Guardian Druid Tank Spell List and Glossary — The War Within (11.1.0)
On this page, we present you with all spells and procs that you need to understand as a Guardian Druid in World of Warcraft — The War Within (11.1.0).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral Tank Druid spells.
Introduction
If you are new to Guardian, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Guardian and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
If you are leveling a Guardian Druid, you will not have access to all the passives and abilities listed here. However, our leveling guide will help specify when you will unlock each ability and passive bonus.
Main Resource of Guardian Druids
Your primary resource is Rage. Rage is generated from several sources
— passively from auto-attacking (4 Rage per melee) and from being
auto-attacked (3 Rage per unavoided hit, can only occur once per second), from
several talents (both active and passive), and from using your rotational
abilities Mangle and
Thrash. Rage does not decay
in combat, but after leaving combat, it will begin to decay quickly back to 0.
Entering
Bear Form will grant 25 Rage and give you a few
seconds' grace period before your Rage starts decaying. Exiting Bear Form
empties your Rage bar.
You can spend Rage in one of three ways; on your active mitigation spell,
Ironfur, on your self-heal,
Frenzied Regeneration, or on
a hard-hitting attack,
Maul. Rage management is a critical part of
playing Guardian effectively.
Baseline Guardian Abilities
Ability | Abbreviation | Description/Effect |
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Thrash | Damages all enemies in an 8-yard radius, generates 5 Rage and applies
a 15-second bleed effect on them can stack up to 3 times (5 when talented into
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Bear | Shapeshifts you into a Bear, greatly increasing your Armor and Stamina, allows you to use all your integral core abilities. |
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FR | Heals you for 20% of your maximum health over 3 seconds. The heal occurs in 4 ticks, with the first tick occurring instantly, and the remaining occurring once per second. |
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Taunt | This is your taunt ability. This forces the target to attack you for 3 seconds and greatly increases the threat you generate against that target for that duration. |
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Mangle | Deals damage to one target (increased against targets that have a bleed active), and generates 10 Rage on use. It is your primary damage-dealing spell and Rage generator. |
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Swipe | Deals damage to enemies in an 8-yard radius and does not cost or generate any Rage, and has no cooldown. This is your filler spell, which you should only use if more powerful spells are not available. |
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MotW | Buff yourself and your group for 60 minutes, increasing your Versatility by 3%. |
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MF | Deals Arcane damage over time. Keeping Moonfire ticking at all times is an important factor in dealing good damage and, therefore, generating good threat. |
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Regrowth | This is a heal you can use on yourself and others. However, this
takes you out of ![]() |
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Dash/Sprint | Shapeshifts you into ![]() |
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Cat | Shapeshifts into a Cat, increasing your movement speed and allowing
access to ![]() |
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Shred | A Cat Form-only ability that deals damage over time and generates Combo Points. |
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Roots | Roots a mob in place for 30 seconds. Careful, this ability will take you
out of ![]() |
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Bark | Reduces all damage you take by 20% for 8 seconds on a 60-second cooldown. Barkskin is usable while stunned, incapacitated, or asleep. This will be your first line of defense against dangerous spike damage, as well as your primary way of reducing magic damage or simply as risk mitigation to smooth your damage intake for your healers. It has a short cooldown, so use it often. |
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Travel/Mount Form | This is a shapeshift that increases your movement speed massively, equivalent to mounted movement speed when out of combat. |
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Bres / BR | Allows you to resurrect allies in combat. Note that it may be dangerous to res your friends in melee range, so be careful of your positioning with this spell. |
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-- | Allows you to cast crucial spells in ![]() ![]() |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization received numerous new passive effects and active abilities. To attempt to break the list of every possible effect down into manageable chunks, we have grouped these abilities into passive and active effects, divided between the class and specialization talent trees, and organized by the order you will come across them from top to bottom.
If you would like to know more about which of these talents to select for your own Guardian Druid, please see the builds and talents section of our guide.
Passive Druid Class Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Increases ![]() |
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- | Makes ![]() ![]() |
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- | Increase Physical damage and Armor by up to 6%. |
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-- | Increases Magical damage and healing by up to 6%. |
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- | Increases movement speed by 15%. |
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-- | Reduces damage taken by 6%. |
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-- | Increases the healing done and healing taken by 4%. |
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-- | Increases the range of all your caster spells by 5 yards. |
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- | Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night. |
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-- | Makes it so that when you critical strike with a Combo Point-building
ability, you gain an additional Combo Point. Adds 20% crit damage to ![]() |
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-- | When you cast ![]() ![]() |
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- | For 4 seconds after shifting into ![]() |
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FF | ![]() ![]() ![]() ![]() ![]() |
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- | ![]() ![]() |
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- | ![]() ![]() |
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- | Stamina in ![]() |
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- | ![]() |
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-- | Gain up to 6% of a stat in each form. ![]() |
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- | Increases the duration of ![]() |
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-- | Makes ![]() |
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WHI | When you fall below 40% health, you cast ![]() |
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- | Reduces the cooldown of ![]() |
Active Druid Class Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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Rake | A ![]() |
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Rejuv | A heal-over-time effect. |
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Starfire | A ranged damaging ability can only be used out of ![]() |
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SS | A hard-hitting instant ranged damaging ability. |
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Rip | Another ![]() |
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- | A single target dispel. It can remove Curse and Poison effects. |
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Maim | A ![]() |
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IF | Costs 40 Rage and increases your Armor by 112% of your Agility for 7 seconds. Multiple applications of Ironfur can overlap, meaning that the armor increase will stack, but the duration will not. For example, if you use Ironfur, and then use it again 3 seconds later; you will have 2 applications of Ironfur for 4 seconds, granting you 224% of your Agility as Armor. After 3 seconds, the first application will have expired, leaving you with 112% of your Agility as Armor for 4 more seconds. Ironfur is the primary way to spend Rage, and keeping it up as often as possible will help reduce your damage intake. |
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Hibernate | Puts an enemy Beast or Dragonkin to sleep for 40 seconds. |
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Interrupt / SB | Interrupts enemy spell casts. Note that if you are out of melee range of your target when you cast Skull Bash, you will charge into range regardless of if the target is casting or not. This means you can effectively use Skull Bash as a pseudo-charge at the expense of putting your interrupt on cooldown. |
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WC | Grants a movement ability that varies based on shapeshift form. In Bear form, this is a 15-second cooldown charge that roots the target for 4 seconds. |
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Clone | Makes the enemy target immune to damage for up to 6 seconds. They cannot perform actions during this time. |
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Soothe | Dispels all enrage effects on a target. In particular, this works on the Raging affix in Mythic+. |
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Sunfire | A caster form damage over time spell. |
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Typhoon | A small frontal knockback effect. |
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Roar | increases the movement speed of you and your allies within 15 yards by 60% for 8 seconds. This is a tremendously powerful raid cooldown, especially on encounters that require coordinated raid movement. |
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WG | Heals up to 5 injured allies over 7 seconds. |
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Ursols | Creates a vortex that will suck mobs back into the first time they attempt to leave. |
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Incap | Disorients enemies within 10 yards of you for 3 seconds. This can double as an area of effect interrupt in dungeons against enemies who are not immune to disorients. |
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Bash | A single-target 4-second stun, and can be quite useful in Mythic+ and solo content. |
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Mass Roots | An AoE mass root can be potent in the right scenario. |
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Innervate | Can be cast on a healer to reduce the Mana cost of their spells by 100% for 8 seconds. |
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Renewal | Instantly heals you for 20% of your maximum health. |
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HotW | Causes abilities not associated with your spec to be substantially
empowered for 45 seconds. Primarily, this is for the increased ![]() ![]() ![]() |
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NV | Causes all single target damage you deal also to heal yourself and nearby allies for 20% of the damage done. |
Passive Guardian Specialization Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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Gore | Casting ![]() ![]() ![]() ![]() ![]() |
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Brambles | Deals a small amount of damage to attackers and pulses aoe damage when
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-- | Adds a second charge of ![]() |
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-- | Increases ![]() |
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IR | Adds a second charge of ![]() |
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-- | Causes ![]() ![]() |
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UE | Increases the duration of ![]() ![]() |
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GF | Gives ![]() ![]() |
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FC | Causes your ![]() |
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VF | Increases ![]() |
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LM | Gives ![]() ![]() |
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SotF | Reduces the cooldown of ![]() ![]() |
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ATW | Every 200 Rage spent causes a burst of AoE healing around you. |
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GoE | Makes ![]() ![]() ![]() |
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Soul | Gives ![]() |
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-- | Makes ![]() ![]() |
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TNC / TAC | Autoattacks have a chance to empower your next ![]() |
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VC | Makes ![]() ![]() |
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EW | When you deal damage with ![]() |
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FoN | Boosts your Arcane damage by 20%. Primarily for more ![]() |
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-- | Reduces the cooldown of ![]() |
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Circle | Your damage over time effects deal their damage faster. Another large
damage increase increasing ![]() ![]() |
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EF | Increases Arcane damage done by a further 10%, and you now heal for 40% of arcane damage done. This is a massive increase for self-sustain. |
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SM | Targets affected by your ![]() |
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TM | Increases ![]() |
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GG | Makes most damage sources (except for ![]() ![]() |
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BF | Makes ![]() |
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DoC | Gives you a chance after taking damage to get a
buff that causes your next ![]() |
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UF or UFR | Causes your ![]() ![]() |
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RnT | Makes your ![]() |
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MN | Causes your single target abilities on targets afflicted with ![]() |
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Thorns | When you cast ![]() |
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US | Increases the damage and radius of your ![]() |
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UG | Reduces the cooldown on your ![]() ![]() |
Active Guardian Specialization Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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Maul | Costs 40 Rage and deals damage to one target. It is used as a
Rage dump when you are not taking damage to prevent capping on Rage.
If you are struggling to manage Rage, it is better to neglect this ability in
favor of ![]() |
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SI | Reduces all damage you take by 50% for 6 seconds. This is your major defensive reduction, to be used against lethal spike damage or "tankbuster." mechanics. Its short duration and long cooldown mean it should be used sparingly. |
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Bfur | Generates Rage based on damage taken for 8 seconds. This can be very useful for extremely hard-hitting scenarios that come in short windows and can be an enormous amount of Rage gained. |
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-- | Reduces the cooldown of ![]() ![]() ![]() |
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UA | Causes ![]() ![]() |
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-- | Causes ![]() ![]() ![]() |
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Incarn | Transforms your ![]() |
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Pulv | consumes 2 of your ![]() |
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Convoke | Rapidly casts 16 spells over 4 seconds. Spells cast are based on the form you are in. |
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RotS | Reduces your damage taken by 25% for 10 seconds, increases the damage you deal by 10%, increases leech by 25%, and reflects damage at attackers. |
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LB | Summons a small beam of light at your location that increases your mastery by 15%, deals damage to enemies, and heals you. |
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Raze | Is an AoE version of ![]() |
Guardian Specialization Hero Tree Talents
Ability | Abbreviation | Description/Effect |
---|---|---|
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DotC | One of two Hero Talent Trees available to Guardian and Feral Druids. |
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Ravage | Has a chance to proc off auto-attacks and replaces your next ![]() |
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DW | This is the bleed caused by ![]() |
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KS | ![]() ![]() ![]() ![]() ![]() |
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WPS | Mangle grants a stack of ![]() ![]() ![]() ![]() |
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EC | One of two Hero Talent Trees available to Guardian and Balance Druids. |
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LC | ![]() |
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Lunation | Your Arcane abilities reduce the cooldown of ![]() |
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LoE/FoE | ![]() ![]() |
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Moondust | Slows targets affected by ![]() |
Further Reading
Since nearly every single primary ability for Guardian Druid interacts with each other, it can be challenging to figure out how they are meant to be prioritized. But, now that you know what they do, our rotation page can help you get all that Rage spent healthily.
Many of these abilities can be made easier to use via the macro system and our dedicated page for Addons and Macros has information on the best way to integrate them into your gameplay.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated TNC from 15% to 12%.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for TWW pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed and Updated for Patch 10.2.5.
- 06 Nov. 2023: Updated Blood Frenzy note for target cap and rage increase from 2 to 3.
- 04 Sep. 2023: Updated Ursocs Fury note to 45%, IR to 120% and PotP to 5%.
- 25 Jul. 2023: Updated Ursocs Fury note to 50%.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated spells for patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Pumps who has played since Vanilla and has tanked in Honestly, the #1 Oceanic raiding guild, since Mists of Pandaria. He also played in the first MDI Mythic+ Dungeon Tournament, where his team placed second. His mindset on tanking has always been taking the utility and damage one can bring to the raid to the next level. He was the #1 Rank DPS Guardian Druid for 5 tiers in a row and top the 1-6 for the last 12 tiers, playing Guardian Druid, Brewmaster Monk and Protection Warrior mainly based on what is the strongest for progression at the time. You can find him on discord — Pumps#0734 — and on Twitch.
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