Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — The War Within (11.1.0)

Last updated on Feb 24, 2025 at 21:57 by Wordup 59 comments
General Information

On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.1.0).

1.

Havoc Demon Hunter Rotation

Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List/Glossary page, we recommend that you do so if you are new to the specialization.

Each of the sections below explain the rotation for Havoc at different target counts. Click the boxes to switch to the desired damage type. We currently recommend Aldrachi Reaver in all situations.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

2.

Havoc Demon Hunter Rotation

Due to Hero Talents playing a major role, use the switch below to appropriate recommendations
Hero Talents
Aldrachi Reaver recommended Fel-Scarred
The buttons below can be used to select between curated loadouts from our Talents page.
Aldrachi Reaver recommended
Single Target
Aldrachi Reaver recommended
AoE / Mythic+
Fel-Scarred
Single Target
Fel-Scarred
AoE / Mythic+
Talent Selections
A Fire Inside Icon A Fire Inside Chaotic Transformation Icon Chaotic Transformation Essence Break Icon Essence Break
Exergy Icon Exergy Fel Barrage Icon Fel Barrage Inertia Icon Inertia
Initiative Icon Initiative Inner Demon Icon Inner Demon Sigil of Spite Icon Sigil of Spite
Student of Suffering Icon Student of Suffering Tactical Retreat Icon Tactical Retreat The Hunt Icon The Hunt
Single Target AoE Opener
2.

Havoc Demon Hunter Single Target Rotation

Havoc's single-target rotation is very closely linked to its build-and-spend Fury loop. This uses generation tools to fuel Blade Dance Icon Blade Dance on cooldown and spend excess on Chaos Strike Icon Chaos Strike while also using its cooldowns.

  1. Cast Death Sweep Icon Death Sweep.
  2. Cast Eye Beam Icon Eye Beam.
  3. Cast Metamorphosis Icon Metamorphosis if Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep are on cooldown.
  4. Cast Blade Dance Icon Blade Dance.
  5. Cast Annihilation Icon Annihilation.
  6. Cast Felblade Icon Felblade if under 80 Fury.
  7. Cast Chaos Strike Icon Chaos Strike.
  8. Cast Immolation Aura Icon Immolation Aura.
  9. Cast Throw Glaive Icon Throw Glaive or Fel Rush Icon Fel Rush to fill.

Havoc's gameplay loop is heavily influenced by your talent selections due to the number of rotationally warping effects. What you pick dictates what is important to prioritize, with the overarching goal of aligning buffs for big payoff moments. Some key details are:

  • Eye Beam Icon Eye Beam is still always used in single-target as an entry point into Demonic Icon Demonic. The frequency will get faster as the encounter progresses due to Cycle of Hatred Icon Cycle of Hatred, down to every 20 seconds.
2.

Havoc Demon Hunter AoE Rotation

Havoc's gameplay does not drastically change in AoE due to the large amount of passive AoE many of its rotational abilities do. Instead, it deals priority damage while cleaving from it:

  1. Cast Immolation Aura Icon Immolation Aura.
  2. Cast Death Sweep Icon Death Sweep.
  3. Cast Metamorphosis Icon Metamorphosis if Eye Beam Icon Eye Beam and Death Sweep Icon Death Sweep are on cooldown.
  4. Cast Blade Dance Icon Blade Dance.
  5. Cast Annihilation Icon Annihilation.
  6. Cast Felblade Icon Felblade if under 80 Fury.
  7. Cast Chaos Strike Icon Chaos Strike.
  8. Cast Throw Glaive Icon Throw Glaive or Fel Rush Icon Fel Rush to fill.

The majority of tools you make use of in single-target apply directly to AoE, with the exception of Annihilation Icon Annihilation / Chaos Strike Icon Chaos Strike which fall much further down the priority. Your focus depends on which key AoE talents you have taken, and notes based on your selection in the talent switches are:

  • Immolation Aura Icon Immolation Aura is a core component of AoE. The biggest of these is Ragefire Icon Ragefire, and when playing this you need to be aware of the expiry time to make sure it hits targets.
2.

Opener for Havoc Demon Hunter

The Havoc opener is a fairly rigid sequence depending on talents, specifically due to Chaotic Transformation Icon Chaotic Transformation. The goal is to get everything on cooldown and enter into Metamorphosis Icon Metamorphosis quickly. You can pick a fight style below:

Encounter Type
Single-target AoE
  1. Continue with the normal priority list.

The most warping effect on the initial rotation are Chaotic Transformation Icon Chaotic Transformation, which causes your Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam cooldowns to reset. This means that you need to use these cooldowns first before entering into your first Metamorphosis Icon Metamorphosis.

1.1.

Havoc Demon Hunter Hero Talent Changes —

Note that this section is populated based on your selection in the rotation tool.

1.2.

Simplified Havoc Demon Hunter Rotation for Beginners

With Havoc's rotation having a lot of moving parts at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.

2.

Understanding Havoc Demon Hunter Mechanics

In the below sections are several explanations on exactly how some of the core components of how Havoc works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.

2.1.

Havoc Demon Hunter Major Cooldowns

Havoc has access to one major cooldown and a handful of smaller, high-impact abilities both baseline and in the talent tree, explained below.

3.

Major Cooldowns

Metamorphosis Eye Beam The Hunt
2.2.

Metamorphosis

Havoc's major cooldown is Metamorphosis Icon Metamorphosis, a 3-minute cooldown (reduced to 2 minutes with Rush of Chaos Icon Rush of Chaos) that lasts for 20 seconds, and stuns targets at your location after casting. While transformed, it confers the following benefits:

  • Your Haste is increased by 20%;
  • Chaos Strike Icon Chaos Strike is changed to Annihilation Icon Annihilation, dealing significantly more damage;
  • Blade Dance Icon Blade Dance is changed to Death Sweep Icon Death Sweep, dealing significantly more damage.
  • With Chaotic Transformation Icon Chaotic Transformation — the cooldowns of Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam are reset.

While this is active Havoc deals significantly more damage, and is usually flooded with additional resources to fuel these stronger casts. You should aim to enter with as much Fury as you can and leave with as little as possible. Try to plan these uses so you can keep it on cooldown, as it provides a lot of damage. While playing with Chaotic Transformation Icon Chaotic Transformation, you should make absolutely sure that both Blade Dance Icon Blade Dance and Eye Beam Icon Eye Beam are on cooldown before pressing it. You can also use the leap from casting it to cancel the Vengeful Retreat Icon Vengeful Retreat animation and stick to a target.

2.3.

Eye Beam

While Eye Beam Icon Eye Beam has a shorter, 40-second cooldown, it is still a powerful ability that does a lot for Havoc's damage profile. It has a variety of effects bolted onto it, making it a priority cast both in single-target and especially AoE situations. Some details are:

  • Deals heavy Chaos damage over the duration, but you cannot move while channeling;
  • With Looks Can Kill Icon Looks Can Kill — always Critically Strikes;
  • With Demonic Icon Demonic — grants 5 seconds of Metamorphosis Icon Metamorphosis;
  • With Collective Anguish Icon Collective Anguish — also causes an allied demon hunter to spawn and cast Fel Devastation Icon Fel Devastation, healing you based on damage dealt;
  • With Blind Fury Icon Blind Fury — generates a large amount of Fury while channeling;
  • With Isolated Prey Icon Isolated Prey — causes it to deal 30% increased damage if it only hits a single target;
  • With Furious Gaze Icon Furious Gaze — grants 10% Haste for 10 seconds after completing the channel.

You should aim to cast this as frequently as possible both for the damage it provides and in particular the Demonic Icon Demonic triggers. Only hold it if you are in a single-target situation, but expect adds to spawn before it will be ready again. Also make sure to have it on cooldown before casting Metamorphosis Icon Metamorphosis, as its cooldown is reset by Chaotic Transformation Icon Chaotic Transformation.

2.3.1.

Cycle of Hatred

Reworked in Patch 11.1, Cycle of Hatred Icon Cycle of Hatred significantly increases the access to Eye Beam Icon Eye Beam and ramps up during an encounter. It begins at 1 stack, and each time you cast Eye Beam Icon Eye Beam while in combat it gains another, up to 4, with each stack reducing the cooldown of Eye Beam Icon Eye Beam by 5 seconds. This means after your opener it should be down to 25 seconds, and shortly after to 20, massively increasing the frequency and aligning it with a number of effects such as Inertia Icon Inertia.

This effect persists through death, but after 1 minute spent out of combat you will revert back to 1 stack.

2.4.

The Hunt

While The Hunt Icon The Hunt has a 1.5-minute cooldown, it is less of a high-impact effect and moreso just a large amount of direct damage. This charges your target after a brief 0.5 second cast and deals heavy Chaos damage when you arrive, applying a DoT for 6 seconds to your target and up to 5 enemies you pass through. Additionally, it applies a debuff for 20 seconds that causes you to heal for 10% of damage dealt to the target affected.

This is generally cast on cooldown as a large burst moment, aiming to overlap it with adds if possible. There is a small grace period after arriving where your hitbox remains active and will apply the debuff, if it has not already hit 5 targets.

3.

Havoc Demon Hunter Mechanics Deep Dive

As Havoc has several specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to explain what they involve.

4.

Havoc Demon Hunter Mechanics

Movement Talents Fury Management Essence Break Throw Glaive Talents Immolation Aura Fel Barrage
3.1.

Movement Talents

Havoc comes with a handful of unique talents that make use of some of its high movement tools to gain additional damage. In Patch 11.1, some of the strict requirements and positioning needed has been softened, with additional ways to activate them, but being aware of how to manage movement during an encounter is a key skill for Havoc. The key talents that make use of this type of gameplay are:

  • Initiative Icon Initiative + Tactical Retreat Icon Tactical Retreat
  • Exergy Icon Exergy or Inertia Icon Inertia
  • Unbound Chaos Icon Unbound Chaos

Patch 11.1 has added a new effect to Vengeful Retreat Icon Vengeful Retreat, putting Felblade Icon Felblade on a brief movement cooldown after casting it and causing it to charge your target. This means you can always use this to immediately re-engage after casting it, and now that it has been added to both Inertia Icon Inertia and Unbound Chaos Icon Unbound Chaos, is the ideal single-target activator for it.

For Unbound Chaos Icon Unbound Chaos you will generally be using Felblade Icon Felblade to consume it for additional damage in single-target, and Fel Rush Icon Fel Rush in AoE.

3.1.1.

Inertia

Inertia Icon Inertia provides a short-duration, high-intensity burst window. This pairs extremely well with a number of Havoc's tools, and with Cycle of Hatred Icon Cycle of Hatred perfectly aligns Vengeful Retreat Icon Vengeful Retreat for every Eye Beam Icon Eye Beam. You should ideally be timing your Vengeful Retreat Icon Vengeful Retreat casts around these windows, and make sure to have Felblade Icon Felblade available to get back onto your target quickly.

3.1.2.

Exergy

Exergy Icon Exergy is the new form of Momentum in Patch 11.1, causing both Vengeful Retreat Icon Vengeful Retreat and The Hunt Icon The Hunt to grant 5% increased damage for 20 seconds, which can be extended up to 30 seconds. This should generally be 100% uptime throughout an encounter, as the additional time granted by The Hunt Icon The Hunt will give you room to drift Vengeful Retreat Icon Vengeful Retreat slightly. This is a less involved, consistent option compared to the extra damage windows of Inertia Icon Inertia.

3.2.

Fury Management

With Havoc being so reliant on its resources, it is important to identify situations where you need to aggressively spend Fury vs. what your expected generation rate is. Your main goal is to avoid any waste due to overcapping with a generation tool, which often means your spending breakpoint is roughly . This is due to the volatile nature of Demon Blades Icon Demon Blades paired with the generation from Felblade Icon Felblade being 40. Your rotation will also be adjusted around Chaos Strike Icon Chaos Strike casts that grant a 20 Fury refund, as it may shift your upcoming plans when they trigger.

Some basic rules to follow when it comes to thinking about how your Fury management plays out in practice are:

  • Cast Chaos Strike Icon Chaos Strike / Annihilation Icon Annihilation as frequently as possible unless pooling for burst windows.
  • Cast Felblade Icon Felblade as frequently as possible, as long as you are below as your active generation tool.
  • Cast Sigil of Flame Icon Sigil of Flame as a backup generation tool if you fall behind on Fury.
  • Wait and allow Demon Blades Icon Demon Blades to generate Fury again to continue the cycle, or collect any Demonic Appetite Icon Demonic Appetite orbs.
  • Cast Throw Glaive Icon Throw Glaive or Fel Rush Icon Fel Rush if out of range of any targets or during empty Globals.
3.3.

Essence Break

Essence Break Icon Essence Break is an additional high-value damage window, but only lasts for 4 seconds, so needs all of your setup to be done before casting it. You always want to be in Metamorphosis Icon Metamorphosis form when activating this, ideally via Demonic Icon Demonic due to the benefits of layering this with Chaotic Transformation Icon Chaotic Transformation to get two Death Sweep Icon Death Sweep casts during it. Starting already in Demon form, your goal with each cast should be:

  • Without Metamorphosis Icon Metamorphosis ready: Death Sweep Icon Death Sweep into 2-3 Annihilation Icon Annihilation.

Depending on your Haste and whether you are affected by Bloodlust Icon Bloodlust this can be extremely tight to fit in, but is absolutely worth the payoff. In AoE situations, you instead only need to fit in as many Death Sweep Icon Death Sweeps as the above shows, ignoring the Annihilation Icon Annihilation recommendations.

3.4.

Throw Glaive Talents

While they are generally a supplementary set of talents, there are a number of options on the tree that lift Throw Glaive Icon Throw Glaive up into a relevant rotational ability:

  • Accelerated Blade Icon Accelerated Blade — causes Throw Glaive Icon Throw Glaive to deal 60% increased damage, reducing by 30% each bounce.
  • Furious Throws Icon Furious Throws — adds a 25 Fury cost to Throw Glaive Icon Throw Glaive, and causes it to throw a second glaive when cast.
  • Serrated Glaive Icon Serrated Glaive — causes Throw Glaive Icon Throw Glaive and Chaos Strike Icon Chaos Strike to increase the targets damage taken by Throw Glaive Icon Throw Glaive and Chaos Strike Icon Chaos Strike by 15% for 15 seconds.
  • Soulscar Icon Soulscar — causes target hit by Throw Glaive Icon Throw Glaive to take 80% of the damage dealt as Chaos damage over 6 seconds.
  • Screaming Brutality Icon Screaming Brutality — each cast of Blade Dance Icon Blade Dance automatically consumes one charge and casts Throw Glaive Icon Throw Glaive on your primary target. Each additional slash also has a 50% chance to throw an additional glaive at 35% effectiveness.

These are often taken as a package, and uses Screaming Brutality Icon Screaming Brutality as an activator to avoid requiring extra rotational GCDs to capitalize upon. This makes them a lot more passive than they look on the surface, and is used in a variety of builds.

3.5.

Immolation Aura

Immolation Aura Icon Immolation Aura has a full section of the tree on the right side dedicated to improving it:

  • Burning Hatred Icon Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
  • Growing Inferno Icon Growing Inferno — deals 10% increased damage each time it ticks.
  • Burning Wound Icon Burning Wound — causes Demon Blades Icon Demon Blades and Throw Glaive Icon Throw Glaive to apply a 15-second DoT that deals Chaos damage. Targets affected by this take 40% increased damage from Immolation Aura Icon Immolation Aura, but only 3 wounds can be active at once.
  • Ragefire Icon Ragefire — 30% of damage dealt by up to 3 Critical Strikes of Immolation Aura Icon Immolation Aura is accumulated as Ragefire. When it expires you explode, dealing damage equal to the stored amount to nearby enemies.

This forms a strong core in AoE that pairs with the talent discussed below, A Fire Inside Icon A Fire Inside, that is cast as frequently as possible. Screaming Brutality Icon Screaming Brutality should also naturally apply the maximum number of Burning Wound Icon Burning Wound effects in AoE, but if you are not playing this you may need to tab-target to make full use out of it.

Ragefire Icon Ragefire is a key mechanic to be aware of, and tracking when each instance of Immolation Aura Icon Immolation Aura is expiring is very helpful due to the amount of damage that the talent often accumulates. You need to be aware of your positioning leading up to this moment and avoid using movement tools, or risk the detonation exploding into thin air.

3.5.1.

A Fire Inside

When playing A Fire Inside Icon A Fire Inside, your Immolation Aura Icon Immolation Aura gains a second charge alongside the ability to overlap with itself, allowing for multiple auras to be active at once. It also has a 30% chance to reset the cooldown instantly when cast, significantly increasing your access to the ability. This is generally paired with other Immolation Aura Icon Immolation Aura talents to maximize its damage.

It is crucial when playing this to make sure you never leave it at 2 charges, and react to resets by pressing it repeatedly until it actively goes on cooldown - you lose nothing due to the buffs overlapping.

3.6.

Fel Barrage

While generally a weaker option, this does require specific gameplay setups in the event it is played. Fel Barrage Icon Fel Barrage is an extremely potent AoE burst cooldown, but drains an extremely high amount of Fury every second while active. To get a full duration cast off and get the most out of its long cooldown, you need to generate a total of 256 to break even from start to finish, meaning that it is generally required to pool to achieve this.

Before casting, you want to make sure you have all of your maintenance buffs prepared (in particular Inertia Icon Inertia and Initiative Icon Initiative) and avoid spending excess Fury while it is active. Active generation tools such as Felblade Icon Felblade and Sigil of Flame Icon Sigil of Flame take priority during the Fury drain, especially if you fall behind. This extends to refilling via Blind Fury Icon Blind Fury as well if taken.

4.

PvP

The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.

5.

Addons for Havoc Demon Hunter Rotation

Check out our Addons page below for some recommended Addons to get the most out of your Havoc Demon Hunter!

6.

Macros for Havoc Demon Hunter Rotation

Check out our Macros page below for some recommended Macros to get the most out of your Havoc Demon Hunter!

7.

Changelog

  • 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Reviewed for Patch 11.0.7.
  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated to include Season 4 builds.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
  • 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
  • 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
  • 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
  • 01 Jan. 2023: Updated Opener.
  • 11 Dec. 2022: Updated for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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