Harjatan Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Harjatan encounter in Tomb of Sargeras. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Harjatan is a single phase encounter with straightforward but punishing mechanics. He will occasionally bring to bear murloc allies to assist him, which must be properly handled in order to ensure success. Overall, this fight requires good basic coordination and strong numbers from all roles to seal victory for your squad.
Abilities
Abrasive Armor causes attacks made against Harjatan's target to suffer the effects of Jagged Abrasion, which bleeds the target for Physical damage every 2 seconds for 30 seconds. These bleeds can stack and refresh the duration.
Unchecked Rage is cast when Harjatan reaches 100 Energy, splitting massive Physical damage between all enemies in a cone in front of Harjatan. Additionally, the current target is hit for heavy Physical damage. If no targets are damaged, Harjatan casts Enraged. Harjatan's Energy bar serves no other purpose than to indicate when Unchecked Rage will be cast.
Frigid Blows causes melee attacks made by Harjatan to deal moderate Frost damage to all nearby enemies. Each melee attack removes a stack of Harjatan's Frigid Blows and triggers a Drenching Slough, flying to a random raid member's location and dealing moderate Frost damage to anyone hit. Drenching Slough also leaves behind a pool of Drenching Waters, which deals damage to anyone inside of it and stacks Drenched, which deals Frost damage every 2 seconds and increases Frost damage taken by 5% per stack.
Frosty Discharge is cast when all stacks of Frigid Blows have been removed. This deals moderate raid wide damage and removes all stacks of Drenched from the raid.
Draw In causes Harjatan to pull all Drenching Waters pools to himself, gaining a stack of Frigid Blows for each pool he absorbs.
Murloc Allies
Commanding Roar is cast periodically. This summons nearby murloc allies, each possessing unique abilities for the raid to deal with.
Razorjaw Wavemenders cast Watery Splash, inflicting moderate Frost damage and adding a stack of Drenched to the target. They will also cast Aqueous Burst, covering an enemy with freezing water for 6 seconds. When Aqueous Burst expires, it explodes for moderate Frost damage and spawns a pool of Drenching Waters.
Razorjaw Gladiators enchant their weapons with Dripping Blade, causing their melee attacks to apply Drenched to their targets. They will periodically fixate on new targets with Driven Assault, also increasing their damage by 50% while decreasing their movement speed by 35%. They will also occasionally cast Splashy Cleave, applying Drenched to all targets in a cone and Frost damage.
Darkscale Taskmasters only appear on Heroic difficulty and above. They will Bring To Task all allies within 10 yards, increasing their damage done by 100%. Nearby murloc allies (and Harjatan) become Focused, increasing Physical damage by 100% and Magical damage by 50%. If the Darkscale Taskmaster moves out of range, his allies are left with Lingering Focus, causing the damage buff to persist for 10 seconds.
Changelog
- 25 May 2017: Expounded upon Unchecked Rage description.
- 19 May 2017: Guide added.
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