Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0.1)

Last updated on Feb 10, 2026 at 18:00 by Wordup 60 comments
General Information

On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0.1).

1.

Havoc Demon Hunter Rotation

Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List page, we recommend that you do so if you are new to the specialization.

Pre-Patch Disclaimer Midnight has brought with it a few changes to Havoc, and while some parts remain the same, there's a decent amount different compared to The War Within. Not all new features are available during the Pre-patch (such as Apex Talents), and so recommendations here are preliminary. Things may change over the course of the next month, and especially as we move into the next expansion.

Due to both Hero Talents for Havoc having different specialities, below we have some quick recommendations on when and where each tree shines in the Midnight Pre-patch:

  • Raid / Single Target - Fel-Scarred provides the strongest single-target, while also bringing solid cleave and burst AoE in its standard loadout for many encounters.
  • Mythic+ / AoE - Fel-Scarred provides higher, more frequent burst inMythic+ pulls. Aldrachi Reaver still provides strong funnel through Wounded Quarry Icon Wounded Quarry, so both are good choices.
2.

Havoc Demon Hunter Rotations in Pre-Patch

In the sections below, you can find rotation recommendations for Havoc at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

3.

Havoc Demon Hunter Rotation

Due to Hero Talents playing a major role, use the switch below to appropriate recommendations
Hero Talents
Aldrachi Reaver Fel-Scarred recommended (All)
The buttons below select talent loadouts from our Talents page.
Aldrachi Reaver
Raid / ST
Aldrachi Reaver
M+ / AoE
Fel-Scarred
Raid / ST recommended
Fel-Scarred
M+ / AoE recommended
Talent Selections
A Fire Inside Icon A Fire Inside Essence Break Icon Essence Break Initiative Icon Initiative
Exergy Icon Exergy No Movement Inertia Icon Inertia
Single Target AoE Opener
3.

Havoc Demon Hunter Single Target Rotation

Havoc's single-target rotation is closely linked to its build-and-spend loop. It uses generation tools to fuel Blade Dance Icon Blade Dance, spends excess Fury on Chaos Strike Icon Chaos Strike, and combos cooldowns together.

  1. Cast Death Sweep Icon Death Sweep.
  2. Cast Metamorphosis Icon Metamorphosis with Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep on cooldown.
  3. Cast Blade Dance Icon Blade Dance.
  4. Cast Annihilation Icon Annihilation / Chaos Strike Icon Chaos Strike.
  5. Cast Felblade Icon Felblade.

Havoc's gameplay loop is heavily influenced by your talent selections, with many effects impacting your priority. Each Hero Talent also interacts with the toolkit in different ways, with some key details depending on your selections being:

  • Use Eye Beam Icon Eye Beam on cooldown to trigger Demonic Icon Demonic. With Cycle of Hatred Icon Cycle of Hatred, this is every 20 seconds.

FAQShould I Cast Fel Rush for Damage?
Sometimes. In Midnight, Fury is a bit more scarce, so it is an option to fill in empty GCDs. When playing with Inertia Icon Inertia, it's also an important backup method to trigger the effect in the event you don't have Felblade Icon Felblade ready.
FAQShould I Actively Cast Throw Glaive?
3.

Havoc Demon Hunter AoE Rotation

Havoc's gameplay doesn't change much in AoE, thanks to the large amount of passive cleave built into many of its core abilities. Its talent builds do alter slightly though, slightly altering the priority:

  1. Cast Death Sweep Icon Death Sweep.
  2. Cast Metamorphosis Icon Metamorphosis with Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep on cooldown.
  3. Cast Blade Dance Icon Blade Dance.
  4. Cast Annihilation Icon Annihilation / Chaos Strike Icon Chaos Strike.
  5. Cast Felblade Icon Felblade.
  6. Cast Fel Rush Icon Fel Rush with nothing else available.

The majority of tools you make use of in single-target apply directly to AoE, with the exception of Annihilation Icon Annihilation / Chaos Strike Icon Chaos Strike, which are less impactful. Your focus depends on which key talents you have taken, with some key notes being:

  • Immolation Aura Icon Immolation Aura is a core component of AoE. Ragefire Icon Ragefire requires you to watch its expiry time, making sure you hit targets with the explosion.

FAQShould I Cast Fel Rush for Damage?
Sometimes. In Midnight, Fury is a bit more scarce, so it is an option to fill in empty GCDs. When playing with Inertia Icon Inertia, it's also an important backup method to trigger the effect in the event you don't have Felblade Icon Felblade ready. procs.
FAQShould I Actively Cast Throw Glaive?
Due to the way Screaming Brutality Icon Screaming Brutality works, you shouldn't be actively casting Throw Glaive Icon Throw Glaive at all. When triggered via this talent, it's completely free but with all the same benefits. If, however, you're out of charges when you use Blade Dance Icon Blade Dance, nothing happens, all that happened is you wasted both your Fury and a GCD.
3.

Opener for Havoc Demon Hunter

The Havoc opener follows a fairly strict sequence to make sure it can capitalize upon Chaotic Transformation Icon Chaotic Transformation. The goal is to get everything set up and on cooldown, then begin Metamorphosis Icon Metamorphosis as soon as possible. You can pick a fight style below:

Encounter Type
Single-target AoE

The most warping effect on the initial rotation is Chaotic Transformation Icon Chaotic Transformation, which causes your Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam cooldowns to reset. This means that you need to use these cooldowns first, before entering into your first Metamorphosis Icon Metamorphosis.

2.1.

Simplified Havoc Demon Hunter Rotation for Beginners

If you found the rotation section above a bit overwhelming, don't worry! Havoc has a lot going on, and you may benefit from starting with our Quick Guide page instead to get yourself started. This breaks down the rotation in steps, making it more digestable when getting started.

3.

Midnight Pre-Patch Tier Set Changes for Havoc Demon Hunter

In the Midnight Pre-patch, the Tier Sets available during Season 3 of The War Within are still available, though their bonuses have been tweaked. The Charhound's Vicious Hunt instead provide flat damage increases, rather than bespoke effects based on your Hero Tree selection:

  • Demon Hunter- Midnight PrePatch - 11.2 Class Set 2pc Icon Demon Hunter- Midnight PrePatch - 11.2 Class Set 2pc — Increases all damage dealt by 6%.
  • Demon Hunter- Midnight PrePatch - 11.2 Class Set 4pc Icon Demon Hunter- Midnight PrePatch - 11.2 Class Set 4pc — Increases all damage dealt by 10%.

While previously these were impactful effects that altered build choices, these instead serve as a flat throughput bonus. Both the 2-piece and 4-piece should be used at all times during the Pre-patch if you have access to them.

4.

Blizzard Rotation Assist for Havoc Demon Hunter

Added in The War Within, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty.

While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets - these need to be activated manually by you. Uniquely for Havoc, it also won't use any ability that displaces your character. That means you need to cast the following things manually:

  • Cooldowns - Metamorphosis Icon Metamorphosis, The Hunt Icon The Hunt.
  • Movement/Displacement - Felblade Icon Felblade, Fel Rush Icon Fel Rush, Vengeful Retreat Icon Vengeful Retreat.

While the tool is usually a great way to get used to the flow of gameplay, unfortunately for Havoc the abilities it doesn't cast has a significant impact on how it flows. The lack of Felblade Icon Felblade especially is a problem for Fury generation, so if you choose to utilize the one-button mode, always play with Fel-Scarred.

5.

Havoc Demon Hunter Hero Talents:

This section is populated based on your selection in the rotation tool.

6.

Understanding Havoc Demon Hunter Mechanics

In the below sections are several explanations on exactly how some of Havoc's core components work. It dives into the underlying mechanics of major cooldowns and rotational abilities, helping you to get a better understanding of exactly why you are pressing each button.

6.1.

Havoc Demon Hunter Major Cooldowns

Havoc has access to one major cooldown and a handful of smaller, high-impact abilities, both baseline and in the talent tree, explained below.

7.

Major Cooldowns

Metamorphosis Eye Beam The Hunt
6.2.

Metamorphosis

Havoc's major cooldown is Metamorphosis Icon Metamorphosis, a 2-minute cooldown. When cast, it deals light Chaos damage, stuns targets at your location after casting, and enters into your Demon Form for 20 seconds. While transformed, it confers the following benefits:

  • Haste is increased by 20%;
  • Chaos Strike Icon Chaos Strike swaps to Annihilation Icon Annihilation, dealing significantly more damage;
  • Blade Dance Icon Blade Dance swaps to Death Sweep Icon Death Sweep, dealing significantly more damage.
  • Chaotic Transformation Icon Chaotic Transformation — resets the cooldown of Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam.

While this is active, Havoc deals significantly more damage, and is generates additional resources to fuel these stronger casts. Aim to enter with as much Fury as you can, and leave with as little as possible, planning your casts so it's always on cooldown. While playing with Chaotic Transformation Icon Chaotic Transformation, you should make absolutely sure that both Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam are on cooldown before pressing it. You can also use the leap from casting it to cancel the Vengeful Retreat Icon Vengeful Retreat animation in your opener, allowing you to stick to a target.

6.3.

Eye Beam

While Eye Beam Icon Eye Beam has a shorter, 30-second cooldown, it's still a powerful ability that's a core part of Havoc's damage profile, dealing heavy Chaos damage during its channel. It has a variety of talents to enhance it, making it a priority cast both in single-target and especially AoE situations. Some details are:

  • Demonic Icon Demonic — grants 5 seconds of Metamorphosis Icon Metamorphosis
  • Collective Anguish Icon Collective Anguish — summons an allied demon hunter to cast Fel Devastation Icon Fel Devastation
  • Blind Fury Icon Blind Fury — generates a large amount of Fury while channeling
  • Isolated Prey Icon Isolated Prey — deals 30% increased damage if it only hits a single target
  • Furious Gaze Icon Furious Gaze — grants 10% Haste for 10 seconds after completing the channel

You should aim to cast this as frequently as possible, both for the damage it provides and, in particular, the Demonic Icon Demonic triggers. The only situation worth holding for is in single-target, but you expect adds to spawn before its cooldown completes again. Also, make sure to have it on cooldown before casting Metamorphosis Icon Metamorphosis, as its cooldown is reset by Chaotic Transformation Icon Chaotic Transformation.

6.3.1.

Cycle of Hatred

Cycle of Hatred Icon Cycle of Hatred increases your access to Eye Beam Icon Eye Beam, ramping up during an encounter. Each time you cast Eye Beam Icon Eye Beam while in combat, it gains a stack, up to 4. Each stack reduces the cooldown of Eye Beam Icon Eye Beam by 2.5 seconds, and is a cornerstone of the Havoc rotation for both Hero Trees. This means, after your opener, it should be down to 22.5 seconds, and shortly after to 20, at which point it will align naturally with other burst windows such as Tactical Retreat Icon Tactical Retreat.

This effect persists through death, but after 1 minute spent out of combat you revert back to 1 stack.

6.4.

The Hunt

Despite being a 1.5-minute cooldown, The Hunt Icon The Hunt is a less high-impact effect, and is simply used a large source of direct damage. This has a huge range of 50 yards, dealing heavy Chaos damage on arrival, applying a DoT to both your target and up to 5 other enemies you pass through.

This is cast on cooldown as a burst tool, aiming to overlap it with AoE if possible. There is a small grace period after arriving, where your hitbox still actively applies the debuff if you haven't already hit 5 targets yet. This will, in future, be a core cooldown utilized by both Hero Trees due to the new Apex Talent - Eternal Hunt Icon Eternal Hunt, but this cannot be accessed during the Pre-patch.

7.

Havoc Demon Hunter Mechanics Deep Dive

As Havoc has several specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to explain what they involve.

8.

Havoc Demon Hunter Mechanics

Movement Talents Fury Management Essence Break Throw Glaive Immolation Aura
7.1.

Movement Talents

Havoc comes with a number of unique talents that make use of its movement tools to gain additional damage. Due to that, unlike other specs being aware of how to manage movement during an encounter is a key skill for Havoc. Notable talents that make use of this type of gameplay are:

  • Initiative Icon Initiative and Tactical Retreat Icon Tactical Retreat
  • Exergy Icon Exergy or Inertia Icon Inertia
  • Unbound Chaos Icon Unbound Chaos

Vengeful Retreat Icon Vengeful Retreat is the main activator for both Exergy Icon Exergy and Inertia Icon Inertia, cast on cooldown. The best way to get back to a target following a Vengeful Retreat Icon Vengeful Retreat cast is Felblade Icon Felblade, but it has a brief shared movement cooldown after casting. This means you have to wait to cast it, but this usually means that you will have made enough range to activate the charge effect. This is also the method for triggering Unbound Chaos Icon Unbound Chaos, empowering the return Felblade Icon Felblade significantly.

7.1.1.

Inertia

Inertia Icon Inertia provides a short-duration, high-intensity burst window. This pairs well with a number of Havoc's tools, and with Cycle of Hatred Icon Cycle of Hatred it perfectly aligns Vengeful Retreat Icon Vengeful Retreat with every Eye Beam Icon Eye Beam. You should be timing your Vengeful Retreat Icon Vengeful Retreat casts around these windows, making sure to have Felblade Icon Felblade available to get back onto your target quickly.

7.1.2.

Exergy

Exergy Icon Exergy causes both Vengeful Retreat Icon Vengeful Retreat and The Hunt Icon The Hunt to grant 5% increased damage, lasting for 20 seconds, and can be extended up to 30 seconds. This should be 100% uptime throughout an encounter, as the additional time buffer granted by The Hunt Icon The Hunt gives you some breathing room to drift Vengeful Retreat Icon Vengeful Retreat slightly. This is much less involved, very consistent, and is often the go-to pick for Aldrachi Reaver movement builds.

7.2.

Fury Management

With Havoc being so reliant on its resources, it's important to identify situations where you need to aggressively spend Fury vs. what you expect to generate. In Midnight, the amount of generation available on the tree is noticeably reduced due to Felblade Icon Felblade's reduction to 15, and most will come from slower, passive procs via Demon Blades Icon Demon Blades. You'll also need to catch refunds from Chaos Strike Icon Chaos Strike and potentially alter your plan for spending on the fly.

Some basic rules to follow when thinking about your Fury management in practice are:

  • Always have enough Fury available to cast Blade Dance Icon Blade Dance / Death Sweep Icon Death Sweep and Eye Beam Icon Eye Beam.
  • Cast Chaos Strike Icon Chaos Strike / Annihilation Icon Annihilation as frequently as possible, unless pooling for burst windows.
  • Cast Felblade Icon Felblade.
  • Cast Immolation Aura Icon Immolation Aura as a backup generation tool if you fall behind on Fury.
  • Wait, allowing Demon Blades Icon Demon Blades to generate Fury, or collect Demonic Appetite Icon Demonic Appetite orbs.
  • Cast Throw Glaive Icon Throw Glaive or Fel Rush Icon Fel Rush if out of range of any targets or during empty Globals.

Due to the Midnight shift to Demon Blades Icon Demon Blades being the primary generation method paired with lower overall Fury, there's often a small amount of waiting - especially if you commit to over-spending. This is normal, but with some experience you should be able to plan around - and mitigate - the worst cases. The most important thing to remember though, is you never want to be caught during a burst window without the Fury to capitalize upon it.

There will also be periods where you are flooded with Fury with good RNG streaks. This is also normal, and having some waste in this period is fine. Making sure you keep high priority abilities on cooldown is always a higher priority.

7.3.

Essence Break

Essence Break Icon Essence Break is an additional high-value burst cooldown, but only lasts for 4 seconds. In Midnight, this is now flat damage rather than a multiplier, so it's less important to execute during Metamorphosis Icon Metamorphosis. It's still ideal to do so however solely due to the extra GCDs provided by the Haste, but sequencing is less important than before.

Depending on your Haste, and whether you are affected by Bloodlust Icon Bloodlust, you should be able to fit in 4 casts during this window - all of which need to be as many Death Sweep Icon Death Sweep / Annihilation Icon Annihilation casts as possible.

7.4.

Throw Glaive Talents

While these talents are more supplementary than central, there are a number of synergistic talents on the tree that bring Throw Glaive Icon Throw Glaive into the rotation as a relevant ability.

  • Accelerated Blade Icon Accelerated Blade — increases Throw Glaive Icon Throw Glaive damage by 60%, reducing by 30% per bounce.
  • Furious Throws Icon Furious Throws — adds a 25 Fury cost to Throw Glaive Icon Throw Glaive, but it launches a second glaive when cast.
  • Serrated Glaive Icon Serrated Glaive — causes Throw Glaive Icon Throw Glaive and Chaos Strike Icon Chaos Strike to increase the targets damage taken both abilities by 15% for 15 seconds.
  • Soulscar Icon SoulscarThrow Glaive Icon Throw Glaive also leaves a Chaos damage DoT on the target, dealing 80% of the damage dealt over 6 seconds.
  • Screaming Brutality Icon Screaming Brutality — each cast of Blade Dance Icon Blade Dance automatically consumes one charge of Throw Glaive Icon Throw Glaive, casting it for free on your primary target. Each individual Blade Dance Icon Blade Dance slash also has a 50% chance to throw an additional glaive at 35% effectiveness.

These are often taken as a package, and uses Screaming Brutality Icon Screaming Brutality as the activator to access the effects during rotational gameplay. This is far more efficient than investing GCDs into manually casting it - which no build currently does - and is used in a few builds, though not all at once. This means this talent package is actually a lot more passive than it looks on the surface.

7.5.

Immolation Aura

Immolation Aura Icon Immolation Aura has a dedicated section of supporting talents on the tree, down the right side. These are often taken as a package, especially in AoE, synergizing well with each other:

  • Burning Hatred Icon Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
  • Growing Inferno Icon Growing Inferno — deals 10% increased damage each time it ticks.
  • Burning Wound Icon Burning WoundDemon Blades Icon Demon Blades and Throw Glaive Icon Throw Glaive to apply a 15-second DoT, dealing Chaos damage. Targets affected take 40% increased Immolation Aura Icon Immolation Aura damage, with a limit of 3 wounds.
  • Ragefire Icon Ragefire — 30% of damage dealt by up to 3 Critical Strikes of Immolation Aura Icon Immolation Aura is accumulated as Ragefire. When it expires, you detonate, dealing damage equal to the stored amount to nearby enemies.

This forms a strong core in AoE that pairs with the talent discussed below, A Fire Inside Icon A Fire Inside, and is often cast as frequently as possible when taken. Screaming Brutality Icon Screaming Brutality also naturally applies the maximum number of Burning Wound Icon Burning Wounds in AoE, but if you aren't playing it, this requires tab-targeting to apply with Demon Blades Icon Demon Blades.

Ragefire Icon Ragefire is a key mechanic to be aware of, and knowing when each instance of Immolation Aura Icon Immolation Aura is about to expire is helpful. Making sure you don't move out of range of enemies (or use movement tools to displace yourself) just before it goes off is key to making sure you avoid it exploding into thin air.

7.5.1.

A Fire Inside

When playing A Fire Inside Icon A Fire Inside, your Immolation Aura Icon Immolation Aura gains a second charge, and its cooldown is reduced by 6 seconds. Additionally, it allows for multiple auras to be active at once, so cast frequency is much higher. This is usually paired with other Immolation Aura Icon Immolation Aura talents to maximize its damage.

It's crucial when playing this to make sure you never leave it at 2 charges, making sure that you plan around when it's about to cap and use it again beforehand. Remember - nothing is lost due to the buffs overlapping.

8.

Changelog

  • 10 Feb. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Updated for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 28 Aug. 2025: Improved signposting for build use cases in the rotation tool.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated to include Season 4 builds.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
  • 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
  • 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
  • 01 Jan. 2023: Updated Opener.
  • 11 Dec. 2022: Updated for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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