Harjatan Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Harjatan encounter in Tomb of Sargeras. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Harjatan is a single phase encounter with straightforward but punishing mechanics. He will occasionally bring to bear murloc allies to assist him, which must be properly handled in order to ensure success. Overall, this fight requires good basic coordination and strong numbers from all roles to seal victory for your squad.
Abilities
Abrasive Armor causes attacks made against Harjatan's target
to suffer the effects of
Jagged Abrasion, which bleeds the target for
Physical damage every 2 seconds for 30 seconds. These bleeds can stack and
refresh the duration.
Unchecked Rage is cast when Harjatan reaches 100 Energy, splitting
massive Physical damage between all enemies in a cone in front of Harjatan.
Additionally, the current target is hit for heavy Physical damage. If no
targets are damaged, Harjatan casts Enraged. Harjatan's Energy bar serves no
other purpose than to indicate when
Unchecked Rage will be cast.
Frigid Blows causes melee attacks made by Harjatan to deal moderate
Frost damage to all nearby enemies. Each melee attack removes a stack of
Harjatan's
Frigid Blows and triggers a
Drenching Slough,
flying to a random raid member's location and dealing moderate Frost damage
to anyone hit.
Drenching Slough also leaves behind a pool of
Drenching Waters, which deals damage to anyone inside of it and
stacks
Drenched, which deals Frost damage every 2 seconds and
increases Frost damage taken by 5% per stack.
Frosty Discharge is cast when all stacks of
Frigid Blows
have been removed. This deals moderate raid wide damage and removes all
stacks of
Drenched from the raid.
Draw In causes Harjatan to pull all
Drenching Waters
pools to himself, gaining a stack of
Frigid Blows for each pool he
absorbs.
Murloc Allies
Commanding Roar is cast periodically. This summons nearby murloc
allies, each possessing unique abilities for the raid to deal with.
Razorjaw Wavemenders cast Watery Splash, inflicting
moderate Frost damage and adding a stack of
Drenched to the
target. They will also cast
Aqueous Burst, covering an enemy
with freezing water for 6 seconds. When
Aqueous Burst expires,
it explodes for moderate Frost damage and spawns a pool of
Drenching Waters.
Razorjaw Gladiators enchant their weapons with
Dripping Blade, causing their melee attacks to apply
Drenched to their targets. They will periodically fixate on new
targets with
Driven Assault, also increasing their damage by 50%
while decreasing their movement speed by 35%. They will also occasionally
cast
Splashy Cleave, applying
Drenched to all targets in
a cone and Frost damage.
Darkscale Taskmasters only appear on Heroic difficulty and
above. They will Bring To Task all allies within 10 yards,
increasing their damage done by 100%. Nearby murloc allies (and Harjatan)
become
Focused, increasing Physical damage by 100% and Magical
damage by 50%. If the Darkscale Taskmaster moves out of range,
his allies are left with
Lingering Focus, causing the damage buff
to persist for 10 seconds.
Changelog
- 25 May 2017: Expounded upon Unchecked Rage description.
- 19 May 2017: Guide added.
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