Frost Death Knight DPS Rotation, Cooldowns, and Abilities — The War Within (11.0.7)
On this page, you will learn how to optimize the rotation of your Frost Death Knight in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.0.7).
Frost Death Knight Rotation
Welcome to our Rotation page for Frost Death Knights. Here we will go over everything you will need to know to optimally play your spec for Raiding and Mythic+ scenarios.
Single Target Rotation for Frost Death Knight
The single-target rotation is based on the following priority. I have not included the usage of your cooldowns here; find detailed explanations of those further down the page!
Shattering Blade Talented
- Use
Obliterate if you have a
Killing Machine proc.
- Use
Frost Strike to stack up your
Icy Talons and
Unleashed Frenzy or if the buffs are about to fall off.
- Use
Remorseless Winter on cooldown.
- Use
Frost Strike if you have 5 stacks of
Rune of Razorice.
- Use
Howling Blast, if you have a
Rime proc.
- Use
Soul Reaper if the target is below 35% health and you have 3+ Runes.
- Use
Frost Strike, if you have 70+ Runic Power.
- Use
Obliterate.
- Use
Frost Strike.
Now, we will translate this into something a bit more readable!
- Use
Obliterate to consume procs of
Killing Machine. Killing Machine procs are triggered off your critical auto attacks, so we must spend them relatively quickly to avoid wasting any procs (remember that you can stack
Killing Machine two times!). It also helps maintain your buffs via the
Arctic Assault talent.
- Use
Frost Strike to stack and maintain our
Icy Talons and
Unleashed Frenzy buffs. These will almost always be part of your talent setup and should be maintained. At the start of the encounter, this means prioritizing
Frost Strike over procs of
Rime until you reach 5 stacks. Generally,
Killing Machine will maintain our stacks as
Arctic Assault acts as if you casted
Glacial Advance for the buffs. We also use it as a high priority when we want to consume
Rune of Razorice stacks with the
Shattering Blade talent.
- Spend your procs of
Rime on
Howling Blast. We have this relatively high in our priority since we want to avoid "overcapping" procs. This is when you generate a proc when you already have one, wasting one use. Casting a naked
Howling Blast (without Rime) is only ever worthwhile to maintain your
Frost Fever. We also sometimes do this at the start of an encounter when we enter our first
Obliteration window with insufficient Runic Power to use
Frost Strike.
- Use
Remorseless Winter on cooldown. The power of this ability varies with the talents you use, but it is still always a DPS upgrade to use on cooldown. We pretty much always pick up most of the talents for it anyway.
- Use
Soul Reaper on cooldown when the target reaches 35% health. Only do this if you have a healthy amount of Runes (3+). We do not want to starve on Runes due to prioritising Soul Reaper.
- Use
Frost Strike to avoid capping Runic Power. This priority comes after managing your
Killing Machine procs and Runes. You would rather overcap on Runic Power than sit on 4+ Runes.
- Use
Obliterate to spend Runes and generate Runic Power. Use
Frost Strike to spend the Runic Power you generate. This is the majority of your rotation where you build and spend your resources.
Multiple Target Rotation for Frost Death Knight
If you are using Glacial Advance, then use instead of
Frost Strike
whenever you would have used
Frost Strike. With
Frostwyrm's Fury,
it is recommended that you synergize with
Pillar of Frost and as many
targets as possible.
The multiple target rotation is as follows.
Glacial Advance Talented
- Use
Death and Decay.
- Use
Obliterate, if you have a
Killing Machine proc.
- Use
Remorseless Winter.
- Use
Frost Strike if your @
Unleashed Frenzy/
Icy Talons is not at max stacks, or the buffs are about to fall off, or if you have 5 stacks of
Rune of Razorice and
Shattered Frost talented. Tab through enemies to burst your
Rune of Razorice stacks on them.
- Use
Howling Blast, only if you have a
Rime proc.
- Use
Obliterate.
- Use
Frost Strike.
Your AoE rotation is almost identical to your single-target rotation, primarily
being different when Glacial Advance is your Runic Power
spender.
Death and Decay is also used in a new way, being your primary
source of cleave to due
Obliterate hitting up to three targets when you
are standing in it. You generally
do not care as much about Runic Power, and it is fine to cap it when prioritizing
Rune Spenders.
Optimising your AoE damage is generally all about leveraging your Death and Decay
in your
Obliteration windows properly! See the
Obliteration
priority in AoE further down this page for a more detailed discussion!
Obliteration
Chill Streak Talented.
Deathbringer Talented.
- Use
Abomination Limb.
- Use
Remorseless Winter.
- Use
Chill Streak.
- Use
Empower Rune Weapon +
Pillar of Frost +
Raise Dead +
Reaper's Mark + Racial + Trinket.
- Use
Empower Rune Weapon +
Pillar of Frost +
Raise Dead +
Frostwyrm's Fury + Racial + Trinket.
- Follow the "rotation during Obliteration priority" (below).
You have a high priority to stack up Unleashed Frenzy and
Icy Talons in your first
Pillar of Frost window, essentially ignoring
Rime until you
have stacked up 5 stacks of the buff. This should not take long, however,
as your
Killing Machines will stack them up as well.
For AoE, the opener stays pretty much the same. The one difference is that
you use Death and Decay after you have generated two stacks of
Killing Machine
in your
Pillar of Frost window (when running
The Long Winter)!
With The Long Winter, you Death and Decay before your Pillar!
Death and Decay provides 14 seconds of Cleave and
Pillar of Frost
lasts for 12-18 seconds (with
The Long Winter talented).
We will generally run two charges of Death and Decay in AoE. The way
to use your second charge is right after a strong Death and Decay window! This
often means you have left-over procs of
Killing Machine to spend, as well
as buffs such as Trinket, Potion, and
Empower Rune Weapon! This second window
also benefits from
Enduring Strength, making it strong as well! As a final
note, using your second
Death and Decay right after the first one means
you cannot end up in a situation where you do not have a charge ready for a
Pillar of Frost window!
Rotation Priority during Pillar of Frost (Obliteration)
Breath of Sindragosa Talented and Active
- DW
Obliteration Build Talented
Reaper of Souls Talented
- Use
Obliterate if you have a stack of
Killing Machine.
- Use
Howling Blast, if you have a
Rime proc.
The idea here is to weave your abilities to both generate
and consume the maximum amount of Killing Machine procs! You can
get procs of Killing Machine naturally, so make sure to be ready
for when that happens to avoid overcapping on procs. It is important to ensure
you have sufficient resources before entering the
Obliteration
window. This generally means saving some Runic Power and Runes ~5 seconds
before the window. It is generally sufficient to enter with 2 or more Runes
and 30 or more Runic Power. You can have less Runic Power if you have a proc
of
Rime.
Note that Frost Strike has a higher priority than
Howling Blast when you need to either stack or refresh your
Icy Talons and
Unleashed Frenzy buffs! It is more important to
maintain these buffs than to spend the proc of
Rime. Furthermore,
you should also use
Frost Strike above
Rime procs when low on
Runes. Due to them spending Runic Power, you have a higher probability of generating
a Rune when using a
Frost Strike vs consuming a proc of
Rime!
Finally, with
Shattering Blade,
Frost Strike again takes priority
over
Howling Blast when at 5 stacks of
Razorice. You end up
with so many cases that
Howling Blast rarely is prioritised.
With Soul Reaper, we will use it to generate procs of
Killing Machine. This generally has a lower priority since the ability
costs a Rune (except with
Reaper of Souls if you have it talented, where
you get the spell for free and use it at a high priority), potentially disrupting our weaving if we are at low Runes. Only use
it if you have 3 or more Runes available! Furthermore, if you are running the Dual-Wield
Obliteration, you can simply ignore Soul Reaper. It is not worthwhile to press at all.
The final Howling Blast is an edge case where you are unlucky
with your procs of
Rime. You might end up depleting your Runic Power but
still have a lot of Runes. We then send a naked
Howling Blast to trigger the
next
Killing Machine.
Breath of Sindragosa is a checkbox at the top due to it being a viable
option to run in combination with
Obliteration. When you do this,
you essentially do not do your general weaving rotation. Instead, you continue
with your Breath rotation and enjoy the increased number of
Killing Machine
procs you get from using up your
Rimes.
Just like in the general AoE rotation, Glacial Advance becomes your
Runic Power spender of choice within your
Obliteration window as soon
as you are fighting 2+ targets (and have picked up this talent, normally in 2H
Obliteration builds)!
Pooling appropriately before this window is also crucial. A significant part
of your damage comes from your Pillar of Frost windows, and you want to
avoid starving on resources while in them. Try to dump Runic Power beforehand
to generate extra Runes. Furthermore, you might want to sit around and do
nothing just to generate extra resources before the window. As a general rule,
pool 5 seconds before so that you have at least 2 Runes and 30 Runic Power when
entering the window.
Finally, timing your Pillar with another GCD instantly is important to maximise
the number of GCDs you can fit into your Pillar window. We do this by leveraging
a macro, commonly using Pillar of Frost and
Reaper's Mark
together during a free GCD. Read more about these Macros in the Macros
and Addons section of the guide!
Breath of Sindragosa
Breath of Sindragosa is a unique cooldown that offers a quite
different play style from
Obliteration. Currently, you will
experience an average
duration of 45+ seconds with
Heroism /
Bloodlust and
30+ seconds without Heroism / Bloodlust. There are outliers where you
do not get sufficient
Runic Empowerment or
Murderous Efficiency
procs that can cut it short. Furthermore, mechanics can force you out of range, which will ruin your uptime of Breath.
Opener for Breath of Sindragosa
Chill Streak Talented.
Deathbringer Talented.
- Use
Abomination Limb.
- Use
Remorseless Winter
- Use 2x
Obliterate (use
Howling Blast if you get a
Rime proc).
- Use
Death and Decay if you have a spare Rune.
Rotation During Breath of Sindragosa
- Use
Obliterate if you are low on Runic Power (less than 60 RP).
- Use
Remorseless Winter on cooldown.
- Use
Soul Reaper on cooldown when the boss is below 35% health.
- Use
Howling Blast, only if you have a
Rime proc or
Frost Fever is about to drop. Only use Howling Blast if you are above 60 Runic Power.
- Use
Obliterate.
- Use
Arcane Torrent if you are a Blood Elf, and it will not overcap your Runic Power.
The Breath of Sindragosa rotation is all about managing your Runic
Power generation throughout your Breath. Your Runic Power
drains at a rate of 17 per second, and you want to ensure this does not turn
into a Runic Power deficit for long periods! The very first point to consider is the type of ability
you use during your Breath. Never use an ability that costs Runic Power,
as it will significantly reduce the duration of your Breath. Instead, you will
pretty much only use
Obliterate,
Remorseless Winter, and
Howling Blast with procs of
Rime and
Soul Reaper when the
target is low on health.
Before you initiate your Breath, you want to pool appropriate resources. For
a Breath during Bloodlust, this will only be around 60 Runic Power.
Non-lusted Breath requires more resources, and you should aim to go to 80+ and
have 1-2 Runes before you enter the Breath.
The start of your Breath will generally be very easy to manage. You will pool
resources beforehand and have all your cooldowns available to help with your
resources. Furthermore, you use Empower Rune Weapon with your Breath
to boost your initial Pillar window. Important to note here is to not blindly spam your
Obliterate
button. You can easily end up in scenarios where you have so many resources
that you actually overcap on Runic Power and end up wasting it! Do not
Obliterate
if you are about to overcap on Runic Power and you have 3 or fewer Runes (in reality,
we will overcap some Runic Power due to our very fast Rune recharge rate).
Once the initial resource-heavy phase is gone, you will start entering a
region of potential Runic Power deficit. With good procs, you are fine and
keep your Runic Power up, but with streaks of unlucky periods, your Runic Power
will start to drop. This is the part where you want to actively manage your
resource-generating cooldowns. Horn of Winter and
Anti-Magic Shell.
Horn of Winter should be used quite aggressively, allowing for a potential second use during
the Breath. Try to use it as soon as you run out of Runes, and it will not
overcap your Runic Power.
Anti-Magic Shell should be used when you can
soak up magic damage. Again, be quite aggressive to enable a potential second
use, but also make sure the magic damage you soak is significant. Try
to space out your cooldowns appropriately, and do not use them all at the same time.
If used all together, you risk wasting resources.
In the final part of Breath, you are dropping further and further down. No
resources cooldowns are left to use, and you just hope for good procs. Here, you
will distinctly prioritize using Obliterate over
Howling Blast
with
Rime, as well as
Remorseless Winter and
Soul Reaper. You want to optimize
your Runic Power in the next GCD in the hope of getting potential procs. You
can also consider using
Death and Decay, which gives you 10 Runic Power
for one more tick and potentially more procs. Also, make sure to really spam
your buttons here so that any Rune proc is used up ASAP!
Finally, let us consider the scenario when you are forced out of range
due to mechanics. In this scenario, it can be viable to spam Howling Blast
to keep up your Breath! Try and make use of
Anti-Magic Shell and
Horn of Winter
to avoid using
Howling Blast since it is quite a waste of Runes to do it.
Also, consider the extra Breath duration you gain by doing it. If your Breath
is dropping 4-5 seconds after getting back to the boss anyway, using
Howling Blast
will end up being a waste. In short, if you are forced out of range early in
your Breath window, use all the tools you can to keep it up. If it is late in the
window, only use naked
Howling Blasts if it will net you 5+ seconds or
so of extra boss Breath uptime.
Cooldown Usage for Frost Death Knight
As a Frost Death Knight, you have 10 Core DPS cooldowns. Below, we explain how they are best used.
Reaper's Mark should be used on cooldown with each
Pillar of Frost window (you should macro the two of them). We pick up
Icecap to make sure both Pillar and Reapers Mark have a 45-second cooldown, allowing you to align them every time. You can end up in situations where you might delay Reapers Mark into Pillar if you lack the resources to send it right at the start. Ideally, dump Runic Power around 5 seconds before each Pillar to gain sufficient Runes to send it with it.
Remorseless Winter should be used on cooldown. However, refrain from using it during your
Pillar of Frost when running
Obliteration builds.
Chill Streak should be used on cooldown. Use it before each
Pillar of Frost (they align when you pick up
Icecap).
Pillar of Frost should be used on cooldown, stacking it with potions or any on-use trinkets you have. Using this as soon as it comes up is very important for maximising your DPS.
Empower Rune Weapon should be paired with your
Pillar of Frost windows. Even for
Breath of Sindragosa, you use it with the first Pillar window to boost the damage fully. Always save for 2min 15 seconds where you get your third Pillar window.
Frostwyrm's Fury should be used in synergy with
Pillar of Frost and on as many targets as possible. For Single Target, you ideally do not use it in Pillar unless you cannot generate or consume a
Killing Machine proc during the GCD. It is safe to wait until just after Pillar to send it. When using
Rider of the Apocalypse, use with your
Pillar of Frost press to summon your Riders for the duration of Pillar! For advanced use, wait until you proc
Bonegrinder in your Pillar before you send it.
Cold Heart governs your
Chains of Ice usage. Generally, use
Chains of Ice at 16+ stacks of
Cold Heart. With
Icecap, simply use it with each window of
Pillar of Frost.
Breath of Sindragosa should be used with your
Pillar of Frost windows, using it on pull and then after 2min 15 seconds. Make sure to pool resources before you use it, and time abilities such as
Horn of Winter and
Anti-Magic Shell for when you start to starve in your Breath. Try to space them out evenly.
Obliteration alters your
Pillar of Frost. Once active, spend every GCD generating procs of
Killing Machine or consuming said procs. Use
Empower Rune Weapon 0-2 seconds before your Pillar of Frost. If you are running both
Breath of Sindragosa and
Obliteration, only use
Obliterate and consume procs of
Rime in your
Pillar of Frost window.
Abomination Limb should generally be used on cooldown. Hold it for add waves that need grouping up.
Horn of Winter should be used to generate Resources when needed. In Breath, that means pressing it when you cannot cast
Obliterate in a GCD and you will not overcap Runic Power by using the CD! For
Obliteration builds, use it ahead of your
Pillar of Frost window when you are low on resources.
Death and Decay should be used to enable cleave in AoE (with
Cleaving Strikes). Time it with your
Pillar of Frost windows, using it after you have generated two stacks of
Killing Machine.
Frostscythe should be used on Cooldown outside of your
Pillar of Frost windows.
You can read more about these cooldowns, as well as about any cooldowns you gain from talents in our dedicated section.
Optional Read: Mastering Your Frost Death Knight
Following the guide up to this point will allow you to play a Frost Death Knight at a very high level. That said, below, we go into a bit more detail about some aspects of the specialization.
Positioning
The Frost Death Knight has a number of spells, both active and passive, that hit enemies in front of your character. Breath of Sindragosa,
Glacial Advance and
Icy Death Torrent being the main ones. Due
to this, positioning your character to face as many enemies as possible is crucial
when doing AoE damage. Always stand at the edge of a pack of enemies and face
inward to maximise your DPS.
Runes and Runic Power
Death Knights use a dual resource system of runes and Runic Power. While it is quite straightforward in how it works, we will explain it here for the sake of completion.
Runes
You have a total of 6 Runes, which are available by default. Some of your abilities have Rune costs, and whenever you use an ability that consumes one or more Runes, those Runes will immediately begin recharging. The exact amount of time it takes a Rune to recharge depends on how much Haste you have.
Whenever a Rune is consumed, you gain 10 Runic Power (more on that below).
At most, 3 of your runes can be charging up at the same time. It is therefore optimal to keep at least 3 runes on cooldown to maximise the recharge rate over the course of the fight.
Runic Power
Runic Power is a resource that resembles Rage, in the sense that it decays when out of combat, but does not decay during combat. As mentioned above, consuming Runes generates 10 Runic Power per Rune spent, and this is the primary means of generating Runic Power, although some abilities also help with this. You can have a maximum of 100 Runic Power.
Dual-Wielding Versus Two-Handed
Two-handed builds are viable in The War Within. They do viable damage and have a damage profile that does okay in certain scenarios.
Mastery: Frozen Heart
Mastery: Frozen Heart increases all Frost damage that you do.
Procs
Frost Death Knights have two procs that will regularly show up in the rotation, so you must understand them.
Killing Machine Procs
Your auto-attack critical strikes have a chance to make your next
Obliterate a guaranteed critical strike and
deal Frost Damage, meaning it will scale off your Mastery and ignore armor.
Killing Machine works based on the number of auto-attack critical strikes you
have had since the last proc. For dual wield, the first time you get an
auto-attack critical strike after your previous proc, you have a 30% chance to
get a new proc. If this fails, the next auto attack has a 60% chance. If this
also fails, you get a 90% proc chance and then a 100% proc chance if 3 auto-attack
critical strikes have failed in a row.
Wielding a Two-Handed weapon and talenting into
Might of the Frozen Wastes
increases these proc chances. You simply have a 100% chance to trigger a proc
every time you get a critical auto-attack. Still,
due to the lower attack speed of a Two-Handed weapon, and since you only have
one weapon to attack with, you still get 28% fewer procs when with Two-Handed
builds.
Generally, these procs should be used right away to ensure that no procs are overwritten.
If you have the Obliteration talent, then this ability
causes each
Frost Strike,
Glacial Advance,
Soul Reaper and
Howling Blast to trigger
Killing Machine (for the duration of
Pillar of Frost).
Aim to never overcap
Killing Machine, never actively generating one
if you are already at 2 charges.
Rime Procs
Your Obliterate has a 45% chance of causing your next
Howling Blast to be free of cost and deal additional damage,
thanks to
Rime. These procs should be used quickly, most importantly
generally, before Obliterate is used again to prevent the buff
from being overwritten. It is not always the highest priority, but you should still try and
prevent overwrites where possible.
Advanced Cooldown Usage
Reaper's Mark
Reaper's Mark is the active ability you gain from the
Deathbringer
tree. With a 45-second cooldown, you can align it with every
Pillar of Frost
window! Simply cast it with your Pillar macro every time.
Chill Streak
Throws a snowball at your enemy that bounces to nearby enemies, dealing
damage each time. Can bounce off yourself if no enemies are nearby. Good synergy
with Pillar of Frost with
Icecap as you can send
Chill Streak
before each Pillar window, allowing the bounces to overlap with the Strength buff.
Use
Chill Streak the GCD before
Pillar of Frost when running both
these talents.
Pillar of Frost
Pillar of Frost grants you 30% Strength for 12 seconds, with a 1-minute cooldown.
The cooldown can be reduced to 45 seconds with
Icecap, and the duration
can be increased to 18 seconds with
The Long Winter.
You should use this ability on cooldown and ideally couple it with any potions or on-use trinkets you may have. That said, it can sometimes be better to save it for a few seconds until a high-priority target becomes available.
Empower Rune Weapon
Empower Rune Weapon grants you 15% haste and generates 1 Rune and 5
Runic Power instantly and every 5 seconds for 20 seconds. It has a 120-second
cooldown.
Empower Rune Weapon should generally be used in conjunction with
Pillar of Frost. The extra haste and resources help to make the most
of these damage windows. This means saving it for 15 seconds after it comes up
to use with Pillar at 2min 15seconds.
If you are using the Breath of Sindragosa talent, Empower Rune
Weapon is crucial to extending its duration. Generally, use it after 10-15 seconds,
depending on how quickly you starve.
With Obliteration, it is ideal to use
Empower Rune Weapon
a couple of seconds before your Pillar window. With
The Long Winter, wait
until 0-2 seconds. Without, use it 2-7 seconds before. In AoE, always
use it with
Pillar of Frost to boost your damage after the Pillar window ends.
Remorseless Winter
Remorseless Winter deals damage and slows by 20% to all targets
around you over 8 seconds. The damage and duration can be significantly
increased with
Gathering Storm,
Biting Cold, and
Everfrost.
Generally use this spell on cooldown. An important part
of this cooldown, when talented into Gathering Storm, is that you can
refresh its duration with the maximum of 10 stacks rolling. If you can
spend enough Runes to increase the duration by 10 seconds, you can then
recast
Remorseless Winter and keep the 10 stacks. This is a huge damage
increase and should always be aimed for. In some scenarios, you even have
multiple seconds left on the buff once the cooldown comes off. In this case,
wait until there is less than 2 seconds remaining on the buff before you
recast it.
Everfrost works similarly, but you instead refresh a debuff
on your enemies. It does not require quite as many Runes to be used as
Gathering Storm
to be extended.
Do not use Remorseless Winter inside of
Pillar of Frost
when running
Obliteration builds, the GCD is not worth it.
Frostwyrm's Fury
The huge AoE burst of this spell warrants saving it for any potential add
phases.
As the value grows linearly with added targets, one use of this spell on three
targets is better than three overall uses. Do always try to time it with your
Pillar of Frost in AoE. For pure single target with
Obliteration,
wait until just after your
Pillar of Frost to use it. If you are running
Rider of the Apocalypse, use it with your Pillar press instead to summon
the Horsemen for the duration of your Pillar!
Cold Heart
Cold Heart turns your
Chains of Ice slow into a
powerful nuke that ramps over 40 seconds. As a rule of thumb, use
Chains of Ice when above 16 stacks of Cold Heart. Do try to time it with procs
of
Unholy Strength, using Chains of Ice if this proc is about to fall
off and you are above 16 stacks. It is also a good idea to use Chains of Ice in
your Pillar of Frost window, as long as you have not specced into
Obliteration. With
Icecap, you can hold it for each
Pillar of Frost window.
Horn of Winter
If you are using Breath of Sindragosa,
make sure to use Horn of Winter when you are low on Runes within the
Breath of Sindragosa window. It is important not to hold on to it for too long
as you will end up losing casts overall. Use it as soon as you cannot use
Obliterate
and it will not overcap Runic Power for you. Around 15-25 seconds into your
Breath. With
Obliteration, use it before your Pillar window to boost
your resources for the burst.
Breath of Sindragosa
We have already covered the opener and priority when running this talent, but
let us put it in words. Before using Breath of Sindragosa, you want to
pool some Runic Power (60+ with
Bloodlust, 80+ without). Do not worry too much about pooling any Runes.
Breath of Sindragosa provides 2 Runes on activation, which is generally
sufficient to get going. Once you have activated your Breath of Sindragosa,
your highest priority is to prolong it as much as possible. This means using
Obliterate to consume Runes and generate Runic Power. You should not
simply mash this button as much as possible, though.
At the start of your Breath of Sindragosa, you will most likely have
a lot of Runic Power, making it important to not overcap on Runic Power as you
hit your
Obliterates. Only use Obliterate if you have more than 3
Runes (avoiding overcapping on Runes) or if your Runic Power deficit is greater
than 20.
There are other spells to use within your Breath of Sindragosa
window.
Howling Blast should be used with procs of
Rime (as
long as you are at a healthy level of Runic Power, 60+ or so).
Remorseless Winter should also be used when available (your Breath of
Sindragosa window is the easiest time to extend your
Gathering Storm
stacks).
Using your resource-generating cooldowns smartly in your
Breath of Sindragosa window is also crucial.
Empower Rune Weapon and
Horn of Winter will give you the resources needed to maximize your Breath
duration. Use
Empower Rune Weapon when you cast your Breath and save
Horn of Winter for later, using it when you run out of Runes. After your Breath
finishes, save Horn for before your
Pillar of Frost windows, to optimise your
Obliteration damage.
Abomination Limb
This talent can either be used as a single-target moderate damage cooldown, a big AoE burst cooldown, or as a utility tool to help grip adds together. For any fight that has adds, you should save this cooldown for when they spawn. Both to maximize your own damage as well as the damage of your party. For pure single target, you simply use this spell on cooldown.
Frostscythe
Frostscythe is quite similar to
Frostwyrm's Fury for its use.
We simply press it as it comes up as long as we are not in our
Pillar of Frost
window (the opportunity cost of using it during Pillar tends to be too high).
Changelog
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 08 Nov. 2024: Clarified Death and Decay use without TLW.
- 21 Oct. 2024: Updated openers to reflect Mark + Pillar, and added new reaper of soul talent gameplay.
- 08 Oct. 2024: Updated Reapers Mark prio to be used with pillar.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and Updated for Season 4, changing wording around Chill Streak and the old tier set.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 23 Jan. 2024: Added more detailed Fyralath priority.
- 15 Jan. 2024: Updated frostscythe priority.
- 15 Dec. 2023: Updated Obliteration priority to not be greedy with double KM.
- 15 Dec. 2023: Clarified DnD usage in AoE.
- 01 Dec. 2023: Clarified Obliteration rotation with single ERW.
- 12 Nov. 2023: Moved Remorseless Winter priority up and clarified refreshing with gathering storm.
- 06 Nov. 2023: Updated for Patch 10.2. Added Soul Reaper usage, clarified various bits and expanded on Chill Streak use.
- 04 Sep. 2023: Clarified gameplay around Fatal Fixation.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Expanded on Breath rotation and added Obliteration secondary burst window.
- 01 May 2023: Reviewed and Updated for Patch 10.1. Primarily changing Frostwyrm's Fury usage.
- 20 Mar. 2023: Updated rotation for 10.0.7, adding discussion about Fatal Fixation.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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