Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — The War Within (11.0.5)

Last updated on Nov 05, 2024 at 09:13 by Wordup 59 comments
General Information

On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.0.5).

1.

Havoc Demon Hunter Rotation

Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List/Glossary page, we recommend that you do so if you are new to the specialization.

2.

Havoc Demon Hunter Rotations

Each of the sections below explain the rotation for Havoc at different target counts. Click the boxes to switch to the desired damage type. We currently recommend Fel-Scarred in all situations.

3.

Havoc Demon Hunter Rotation

Due to Hero Talents playing a major role, use the sitch below to appropriate recommendations
Hero Talents
Aldrachi Reaver Fel-Scarred
The buttons below can be used to select between curated loadouts from our Talents page.
Talent Selections
A Fire Inside Icon A Fire Inside Chaotic Transformation Icon Chaotic Transformation Essence Break Icon Essence Break
Fel Barrage Icon Fel Barrage Glaive Tempest Icon Glaive Tempest Inertia Icon Inertia
Initiative Icon Initiative Inner Demon Icon Inner Demon Sigil of Spite Icon Sigil of Spite
Tactical Retreat Icon Tactical Retreat The Hunt Icon The Hunt Unbound Chaos Icon Unbound Chaos
Single Target AoE Opener
3.

Havoc Demon Hunter Single Target Rotation

Havoc's single-target rotation is very closely linked to its build-and-spend Fury loop. This uses generation tools to fuel Blade Dance Icon Blade Dance on cooldown, and spend excess on Chaos Strike Icon Chaos Strike while also using its cooldowns.

  1. Cast Death Sweep Icon Death Sweep.
  2. Cast Eye Beam Icon Eye Beam.
  3. Cast Metamorphosis Icon Metamorphosis if Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep are on cooldown.
  4. Cast Blade Dance Icon Blade Dance.
  5. Cast Annihilation Icon Annihilation.
  6. Cast Felblade Icon Felblade if under 80 Fury.
  7. Cast Chaos Strike Icon Chaos Strike.
  8. Cast Immolation Aura Icon Immolation Aura.
  9. Cast Throw Glaive Icon Throw Glaive to fill.

Havoc's gameplay loop is heavily influenced by your talent selections due to the number of rotationally warping effects. What you pick dictates what is important to prioritize, with a big aim on aligning buffs with big payoff moments. Some key details are:

  • Eye Beam Icon Eye Beam is still always used in single-target as an entry point into Demonic Icon Demonic.
4.

Havoc Demon Hunter AoE Rotation

Havoc's gameplay does not drastically change in AoE due to the large amount of passive AoE many of its rotational abilities do. Instead, it deals priority damage while cleaving from it:

  1. Cast Death Sweep Icon Death Sweep.
  2. Cast Eye Beam Icon Eye Beam.
  3. Cast Metamorphosis Icon Metamorphosis if Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep are on cooldown.
  4. Cast Blade Dance Icon Blade Dance.
  5. Cast Annihilation Icon Annihilation.
  6. Cast Felblade Icon Felblade if under 80 Fury.
  7. Cast Chaos Strike Icon Chaos Strike.
  8. Cast Throw Glaive Icon Throw Glaive to fill.

The majority of tools you make use of in single-target apply directly to AoE, with the exception of Annihilation Icon Annihilation / Chaos Strike Icon Chaos Strike which fall to the bottom of the priority. Your focus depends on which key AoE talents you have taken, and notes based on your selection in the talent switches are:

  • Immolation Aura Icon Immolation Aura pulls a lot more weight in AoE due to the number of talents focused around it on the right side. The biggest of these is Ragefire Icon Ragefire, and when playing this you need to be aware of the expiry time to make sure it hits targets.
5.

Opener for Havoc Demon Hunter

The Havoc opener is a fairly rigid sequence depending on talents, specifically due to Chaotic Transformation Icon Chaotic Transformation. The goal is to get everything on cooldown and enter into Metamorphosis Icon Metamorphosis quickly. You can pick a fight style below:

Encounter Type
Single-target AoE
  1. Cast The Hunt Icon The Hunt.
  2. Cast Death Sweep Icon Death Sweep.
  3. Cast Vengeful Retreat Icon Vengeful Retreat and immediately cast Metamorphosis Icon Metamorphosis.
  4. Cast Death Sweep Icon Death Sweep.
  5. Continue with the normal priority list.

The most warping effect on the initial rotation are Chaotic Transformation Icon Chaotic Transformation which causes your Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam cooldowns to reset, meaning that you need to set up for the Metamorphosis Icon Metamorphosis cast before immediately entering into it.

5.1.

Havoc Demon Hunter Hero Talent Changes —

Note that this section is populated based on your selection in the rotation tool.

5.2.

Simplified Havoc Demon Hunter Rotation for Beginners

With Havoc's rotation being very overwhelming at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.

6.

Understanding Havoc Demon Hunter Mechanics

In the below sections are a number of explanations on exactly how some of the core components of how Havoc works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.

6.1.

Havoc Demon Hunter Major Cooldowns

Havoc has access to one major cooldown, and a handful of smaller high-impact abilities both baseline and in the talent tree, explained here.

7.

Major Cooldowns

Metamorphosis Eye Beam The Hunt
6.2.

Metamorphosis

Havoc's major cooldown is Metamorphosis Icon Metamorphosis, a 3-minute cooldown (reduced to two with Rush of Chaos Icon Rush of Chaos) that lasts for 20 seconds, and stuns targets at your location after casting. While transformed, it confers the following benefits:

  • Your Haste is increased by 20%;
  • Chaos Strike Icon Chaos Strike is changed to Annihilation Icon Annihilation, dealing significantly more damage;
  • Blade Dance Icon Blade Dance is changed to Death Sweep Icon Death Sweep, dealing significantly more damage.
  • With Chaotic Transformation Icon Chaotic Transformation — the cooldowns of Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam are reset.

While this is active Havoc deals significantly more damage, and is usually flooded with additional resources to fuel these stronger casts. You should aim to enter with as much Fury as you can, and leave with as little as possible. Try to plan these uses so you can keep it on cooldown, as it provides a lot of damage. While playing with Chaotic Transformation Icon Chaotic Transformation, you should make absolutely sure that both Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam are on cooldown before pressing it.

While playing Fel-Scarred, this also dramatically increases your Fury generation while active, meaning you need to be much more aggressive with spending.

6.3.

Eye Beam

While Eye Beam Icon Eye Beam has a shorter, 40-second cooldown, it is still a powerful ability that does a lot for Havoc's damage profile. It has a variety of effects bolted onto it, making it a priority cast both in single-target and especially AoE situations. Some details are:

  • Deals heavy Chaos damage over the duration, but you cannot move while channeling;
  • With Looks Can Kill Icon Looks Can Kill — always Critically Strikes;
  • With Demonic Icon Demonic — grants 5 seconds of Metamorphosis Icon Metamorphosis;
  • With Blind Fury Icon Blind Fury — generates a large amount of Fury while channeling;
  • With Furious Gaze Icon Furious Gaze — grants 10% Haste for 10 seconds after completing the channel.

You should aim to cast this as frequently as possible both for the damage it provides and in particular the Demonic Icon Demonic triggers. Only hold it if you are in a single-target situation, but expect adds to spawn before it will be ready again. While playing Cycle of Hatred Icon Cycle of Hatred, its cooldown will be roughly cut in half based on how active you are with spending Fury, meaning that you will be casting this more frequently with builds that take it.

6.4.

The Hunt

While The Hunt Icon The Hunt has a 1.5-minute cooldown, it is less of a high impact effect and moreso just a large amount of direct damage. This charges your target after a brief 0.5 second cast and deals heavy Chaos damage when you arrive, while applying a DoT for 6 seconds to your target and up to 5 enemies you pass through. Additionally, it applies a debuff for 20 seconds that causes you to heal for 10% of damage dealt to the target affected.

This is generally cast on cooldown as a large burst moment, aiming to overlap it with adds if possible. There is a small grace period after arriving where your hitbox remains active and will apply the debuff, if it has not already hit 5 targets.

When playing Aldrachi Reaver, it is also an activator for Reaver's Glaive Icon Reaver's Glaive. This means it can be used to quickly set up your Hero Talent mechanics on a pull, or when dealing with a particularly dangerous trash pack.

7.

Havoc Demon Hunter Mechanics Deep Dive

As Havoc has a number of specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to provide an explanation of what they involve.

8.

Havoc Demon Hunter Mechanics

Movement Talents Fury Management Essence Break Fel Barrage A Fire Inside Stat Boost Talents
7.1.

Movement Talents

Havoc comes with a number of unique talents that leverage its high mobility for additional damage. These are generally higher skill cap options, and require comfort to execute properly. Knowing when you need to commit your tools to amplify upcoming damage versus when you need to hold them to deal with mechanics is a skill that comes with experience. The key talents that build it up are:

  • Initiative Icon Initiative + Tactical Retreat Icon Tactical Retreat
  • Unbound Chaos Icon Unbound Chaos
  • Momentum Icon Momentum or Inertia Icon Inertia

The first two are relatively intuitive in that it encourages you to cast Vengeful Retreat Icon Vengeful Retreat on cooldown for the high Fury generation, and Fel Rush Icon Fel Rush to consume the buff. The final choice node however requires more explanation. To start with, below is an image that shows the optimal pathing around bosses to maintain uptime without being forced out of range as much as possible:

Momentum Image
7.1.1.

Inertia

Inertia Icon Inertia provides a short duration, high-intensity burst window. This pairs extremely well with A Fire Inside Icon A Fire Inside, giving extra charges to add some flexibility to your activators. You should make sure when using this to not waste any Unbound Chaos Icon Unbound Chaos activations, and aim to overlap all of your high damage moments (such as Eye Beam Icon Eye Beam and Essence Break Icon Essence Break) pro-actively to get the most value out of it.

7.1.2.

Momentum

Momentum Icon Momentum can be refreshed for the full duration, adding onto your current buff up to 30 seconds, acting as a maintenance buff. This is generally something that gets activated throughout the rotation via the base priority. It is important to make sure you have it active for high-damage events such as Eye Beam Icon Eye Beam, Essence Break Icon Essence Break and Fel Barrage Icon Fel Barrage, but most of the time the natural gameplay of Initiative Icon Initiative will do this for you. Do not overcommit to maintenance over spending Fury, but do aim for as high of an uptime as possible.

7.2.

Fury Management

With Havoc being so reliant on its resources, it is important to identify situations where you need to aggressively spend Fury vs. what your expected generation rate is. Your main goal is to avoid any waste due to overcapping with a generation tool, which often means your spending breakpoint is roughly 90 Fury (or 120 as Fel-Scarred). This is due to the volatile nature of Demon Blades Icon Demon Blades paired with the generation from Felblade Icon Felblade being 40. Your rotation will also be adjusted around Chaos Strike Icon Chaos Strike casts that grant a 20 Fury refund, as it may shift your upcoming plans when they trigger.

Some basic rules to follow when it comes to thinking about how your Fury management plays out in practice are:

  • Cast Chaos Strike Icon Chaos Strike / Annihilation Icon Annihilation as frequently as possible unless pooling for burst windows.
  • Cast Felblade Icon Felblade as frequently as possible, as long as you are below 80 Fury as your active generation tool.
  • Cast Sigil of Flame Icon Sigil of Flame as a backup generation tool if you fall behind on Fury.
  • Wait and allow Demon Blades Icon Demon Blades to generate Fury again to continue the cycle, or collect any Demonic Appetite Icon Demonic Appetite orbs.
  • Cast Throw Glaive Icon Throw Glaive and Fel Rush Icon Fel Rush if out of range of any targets or during empty Globals.
7.3.

Essence Break

Adds in an additional high-value damage window, but only lasts for 4 seconds, so needs all of your setup to be done before casting it. You always want to be in Metamorphosis Icon Metamorphosis form when activating this, ideally via Demonic Icon Demonic due to the benefits of layering this with Chaotic Transformation Icon Chaotic Transformation to get two Death Sweep Icon Death Sweep casts during it. Starting already in Demon form, your goal with each cast should be:

  • With Metamorphosis Icon Metamorphosis ready: Death Sweep Icon Death Sweep into Metamorphosis Icon Metamorphosis into Death Sweep Icon Death Sweep, finish with Annihilation Icon Annihilation.
  • Without Metamorphosis Icon Metamorphosis ready: Death Sweep Icon Death Sweep into 2-3 Annihilation Icon Annihilation.

Depending on your Haste and whether you are affected by Bloodlust Icon Bloodlust this can be extremely tight to fit in, but is absolutely worth the payoff. In AoE situations, you instead only need to fit in as many Death Sweep Icon Death Sweeps as the above shows, ignoring the Annihilation Icon Annihilation recommendations.

Fel-Scarred deviates from the double Death Sweep Icon Death Sweep cast using the Metamorphosis Icon Metamorphosis reset however, as the value of Annihilation Icon Annihilation is so high thanks to Burning Blades Icon Burning Blades that it wants to avoid "wasting" a GCD on the Metamorphosis Icon Metamorphosis entry cast. Instead, it sets itself up fully before casting Essence Break Icon Essence Break into Death Sweep Icon Death Sweep, and then as many Annihilation Icon Annihilation casts as possible before it expires.

7.4.

Fel Barrage

While generally a weaker option, this does require specific gameplay setups in the event it is played. Fel Barrage Icon Fel Barrage is an extremely potent AoE burst cooldown, but drains an extremely high amount of Fury every second while active. To get a full duration cast off and get the most out of its long cooldown, you need to generate a total of 256 to break even from start to finish, meaning that it is generally required to pool to achieve this.

Before casting, you want to make sure you have all of your maintenance buffs prepared (in particular Inertia Icon Inertia and Initiative Icon Initiative) and avoid spending excess Fury while it is active. Active generation tools such as Felblade Icon Felblade and Sigil of Flame Icon Sigil of Flame take priority during the Fury drain, especially if you fall behind. This extends to refilling via Blind Fury Icon Blind Fury as well if taken.

7.5.

A Fire Inside

When playing A Fire Inside Icon A Fire Inside, your Immolation Aura Icon Immolation Aura gains a second charge alongside the ability to overlap with itself, allowing for multiple auras to be active at once. It also has a 30% chance to reset the cooldown instantly when cast, significantly increasing your access to the ability. This is generally paired with other Immolation Aura Icon Immolation Aura talents, and Unbound Chaos Icon Unbound Chaos / Inertia Icon Inertia to make it easier to plan out your buff windows.

It is crucial when playing this to make sure you never leave it at 2 charges, and react to resets by pressing it repeatedly until it actively goes on cooldown - you lose nothing due to the buffs overlapping. When playing Inertia Icon Inertia, you also ideally want to spend the Unbound Chaos Icon Unbound Chaos triggers in between these casts in single-target, but in AoE, hitting the resets is slightly more valuable.

7.6.

Stat Boost Talents

While not strictly rotationally altering, Havoc has two very specific talents that significantly alter the way it handles secondary stats, explained below:

7.6.1.

Know Your Enemy

Know Your Enemy Icon Know Your Enemy increases your Critical Strike damage based on your Critical Strike chance, significantly improving its scaling and also allowing abilities that guarantee critical strikes (such as Eye Beam Icon Eye Beam with Looks Can Kill Icon Looks Can Kill) to still retain some boost from it. This also includes all item effects and trinkets, so is always taken.

7.6.2.

Any Means Necessary

Any Means Necessary Icon Any Means Necessary converts all magic damage your abilities deal to Chaos damage, causing your Mastery to also affect them. This is extremely good for overall scaling, and due to how easy this is to access it is taken in the majority of builds.

8.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

9.

Addons for Havoc Demon Hunter Rotation

Check out our Addons page below for some recommended Addons to get the most out of your Havoc Demon Hunter!

10.

Macros for Havoc Demon Hunter Rotation

Check out our Macros page below for some recommended Macros to get the most out of your Havoc Demon Hunter!

11.

Changelog

  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated to include Season 4 builds.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
  • 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
  • 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
  • 01 Jan. 2023: Updated Opener.
  • 11 Dec. 2022: Updated for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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