Guardian Druid Tank Uldir Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Guardian Druid for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction for Guardian Druid Boss Advice in Uldir
In this section you will find information and guidance for tanking each boss individually in the Uldir raid as a Guardian Druid.
Talent Cheatsheet
Taloc
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Taloc has no forced tank swap, and deals primarily Physical damage.
If you are tanking Taloc, you will occasionally be targeted by
Cudgel of Gore; after a few seconds Taloc will charge at your location,
drop his Cudgel and clear any puddles nearby. Use this opportunity to free up
space in the encounter area for your raid. Immediately after Taloc charges at
you, use
Tiger Dash to put distance between you and the boss to reduce
the damage you take from the mechanic, then return to your original
position.
In Phase Two, tank the Coalesced Bloods between the raid stack and the boss, and move whenever the add drops a new puddle. The Volatile Droplets will fixate a non-tank player and cannot be tanked. Intercept them before they reach their target to prevent unnecessary raid damage.
M.O.T.H.E.R.
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M.O.T.H.E.R. has no forced tank swap, and deals primarily Physical damage.
If you are tanking M.O.T.H.E.R., you will occasionally be targeted by
Sanitizing Strike, which can and should always be dodged. Make sure you
face her away from your raid before she casts it, as you cannot turn her when
the channel starts. This ability often overlaps with other mechanics such as
Wind Tunnel and
Uldir Defensive Beam, so be sure to reserve space
for yourself to handle the ability without incidentally cleaving.
Fetid Devourer
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Fetid Devourer has no forced tank swap, but both tanks will be taking damage
throughout the encounter. One tank will be taking melee hits from the boss,
and the other tank will be dealing with Terrible Thrash. Note that
Terrible Thrash always targets the nearest player to the active tank, so both
tanks should be stacked on top of each other at all times.
Guardians are able to capably play either role. Both roles play similarly,
although there are a few things you can do as the Terrible Thrash to
make your life and the lives of your healers easier. You will ideally want to
have two stacks of
Ironfur up for every hit, covering any gaps in your
active mitigation with defensive cooldowns or externals. Use
Bristling Fur immediately before a Terrible Thrash so that it will cover
two casts and grant you more Rage. Be aware of Fetid Devourer's spell queueing;
he will frequently delay Terrible Thrash to cast his other abilities, try not
to use cooldowns until you are certain the damage is imminent.
Earthwarden does not reduce Terrible Thrash damage.
You can use Skull Bash or
Wild Charge to counteract the
Shockwave Stomp, though keep your co-tank's mobility in mind. If they
cannot keep up with you, you may end up cleaving other raiders with
Terrible Thrash.
Zek'voz, Herald of N'Zoth
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The tank swap on this encounter is Might of the Void, which is a
three-ability sequence on the primary tank:
Void Lash,
Shatter, and
Void Lash again. You can opt to either take the
full combo and then swap, or swap between Shatter and the second Void Lash; we
recommend swapping after Shatter. Void Lash deals damage in a cone, be sure to
not get cleaved if you are waiting to taunt.
You can use Typhoon and
Ursol's Vortex to keep the
Silithid Warriors away from your DPS in an emergency. Use
Stampeding Roar during
Surging Darkness to assist your raid's
movement.
Vectis
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The tank swap mechanic on Vectis is Evolving Affliction, a stacking
Nature damage DoT. You should taunt swap every 2 stacks, and the off-tank
should pick up any Plague Amalgams that spawn.
Aim to keep the boss as still as possible, so that your raid can easily
manage the Omega Vector debuff. Tanks should avoid taking Omega Vector
if possible, as it gives you stacks of
Lingering Infection and
increases the damage you take from
Evolving Affliction.
During the intermission your top priority should be soaking
Plague Bombs. Secondarily, you should avoid being hit by
Blood Geyser as it will give you additional stacks of
Lingering Infection.
Zul, Reborn
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In Phase One, there is no forced tank swap mechanic. One tank will tank the
Nazmani Crusher, while the other tanks the Bloodthirsty Crawgs
and Nazmani Bloodhexers. If you are tanking the Crusher, be sure to
drag the mob out before it reaches full energy in order to not buff other
active adds. Use Ursol's Vortex and
Typhoon to control the
Crawgs, in coordination with your Crawg tank (if you are the Crawg tank, use it
at your discretion).
In Phase Two, Zul becomes active and you will tank him directly, swapping on
Rupturing Blood. How you deal with this mechanic will depend on whether
you have access to a Paladin's
Blessing of Protection; if you do, you
can take up to 4 stacks (with defensive cooldowns), swap tanks, and use
Blessing of Protection to remove the stacks and drop the puddle without
allowing the bleed to run its course, which would likely kill you. If you do
not have access to Blessing of Protection, it is strongly recommended that you
bring 3 tanks and rotate them every 2 stacks. This will alleviate the stress on
the healers while allowing you to safely carry the debuff for its full
duration.
Mythrax the Unraveler
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Mythrax has a forced tank swap Essence Shear, which you should swap
on after every cast. Essence Shear gives you 16 stacks of
Annihilation, which you should clear during the time you are not
tanking the boss. Essence Shear hits everyone in front of the boss, so ensure
Mythrax is faced away from the raid when you are tanking.
During the intermission, you will pick up one of the two
N'raqi Destroyers. These adds will also cast Essence Shear,
except you will be unable to swap because both tanks will be tanking a
Destroyer. They must be tanked 40 yards apart to prevent
Critical Mass. On Mythic difficulty, you may elect to have a DPS taunt
one of the adds and tank an Essence Shear in order to generate orbs for you.
G'huun
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In Phase One there are no forced tank swaps. You may opt to swap tanks on
the Dark Young when one of you gets Explosive Corruption, but
it is not necessary. Keep the Dark Young near other adds at all times in order
to affect them with
Dark Bargain.
In Phase Two, the forced tank swap is Growing Corruption. One tank
should be designated as the
Explosive Corruption runner. The debuff is
applied every 8 stacks, so you can swap every 4 stacks in order to have the
same player receive the debuff every time. To set this up correctly, the
Explosive Corruption tank should start with G'huun and tank him to 6 stacks, at
which point the first set of
Explosive Corruptions will go out. You
then tank swap, and proceed as described above, swapping every 4 stacks.
If you are assigned to be the runner, make liberal use of
Tiger Dash. When
Blood Feast occurs, the non running tank
should pick up the Gibbering Horror add that spawns and tank it
alongside the boss.
In Phase Three tanks will no longer receive Explosive Corruption.
You should continue to swap on 4 stacks until the boss dies.
Use Stampeding Roar to assist your raid in stacking up and spreading
out for
Blood Feast and
Wave of Corruption.
On Mythic difficulty, if you are assigned to run a Power Matrix orb,
you can use
Wild Charge in caster form to jump to a friendly player/Monk
statue halfway up the upper platform, skipping a large portion of the run and
making you an ideal second runner for any group. Be sure to coordinate with your
co-tank when you need to go up, as they will be taking a large amount of stacks
while you are away.
Changelog
- 14 Jan. 2020: This page has been reviewed for Patch 8.3 and no changes are necessary.
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 14 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 10 Dec. 2018: Updated for Patch 8.1.
- 13 Sep. 2018: Updated all bosses with information after Heroic week.
- 11 Aug. 2018: Page added.
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This guide has been written by Pumps who has played since Vanilla and has tanked in Honestly, the #1 Oceanic raiding guild, since Mists of Pandaria. He also played in the first MDI Mythic+ Dungeon Tournament, where his team placed second. His mindset on tanking has always been taking the utility and damage one can bring to the raid to the next level. He was the #1 Rank DPS Guardian Druid for 5 tiers in a row and top the 1-6 for the last 12 tiers, playing Guardian Druid, Brewmaster Monk and Protection Warrior mainly based on what is the strongest for progression at the time. You can find him on discord — Pumps#0734 — and on Twitch.
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