Havoc Demon Hunter DPS Mythic+ Tips — Midnight Pre-Patch (12.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Havoc Demon Hunter in World of Warcraft — Midnight Pre-Patch (12.0).
Havoc Demon Hunter Mythic+ Guide for Midnight Pre-Patch
On this page, we will be covering how to get the most out of your Demon Hunter in Mythic+ dungeons, including the best way to build talents, any rotational changes that you need to know, and tips and tricks to excel in keystones.
Havoc Demon Hunter in The War Within Mythic+
Havoc Demon Hunter provides some excellent damage profiles, having
two different Hero Trees that specialize in two of the most desirable tools. Almost
all of its main abilities have some form of cleave, and it brings a strong defensive
and utility toolkit on top of that.
Fel-Scarred provides very high AoE
burst every 20 seconds, amplified further every 2 minutes during
Metamorphosis.
On the other hand,
Aldrachi Reaver has the coveted benefit of Funnel
tools with
Wounded Quarry, so both have their place in the Mythic+
environment.
Best Mythic+ Talents for Havoc Demon Hunter in The War Within
In the Midnight Pre-patch, due to certain effects being unavailable - most notably
the Apex Talent,
Eternal Hunt - the recommended choice is
Fel-Scarred.
Its more flexible on-demand burst options paired with lower single-target sacrifice
to build for AoE makes it more rounded, and generally easier to execute. Due to
still having
Wounded Quarry for funnel though,
Aldrachi Reaver
can still do very well in the right conditions, so both are options.
Best Mythic+ Talent Builds for Havoc Demon Hunter
Havoc Demon Hunter Mythic+ Talents -
Fel-Scarred
Fel-Scarred benefitted greatly from the Midnight changes, in particular
with the conversion of
Demonsurge to Chaos damage, allowing it to scale
with Mastery. Pair this with the high burst provided each
Eye Beam cast
and some bonuses to
Immolation Aura through new talents, and it becomes
much more suited to the Mythic+ environment. It has to make very few sacrifices to
its standard single-target build to transition to AoE as well, and while lacking
Eternal Hunt to empower its burst further hurts, it's not quite as
impacted as its competitor.
Talent Swap Options
Fel-Scarred has a couple of swap options to keep in mind:
- Movement Talents - both
Tactical Retreat and
Inertia
add significantly more complexity, but high payoff to your
Eye Beam casts.
These can be a little more difficult to pilot in hectic dungeon scenarios, so if
you're struggling, you can switch these two points over to
Furious Throws
and
Furious Gaze.
Set Fire to the Pain can be switched to
Improved Soul Rending if
you are looking for more general sustain rather than a little bit of mitigation.- Likewise,
Darkness can optionally be switched out for
Demon Muzzle
for more personal survival.
Soul Cleanse and
Burn It Out are both case-by-case tools depending
on the dungeon. Select the appropriate option depending on if Curses or Diseases are
present in the dungeon.
Use the Copy button below to generate an Import Code to use in-game!
Havoc Demon Hunter Mythic+ Talents -
Aldrachi Reaver
While it was previously the powerhouse in The War Within through the final tier
set and
Wounded Quarry, it still remains a great funnel pick in the Midnight
Pre-patch.
Bladecraft being added to carry forward the high payoff
Blade Dance casts is excellent, and it can deal with priority targets
very well. The changes to the talent tree though require a bit more sacrifice to
either single-target or AoE, and the lack of the Apex Talent -
Eternal Hunt
- means
Reaver's Glaive access is a bit lower currently. Still a strong
pick though, and very capable in Mythic+ situations.
Talent Swap Options
Aldrachi Reaver has a couple of swap options to keep in mind:
Glaive Tempest can optionally be slotted in, swapping one point away
from
Chaotic Disposition. Unfortunately, between both Fury concerns and
no
Eternal Hunt to provide resets to
Blade Dance though, this can
be quite punishing to get value out of in the Pre-patch.
Army Unto Oneself can be switched out for
Incorruptible Spirit
for some free absorb shields, which puts less pressure on timing
Felblade
for defense.- Likewise,
Darkness can optionally be switched out for
Demon Muzzle
for more personal survival.
Soul Cleanse and
Burn It Out are both case-by-case tools depending
on the dungeon. Select the appropriate option depending on if Curses or Diseases are
present in the dungeon.
Use the Copy button below to generate an Import Code to use in-game!
Talent Swap Cheat Sheet for Havoc in Pre-Patch
Due to Havoc having a lot of its utility taken by default in Mythic+ talent builds, the below section will cover unique use cases for your tools for each dungeon in the Pre-Patch dungeon pool.
Dungeon Talent Swap Cheat Sheet
For a quick reference of extra uses for your Havoc utility talents, use the tool below to select a dungeon. Underneath, relevant options will be highlighted and what they're used to counter.
| Dungeons | |
|---|---|
| Ara-Kara, City of Echoes | The Dawnbreaker |
| Eco-Dome Al'dani | Halls of Atonement |
| Operation: Floodgate | Priory of the Sacred Flame |
| Tazavesh: Streets of Wonder | Tazavesh: So'leah's Gambit |
Based on the selections above, the following class talents have unique use cases:
Mythic+ Utility for Havoc Demon Hunter in Pre-Patch
This section covers key talents and abilities Havoc has access to that can be leveraged in Mythic+ situations. If you are looking for explanations on the the abilities in your Havoc arsenal, refer to our Spells page.
Havoc Demon Hunter Utility in The War Within
Interrupts and Crowd Control
Havoc has a variety of tools to stop enemy casts. Due to their different uses, we've broken them down into tools for single-target situations, and those better suited to AoE.
Single Target Crowd Control
Disrupt is Havoc's interrupt, with a 15-second cooldown. It should be
used aggressively to stop dangerous enemy casts (see our
Disrupt macro on
the Havoc Demon Hunter macro page).
Imprison is a 45-second cooldown hard crowd-control, but breaks on
damage taken. This can be used either as a stop mid-combat, or can be used to lock
a target down that you would rather skip.
Imprison is unique in that
enemies affected by this will not aggro as you or your party run past.
AoE Crowd Control
Chaos Nova is Havoc's AoE stun tool, stunning nearby targets for 3
seconds. This has a with a 45-second cooldown and a 25-Fury cost. This
is great for disrupting large groups of enemies and, due to its instant activation,
can be a strong AoE stop when multiple targets are casting at once. With
Focused Ire
taken, this also extends the stun on your current target to 5 seconds, making it
an even better lockdown tool.
Sigil of Misery is an AoE disorient on a 2-minute cooldown (reduced to
1.5-minutes with
Improved Sigil of Misery), that disorients targets within
for 15 seconds after a 2 second delay. The effect is broken on damage taken,
making it more of a stopping tool, but needs to be timed well to use as an AoE
stop. This can also be used to skip, as affected enemies won't aggro party members
(but will aggro you), but requires the use of
Shadowmeld to drop combat
after getting past.
Metamorphosis may be our major cooldown, but when cast it also
stuns enemies within the impact zone for 3 seconds. This should not really be
something you use it for, but if it's ready you can use it as an additional way to
disrupt a group at the start of a pull.
Defensive Tools
Blur is Havoc's primary active defense tool, reducing damage taken
by 25% for 10 seconds, with a 1-minute cooldown. With
Demonic Resilience
taken, it gains an additional charge, and with
Desperate Instincts the
damage reduction is increased to 35%. Due to having two charges and a low
cooldown, it should be used pro-actively against lethal damage or dangerous
situations.
Deflecting Dance grants a shield during
Death Sweep /
Blade Dance
cast, absorbing up to 15% of your maximum health. This is active for a very brief
period of time, but allows you to outplay some damage events by timing your
rotational casts. This is a high skill ceiling tool, but great for dealing with
one shot mechanics.
Desperate Instincts also passively reduces damage taken while below 35%.
This also applies to damage events that would place you below that
threshold, giving you even more room to passively survive through lethal attacks.
Demon Muzzle reduces all Magic damage you take by 15% for 12 seconds,
following a successful interrupt with
Disrupt. While talent points are
limited in the Pre-patch, this is an excellent defensive tool due how frequently
you should be interrupting in Mythic+.
Darkness grants a 15% chance (increased to 30% in dungeons) to avoid any
damage event for you or party members stood within. This lasts 8 seconds, with a
5-minute cooldown. The duration can be increased to 11 seconds with
Long Night, or the cooldown can be reduced to 3 minutes with
Pitch Black. A helpful bonus for group survival, especially
against repeat damage events (such as DoTs), to help your Healer keep up. Due to
its long cooldown, you should plan ahead of time when to deploy this.
Army Unto Oneself, exclusive to
Aldrachi Reaver, grants 10%
damage reduction for 5 seconds following
Felblade casts. This is a nice
extra benefit that can also be timed to survive dangerous mechanics. In Midnight,
Felblade is available less frequently, so its not quite as strong as it
was previously. Remember though that you can also always force a proc if using
Unhindered Assault.
Other Utility
Mortal Dance reduces enemy healing received by 50% for 6 seconds
after being hit by your
Blade Dance /
Death Sweep. While niche,
this can provide a lot of effective damage by cutting the amount of healing
enemies take, alongside being easy to apply in AoE.
Chaos Brand is Havoc's strongest reason to be brought to raid,
and in Mythic+, this is no different. Depending on the group composition,
this can be extremely beneficial, as a large amount of classes in the game
currently deal at least some magic damage for this to amplify. This
usually ends up providing a significant amount of extra damage, on top of what
you yourself do.
Consume Magic is Havoc's offensive dispel with a 10-second cooldown.
This has the advantage of a 30-yard range and can be used to remove buffs from
enemy targets. Its cooldown does mean you have to be picky with what to dispel
though, especially if multiple enemies are buffed at once.
Vengeful Retreat, while niche, breaks snares when cast. This can
be useful in certain dungeons.
Soul Cleanse /
Burn It Out allow you to use
Immolation Aura
as a self-dispel. The former removes Curses, while the latter removes Diseases, so
you should make your choice on this node based on the dungeon you're doing.
Affix Tips, Tricks and Management for Havoc Demon Hunter in Midnight Pre-Patch
This section contains quick tips to deal with each of the weekly Xalatath-themed affixes in Mythic+ Pre-Patch. If you are looking for general dungeon guides or an overview of Mythic+, check our dedicated page below.
Affix Guide for Havoc Demon Hunter in The War Within
Ascendant Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Ascendant will periodically spawn a number or orbs in waves that need to be crowd-controlled in some way, before they complete a cast. Each orb successfully stopped provides the group bonus Haste, so it is a high priority to deal with.
Havoc can and should make use of
Chaos Nova and
Sigil of Misery
to stop a wave, and also has
Disrupt to catch any strays if your group is
struggling to clear them all.
Voidbound Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Voidbound will periodically summon a large Void
Emissary that will begin to cast
Dark Prayer. This enemy must be
killed before the cast completes to stop it, otherwise it provides significant
damage reduction to nearby enemies. If successfully stopped, the group is granted
a large amount of Versatility and cooldown reduction.
This needs to be killed off quickly, so ideally, having short, bursty cooldowns
like
Eye Beam or
The Hunt ready to go as it spawns is ideal. This
is not always possible, however, due to them being key to your AoE rotation, so just
be aware of when they appear and swap accordingly.
Pulsar Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Pulsar spawns an orb that orbits each player, which needs to be soaked by a separate player before they expire. Each orb will grant the party 4% Mastery and 2% Leech, stacking, with a 30-second duration. Unsoaked orbs will increase nearby enemies' damage done, and reduce their damage taken.
Havoc has no specific utility to deal with this, instead you need to be aware of your positioning, both to make sure other players can soak up the orb circling you, and so you can catch orbs from nearby players.
Devour Affix Management for Havoc Demon Hunter
Xalatath's Bargain: Devour applies a debuff to each party member, that must be either dispelled or healed off (though bear in mind this does not absorb incoming heals). Each debuff dispelled provides the group with maximum health and Critical Strike, stacking, for 30 seconds. Any debuffs not cleared will heal nearby enemies a large amount.
Both
Burn It Out and
Soul Cleanse can be used here to immediately
remove the debuff. Additionally,
Vengeful Retreat will remove the debuff,
as in Midnight it now applies a small slow as well. If you don't have this available,
any charges of
Immolation Aura, remember to use Healthstones / Healing
Potions if the healer is falling behind.
How To Sim Mythic+ for Havoc Demon Hunter
Havoc dungeon simulations are generally quite robust and can use either the Dungeon Slice or Hectic Add Cleave profiles to generate a rough estimate of performance. These will be slightly less accurate than bespoke sims or a composite of individual situations, but will give a strong indication of item strength, and is the recommended method for gauging item strength.
On our Gear Page below, we have compiled BiS items for Havoc Demon Hunter that also apply to Mythic+.
Changelog
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Added Mythic+ Utility Talent cheat sheet for use cases in each dungeon.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 28 Apr. 2025: Added individual dungeon tips.
- 21 Apr. 2025: Reviewed for Patch 11.1.5 - moved Aldrachi AoE build back to low movement options due to ease of execution.
- 04 Mar. 2025: Adjusted Aldrachi Reaver build to add Inertia for now.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, added recommended tags.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for War Within Season 1 release.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, shifted recommended build to Glaive Tempest but otherwise no changes.
- 15 Jan. 2024: Reviewed and touched up for mid-season 3 information.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Updated for Patch 10.1.7, added Glaive Tempest/Ragefire build and switched it to the recommended choice.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Updated for Patch 10.1 with details about new affixes, build remains the same.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 27 Oct. 2022: Added an additional, single-target-focused build.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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