Havoc Demon Hunter DPS Rotation, Cooldowns, and Abilities — The War Within (11.1.0)
On this page, you will learn how to optimize the rotation of your Havoc Demon Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.1.0).
Havoc Demon Hunter Rotation
Welcome to the Rotation section of our Havoc Demon Hunter guide that goes over everything you need to know about the gameplay in Raid and Mythic+ scenarios. If you came here without first checking over the Spell List/Glossary page, we recommend that you do so if you are new to the specialization.
Each of the sections below explain the rotation for Havoc at different
target counts. Click the boxes to switch to the desired damage type. We currently
recommend Aldrachi Reaver in all situations.
Anywhere you see the
icon on this page, this means it is the recommended choice
Havoc Demon Hunter Rotation
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Havoc Demon Hunter Single Target Rotation
Havoc's single-target rotation is very closely linked to its build-and-spend
Fury loop. This uses generation tools to fuel Blade Dance on cooldown and
spend excess on
Chaos Strike while also using its cooldowns.
- Cast
Death Sweep.
- Cast
Eye Beam.
- Cast
Metamorphosis if
Eye Beam and
Death Sweep are on cooldown.
- Cast
Blade Dance.
- Cast
Annihilation.
- Cast
Felblade if under 80 Fury.
- Cast
Chaos Strike.
- Cast
Immolation Aura.
- Cast
Throw Glaive or
Fel Rush to fill.
Havoc's gameplay loop is heavily influenced by your talent selections due to the number of rotationally warping effects. What you pick dictates what is important to prioritize, with the overarching goal of aligning buffs for big payoff moments. Some key details are:
Eye Beam is still always used in single-target as an entry point into
Demonic. The frequency will get faster as the encounter progresses due to
Cycle of Hatred, down to every 20 seconds.
Havoc Demon Hunter AoE Rotation
Havoc's gameplay does not drastically change in AoE due to the large amount of passive AoE many of its rotational abilities do. Instead, it deals priority damage while cleaving from it:
- Cast
Immolation Aura .
- Cast
Death Sweep.
- Cast
Metamorphosis if
Eye Beam and
Death Sweep are on cooldown.
- Cast
Blade Dance.
- Cast
Annihilation.
- Cast
Felblade if under 80 Fury.
- Cast
Chaos Strike.
- Cast
Throw Glaive or
Fel Rush to fill.
The majority of tools you make use of in single-target apply directly to
AoE, with the exception of Annihilation /
Chaos Strike which
fall much further down the priority. Your focus depends on which key AoE
talents you have taken, and notes based on your selection in the talent
switches are:
Immolation Aura is a core component of AoE. The biggest of these is
Ragefire, and when playing this you need to be aware of the expiry time to make sure it hits targets.
Opener for Havoc Demon Hunter
The Havoc opener is a fairly rigid sequence depending on talents, specifically
due to Chaotic Transformation. The goal is to get everything on cooldown
and enter into
Metamorphosis quickly. You can pick a fight style below:
Encounter Type | |
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Single-target | AoE |
- Continue with the normal priority list.
The most warping effect on the initial rotation are Chaotic Transformation,
which causes your
Blade Dance and
Eye Beam cooldowns to reset. This
means that you need to use these cooldowns first before entering into your first
Metamorphosis.
Havoc Demon Hunter Hero Talent Changes —
Note that this section is populated based on your selection in the rotation tool.
Simplified Havoc Demon Hunter Rotation for Beginners
With Havoc's rotation having a lot of moving parts at a glance, you may benefit from visiting our Quick Guide page to get yourself started. This outlines all the key points you need to hit on in a more digestible way.
Understanding Havoc Demon Hunter Mechanics
In the below sections are several explanations on exactly how some of the core components of how Havoc works. It dives into the underlying mechanics of major cooldowns and rotational abilities to get a better understanding of exactly why you are pressing each button.
Havoc Demon Hunter Major Cooldowns
Havoc has access to one major cooldown and a handful of smaller, high-impact abilities both baseline and in the talent tree, explained below.
Major Cooldowns
Metamorphosis
Havoc's major cooldown is Metamorphosis, a 3-minute cooldown (reduced
to 2 minutes with
Rush of Chaos) that lasts for 20 seconds, and stuns targets
at your location after casting. While transformed, it confers the following
benefits:
- Your Haste is increased by 20%;
Chaos Strike is changed to
Annihilation, dealing significantly more damage;
Blade Dance is changed to
Death Sweep, dealing significantly more damage.
- With
Chaotic Transformation — the cooldowns of
Blade Dance and
Eye Beam are reset.
While this is active Havoc deals significantly more damage, and is usually
flooded with additional resources to fuel these stronger casts. You should aim to
enter with as much Fury as you can and leave with as little as possible. Try to
plan these uses so you can keep it on cooldown, as it provides a lot of damage.
While playing with Chaotic Transformation, you should make absolutely sure
that both
Blade Dance and
Eye Beam are on cooldown before pressing
it. You can also use the leap from casting it to cancel the
Vengeful Retreat
animation and stick to a target.
Eye Beam
While Eye Beam has a shorter, 40-second cooldown, it is still a powerful
ability that does a lot for Havoc's damage profile. It has a variety of effects
bolted onto it, making it a priority cast both in single-target and especially AoE
situations. Some details are:
- Deals heavy Chaos damage over the duration, but you cannot move while channeling;
- With
Looks Can Kill — always Critically Strikes;
- With
Demonic — grants 5 seconds of
Metamorphosis;
- With
Collective Anguish — also causes an allied demon hunter to spawn and cast
Fel Devastation, healing you based on damage dealt;
- With
Blind Fury — generates a large amount of Fury while channeling;
- With
Isolated Prey — causes it to deal 30% increased damage if it only hits a single target;
- With
Furious Gaze — grants 10% Haste for 10 seconds after completing the channel.
You should aim to cast this as frequently as possible both for the damage it
provides and in particular the Demonic triggers. Only hold it if you are
in a single-target situation, but expect adds to spawn before it will be ready
again. Also make sure to have it on cooldown before casting
Metamorphosis,
as its cooldown is reset by
Chaotic Transformation.
Cycle of Hatred
Reworked in Patch 11.1, Cycle of Hatred significantly increases the access
to
Eye Beam and ramps up during an encounter. It begins at 1 stack, and
each time you cast
Eye Beam while in combat it gains another, up to 4, with
each stack reducing the cooldown of
Eye Beam by 5 seconds. This means
after your opener it should be down to 25 seconds, and shortly after to 20,
massively increasing the frequency and aligning it with a number of effects such
as
Inertia.
This effect persists through death, but after 1 minute spent out of combat you will revert back to 1 stack.
The Hunt
While The Hunt has a 1.5-minute cooldown, it is less of a high-impact effect and
moreso just a large amount of direct damage. This charges your target after a brief
0.5 second cast and deals heavy Chaos damage when you arrive, applying a DoT
for 6 seconds to your target and up to 5 enemies you pass through. Additionally,
it applies a debuff for 20 seconds that causes you to heal for 10% of damage dealt
to the target affected.
This is generally cast on cooldown as a large burst moment, aiming to overlap it with adds if possible. There is a small grace period after arriving where your hitbox remains active and will apply the debuff, if it has not already hit 5 targets.
Havoc Demon Hunter Mechanics Deep Dive
As Havoc has several specific talents that require some extra setup to make use of, alongside some unique quirks to its gameplay, this section is here to explain what they involve.
Havoc Demon Hunter Mechanics
Movement Talents
Havoc comes with a handful of unique talents that make use of some of its high movement tools to gain additional damage. In Patch 11.1, some of the strict requirements and positioning needed has been softened, with additional ways to activate them, but being aware of how to manage movement during an encounter is a key skill for Havoc. The key talents that make use of this type of gameplay are:
Initiative +
Tactical Retreat
Exergy or
Inertia
Unbound Chaos
Patch 11.1 has added a new effect to Vengeful Retreat, putting
Felblade
on a brief movement cooldown after casting it and causing it to charge your
target. This means you can always use this to immediately re-engage after casting
it, and now that it has been added to both
Inertia and
Unbound Chaos,
is the ideal single-target activator for it.
For Unbound Chaos you will generally be using
Felblade to
consume it for additional damage in single-target, and
Fel Rush in AoE.
Inertia
Inertia provides a short-duration, high-intensity burst window.
This pairs extremely well with a number of Havoc's tools, and with
Cycle of Hatred perfectly aligns
Vengeful Retreat for every
Eye Beam. You should ideally be timing your
Vengeful Retreat casts
around these windows, and make sure to have
Felblade available to get
back onto your target quickly.
Exergy
Exergy is the new form of Momentum in Patch 11.1, causing both
Vengeful Retreat and
The Hunt to grant 5% increased damage for 20
seconds, which can be extended up to 30 seconds. This should generally be 100%
uptime throughout an encounter, as the additional time granted by
The Hunt
will give you room to drift
Vengeful Retreat slightly. This is a less
involved, consistent option compared to the extra damage windows of
Inertia.
Fury Management
With Havoc being so reliant on its resources, it is important to identify
situations where you need to aggressively spend Fury vs. what your expected
generation rate is. Your main goal is to avoid any waste due to overcapping with
a generation tool, which often means your spending breakpoint is roughly Demon Blades paired with the
generation from
Felblade being 40. Your rotation will also be adjusted
around
Chaos Strike casts that grant a 20 Fury refund, as it may shift
your upcoming plans when they trigger.
Some basic rules to follow when it comes to thinking about how your Fury management plays out in practice are:
- Cast
Chaos Strike /
Annihilation as frequently as possible unless pooling for burst windows.
- Cast
Felblade as frequently as possible, as long as you are below as your active generation tool.
- Cast
Sigil of Flame as a backup generation tool if you fall behind on Fury.
- Wait and allow
Demon Blades to generate Fury again to continue the cycle, or collect any
Demonic Appetite orbs.
- Cast
Throw Glaive or
Fel Rush if out of range of any targets or during empty Globals.
Essence Break
Essence Break is an additional high-value damage window, but only lasts
for 4 seconds, so needs all of your setup to be done before casting it. You
always want to be in
Metamorphosis form when activating
this, ideally via
Demonic due to the benefits of layering this with
Chaotic Transformation to get two
Death Sweep casts during it.
Starting already in Demon form, your goal with each cast should be:
- Without
Metamorphosis ready:
Death Sweep into 2-3
Annihilation.
Depending on your Haste and whether you are affected by Bloodlust
this can be extremely tight to fit in, but is absolutely worth the payoff. In
AoE situations, you instead only need to fit in as many
Death Sweeps as
the above shows, ignoring the
Annihilation recommendations.
Throw Glaive Talents
While they are generally a supplementary set of talents, there are a number of
options on the tree that lift Throw Glaive up into a relevant rotational
ability:
Accelerated Blade — causes
Throw Glaive to deal 60% increased damage, reducing by 30% each bounce.
Furious Throws — adds a 25 Fury cost to
Throw Glaive, and causes it to throw a second glaive when cast.
Serrated Glaive — causes
Throw Glaive and
Chaos Strike to increase the targets damage taken by
Throw Glaive and
Chaos Strike by 15% for 15 seconds.
Soulscar — causes target hit by
Throw Glaive to take 80% of the damage dealt as Chaos damage over 6 seconds.
Screaming Brutality — each cast of
Blade Dance automatically consumes one charge and casts
Throw Glaive on your primary target. Each additional slash also has a 50% chance to throw an additional glaive at 35% effectiveness.
These are often taken as a package, and uses Screaming Brutality as an
activator to avoid requiring extra rotational GCDs to capitalize upon. This makes
them a lot more passive than they look on the surface, and is used in a variety
of builds.
Immolation Aura
Immolation Aura has a full section of the tree on the right side
dedicated to improving it:
Burning Hatred — generates an additional 24 Fury over 6 seconds when cast.
Growing Inferno — deals 10% increased damage each time it ticks.
Burning Wound — causes
Demon Blades and
Throw Glaive to apply a 15-second DoT that deals Chaos damage. Targets affected by this take 40% increased damage from
Immolation Aura, but only 3 wounds can be active at once.
Ragefire — 30% of damage dealt by up to 3 Critical Strikes of
Immolation Aura is accumulated as Ragefire. When it expires you explode, dealing damage equal to the stored amount to nearby enemies.
This forms a strong core in AoE that pairs with the talent discussed below,
A Fire Inside, that is cast as frequently as possible.
Screaming Brutality
should also naturally apply the maximum number of
Burning Wound effects in
AoE, but if you are not playing this you may need to tab-target to make full use
out of it.
Ragefire is a key mechanic to be aware of, and tracking when each instance
of
Immolation Aura is expiring is very helpful due to the amount of damage
that the talent often accumulates. You need to be aware of your positioning
leading up to this moment and avoid using movement tools, or risk the detonation
exploding into thin air.
A Fire Inside
When playing A Fire Inside, your
Immolation Aura gains a second
charge alongside the ability to overlap with itself, allowing for multiple auras
to be active at once. It also has a 30% chance to reset the cooldown instantly
when cast, significantly increasing your access to the ability. This is generally
paired with other
Immolation Aura talents to maximize its damage.
It is crucial when playing this to make sure you never leave it at 2 charges, and react to resets by pressing it repeatedly until it actively goes on cooldown - you lose nothing due to the buffs overlapping.
Fel Barrage
While generally a weaker option, this does require specific gameplay setups
in the event it is played. Fel Barrage is an extremely potent AoE burst
cooldown, but drains an extremely high amount of Fury every second while active.
To get a full duration cast off and get the most out of its long cooldown, you
need to generate a total of 256 to break even from start to finish, meaning that
it is generally required to pool to achieve this.
Before casting, you want to make sure you have all of your maintenance buffs
prepared (in particular Inertia and
Initiative) and avoid
spending excess Fury while it is active. Active generation tools such as
Felblade and
Sigil of Flame take priority during the Fury
drain, especially if you fall behind. This extends to refilling via
Blind Fury as well if taken.
PvP
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Addons for Havoc Demon Hunter Rotation
Check out our Addons page below for some recommended Addons to get the most out of your Havoc Demon Hunter!
Macros for Havoc Demon Hunter Rotation
Check out our Macros page below for some recommended Macros to get the most out of your Havoc Demon Hunter!
Changelog
- 04 Mar. 2025: Added Inertia to base Aldrachi AoE loadout.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated to reflect new Fel-Scarred recommendations.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated to include Season 4 builds.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, core recommendations remain the same.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, small cleanups but no major changes necessary.
- 06 Nov. 2023: Restructured and fully updated for Patch 10.2 rework.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, added loadout buttons in rotation section and restrucutred page.
- 10 Jul. 2023: Reviewed for Patch 10.1.5 with small tweaks for clarity and Isolated Prey highlights.
- 01 May 2023: Updated for Patch 10.1 with Serrated Glaive and notes added, and extra Essence Break combo notes.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5, rotation tool refined.
- 01 Jan. 2023: Updated Opener.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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