Holy Paladin Healing Mythic+ Tips — The War Within (11.1.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Holy Paladin in World of Warcraft — The War Within (11.1.0).
Holy Paladin in Mythic+
Holy Paladin is one of the better healing specializations for Mythic+. It has excellent throughput for almost any healing situation in dungeons, many defensive tools, multiple cooldowns for emergencies, and good damage for a healer. Holy Paladin weaknesses in Mythic+ include low mobility, lack of a standard interrupt, and limited options for crowd control.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated page below.
Holy Paladin Mythic+ Rotation
For a detailed rotational guide for not only healing but damage as well, you can visit our dedicated Rotation, Cooldowns, and Abilities page.
While Holy Paladin has a lot of strong single-target heals through Holy Shock
and
Word of Glory, the class can struggle when facing very hard-hitting party-wide damage.
Most players will end up underusing cooldowns, which can make AoE damage feel much
harder to deal with. Remember that
Divine Toll has a short cooldown that
you should be aiming to press them often.
One common mistake that players make that can make healing much more difficult
is the overuse of Shield of the Righteous. When you are unfamiliar with
how much damage your party will be taking, you should aim to sit on high holy
power as much as possible so that in case unexpected damage occurs, you already
have built up Holy Power ready to heal it quickly. This does not mean you cannot
ever deal damage with
Shield of the Righteous, but you should not spend 3
Holy Power on it the second you get that Holy Power. Try to save up until you
get 4 or 5, and then spend Holy Power before building it up again.
Mythic+ Talents for Holy Paladin
Remember that you can easily import the talent tree below into the game with either of the two "Copy Export String" buttons:
Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or other forms of content, please refer back to our page dedicated to talents.
The class tree for Holy Paladin provides many strong abilities that can help
to increase utility, damage, and even throughput. Quite possibly, the most vital
talent is Rebuke, which allows you to have an interrupt again. This can
make difficult packs and mobs much more manageable, as you will be able to assist
with interrupting enemies. The rest of the talents selected aim to increase
damage through the right side of the class tree as well as getting the strong capstone
nodes,
Of Dusk and Dawn and
Divine Toll. The increased power from Dusk
and Dawn is pretty self-explanatory, but Divine Toll is much more important. One
of the historical problems for Holy Paladin in M+ is a lack of healing outside
of
Avenging Wrath.
Blessing of Summer is another extremely important ability to consider.
This talent is the old Night Fae covenant ability. While it was never
really popular in Shadowlands, it being only a 1-point talent makes it incredibly
good. That being said, its value will come down to your usage. Some classes will
benefit from the buffs more than others. You also need to use it as often
as possible to cycle through the four buffs and get back to Summer as quickly
as you can, as it provides the largest DPS increase.
Best Trinkets for Holy Paladins in Mythic+
For in-depth trinket analysis, you should visit QuestionablyEpic which will provide you with a tool to compare every trinket you have, as well as rankings of the best overall trinkets.
If you are interested in reading more about gearing your Holy Paladin, you can check out our page linked below.
Mythic+ Utility for Holy Paladin in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Paladin Abilities and Talents, including these, check out our Spells page.
Utility of Holy Paladin in The War Within
Interrupts, Stuns and Stops
Rebuke is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Rebuke
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Hammer of Justice is your primary "stop". This will stun your target for a
small duration, preventing them from casting any abilities.
Repentance is a crowd-control ability but will only work against
certain specific types of enemies. Using it will not place you in combat.
Blinding Light is an Area of Effect that disorients enemies within 10
yards. The effect breaks when non-Holy damage is done to the target(s). It can
also be used to interrupt the spell-casting of one or more enemies and is considered
your primary "AoE stop". Again just keep in mind that enemies will instantly start
casting/attacking right after in a dungeon setting, so you will only be able to stop
a single set of interrupts/casts.
Other Utility
Blessing of Protection will remove bleeds and other physical damage over time effects such as
Grievous, as well as preventing all physical damage to the target for 10 seconds. It is often used on melee DPS players who might pull threat from your tank.
Blessing of Freedom will remove or prevent the application of movement-impairing effects, including many that cannot be dispelled with
Cleanse.
Devotion Aura is a very strong defensive ability for yourself and your group. Use of
Aura Mastery with it can prevent large amounts of damage and save party members from very large damage spikes, especially those who lack defensive abilities. Try to stand within range of the tank when possible for maximum benefit.
Affix Guide for Holy Paladin in The War Within
Ascendant Affix Management for Holy Paladin
Blinding Light,
Hammer of Justice and even
Rebuke can be used
to help deal with this affix.
Pulsar Affix Management for Holy Paladin
Aim to use Divine Steed to help soak orbs more easily.
Devour Affix Management for Holy Paladin
Cleanse's can be used to remove
Void Rift.
BiS Mythic+ Gear for Holy Paladin
On our Gear Page below, we have compiled BiS items for Holy Paladin that also apply to Mythic+.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Page updated for Patch 11.0.5.
- 28 Sep. 2024: Dungeon tips added.
- 09 Sep. 2024: Season 1 Information added.
- 30 Aug. 2024: Talent build updated.
- 17 Aug. 2024: Reviewd and Updated for The War Within.
- 20 Jul. 2024: Page Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Talent recommendations updated.
- 13 Nov. 2023: Talent recommendations updated.
- 06 Nov. 2023: Page Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 07 Aug. 2023: Updated talent recommendations.
- 17 Jul. 2023: Talent recommendation updated.
- 10 Jul. 2023: Talents updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 22 Feb. 2023: Talent recommendation updated.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
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This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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