Frost Mage DPS Mythic+ Tips — The War Within (11.2)

Last updated on Aug 23, 2025 at 07:23 by Kuni 119 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Frost Mage in World of Warcraft — The War Within (11.2).

1.

Frost Mage Mythic+ Guide for The War Within Season 3

In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities optimally.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.

To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.

2.

Frost Mage in The War Within Mythic+

Frost Mage specializes in priority and single-target damage, with heavy burst AoE windows.

2.

Best Mythic+ Talents for Frost Mage in The War Within

For a more general overview of Talents for Frost Mage, please visit our dedicated Talents page.

3.

Best Mythic+ Talent Builds for Frost Mage

Frostfire Frostfire Spellslinger
3.

Frostfire in Mythic+

Frostfire has a better damage profile for Mythic+ in most cases.

Frostfire brings a shortened cooldown on our "AoE stop" abilities, which, while lessened in impact this Season, are still very valuable. Additionally the defensive node is a steady 5% maximum Health increase to your Ice Barrier Icon Ice Barrier, which is always welcome.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

3.

Spellslinger in Mythic+

Spellslinger works perfectly fine, and is functionally the same DPS as Frostfire, just that Splinters cannot be relied on to go to your kill target. It is perfectly acceptable to run Spellslinger in keys, just not technically optimal.

The primary reason to take Spellslinger are the more frequent Frozen Orb Icon Frozen Orb casts, and the slightly stronger defensive node. Turning Alter Time Icon Alter Time into a sprint when paired with a cancelaura macro is extremely welcome as Mage as a whole is one of the slower classes for long distance transit.

Be sure to make use of the 'Export Talents' button to import the best build directly into your game!

3.

Flexible Talents

Frost's talents are extremely rigid, so there is not much to change on that side of the tree.

The class tree side is extremely flexible, with Winter's Protection Icon Winter's Protection, Tempest Barrier Icon Tempest Barrier, Incantation of Swiftness Icon Incantation of Swiftness, Arcane Warding Icon Arcane Warding, and Cryo-Freeze Icon Cryo-Freeze all being flex points. Pick whichever you like best. Arcane Warding is quite strong. Additionally, Ice Cold Icon Ice Cold can be talented out of if damage is getting so high that the immunity is more valued, which has the potential to free up four points in the final third of the tree.

Special note for Reduplication Icon Reduplication: many trash mobs in Mythic+ tend to target random targets, and this point has the potential to be pretty good for overall Mirror Image Icon Mirror Image uptime if you get particularly unlucky. This is a hotly debated talent node, and I would not suggest it for the average player. We do have enough spare points in the area to pick it up if you feel like it may be useful, though.

Spellslinger itself only really has Phantasmal Image Icon Phantasmal Image and Reactive Barrier Icon Reactive Barrier as a choice. On the one hand, Ice Barrier Icon Ice Barrier casts at low health will provide a larger shield, which is great for sustained damage Mages are usually weak to, but means that you get no benefit from pre-shielding or shielding for single hits. On the other, adding two extra Images and another 5% damage reduction is extremely powerful, especially with the extra cooldown reduction from Reduplication Icon Reduplication, but it requires you to actually use Mirror Image Icon Mirror Image more often, which many are bad at. It might not be available when needed due to the significantly longer cooldown than Ice Barrier. Pick whichever you think will get more use, try both out in different dungeons, have fun!

4.

Mythic+ Utility for Frost Mage in The War Within Season 3

This section talks mostly about the uses of different spells. For in-depth explanations of all Mage Abilities and Talents, including these, check out our Spells page.

5.

Utility of Frost Mage in The War Within

Interrupts, Stuns and Stops Other Utility
4.1.

Interrupts, Stuns and Stops

Counterspell Icon Counterspell is your "kick" and your most important bit of utility in Mythic+, used to stop enemy casts for the benefit of the group and especially the tank. It is highly recommended to use a Focus Kick macro for this.

  • #showtooltip Counterspell
  • /cast [@focus, exists, harm,nomod] Counterspell; [nomod]Counterspell
  • /focus [mod:ctrl][mod:shift/alt, @mouseover]

This macro will kick your focus target if you have one and your target if you do not. Additionally, this allows for assigning a focus target quickly by either holding Ctrl for your current target or Shift or Alt to assign to your current mouseover.

Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.

5.

Stunning and "Stops"

Dragon's Breath Icon Dragon's Breath is our most reliable "AoE stop", which disorients all targets in a short-range cone. While the cooldown is rather long, the cooldown is reduced by Ice Lance Icon Ice Lance via Time Manipulation Icon Time Manipulation.

We do have both Blast Wave Icon Blast Wave and the option to trade Dragon's Breath Icon Dragon's Breath for Supernova Icon Supernova, but knocks tend to be less reliable in actually interrupting the current action than an actual hard crowd control like disorient. Time Manipulation Icon Time Manipulation also does not work on Blast Wave Icon Blast Wave.

In an absolute last-ditch effort to stop something important, we can Polymorph Icon Polymorph a target if vulnerable to it. This should not be utilized unless it is an emergency, as it will heal the target, and it will start casting again directly after it breaks.

While not utilized in our usual sets, we do have technical access to Ring of Frost Icon Ring of Frost and Mass Polymorph Icon Mass Polymorph.

4.2.

Other Utility

Greater Invisibility Icon Greater Invisibility can not only be used to drop aggro and as a damage reduction but also negate certain casts and channels on you. In some cases, these mechanics will simply re-target someone else in the group, but occasionally, the mechanic will be entirely negated with huge benefits.

Spellsteal Icon Spellsteal can negate beneficial Magic effects from enemy targets and occasionally grant them to you instead, although most of the abusable steals have been nerfed to just let Spellsteal act as a dispel instead.

Remove Curse Icon Remove Curse, of course, can allow us to remove curses.

Energized Barriers Icon Energized Barriers is a strange talent that allows us to completely negate any form of slow effect, which occasionally removes a dangerous mechanic entirely.

As Frost Mages, we also slow anything we touch, which can be either good or bad, depending on how much your tank needs to move mobs or kite things.

5.

Dungeon Tips and Tricks for Frost Mage for The War Within Season 3

This section has Mage-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.

5.

Mythic+ Tips for Frost Mage in The War Within Season 3

Ara-Kara The Dawnbreaker Priory of the Sacred Flame Operation FLOODGATE Streets of Wonder So'leah's Gambit Eco-dome Al'dani Halls of Atonement
5.1.

Bosses

  • Greater Invisibility Icon Greater Invisibility can break Burrow Charge on Anub'zekt, although it can be buggy if it will work or not.
  • Blink Icon Blink can be used to dodge Burrow Charge instead, after he has started moving towards you.
  • Blink Icon Blink can get you out of Silken Restraints on Anub'zekt.
  • Blink Icon Blink can break you out of the roots on Ki'katal should you activate them early and likewise keep you away from the boss during Dark Singularity.
5.2.

Trash

  • Energized Barriers Icon Energized Barriers works on Ambush from Starved Crawler.
  • Energized Barriers Icon Energized Barriers works on Grasping Slash from Reinforced Drone.
  • Blink Icon Blink can get you out of any stun or root, as per usual.
5.3.

Bosses

  • Do not try and bypass the Obsidian Beam Icon Obsidian Beam on Speaker Shadowcrown with Blink Icon Blink or anything else, you will take the debuff regardless.
5.4.

Trash

  • You can Spellsteal Icon Spellsteal Abyssal Howl if it goes off for a damage buff.
  • Most of the beam effects cannot be canceled by Greater Invisibility Icon Greater Invisibility unless they are also able to be Counterspell Icon Counterspelled. Invising them might still be a good option for the damage reduction, however.
  • Remove Curse Icon Remove Curse is a useful talent in this dungeon.
5.5.

Bosses

  • Energized Barriers Icon Energized Barriers can remove Castigator's Shield Icon Castigator's Shield on Baron Braunpyke.
5.6.

Trash

  • There are a good amount of buffs to Spellsteal Icon Spellsteal off trash mobs in here, even if they do not give you the buff, the dispel itself is valued.
  • You can break Defend Icon Defend from Arathi Footman with any of our crowd controls.
  • You can drop Lightspawn's Purification Icon Purification beam with Greater Invisibility Icon Greater Invisibility.
  • Sergent Shaynemail's Lunging Strike Icon Lunging Strike can be avoided by simply moving while the cast is finishing if you are at any reasonable range away from her.
  • War Lynx break entirely if your Mirror Image Icon Mirror Image is the furthest player target from them, and they completely stop jumping until Images fade.
5.7.

Bosses

  • Big M.O.M.M.A.'s Sonic Boom Icon Sonic Boom can be Blink Icon Blinked over, and is likely the safest way to deal with it if you have some distance between you and the boss when it is cast.
5.8.

Trash

  • Venture Co. Surveyor's Surveying Beam Icon Surveying Beam should be kicked ideally, but you can Greater Invisibility Icon Greater Invisibility to drop it targeting you in a pinch.
  • Disturbed Kelp's Restorative Algae Icon Restorative Algae can be Spellsteal Icon Spellstealed if some go off.
  • Venture Co. Electrican's Overcharge Icon Overcharge can be Blink Icon Blinked out of if it does stun you.
5.9.

Bosses

  • Zo'phex's Interrogation Icon Interrogation can be dropped entirely with Blink Icon Blink once it stuns you.
  • Venza Goldfuse's Chains of Damnation Icon Chains of Damnation can be dropped with Blink Icon Blink.
  • So'azmi's Shuri Icon Shuri can be avoided with Blink Icon Blink, although the rest of the group is likely teleporting away, so this is best used to recover a mistake.
5.10.

Trash

  • Spellsteal Icon Spellsteal Refraction Shield Icon Refraction Shield off the trash mobs in the first room as they're pulled, or your casters will nuke themselves on the reflect. It will not be recast.
  • Empowered Glyph of Restraint Icon Empowered Glyph of Restraint can be dropped entirely with Energized Barriers Icon Energized Barriers.
  • Any CC can disrupt Phalanx Field Icon Phalanx Field.
  • Do not interrupt or Spellsteal Icon Spellsteal Spam Filter Icon Spam Filter, as this ability is still bugged, and instead buffing damage taken by 50%.
5.11.

Bosses

There are no real Mage-specific tips for the bosses in here.

5.12.

Trash

  • Super Saison Icon Super Saison can be delayed with knocks and other CC, although nothing will stop it short of an enrage dispel.
5.13.

Bosses

There are no real Mage-specific tips for the bosses in here.

5.14.

Trash

  • Embrace of K'aresh Icon Embrace of K'aresh can be Spellsteal Icon Spellstealed in the final trash sets for a considerable sized shield.
5.15.

Bosses

  • You can Blink Icon Blink through the Refracted Sinlight Icon Refracted Sinlight beams freely.
  • Blink Icon Blink will break the stun after Stone Shattering Leap Icon Stone Shattering Leap. Cast it after he leaps into the air and not before so that your positioning on the adds is not ruined.
5.16.

Trash

There are no real Mage-specific tips for the trash in here.

6.

Affix Tips, Tricks and Management for Frost Mage in The War Within Season 3

This section has Mage-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.

7.

Affix Guide for Frost Mage in The War Within

Affix: Ascendant Affix: Pulsar Affix: Devour Affix: Voidbound
6.1.

Ascendant Affix Management for Frost Mage

Blast Wave Icon Blast Wave and Dragon's Breath Icon Dragon's Breath/Supernova Icon Supernova will make short work of this affix.

6.2.

Pulsar Affix Management for Frost Mage

We do not have anything of particular use here, although Slippery Slinging Icon Slippery Slinging can be used as a run speed buff as Spellslinger.

Make sure to not overshoot someone who is running to you to end the affix, either. Blink Icon Blinking past someone only for the affix to go off can be quite bad, aim your Blink well enough that you don't confuse people coming to end it on you.

6.3.

Devour Affix Management for Frost Mage

Remove Curse Icon Remove Curse is a valid dispel for removing Void Rift Icon Void Rift.

6.4.

Voidbound Affix Management for Frost Mage

This affix simply adds an extra mob occsaionally. It should ideally die to incidental AoE, but make sure it dies in lower DPS groups or on single target fights. There is nothing particularly special about it compared to any other mob for us.

7.

Changelog

  • 23 Aug. 2025: Added Season 3 tips.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Reviewed for Patch 11.1.7.
  • 21 Apr. 2025: Minor tweaks to wording and which Hero spec is better.
  • 16 Mar. 2025: Updated with Season 2 dungeon tips.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 22 Oct. 2024: Added Season 1 dungeon tips with things we can deal with our utility casts.
  • 09 Sep. 2024: Updated for The War Within Season 1.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Updated for Patch 10.2.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 15 Jul. 2023: Subzero nerfed enough to not be worth taking in most M+ setups.
  • 10 Jul. 2023: Updated for Patch 10.1.5's rotational and talent changes.
  • 01 May 2023: Updated for Dragonflight Season 2, and added a section about affixes we can trivialize.
  • 20 Mar. 2023: Changed the default talent tree.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 22 Dec. 2022: Changed default build to Lonely Winter due to hotfix buffs.
  • 11 Dec. 2022: Added a note about Lonely Winter/Water Elemental decision.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight pre-patch.
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