Helya Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Helya in Trial of Valor in Mythic mode.
The other pages of our Helya guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Helya will perform all the same abilities in the Mythic version of the encounter, with a few notable augmentations to existing abilities and some unique new additions.
Phase One
Orb of Corruptions still spawn periodically and fixate players.
On Mythic difficulty, they will also be linked together by
Corrupted Slicers, which will deal lethal damage to anyone hit
by their beams.
Tentacles still periodically emerge and cast Tentacle Strike.
On Mythic difficulty Helya will always spawn 2 tentacles; one in the front of
the room and one in the back.
Phase Two
The Grimelord's Fetid Rot has an additional
stack on Mythic difficulty, and will now attempt to spread to nearby allies
every tick rather than when it expires.
The Night Watch Mariner's Give No Quarter will
spawn 3 white circles instead of 1 on Mythic difficulty.
On Mythic difficulty Helya will periodically spawn an additional add for
the raid to deal with; the Helarjar Mistcaller. She will
immediately start casting Mist Infusion which takes 7 seconds
to complete and will empower Helya to cast
Fury of the Maw more
frequently. It will also cause a
Bleak Eruption upon completion,
which deals moderate Frost damage to the entire raid.
Phase Three
Orb of Corrosions still spawn periodically and fixate players.
On Mythic difficulty, they will also be linked together by
Corrupted Slicers, which will deal lethal damage to anyone hit
by their beams.
Corrupted Breath will continue as normal in this phase, however,
the
Corrupted Axions that spawn and must be soaked will now cause
the players to be
Corrupted if the healing absorb is not removed
within 10 seconds. Mind controlled players will cast
Mist Infusion
and
Bleak Eruption just like the Helarjar Mistcallers.
The charm breaks if the
Corrupted players are brought below 25%
health.
The Night Watch Mariner's Give No Quarter will
spawn 3 white circles instead of 1 on Mythic difficulty.
Strategy
The strategy for the Mythic version of Helya functions almost identically,
with only a few key differences due to the new Corrupted Slicer
and
Corrupted Slicer mechanics in Phase One and Phase Three. The
damage check for this fight is also quite tight, with the boss going berserk
and wiping the raid after 11 minutes. Phase Three also has its mechanics that
make the phase more difficult to sustain as time goes on; namely,
Raging Tempest and the breakpoints of skipping additional
Night Watch Mariner spawns.
Phase One
The key difference to this phase on Mythic difficulty is the
Orb of Corruptions must now be stacked on top of each other to
avoid the
Corrupted Slicers cutting through the raid. The ideal
placement of the orbs is at one of the front corners of the room, while the
current boss tank should position in the opposite front corner. Most guilds
will put the tank on the front left side of the room while the rest of the
players will stack for the orb spawns on the front right side of the room.
There should also be a slightly offset stackpoint near the orb stack point
for
Taint of the Sea debuffs to be dropped, so they do not overlap
on the orb stack point. These can be easily cleared en mass with a Priest's
Mass Dispel.
Pay careful attention to the Orb of Corruption timer. Before
every cast of
Orb of Corruption, the ranged/healers and the offtank
should stack on the designated point to bait the orb spawns. All the ranged and
healers will need to immediately move backwards after the spawn or they will be
instantly slain by the orb pulse and
Corrupted Slicers. The players
targeted with the orbs should move as a unit so the path of the orbs are predictable.
It is generally easiest to have the targeted players run up onto the upper platform
before jumping back down as the fixate ends, making a loop. Below is an image
to make this easier to understand.

Just as on other difficulties, the Bilewater Slimes must be killed quickly to avoid a raid wipe. If you can get all 5 below 20% health it will usually ensure the raid's survival, though it is safest to kill them if possible.
Phase Two
Phase Two should be performed very similarly to the other versions of the fight.
Optimizing damage on the Gripping Tentacles is critical, as this is
the main phase where you can speed up your kill time (and thus avoid the tight
enrage check). The Helarjar Mistcallers should be killed immediately;
ideally, before their first Mist Infusion cast ends, though it is not
a problem if they get off only one
Bleak Eruption. The
Night Watch Mariner and Grimelord should be dealt with
as normal, with each tank taking one of the adds to one of the side platforms. All
raiders need to take special care with
Fetid Rot as it will now attempt
to spread more prolifically; a careful spread on the platform with the Grimewalker
is key to success.
Phase Three
Phase Three returns to the same pattern as the first phase; stack for dispels
and Orb of Corrosion spawns to bait them, then correctly kite the
orbs. The
Decay patches will eventually build up so you may need
to stagger the stack point reactively so your raiders are not standing in the filth.
The Night Watch Mariner should be dealt with as normal; focus enough
damage into it that it dies before the lantern cast, but be sure to optimize your
boss damage as well.
You should assign soaking of the Corrupted Axions in advance so
there is no confusion. Use immunities to help mitigate the damage and healing
debuff whenever possible. Those struck with the debuff need to be healed immediately
or they will be
Corrupted and mind controlled by the boss. Cooldowns
should also be prepared for the later waves of
Fury of the Maw. The raid
should be stacked whenever possible (e.g., when the Mariner is not active to avoid
Give No Quarter, before
Fury of the Maw, etc.) to improve
raid healing in this phase.
Bloodlust should be coordinated to line up
with your raid's damage cooldowns to help push to end the boss as quickly as
possible. You may want to delay it for later in the phase to improve healing as
necessary.
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