Goroth Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Goroth in Tomb of Sargeras in Mythic mode.
The other pages of our Goroth guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Burning Armor
Burning Armor is functionally the same in Mythic mode as the other
difficulties, however, the debuff
Melted Armor increases damage taken
by 300% (up from 100% and 200% on Normal and Heroic, respectively).
Infernal Spikes
Each time an Infernal Spike is destroyed on Mythic difficulty, a small burst of raidwide Fire damage is dealt.
Rain of Brimstone
Rain of Brimstone occurs every ~40-45 seconds, causing 3 meteors
to rain down in random locations throughout the arena. After several seconds,
they impact upon the ground and each spawn a Brimstone Infernal. The
Infernals have over 600 million health and will channel an uninterruptible
hellfire pulse, damaging the entire raid for moderate Fire damage until the
Infernal is killed. If players stand in the point of impact of the meteor(s),
they will take high Fire damage, split evenly between anyone hit.
Strategy
Goroth is largely the same on Mythic difficulty when compared
with its Normal and Heroic counterparts. The crux of the fight is the
Rain of Brimstone, which must be soaked each time it occurs. No
meteor can be allowed to impact and spawn an Infernal (unless it is
extremely close to the end of the encounter) as the sheer amount of health
they have makes them impractical and nearly impossible to defeat without
suffering a wipe. Each Rain of Brimstone meteor should be soaked by a
minimum of 3 players, as they deal 9 million damage. Personal and/or
raid wide cooldowns are recommended; many classes can easily solo soak
these meteors with immunities (e.g.
Cloak of Shadows) or strong
defensives (e.g.
Dispersion).
The raid should spread out in a semicircle behind the boss to maximize
coverage of the room, making Rain of Brimstone soaking easier. If a
meteor spawns near where the boss is being tanked, the tanks should have no
trouble taking a meteor for themselves and splitting it together, leaving
the 18 remaining players responsible for ensuring 2 meteors do not reach
the floor.
Raid cooldowns should be assigned for each Infernal Burning,
as all Infernal Spikes are destroyed at the end of the cast,
causing a large burst of raid damage. Throughput cooldowns are fine for
stablizing the raid afterwards, but a damage reduction cooldown such as
Spirit Link Totem is recommended for the initial spike of damage.
Player should also avoid destroying more than 4 Infernal Spikes
with Shattering Star, as the pillars exploding will actually
end up dealing more damage the amount reduced by the star traveling through
the spikes. The sweet spot for Shattering Star is around 3-4 pillars, as
this results in good damage reduction and makes the damage from
Infernal Burning more manageable as there will be less pillars
standing (and therefore a smaller burst when they are destroyed).
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