Frost Death Knight DPS Spec, Builds, and Talents — The War Within (11.0.7)
On this page, you will find out the best talents for each tier for your Frost Death Knight in World of Warcraft — The War Within (11.0.7). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
Best The War Within Talents for Frost Death Knight
You have the option to play two distinct builds as the Frost Death Knight.
They have different gameplay and feel and excel in different areas. We have
Obliteration focused builds that rely heavily on your
Pillar of Frost
windows to consume and generate lots of
Killing Machine procs.
We also have
Breath of Sindragosa builds, sticking to bosses for 30-60 seconds
to maximise your damage. This build also runs
Obliteration and plays
in a similar manner to the other build, as long as your Breath is not running.
For The War Within, we recommend running the Breath build in raid.
The strong Single Target combined with excellent cleave capability makes it
beat other builds on the majority of raid encounters. Pure Obliteration
builds are still viable, and this is your option if you want to run a 2H weapon.
When it comes to Hero Talents, the choice depends on the build you are running.
Breath of Sindragosa wants to run
Deathbringer, primarily due
to being quite constrained on talent builds, finding it difficult to pick up
both
Frostwyrm's Fury and
Absolute Zero that enable Rider builds.
Obliteration builds are much more flexible and can easily pick up
everything that enables
Rider of the Apocalypse.
Best Talents for Frost Death Knight
Best Single-Target Talents for Frost Death Knight
The Dual-Wield Breath build combines the minigame of Breath of Sindragosa
with
Obliteration weaving inbetween your Breath windows. It can perform
very well in the right hands, especially when you can achieve high Breath uptime.
This build relies on
Arctic Assault to build and maintain stacks of
Razorice.
You run
Rune of the Stoneskin Gargoyle and
Rune of the Fallen Crusader as Runeforges.
There are two primary swaps you can do in the spec talent tree. Horn of Winter
and
Murderous Efficiency are essentially equally good. Horn provides more deterministic
resource generation, making your
Breath of Sindragosa uptime less random and helping with your
Obliteration windows, which is why it is the default pick. The next choice
is between
Inexorable Assault and
Frostwyrm's Fury. You lose around
0.5% Single Target DPS by picking Frostwyrm, but gain a significant amount of AoE
burst potential. Do note that for this build, you always run Murderous Efficiency
due to pathing requirements.
In the Deathbringer talent tree, we have three choice nodes.
Dark Talons is locked in since
Reaper's Onslaught desyncs our
Reaper's Mark from
Pillar of Frost.
Grim Reaper is also
a locked pick due to being 4% better than
Reaper of Souls in all situations.
Death's Messenger is always picked
since the alternative provides no benefit. Finally,
Rune Carved Plates
is your go-to, as it always provides some nice defensive benefit.
Pact of the Deathbringer
is situational for very specific situations and is hard to find value with.
If you really want to run Rider of the Apocalypse with this build,
simply pick up
Frostwyrm's Fury instead of
Inexorable Assault.
Going for
Absolute Zero is tricky since you need to give up
Arctic Assault. You lose around 2.5% Single Target DPS but gain
quite a lot of burst AoE.
For the class tree, there is a lot more realistic choice. Above the 20 point delimiter, we do not have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Soul Reaper
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 5 points that we can allocate freely.
Cleaving Strikes is mandatory on any cleave fight.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid cooldown. There
is simply a lot of choice here, and you can cater your utility to each encounter!
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Best Obliteration Single-Target Talents for Frost Death Knight
Obliteration builds see two distinct playstyles revolving around
the
Shattering Blade talent. Without it, you run a
Rider of the Apocalypse
build that has probably the simplest rotation of all Frost DK builds. With it,
you pick up
Deathbringer instead and play around the
Razorice
minigame. It is important to note here that Shattering Blade builds run
Rune of Razorice +
Rune of the Fallen Crusader as runeforges whereas
non-Shatter runs
Rune of the Stoneskin Gargoyle + Fallen Crusader. As
a general rule, the
Deathbringer is more popular and sees more play.
However, they are very close in terms of actual power.
For Hero Talents, when you run Deathbringer, pick up
Grim Reaper
and
Dark Talons. With
Rider of the Apocalypse, choose
Fury of the Horsemen
in the DPS node.
For spec tree choices, we are pretty set on the default builds. Frostwyrm's Fury
can be picked up instead of
Inexorable Assault in the
Shattering Blade
version. This sacrifices around 1% Single Target for a big AoE burst gain.
In the non-Shatter build,
Horn of Winter can be replaced for
Inexorable Assault
or
Piercing Chill. This loses you around 1% Single Target DPS but drops
a button from your rotation.
For the class tree, there is a lot more realistic choice. Above the 20 point delimiter, we do not have too many mandatory spells:
Death Strike
Icebound Fortitude
Runic Attenuation
Anti-Magic Barrier
Permafrost
Icy Talons
Gloom Ward
Veteran of the Third War
Brittle
Unholy Bond
Unholy Endurance
Unholy Ground (pathing)
Picking these up leaves us with 6 points that we can allocate freely.
Mind Freeze for
any fight with interrupt being required.
Blinding Sleet if you need AoE CC.
Wraith Walk and/or
March of Darkness for extra mobility.
Anti-Magic Zone
and potentially
Assimilation to get a nice defensive raid cooldown. There
is simply a lot of choice here, and you can cater your utility to each encounter!
A quick note on Soul Reaper. With Dual-Wield builds, the talent is
barely a DPS upgrade to pick (0.3% DPS). The rotation simply does not have room for the extra
GCDs required to make the most of Soul Reaper. For 2H builds, it is a bit better,
and picking
Soul Reaper is about 0.5% DPS gain.
The bottom part of the tree has a lot less choice. Blood Draw can be
exchanged for
Runic Protection on fights with a lot of physical damage intake.
Furthermore, where you simply do not take any magic damage at all,
Null Magic
can be allocated to
Osmosis or someplace further up the tree. Finally,
when you cannot gain particular value from
Unyielding Will, this point can
be put better to use at
Osmosis or, again, further up the tree.
Deathbringer Shatter Build
Rider Non-Shatter Build
Best Mythic+ Talents for Frost Death Knight
For Mythic+, we are running Dual-Wield Obliteration builds. Your damage
comes from
Icy Death Torrent,
Glacial Advance via
Arctic Assault,
as well as
Obliterate cleave in your
Death and Decay.
If you choose to run the 2H version, you add some more
Obliterate damage
but lose some value from talents that synergize with attack speed and the second
runeforge.
Similar to the Single Target case, you go for the
Shattering Blade route, picking up
Shattered Frost talent as well,
with
Deathbringer hero talents.
This includes a lot of
Razorice stack bursting with
Frost Strike
as well as tab-targeting to optimise your DPS. The other option is to go for
a more simple
Rider of the Apocalypse build that runs both
Glacial Advance
and
Avalanche, as well as
Absolute Zero. This second build
is your go-to with a 2H weapon.
As you reach higher and higher keys, the DW Breath of Sindragosa gains
a lot of power, especially if you can get your group to play around your Breath windows.
You will see the majority of high io DKs running this build. We have linked it below!
For the class tree, we are pretty locked for the most part. Both
Blinding Sleet and
Mind Freeze are mandatory, along with
Cleaving Strikes.
Wraith Walk can be exchanged for
Grip of the Dead. Furthermore,
Coldthirst can potentially be
freed up and allocated to
Anti-Magic Zone, or
Grip of the Dead again.
Deathbringer Shatter Build
Deathbringer Breath Build
Rider non-Shatter Build
Best Mythic+ Talents for Frost Death Knight
The Delves build we run is identical to our Mythic+ build. It brings a good balance of Single Target, AoE, and survivability.
PvP Talents (War Mode)
In this section, we will rank the PvP talents that are best for leveling and doing open-world content.
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Frost Death Knight War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of both General PvP Talents and Frost Death Knight-specific PvE talents.
Frost Death Knight PvP Talents
Bloodforged Armor reduces Physical damage taken by 20% for 3 seconds after using
Death Strike. Solid defensive value in a PvE environment!
Deathchill causes your
Remorseless Winter and
Chains of Ice to root the target in place for 4 seconds. Your
Remorseless Winter causes all targets within 5 yards to be afflicted with
Deathchill. If a target is afflicted with
Chains of Ice, then casting
Chains of Ice again will afflict them with
Deathchill. A good option for controlling the enemies you fight against!
Delirium causes your
Howling Blast and
Frost Strike to apply
Delirium to the target. Delirium reduces the cooldown recovery rate of movement abilities by 25% stacking up to 2 times for 15 seconds.
Dark Simulacrum places a dark ward on the target for 12 seconds; when the target spends Mana on a spell, you gain a duplicate of that spell. This ability has a 20-second cooldown and costs 20 Runic Power. It can be used to steal a very strong spell that can turn the tides of a fight.
Strangulate silences the target for 4 seconds. Okay, against casters in PvE, but generally not worth the point.
Bitter Chill reduces the target's haste by 8% when affected by
Chains of Ice.
Frost Strike extends its duration. Good for PvP CC but generally worthless in PvE.
Rot and Wither applies a 100% absorb shield for the damage dealt by
Death and Decay. Not worth it in any PvE content.
Shroud of Winter reduces the cast range of enemies within 8 yards around you by 30%. Not useful in PvE.
Dead of Winter causes your Remorseless Winter to stun an enemy for 4 seconds when it deals damage 5 times to that enemy. It also increases Remorseless Winter's cooldown by 25 seconds and reduces the radius by 5 yards. This is a bad PvP talent since it reduces our DPS.
Remorseless Winter is a big part of our DPS, and increasing its cooldown is a bad thing.
Spellwarden reduces the cooldown of
Anti-Magic Shell by 10 seconds, and allows you to cast it on allies. Somewhat useful defensive talent to pick up!
Bloodforged Armor is a solid defensive upgrade and
Deathchill helps to control your enemies. All other talents are not
very impactful or simply worse for our damage throughput!
Changelog
- 15 Dec. 2024: Reviewed and update for Patch 11.0.7.
- 08 Nov. 2024: Added a specific M+ Breath build.
- 21 Oct. 2024: Updated builds with new 11.0.5 talents.
- 08 Oct. 2024: Updated 2H build to run avalanche instead of scythe.
- 01 Oct. 2024: Updated builds to include shattering options.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated talents for Season 4 due to new tier set.
- 21 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 29 Nov. 2023: Updated builds after Frost DK Buffs.
- 22 Nov. 2023: Updated Obliteration raid builds to run enduring chill.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 Jun. 2023: Removed DW oblit build and updated 2h oblit viability in raid.
- 01 May 2023: Updated for Patch 10.1. Included FwF in talent builds and added a Breath M+ altenrative build.
- 20 Mar. 2023: Updated talents for 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
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This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He produces guide content on YouTube and frequently streams on Twitch.
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