Havoc Demon Hunter DPS Castle Nathria Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Castle Nathria. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
On this page, you will find Havoc Demon Hunter specific information to deal with each boss in the Castle Nathria raid. The tips provided on this page were given based on Shadowlands Season 4, and may be partially outdated for Dragonflight pre-patch.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Havoc Demon Hunter and what you can do to deal with each fight as best as possible.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Havoc has changed quite a bit since Nathria with some different choices and damage profiles compared to what it aimed to do originally. It still follows the dominant damage builds that 9.2 and 9.2.5 pushed focusing on the strength of Venthyr's Sinful Brand for sustained single-target damage.
Talent Cheatsheet
Currently there is one dominant raiding build that is rarely deviated from outside of very specific situations. You run Darkglare Boon as your single target legendary due to the interactions with Sinful Brand. In some situations you may want Netherwalk and can trade Improved Fel Rush out for netherwalk at a minor DPS loss.
Covenant: Venthyr
Legendaries: Agony Gaze with Darkglare Boon
Soulbind: Nadjia (Link)
You can easily import the talent tree below into the game with the following string:
- BEkACnvaHJn8GSPD6tpaeczPTRCIhIQLJRSiAAAAAAAAQSQkSIJFIkWESSSSA
Shriekwing
We advise you to use the following Legendaries against Shriekwing.
- Darkglare Boon
- Unity
Purely single-target encounter so standard build suits here.
Tips
- Watch out when using Fel Rush to not hit any rings left over from Echoing Screech.
- Save Vengeful Retreat to quickly get behind the pillar during Earsplitting Shriek.
- The boss takes no damage in the intermission, so just focus on staying clear and avoiding circles.
- If you or anyone nearby trigger Descent, use Blur to stay healthy.
For more information, please refer to our Shriekwing guide.
Huntsman Altimor
We advise you to use the following Legendaries against Huntsman Altimor.
- Darkglare Boon
- Unity
Tips
- Try to make sure you have Eye Beam ready to burst down the Shades of Bargast when they are being burned down.
- Aim to roll Sinful Brand on both the boss and the active Gargon whenever possible.
- Vengeful Retreat allows you to remove the slowing effect from Petrifying Howl, giving you more time to place it.
- If you are targeted by Sinseeker use Blur, the damage is significant and the cooldown is low enough to make this worthwhile to help out your healers.
- Netherwalk can be used to soak Sinseekers (and even multiple at once), but the Bleed will still be applied.
- Use Darkness to reduce some damage if the melee is soaking Vicious Lunge.
For more information, please refer to our Huntsman Altimor guide.
Sun King's Salvation
We advise you to use the following Legendaries against Sun King's Salvation.
- Darkglare Boon
- Unity
Tips
- Lots of the adds here will die quite quickly so do not expect to get huge value out of Sinful Brand in the main phase.
- In the intermission phases keep Sinful Brand up on the Shade and, whenever possible, try to have Eye Beam ready for the Cloak of Flames cast.
- Throw Glaive with Master of the Glaive is useful to slow the Soul Infuser spawns at the back of the room.
- Pay special attention to adds dying to avoid taking hits from Fragmentation, this is lethal if you stand in a stack.
For more information, please refer to our Sun King's Salvation guide.
Artificer Xy'Mox
We advise you to use the following Legendaries against Artificer Xy'Mox.
- Darkglare Boon
- Unity
Tips
- Mobility is key here, so try to manage your Fel Rush charges to deal with mechanics and fall back on portals for the mandatory effects.
- You can be an effective escort for Root of Extinction seeds if your group needs it, and use Netherwalk to immune the detonation if you are caught out.
- Make absolutely sure to have a charge of Fel Rush or Vengeful Retreat ready during the Edge of Annihilation cast in case you are dragged too far as a backup plan.
For more information, please refer to our Artificer Xy'Mox guide.
Hungering Destroyer
We advise you to use the following Legendaries against Hungering Destroyer.
- Darkglare Boon
- Unity
Tips
- Try to save Blur for situations where you have Gluttonous Miasma and it overlaps with Expunge or Consume, as this can be lethal.
- Save one charge of Fel Rush and Vengeful Retreat to distance during Expunge, and get out during Consume casts.
- Netherwalk can be extremely useful here as a last minute safeguard if you are caught out with Miasma at a bad time and cannot be healed.
For more information, please refer to our Hungering Destroyer guide.
Lady Inerva Darkvein
We advise you to use the following Legendaries against Lady Inerva Darkvein.
- Darkglare Boon
- Unity
Tips
- Aim to have Eye Beam and Unbound Chaos ready for each Conjured Manifestation add wave spawn.
- Fel Rush and Vengeful Retreat are useful to catch stray Bottled Anima or to position quickly after being targeted by Shared Suffering.
- Netherwalk is also useful here both for the movement and the immunity to assist with soaks, or when aligning the Shared Suffering beams.
For more information, please refer to our Lady Inerva Darkvein guide.
The Council of Blood
We advise you to use the following Legendaries against The Council of Blood.
- Darkglare Boon
- Unity
Tips
- Try to keep Fel Rush and Vengeful Retreat ready for the intermissions to make it to your dance position in time.
- During the intermission, just walk to spots rather than overshooting it with movement tools.
- If targeted by Dark Recital do not use Fel Rush, as you will overshoot and place pools ahead of your partner.
- There are a lot of mechanics in this fight that sometimes overlap or can be hard to avoid, so use Blur liberally.
- Make sure you are only focusing on maintaining Sinful Brand on the burn target, worrying about it on the others is a waste due to the heal they will receive.
For more information, please refer to our The Council of Blood guide.
Sludgefist
On Sludgefist you must limit your movement, meaning it is best to drop a few specific talents in Initiative, Unbound Chaos, and Tactical Retreat. The talent hash for the recommended build is this: BEkACnvaHJn8GSPD6tpaeczPTRSCSIC0SSkkIAAAAAAAAkEEpESSRISagERSA
We advise you to use the following Legendaries against Sludgefist.
- Darkglare Boon
- Unity
Tips
- The first Destructive Impact occurs roughly 55 seconds into the encounter, so plan around making sure Metamorphosis from either active or Demonic sources is active. Also make absolutely sure Sinful Brand is comfortably applied to overlap this.
- Do not use Fel Rush or Vengeful Retreat if you are targeted by Chain Link, as it will likely snap and kill you both.
- For the same reason, replacing the standard Unbound Chaos with Glaive Tempest is preferable.
- Colossal Roar is the most dangerous unavoidable damage event in the fight, so is a good spot for Blur, or a Darkness to help out your melee camp.
For more information, please refer to our Sludgefist guide.
Stone Legion Generals
We advise you to use the following Legendaries against Stone Legion Generals.
- Darkglare Boon
- Unity
Tips
- Make sure to focus down Stone Legion Goliaths when they begin to cast Soultaint Effigy, ideally having Eye Beam ready for it.
- In Mythic, for Phase 1 and 2 only worry about keeping Sinful Brand on the active general as a priority, and spare uses on the Goliath during the burn. In the final burn, try to keep it active on both generals.
- Keep Fel Rush and Vengeful Retreat ready to stick to targets during Stonegale Effigy.
- Save Blur for Pulverizing Meteor, also drop Darkness on players soaking it if necessary.
For more information, please refer to our Stone Legion Generals guide.
Sire Denathrius
We advise you to use the following Legendaries against Sire Denathrius.
- Darkglare Boon
- Unity
Tips
- Fel Rush is invaluable throughout fight as there is a lot of instant movement needed.
- Most of the mechanics are on 30-second or 1-minute timers, so use Blur if you ever expect to take any damage to help out healers.
- In Phase 2 the health pool of Denathrius and Remornia is shared, so try to cleave both whenever possible (and maintain Sinful Brand)
- Try to make sure you have Fel Rush or Vengeful Retreat ready during Phase 2 just in case you are hit by Crescendo to avoid being knocked off the platform.
- In Mythic, you can use Door of Shadows to cover platforms in Phase 2 and kill ritualists if needed, and then Fel Rush back. This removes the need for a Gateway if needed.
- In the final phase use Glide to counteract the knockback from Shattering Pain and stay near the boss.
For more information, please refer to our Sire Denathrius guide.
Changelog
- 29 Jul. 2022: Updated for Season 4.
- 21 Jan. 2021: Updated for more recent logs following settling of Nathria release.
- 08 Dec. 2020: Updated for Shadowlands Season 1 release.
- 01 Dec. 2020: Added placeholder Castle Nathria page.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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