Frost Death Knight DPS Mythic+ Tips — The War Within (11.2)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Frost Death Knight in World of Warcraft — The War Within (11.2).
Frost Death Knight Mythic+ Guide for The War Within Season 3
In this guide, we will talk about getting the most out of your Frost Death Knight in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Frost Death Knight in The War Within Mythic+
Frost Death Knight is a solid, versatile Mythic+ spec that does not
need to sacrifice much Single Target to do optimal AoE. This means that we do
solid damage on both bosses and trash. Furthermore, our Cooldowns come up relatively frequently.
We have Pillar of Frost every 45 seconds and then
Frostwyrm's Fury and/or
Breath of Sindragosa every 1.5min depending on what we choose. Finally, we are incredibly
tanky which helps a lot when pushing higher keys.
Best Mythic+ Talents for Frost Death Knight in The War Within
For a more general overview of Talents for Frost Death Knight, please visit our dedicated Talents page.
We generally have two talent builds to choose from in Mythic. Either we pick
up Breath of Sindragosa with 2H or we run
Frostbane with Dual-Wield.
Frostbane does a bit less Single Target but really pumps in AoE. Furthermore,
it is really the only Dual-Wield build one can run in Mythic+.
Breath of Sindragosa
is more bursty with big Cooldowns every 1.5 minutes and Single Target that rivals
our Raid builds. Both
Rider of the Apocalypse and
Deathbringer
are highly competitive and usually comes down to personal preference, but we recommend
Deathbringer due to it being easier to play!
Talent Builds for Frost Death Knight in The War Within
Mythic+ Utility for Frost Death Knight in The War Within Season 3
This section talks mostly about the uses of different spells. For in-depth explanations of all Death Knight Abilities and Talents, including these, check out our Spells page.
Utility of Frost Death Knight in The War Within
Interrupts, Stuns and Stops
Mind Freeze is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Mind Freeze
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Blinding Sleet is your "AoE stop". You blind all targets in a cone in front of you, disorienting them for 5 seconds.
Great way of stopping a big pack of mobs casting, especially if the cast is immune to standard interrupt.
Asphyxiate is your Single Target stun, lasting for 5 seconds. Not a
very common pick in our talent loadouts, but it's still a useful crowd-control tool.
Death Grip can both be used to help group up mobs, as well as
stop-cast them. Remember that you need to move the move a certain distance
to actually interrupt it, just so you do not use
Death Grip when
the mob is already on top of you.
Death Grip is notably also a defensive ability. With
Subduing Grasp,
it provides 6% DR against any target you use it on. Useful when you are mitigating
damage in boss fights or mini bosses.
Frostwyrm's Fury with
Absolute Zero stuns all targets hit
for 3 seconds. Not commonly used as a direct crowd control tool, simply a
nice "extra" from a spell that does a huge amount of burst AoE damage.
Other Utility
Raise Ally is a combat-ress that you can use to bring a dead teammate back
to life, even during combat!
Blinding Sleet,
Chains of Ice,
Remorseless Winter
and
Death and Decay with
Grip of the Dead all reduce the movement
speed of enemies hit, allowing us to help any tank that wants to kite the mobs.
Control Undead allows you to control an undead enemy in Mythic+. This is
primarily a crowd-control tool, allowing you to temporarily control and then release
a specifically difficult mob. It can also present an opportunity to do slightly more
damage, as your standard
Raise Dead does very little. Remember that you
cannot use
Raise Dead when you are controlling an enemy mob. Below is a
useful macro when you need to recontrol the mob (the spell only lasts for 2 minutes)
- #showtooltip Control Undead
- /target pet
- /script PetDismiss()
- /cast Control Undead
Affix Tips, Tricks and Management for Frost Death Knight in The War Within Season 3
This page mostly has Death-Knight-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
How To Sim Mythic+ for Frost Death Knight
MDT Sim
MDT Sim is the best way to sim Mythic+ for Frost Death Knight. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Frost Death Knight that also apply to Mythic+.
Changelog
- 31 Aug. 2025: Swapped to Deathbringer as recommended build.
- 25 Aug. 2025: Minor hero-talents clarification.
- 04 Aug. 2025: Updated for Patch 11.2, adding new builds.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Added extensive dungeon tips.
- 24 Feb. 2025: Reviewed and updated for Patch 11.1.
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated talents for Season 4.
- 22 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Added note on Scythe usage.
- 15 Dec. 2023: Updated Obliteration KM priority.
- 15 Dec. 2023: Clarified DnD location in pillar for AoE.
- 06 Nov. 2023: Updated for Patch 10.2. Expanded on rotation significantly.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Updated talents for Patch 10.1. and removed Thundering affix mention.
- 20 Mar. 2023: Updated talent builds for 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pixelbased Lifeforms on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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