute. This almost lines up perfectly
for Night Fae Fire Mages, as the combined effects of  Shifting Power
and
 Shifting Power
and  Kindling should make your
 Kindling should make your  Combustion cooldown around 1 minute.
However, since the very first pillar gets destroyed at 55 seconds instead of 1 minute,
you will generally not have Combustion back in time for the first pillar if you
use it on the pull. There are a couple of different ways to handle this shorter
period of time between the pull and the first pillar.
 Combustion cooldown around 1 minute.
However, since the very first pillar gets destroyed at 55 seconds instead of 1 minute,
you will generally not have Combustion back in time for the first pillar if you
use it on the pull. There are a couple of different ways to handle this shorter
period of time between the pull and the first pillar.
- Getting  Power Infusion on the pull to get Combustion back before the first pillar. Power Infusion on the pull to get Combustion back before the first pillar.
- Running the  Firestarter talent to get Combustion back before the first pillar. Firestarter talent to get Combustion back before the first pillar.
- Not using Combustion on the pull and saving it for the first pillar. (not optimal)
Additionally, if you are running  Sun King's Blessing, you will want to
avoid activating it between the pull and the first pillar, as it will not be ready
then for the first pillar. Thus, you only want to activate it right as you pull the
boss, and then on the first pillar. After that, you activate it on cooldown. Just make
sure you are very quick on activating it when it comes up, as any delay at all will cause
you to not have it ready for every pillar.
 Sun King's Blessing, you will want to
avoid activating it between the pull and the first pillar, as it will not be ready
then for the first pillar. Thus, you only want to activate it right as you pull the
boss, and then on the first pillar. After that, you activate it on cooldown. Just make
sure you are very quick on activating it when it comes up, as any delay at all will cause
you to not have it ready for every pillar.
Mythic tips
There is a common strategy of sacrificing the people affected by  Chain Link.
If you are paired with the person designated to be sacrificed, you can trigger
it by using
 Chain Link.
If you are paired with the person designated to be sacrificed, you can trigger
it by using  Shimmer and
 Shimmer and  Ice Block at the same time. This can be
done with the following macro:
 Ice Block at the same time. This can be
done with the following macro:
- /cast Shimmer
- /cast Ice Block
For more information, please refer to our Sludgefist guide.
Stone Legion Generals
We advise you to use the following Legendary against Stone Legion Generals:  Sun King's Blessing.
 Sun King's Blessing.
Tips
Use  Alter Time ->
 Alter Time ->  Shimmer when you are targeted for
 Shimmer when you are targeted for
 Wicked Blade and then after it has bounced off of you, re-activate
Alter Time to get back to the group.
 Wicked Blade and then after it has bounced off of you, re-activate
Alter Time to get back to the group.
When knocked back by Prince Renethal's  Shattering Blast,
you can cancel the knockback by using
 Shattering Blast,
you can cancel the knockback by using  Shimmer mid air.
 Shimmer mid air.
On non Mythic difficulties, you can use  Ice Block to get rid of
stacks of
 Ice Block to get rid of
stacks of  Serrated Tear.
 Serrated Tear.
Mythic Tips
We have no Mythic specific tips for the Stone Legion Generals.
For more information, please refer to our Stone Legion Generals guide.
Sire Denathrius
We advise you to use the following Legendary against Sire Denathrius:  Sun King's Blessing.
 Sun King's Blessing.
Tips
Phase 1
When targeted by Night Hunter's  Insatiable Hunger, you can
soak this alone with
 Insatiable Hunger, you can
soak this alone with  Ice Block.
 Ice Block.
You should delay your  Combustion if the
 Combustion if the  Cleansing Pain
cast is coming soon, so you can use Combustion right before it and then spread
 Cleansing Pain
cast is coming soon, so you can use Combustion right before it and then spread
 Mastery: Ignite to the Ech of Sins via
 Mastery: Ignite to the Ech of Sins via  Phoenix Flames.
 Phoenix Flames.
Phase 2
When targeted by  Impale, you can use
 Impale, you can use  Alter Time first before
using
 Alter Time first before
using  Shimmer to get out of the group and re-activating Alter Time to get
back into the group.
 Shimmer to get out of the group and re-activating Alter Time to get
back into the group.
Phase 3
When the boss casts  Hand of Destruction, use
 Hand of Destruction, use  Shimmer
to quickly get as far away as possible.
 Shimmer
to quickly get as far away as possible.
The orbs left behind by  Fatal Finesse can be soaked without damage immunities,
but using
 Fatal Finesse can be soaked without damage immunities,
but using  Ice Block does count as soaking an orb, so it can be useful
if you are low health and soaking an orb.
 Ice Block does count as soaking an orb, so it can be useful
if you are low health and soaking an orb.
The knockback from  Shattering Pain can be cancelled by using
 Shattering Pain can be cancelled by using
 Shimmer, which is especially useful later on in the fight when you have
very little room to move.
 Shimmer, which is especially useful later on in the fight when you have
very little room to move.
Mythic Tips
We have no Mythic specific tips for Denathrius.
For more information, please refer to our Sire Denathrius guide.
Changelog
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Dutchmagoz. Dutchmagoz has been playing Mage since 2009 and writing guides and theorycrafting since 2012, with many top 20-100 world kills and rank 1 parses under his belt. He is the owner of the official Mage Discord server Altered Time, where he is involved in Mage Theorycrafting and everything else Mage. You can reach out to him directly for questions or feedback about the guide there.
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