Fire Mage DPS Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Fire Mage in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fire Mage spells.
Fire Mage Spell Summary
If you are new to Fire, it is recommended you start here. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
Keep in mind some spells might be much easier to use via macros or are more easily used in combination with other spells. Visit the macro page below to get a good idea of such macros.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Mage Leveling page, which has detailed information on when you unlock all of these abilities.
Main Resource for Fire Mage
Mana is your primary resource, though it has little to no impact on
your main rotation. It is not possible to run out of Mana without
excessive use of Spellsteal, and therefore, you do not need to worry
about your Mana levels as a general rule.
Mastery for Fire Mage
Mastery: Ignite is your Mastery. All direct damage caused by
Fireball,
Pyroblast,
Fire Blast,
Scorch
and
Flamestrike (see Basic Abilities to learn more
about these spells) will cause your target to burn for a percentage of that
damage over 9 seconds. Hitting a target with Ignite already active will add the
new Ignite damage to the already existing Ignite and then distribute itself
over 10 seconds. Ignite will spread to 3 nearby targets when
Fire Blast is cast.
Baseline Abilities for Fire Mage
These abilities are available no matter what talents you choose and form the bread and butter of this specialization.
Ability | Abbreviation | Description/Effect |
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FB | This is your main filler spell. You will be casting it a lot
to fish for ![]() |
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IB | Fire blast (often abbreviated IB due to its old name, "Inferno Blast"),
although technically, a talent is the second node and
required to pick, has 1 charge (3 with ![]() ![]() ![]() ![]() |
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Pyro | Although technically a talent, Pyroblast is the very first node and
required to pick. It is our main nuke. It has an extremely long cast time, so
it should only be used as a pre-cast before the fight or when
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- | Blink is an instant cast spell that immediately travels you 20 yards forward, breaking any stuns and roots you might be affected by. This iconic Mage spell is a very strong mobility spell that helps with getting around the battlefield. |
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CS | Counterspell is an instant-cast spell that is not on the global cooldown, which, when cast, will interrupt your target's spell cast and also locking them out of casting any spells of the same school as the interrupted spell for 6 seconds. If you cast this on a target that is not casting, it will have no effect. |
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TW/BL | Time Warp is an instant cast spell that is not on the global cooldown,
which increases Haste by 30% for 40 seconds for all party and
raid members within 100 yards. This ability debuffs everyone with a debuff that
prevents the possibility of benefiting from Time Warp, ![]() ![]() |
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AI | Arcane Intellect buffs the entire raid, giving them more Intellect. Mages are the only class that gives this buff, so most raids will want at least 1 Mage to ensure the raid has this buff. |
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Poly | Polymorph, one of the most iconic Mage spells in the game, turns your target into a critter that cannot do anything while at the same time healing them. This spell does no damage. Instead, it heals your target, so it is not used in any DPS rotations. However, it is a very useful spell used very actively in PvP and sometimes in PvE content to reduce the number of enemies you are fighting at the same time. There are various collectibles to change the appearance of your Polymorphed target, but as a baseline, your target turns into a sheep. |
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Caut | Gives you a cheat death ability. When you would normally die, you instead will be brought to 35% health, burning you then for 28% of your maximum health over 6 seconds, leaving you at 7% health if you receive no further damage or healing. Additionally, you cannot be slowed during these 6 seconds and gain a 150% movement speed. This effect can only occur once every 5 minutes. Keep in mind, Cauterize will not save you from death if you get hit by a single hit that deals more than 200% of your maximum health. |
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FS | Our main nuke on cleave and AoE. It has a long cast
time, but can be made instant via ![]() |
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Invis | Invisibility is a utility spell that makes you invisible over 3 seconds. It can be very useful to skip certain enemies in a dungeon or open world content. Additionally, it also completely drops your aggro over 3 seconds, which can be useful when you are at risk of getting aggro on enemies. |
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Cone/CoC | Cone of Cold is an instant-cast spell that slows enemies in front of you. It is generally not used as a damage spell but purely as a control spell. |
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- | Conjure Refreshment is a utility spell that generates food for you. If you are in a group, instead of directly creating food, it instead creates a table that you and your party or raid members can click to gain food instead. This food will regenerate health and Mana out of combat while eating it, but it does not provide any combat buffs like some other types of food. |
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- | Slow Fall is an instant-cast spell that, as the name suggests, makes you fall more slowly, avoiding any fall damage. You can also use this on other players to reduce their falling speed and fall damage. This is primarily used to save yourself from dying when falling from high places and in some niche PvP situations. |
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- | Frost Nova is an instant-cast spell that does a bit of damage to targets around you, freezing them in the process. This freeze effect stops them from moving but not from using any spells or abilities. The freeze effect can also break from damage, both yours or anyone else's damage. This spell is usually not used in a DPS rotation, but it is often used for its crowd control effects in PvP or open-world content. |
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- | Frostbolt is a spell that does a bit of damage and slows the target. It is generally not used in a DPS rotation. There are other ways to slow enemies that do not require casting that are often preferred, but it is sometimes used in niche situations in PvP. |
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- | Portal is a spell that opens up a portal to a specific destination. There are multiple variants of this spell that open up Portals to most of the big cities in World of Warcraft. Anyone in your party or raid group can take this portal to quickly travel around the world. |
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- | Teleport is a lot like ![]() |
Important Procs for Fire Mage
Fire Mage has several important procs that are very important to the normal rotation. These procs can almost be considered as being your real "primary resource." None of these passives will show in your talent tree or your spellbook, but they are there at all times from level 14 onwards.
Ability | Abbreviation | Description/Effect |
---|---|---|
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HU | This is a passive that will proc any time your direct-damage spells score a Critical Strike. |
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HS | This is a passive that procs after you score a second critical
strike in a row following ![]() ![]() ![]() ![]() |
To learn how to use these abilities together in your rotation, read the rotation part of our guide below.
Class Tree Active Abilities for Fire Mage
In this section, we will go over all the active abilities in the Mage general talent tree. Active abilities are abilities you can press yourself.
Ability | Abbreviation | Description/Effect |
---|---|---|
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Barrier | Blazing Barrier is an instant-cast spell that provides you with a shield that absorbs damage before your health pool. Additionally, while the shield is up; it causes some minor damage when you are attacked by melee while it is up. This is an incredibly strong defensive tool and proper usage of this will increase your survivability greatly. |
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Block/IB | Makes you completely immune to all damage, and removes (almost) all debuffs from you. You are unable to do anything while in an Ice Block, but you can cancel it by pressing it a second time. |
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- | Spellsteal is a utility spell that steals one beneficial effect from your target and applies it to yourself for a maximum of 2 minutes. There are many powerful effects in all types of content that can be stolen with this spell, which can greatly boost your damage or survivability. |
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- | Remove Curse can be used to remove Curses from your raid or party. |
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MI | Mirror Image spawns 3 copies nearby, which will attack your enemies. While you have at least one copy alive, you will take 20% less damage. Any direct damage you take will cause one of the copies to be removed. These copies can not be controlled, but they do have a health bar and can die. Although the copies do some damage, it is primarily a defensive ability, as the damage they do is very low. The copies will also take aggro before you, which allows you to survive significantly longer in solo content. |
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AT | Alter Time can be used as both a defensive and a mobility tool. Ten seconds after casting this ability or after pressing it a second time, you will be returned to your location and health from when you cast it. One common usage is to activate it right before a big hit and then re-activating it after the big hit to immediately heal back to full health. |
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- | Mass Polymorph is an AoE version of ![]() |
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- | Slow is an instant cast spell that slows your target by 50%. It can be active on multiple enemies at the same time. It is a very effective tool for kiting enemies. |
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Ring/RoF | Ring of Frost allows you to spawn a relatively big Ring of Frost in a targeted location that will incapacitate enemies for 10 seconds. Only enemies in the actual outer section of the circle, get incapacitated. Any damage will break the incapacitation effect. |
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- | Ice Nova is an instant cast spell that freezes your target and
targets around it for 2 seconds. Although it does do some damage, it is
generally not used for the damage aspect, as the damage is not high enough to
make it worth casting just for damage. Unlike the Freeze from
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- | Shimmer replaces ![]() |
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IF | Ice Floes, while placed in the same node as ![]() ![]() |
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BW | Blast Wave is an instant cast spell that does a bit of damage, but more importantly, it knocks all enemies close to you away from you and slows them by 70%. It is generally not used as a DPS ability but used only for its crowd control effects. The knockback will also interrupt enemies who are casting, if they are able to be crowd-controlled. |
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GI | Greater Invisibility is a very strong defensive ability. This can
help your healers out in a lot of situations when high damage is incoming. It
also removes some debuffs and often stops any type of targeted ability from
hitting you. It replaces ![]() |
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DB | Dragon's Breath is another short-range instant cast crowd control spell. It will disorient all enemies in front of you for 4 seconds when cast, canceled by damage. It is often used as a way to interrupt targets in front of you, or to give you time to cast something else while the enemies are disoriented. Combined with various other talents, it is also used as part of your rotation. |
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SP | Shifting Power is a channeled AoE ability. While channeling, it will do decent damage to enemies around you while also decreasing the cooldown of all your spells by 12 seconds. The cooldown reduction is very significant for your shorter cooldown spells, but not very significant for your longer cooldown spells. |
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SN | A 25-second crowd control ability that knocks your target (if it is an enemy target) and surrounding enemies into the air. This can be used both on enemy and friendly targets but will only knock up enemy targets, and does double damage to the primary target. Although this ability does damage, the damage is very lackluster and is primarily used for its crowd control effect. |
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- | Displacement is another instant-cast mobility spell that teleports
you back to the location you last used ![]() ![]() |
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- | Applies ![]() |
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- | Makes you and all your party or raid members invisible for 12 seconds.
The invisibility breaks when any ability or item is used and does not work if
applied when already in combat. ![]() |
Class Tree Passive Abilities for Fire Mage
In this section, we will go over all the passive abilities in the Mage general talent tree. Passive abilities are abilities you cannot press yourself but instead apply some effect to other abilities.
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Overflowing Energy boosts the damage of your critical strikes by 10%. Additionally, it will increase your chance to critically strike by 2% every time you fail to crit, stacking up to 5 times (10%). Whenever you crit, the bonus chance resets to 0%. |
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IF | Incanter's Flow increases your damage by 2-10%, cycling every 10 seconds. |
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- | Winter's Protection reduces the cooldown of ![]() |
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- | Tempest Barrier gives you an absorb shield based on your maximum health
any time you use ![]() ![]() |
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- | Incantation of Swiftness gives you increased movement speed after casting
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- | Arcane Warding reduces all magic damage you take by a small amount. |
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- | Cryo Freeze heals you based on your maximum health while inside
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- | Reduplication reduces your ![]() |
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- | Reabsorption heals you for based on your maximum health whenever one
of your ![]() |
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- | Quick Witted reduces your ![]() |
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- | Master of Time reduces the cooldown of ![]() ![]() ![]() |
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- | Diverted Energy causes your ![]() |
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- | Mass Slow makes it so that your ![]() |
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- | Improved Frost Nova increases the duration of ![]() |
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- | Rigid Ice allows the freeze from ![]() |
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- | Increases your Critical Strike chance by 2%. |
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- | Increases your Haste by 2%. |
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VD | Reduces the cooldown of ![]() |
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- | Causes ![]() ![]() |
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- | Increases the snare effects of all your snares by an additional 5/10%. This works for all snares, not just Frost spells. |
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- | Reduces the cooldown of ![]() ![]() |
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- | Increases your movement speed after you ![]() ![]() ![]() |
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- | Gives ![]() |
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- | Reduces the cooldown of your crowd control
abilities by 1 second any time you cast ![]() |
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- | Causes your ![]() |
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- | Whenever any of your barriers are removed, it reduces their cooldown by 4 seconds. |
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- | Causes your ![]() |
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TA | Gives you a chance to randomly proc
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- | ![]() |
Spec Tree Active Abilities for Fire Mage
In this section, we will go over all the active abilities in the Fire talent tree. Active abilities are abilities you can press yourself.
Pyroblast and
Fire Blast are technically talents, but they
are part of the first 3 nodes and required to pick to be able to go down the
tree, so they are described under the base abilities section.
Ability | Abbreviation | Description/Effect |
---|---|---|
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PF | An instant cast spell with 2 charges that does
decent damage to your target and limited damage to any targets near your
target. It is primarily used as a ![]() ![]() ![]() |
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- | This is a low-damage ability that can be cast while moving.
On enemies below 30% health, it is guaranteed to critically strike, making
it a very good way to generate ![]() |
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- | Our big DPS cooldown. It lasts 10 seconds (by default), increasing
our Critical Strike by 100%. This ability is off of the Global Cooldown, and it
can be cast while you are casting other spells. Since it makes all spells
guaranteed crit: it allows you to chain a lot of instant spells due to
the constant ![]() |
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- | An instant ability, that after 3 seconds lands on the targeted area, dealing a chunk of initial damage, followed by a damage over time effect for 8 seconds. Both effects deal AoE damage, but only the initial hit is reduced beyond 8 targets. The falling speed increases with your Haste. |
Spec Tree Passive Abilities for Fire Mage
In this section, we will go over all the passive abilities in the Fire talent tree. Passive abilities are abilities you cannot press yourself but instead apply some effect to other abilities.
Ability | Abbreviation | Description/Effect |
---|---|---|
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FS (sometimes) | Makes your ![]() ![]() |
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- | Causes your ![]() |
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- | Fervent Flickering reduces the cooldown of ![]() |
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- | Causes your ![]() |
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- | When ![]() ![]() |
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- | Reduces the cast time of ![]() ![]() |
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- | Consuming ![]() ![]() ![]() |
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- | Further increases the strength of your
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- | Further increases the strength of your
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- | Gives your ![]() ![]() |
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FO | Increases ![]() |
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- | Every 12 seconds, your next ![]() ![]() ![]() |
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CM | Increases the critical strike chance of all spells by 5%. This increases the base crit chance, so if you have a 50% chance to crit, this talent would increase your spell crit chance to 55%. Additionally, you gain 10% more critical strike stat from all sources, like gear, enchants, buffs, etc. Your character sheet's critical strike change will already include both this 5% base crit and 10% more crit from all sources. |
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- | Living Bomb explosions have a small chance to cause your next ![]() ![]() |
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- | Increases your chance to proc ![]() |
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- | Increases the ![]() ![]() ![]() ![]() |
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- | Makes ![]() ![]() |
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AF | Causes your ![]() ![]() ![]() |
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- | Causes ![]() |
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CD | Causes your ![]() |
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FP | Strengthens your ![]() |
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- | Strengthens your ![]() |
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- | If Living Bomb has no additional targets to spread to, it will instead apply itself again to the original target. Just like with Living Bomb spreading to other targets, this can only happen once. |
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- | Causes your ![]() ![]() ![]() |
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WF | Causes you to do 3% more critical strike damage.
When you activate ![]() |
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- | Causes ![]() ![]() |
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- | Your ![]() ![]() ![]() |
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BM/FTB | Sometimes abbreviated as "BM," from its old name, "Blaster Master."
Empowers your ![]() ![]() ![]() |
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- | ![]() ![]() ![]() |
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FI | Causes each consecutive critical strike to
increase your critical strike damage by 1% per
stack, stacking up to 4 times, lasting 6 seconds. Any critical strike will reset
the duration of all stacks to 6 seconds. Any time you do not
critically strike, it resets back to 0 stacks. During ![]() |
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- | Causes all of your ![]() ![]() ![]() ![]() |
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- | Outside of ![]() |
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- | Gives you a 6% chance when you consume ![]() |
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- | Makes you do 7% more damage to targets below 35% health. |
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FtA | ![]() |
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- | Causes your ![]() ![]() ![]() ![]() ![]() |
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- | After damaging an enemy with ![]() ![]() ![]() |
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- | ![]() ![]() |
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- | Gives your ![]() ![]() ![]() ![]() |
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- | When your direct damage spells hit an enemy 25 times, your next 2
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SKB | Causes you to gain ![]() ![]() ![]() |
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- | While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Increases ![]() ![]() |
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- | ![]() |
Hero Talents Abilities for Fire Mage
In this section, we will go over the important abilities from the different Hero Talents for Fire Mage.
Sunfury
Ability | Abbreviation | Description/Effect |
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- | Grants a stacking buff (![]() ![]() ![]() |
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- | Grants a buff that increases your Haste every time you cast
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- | When you cast ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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BoP + GI | Whenever you spawn a ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Increases the duration of ![]() ![]() ![]() ![]() |
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- | Causes ![]() ![]() ![]() |
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- | Makes your Phoenix cast an "Exceptional" spell when you generate
a ![]() |
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- | During ![]() ![]() ![]() ![]() ![]() |
Frostfire
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Gives you a stack of Fire Mastery whenever you cast a Fire spell and Frost Mastery whenever you cast a Frost spell. Fire Mastery gives you 1% haste per stack, whereas Frost Mastery gives you 1% mastery per stack. Both stack up to 6. These stacks expire independently, so whenever you cast a Fire or Frost spell, it does not refresh the duration of any of your already existing stacks. |
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- | Replaces ![]() |
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- | Your ![]() ![]() |
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- | Whenever you cast any Fire or Frost spell (including Frostfire Bolt), it
has a chance to increase the damage of your next ![]() |
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- | ![]() |
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- | Your Frost and Fire spells have a chance to fire off a bolt of Frostfire.
This is not the full Frostfire bolt and does not generate ![]() ![]() |
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- | Whenever you max out Frost Mastery (6 stacks), your next ![]() ![]() ![]() |
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- | Gives all of your Frost and Fire spells a chance to activate ![]() ![]() |
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- | When your Fire Mastery reaches max stacks (6 stacks), you next ![]() ![]() ![]() |
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- | ![]() ![]() ![]() ![]() ![]() |
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Removed mention of bug on Ignite the future after the bug fix.
- 28 Aug. 2024: Updated some spell descriptions.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated all spells and talents for the Fire Mage rework of 10.1.5
- 01 May 2023: Cleaned up some descriptions to be more clear.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Mage Guides
Guides from Other Classes
Raid Guides
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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