G'huun Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat G'huun in Uldir for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our G'huun guide can be accessed from the table of contents on the right.
Positioning and Strategy
Power Matrix Assignments
The raid needs most of its players, excluding tanks, to be grouped into
pairs to run manage Power Matrixes. The number of pairs required will vary
based on your raid size, composition, and the speed at which you can ferry the
orbs. Ideally, you want to pair classes together such that the weaknesses of
one are covered up by the other. For example, in Phase Two, when the raid has
Putrid Blood stacks, if a group has relatively low self-sustain, it
would be wise to put a healer in that pair, or to simply send a healer in
addition to the pair.
In instances where your raid would opt to send three people up, the third
person should never actually handle the Power Matrix. Their job should
be to either clear out Amorphous Cysts or to heal the group, depending
on their role. For instance, in Phase One, the damage needed to kill a wave of
adds before the next group spawns can be pretty manageable. In this case, it
can be a good idea to send a third person in each group whose sole job is to
run ahead and attack Cysts.
Lastly, it is important to mention that Demonic Gateway can be used
while holding the
Power Matrix, so it is ideal to set one up on both
platforms. This only works, however, if the player does not have maximum stacks
of the slow from
Power Matrix.
Phase One
The raid should begin by killing and interrupting the
Cyclopean Terrors. Have Tanks pick up the Dark Young and keep
him nearby. When Dark Bargain is about to be cast, move the Dark Young
on top of the adds, so it is applied to them as well as the raid.
Once the buff goes out, it is wise to move the Dark Young away from
the raid slightly, to reduce passive cleave that might hit it, since it is
advantageous to keep the Dark Young alive as long as you can in order to get
as many Dark Bargains as possible.
Players should remember not to get more than one buff of
Dark Bargain at the same time, since this will mind control them.
When the Blightspreader Tendrils spawn, the raid needs to
immediately swap and focus these down, while keeping them interrupted. Two people are
enough to keep them unable to cast, while the rest of the raid can use their interrupts elsewhere. The
Dark Young should be brought over and tanked near the Blightspreader to
minimize downtime when refreshing Dark Bargain.
Players afflicted with Explosive Corruption need to run the to the
edge of the room before the debuff expires in order to drop
Blighted Ground and
Virulent Corruption in a good spot.
Send the preassigned groups to the upper platform as their orbs spawn. It may be possible for certain hyper-mobile classes to solo a side, but there is generally no reason to do so, as sending two people is nearly as fast and much safer.
When the Reorigination Drive reaches 100 Energy, stack the group on top of
any remaining Dark Young to allow healers to efficiently top off the
raid, as well as to allow DPS to generate resources by attacking the stunned
mob. Once this first Reorigination Blast concludes, G'huun will emerge
and begin Phase Two.
Phase Two
Tank G'huun near the entrance of the room and swap the active tank as often
as possible without triggering the diminishing returns on taunt, in order to
keep Growing Corruption low. Have the raid spread out behind G'huun in
a semi-circle shape. The raid should aim to be as close as possible to maximize
the effect of AoE healing, but not so close as to hit each other during the
Wave of Corruption. After two Waves, have the raid start moving in towards
the boss in between casts.
Stack up on the players targeted by Blood Feast in order to drop
your stacks of
Putrid Blood. Burn down the Gibbering Horror
that spawns as fast as possible to reduce the number of
Mind-Numbing Chatter he is able to cast.
Continue to send teams up to handle the Power Matrix, with the aim
of triggering a
Reorigination Blast after
Blood Feast. It is
somewhat important to trigger the Blast after a Blood Feast because the additional
damage from
Putrid Blood can be taxing on Healer mana at best, and fatal
to the raid at worst. If the raid does have high stacks, then it is perfectly
fine for the person running the orb to simply wait at the Reorigination Drive
until the stacks are clear before depositing the orb. This also has the ancillary
benefit of getting the Gibbering Horror caught in the Reorigination Blast.
Phase Three
At 20% Health, G'huun will enter Phase Three, destroying the Reorigination
Drive, and triggering Collapse. The raid should use personal damage
reduction cooldowns and move as far from the impact zone as possible to further
reduce the damage they take. This is an excellent time for healer raid
cooldowns such as
Revival,
Healing Tide Totem, or possibly a
Tranquility plus
Flourish combo (though Tranquility needs to
be ramped up before the Collapse actually starts). During the cast of Collapse,
G'huun will take 99% reduced damage, however if DPS feel that they are safe, it
is advisable to ramp damage through pre-applying DoTs, or generating resources
like Insanity or Chi.
The fight will continue just as in Phase Two, except there will no longer be
Blood Feasts to clear your stacks of
Putrid Blood, the
Power Matrix mechanics will no longer exist, and G'huun will
periodically cast
Gaze of G'huun and
Malignant Growth.
Dealing with Gaze of G'huun is simple enough; the raid just needs to look away from him
as he completes the cast in order to avoid being feared for 6 seconds. However,
the
Malignant Growths are much more intense. The raid will need to
identify safe zones quickly and use movement speed abilities to make it there
before the Growths explode. Once in the safe zones, its important to stay
somewhat close to the edge of the zone in order to quickly move out of the
second burst of Growths. A consequence of needing to keep near the edges of the
safe zones is that Malignant Growth spawns will invariably funnel
the raid together. Despite this, it is vitally important to stay spread out.
Wave of Corruption casts will still take place, making finding a safe
place to stand all the more challenging.
Also, as opposed to Phase Two, G'huun should be tanked in the center of the room.
This will make handling the Malignant Growth spawns much easier.
Tank Concerns
There are not many complex concerns on this fight for tanks, but G'huun can
melee particularly hard. If he reaches high stacks of
Growing Corruption or if you are tanking both him and the
Gibbering Horror, you could be in real danger of dying.
Outside of that, sometimes it can be difficult to see
Virulent Corruption as they pass through the boss model, so it is
important to keep an eye out for those and be ready to react fast.
Healing Concerns
Damage during the Reorigination Blasts can be intense, especially if
you are entering them with stacks of
Putrid Blood. Be prepared to use a
lot of Mana and rotate cooldowns in order to keep the raid healthy.
It is also important to be aware of the upper platform group's rotation, so that you are able to top those players off before the run out of your range.
When the Gibbering Horror is up, the tanks will be taking fairly
significant damage. That, coupled with the interrupts from
Mind-Numbing Chatter, can make keeping them alive somewhat tricky. Be
ready to cut casts and use external cooldowns.
Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
when G'huun is stunned by
Reorigination Blast to make use of the 100%
damage buff.
Changelog
- 06 Sep. 2018: Made a small edit regarding the Phase Three transition timing based on live real experience.
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