Fury Warrior DPS Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Fury Warrior in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Fury Warrior spells.
Spell Summary of Fury Warrior
This page describes the basic spells and passives all Fury Warriors have at Level 70. It goes over the main aspects of the specialization to help understand the remainder of the guide. It can also be useful as a quick reference.
If you are leveling a Fury Warrior, you likely will not have access to all of the abilities and passives listed here. However, our leveling guide can help specify when you will unlock access to everything.
Main Resource for Fury Warrior
Warriors use a unique resource called Rage, which works very similar to Hunter Focus and Rogue Energy, except Rage does not regenerate on its own. It always starts at zero and is built up during combat through auto attacks and certain abilty casts, with important damaging abilities consuming the resource. Outside of combat, Rage slowly depreciatates back down to zero.
Warrior Rage has a default maximum capacity of 100,
although this can be modified by unique talents. While the resource is only
generated in combat, there are certain abilities such as Charge
which will help jumpstart that flow of incoming Rage, while other talents and
abilities can increase your Rage generation further.
As a general rule, you should want to both avoid Rage starving or overcapping the resource, so that you do not find yourself in situations where you are either unable to cast important abilities on cooldown, or waste resource generation due to maximum capacity.
Rage is the Warrior resource, generated through auto attacks, special
abilities, and spent on the powerful attack Rampage, which also
triggers
Enrage. Maximizing rage generation through ability casts in
order to cast Rampage as frequently as possible, and therefore maximize Enrage
uptime, is the central goal of the rotation.
For more information on how to use these abilities together in your rotation, please read our rotation page.
Baseline Fury Wariror Abilities
Ability | Abbreviation | Description/Effect |
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- | Allows you to dual wield weapons, which is integral to Fury. |
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TG | Allows Fury Warriors to dual-wield two-handed weapons. |
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- | A short buff which procs very frequently to increase damage done, and can trigger further effects when talented. |
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- | Controls how much ![]() |
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BS | Very important group buff which will increase the attack power of all players and should always be applied. |
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BzR | Removes incapacitate and fear effects. |
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- | An important Rage generating and mobility ability used to close distances with and engage moving targets. |
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VR | A very useful healing ability, which triggers when an enemy is defeated. Instrumental for self-sustain in solo content. |
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WW | The main multitarget attack, which can be enhanced with various talents to allow other attacks to hit multiple targets as well. |
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Exe | A powerful damage and Rage generating attack meant to increase damage towards the end of an encounter. |
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- | A basic damage-dealing attack, now a single target filler for Fury due to the removal of its Rage cost. |
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- | A basic single target snare. |
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- | A ranged pull with little to no practical damage impact. |
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- | Forces the target to attack you! Seldom used by DPS specializations. |
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TG | Allows Fury Warriors to dual-wield two-handed weapons. |
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- | A basic attack which will only be used during the initial leveling process before choosing a specialization. |
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- | A basic defensive ability which will only be used during the initial leveling process before choosing a specialization. |
Talented Abilities
As part of the The War Within overhaul to the talent system, every specialization has received numerous new passive effects and active abilities throughout the new Class and Specialization talent trees.
If you would like to know more about which of these talents to select for your own Fury Warrior, please see the builds and talents section of our guide.
Warrior Class Tree Talents
Ability | Abbreviation | Description/Effect |
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- | Increases auto-attack damage. |
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- | Reduces damage taken at the cost of dealing less. |
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IV | Replaces Victory Rush with a more reliable version that costs Rage. |
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- | Provides increased Rage generation and a minor burst of movement speed. |
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- | Charge an ally, though be wary of targeting tanks. |
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Rally | A very important group defensive tool used in most organized raid content. |
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- | Removes fear from the entire party, though very rarely necessary. |
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- | A strong AoE snare, limited by its cooldown. |
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- | Passive speed increase. |
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- | Very useful for reducing damage taken, dealing some back to an enemy, and occasionally ignoring debuff applications entirely! |
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- | Passive leech increase. |
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- | Provides passive healing, which is usually broken by incoming damage, but occasionally ignores it, making the heal situationally overpowered. |
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- | Provides a small irregular Rage refund, though not enough to greatly influence the rotation. |
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Leap | Burst mobility tool. |
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- | More often used as a pseudo-interrupt, it tends to scatter enemy groups. |
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TC | Useless on its own, but has very powerful synergy with the Mountain Thane hero tree. |
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- | Rarely useful when enemies have absorption shields. |
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- | Even more rarely useful when enemies have breakable immunities. |
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- | A passive damage increase for ![]() |
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- | A small amount of passive self-healing, which can add up over the course of a long encounter. |
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- | A PvP-focused talent which has little to no practical effect in PvE. |
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- | Improves Intimidating Shout by not forcing targets to run away, but rarely worth the talent point. |
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- | A ranged single target stun on a short cooldown. |
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- | Increasing maximum Rage increases performance by reducing resource waste. |
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- | A minor passive damage increase. |
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- | A niche single target damage increase, only useful when frequently interrupting. |
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- | An insignificant defensive boost, only moderately useful due to its follow-on talent. |
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- | Allows Heroic Leap to be used more frequently. |
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- | Only useful for Mountain Thanes. |
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- | A moderate damage increase for both Slam and Whirlwind. |
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- | Reduces the cooldown of various abilities, which can be more or less useful depending on the specific build. |
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- | An on-demand heal which also removes certain debuffs. Situationally useful, but very useful when it is. |
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- | A must-have increase in mobility, which leads to an even more important talent. |
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- | Whirlwind normally deals damage three times, which this talent increases to four when also hitting multiple targets, effectively a 10% damage increase. Also works with Thunder Clap, for a much more impactful 30% damage increase. |
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- | A moderate damage increase, and the only reason Reinforced Plates is worthwhile. |
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- | A surprisingly powerful auto-attack damage and Rage generation increase, though its internal cooldown keeps it from triggering too often. |
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- | A must-have passive damage increase. |
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- | A moderate Execute damage increase, which synergizes well with other talents. |
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- | A small survivability boost, although the crowd control reduction is rather unimportant in PvE content. |
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Ava | A very important cooldown, which aligns nicely with others. |
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TR | A powerful AoE attack and bleed. |
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Spear | Another powerful AoE attack, with a lingering DoT. Also, tethers enemies in place, which can be useful in a variety of situations. |
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SW | An AoE stun, very useful in small group situations. |
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- | Causes major cooldowns to trigger shorter versions of another, effectively increasing their durations. |
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- | Triggers a full damage Odyns Fury which also activates secondary talented bonuses. |
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- | Greatly reduces the cooldown of Thunderous Roar. |
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- | Increases bleed damage while Thunderous Roar is activate. |
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- | A moderate AoE direct damage increase. |
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EM | An important burst damage effect, allowing the Spear to increase the damage of other follow-on attacks. |
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- | A very strong talent which makes Shockwave much more frequently useable. |
Fury Warrior Specialization Tree Talents
Ability | Abbreviation | Description/Effect |
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BT | One of the specialization's two basic attacks, which make up the bulk of the rotation. |
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RB | The other basic attack, which makes up the bulk of the rotation. |
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- | A must-have talent, which greatly improves the effects of Enrage. |
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- | An alternative to Frenzied Enrage, allowing for a slower but stronger playstyle. |
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ER | Fury's major defensive cooldown. |
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- | A must-have talent, which allows Execute to generate Rage. |
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- | A minor damage increase for Bloodthirst. |
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FM | A very nice open world and leveling talent which helps trigger and maintain Enrage when moving from target to target. |
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- | A moderate damage reduction, which contributes a great deal over the course of a long encounter. |
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- | Increases the healing provided by Enraged Regeneration. |
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SD | A powerful proc allowing Execute to be used outside its normal phase. |
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- | A required talent, which greatly improves the baseline functionality of Raging Blow. |
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- | A moderate passive damage and Rage generation increase. |
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Ramp | A fundamental part of the Fury Warrior rotation, used to trigger and maintain Enrage. |
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- | A moderate damage increase for Raging Blow. |
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SMF | A novelty for proponents of one-handed weaponry, though objectively inferior to saving the talent point and using two-handed weapons instead. |
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CSHB | A passive bleed which is very important to Bloodthirst-focused builds. |
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VC | Increases Execute phase damage. |
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- | A strong and mostly passive Haste increase. |
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HnS | Imperative to Raging Blow builds, greatly helping maintain ability charges. |
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- | A moderate increase to Rampage damage, which will passively increment by following the rotation. |
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- | A very powerful Execute damage increase. |
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- | A must-have talent for multitarget content. |
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- | A must-have talent for Raging Blow builds, helping maintain ability charges. |
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- | A powerful passive bleed damage increase. |
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- | Helps Bloodthirst get critical strikes to trigger Cold Steel Hot Blood, but resets every time Bloodthirst critically strikes. |
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Reck | Fury's major offensive cooldown. |
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- | A very important talent which allows Execute to be used much more frequently. |
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- | A must-have talent for multitarget content, allowing more single-target abilities to be used in between casts of Whirlwind. |
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- | Greatly helps maintain Enrage, while reinforcing regular use of Bloodthirst. |
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- | Increases Rage generation. |
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- | A minor damage increase which helps increase the value of Critical Strike. |
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OF | A powerful AoE attack, which is at the heart of Fury's multitarget capabilities. |
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- | A very powerful sustained damage increase, allowing ![]() ![]() |
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- | A mostly single target alternative to Odyn's Fury. |
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Rav | A very bursty AoE cooldown that aligns perfectly with Recklessness and Avatar. |
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Rav | A less compressed passive source of damage and rage generation that aligns perfectly with Recklessness and Avatar, more suited for single-target content. |
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- | Provides a large increase to auto-attack damage and rage generation, based on how frequently Odyn's Fury is used. |
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- | A very useful talent which jumpstarts the rotation by automating some of the maintenance buffs. It is not actually as powerful as it sounds, but is a major quality of life increase. |
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UF | Sporadically increases Recklessness uptime, though with a very low proc rate. |
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DoI | Unfortunately underwhelming due to Recklessness already having moderate uptime and not interacting with Unbridled Ferocity or Berserker's Torment. |
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- | A powerful damage increase that also helps jumpstart the rotation through automatic Enrage. |
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- | Causes Bladestorm and Ravager to automatically cast Bloodthirst several times, capable of triggering all of its various effects. |
Fury Warrior Mountain Thane Hero Tree Talents
Ability | Abbreviation | Description/Effect |
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- | Random single target damage proc from most rotational abilities. The increased chance is multiplicative (25 * 1.3 = 32.5% chance), rather than additive. |
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- | Thunder Blast charges are only granted by natural casts of Avatar, not including procs from Berserker or Titan's Torment. |
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- | A mostly PvP talent, as being unable to dictate which two extra targets can contribute to diminishing returns. |
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- | Has very low value for Fury Warriors, due to their lower armor values. |
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- | Very strong passive defensive bonus due to the high frequency of Thunder Blast procs. |
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- | Less powerful, but on-demand; pre-emptive use of Impending Victory allows for significantly increased health pools to help survive predictable spikes of damage. |
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- | Significantly boosts the single target value of Thunder Blast. Triggers in addition to the normal random chance for a lightning strike, allowing two for one cast. |
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- | Has minor value with Anger Management, but otherwise overlaps with casts of Avatar, which already grants two charges of Thunder Blast. |
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- | The increased chance is multiplicative (25 * 1.3 = 32.5% chance), rather than additive. |
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- | Very powerful, giving lightning strikes and rotational abilities much more value. |
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- | Allows Thunder Clap to effectively replace Whirlwind within the rotation. |
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- | Allows Lightning Strikes to hit multiple targets for significantly reduced damage. Does not hit the primary target of the lightning strike's initial target. |
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- | General damage increase. |
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TB/TBlast | Enables Thunder Blast, a stronger version of Thunder Clap that ignores armor. |
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- | Random Bloodthirst damage increase. |
Fury Warrior Slayer Hero Tree Talents
Ability | Abbreviation | Description/Effect |
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- | Frequent random single target damage proc that inflicts the much more important ![]() |
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- | Typically desyncs ![]() |
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- | Very useful for keeping up with moving targets, especially when charging on the pull. |
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- | Less regularly useful outside of specific encounter timing, though minorly better for open world content. |
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- | Increases the single target value of Bladestorm, but does not further increase damage by hitting multiple targets. |
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- | Better against multiple targets due to the damage bonus applying to each target hit. |
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- | Only triggers off crits against the primary target, though the resulting damage bonus affects every target. |
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- | Low value due to how infrequently Raging Blow resets its own cooldown. |
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- | Allows the consumption of Marked for Execution, even without Sudden Death talented, while also making Bladestorm much more powerful. Has strong synergy with ![]() |
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- | Universal damage increase with a very high uptime. |
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- | Very minor and largely random, which means it will not always be effective healing. |
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- | Another damage increase tied to Marked for Execution and Sudden Death procs. |
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- | Helps apply and maintain ![]() |
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- | Basic Raging Blow damage increase. |
Further Reading
Since nearly every single major ability for Fury Warrior interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page will help you balance your rotation, cooldowns, and Rage bar effectively!
For more information on the best combination of talents and how to use them, please read our talent page.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Pre-Season Launch.
- 23 Jul. 2024: Updated for The War Within Pre-Patch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Feb. 2024: Fixed broken spell link with the Champion's Spear formerly of Bastion.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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