Holy Paladin Healing Mythic+ Tips — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Holy Paladin in World of Warcraft — The War Within (11.0.7).
Holy Paladin in Mythic+
Holy Paladin is one of the better healing specializations for Mythic+. It has excellent throughput for almost any healing situation in dungeons, many defensive tools, multiple cooldowns for emergencies, and good damage for a healer. Holy Paladin weaknesses in Mythic+ include low mobility, lack of a standard interrupt, and limited options for crowd control.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated page below.
Holy Paladin Mythic+ Rotation
For a detailed rotational guide for not only healing but damage as well, you can visit our dedicated Rotation, Cooldowns, and Abilities page.
While Holy Paladin has a lot of strong single-target heals through Holy Shock and Word of Glory, the class can struggle when facing very hard-hitting party-wide damage. Most players will end up underusing cooldowns, which can make AoE damage feel much harder to deal with. Remember that Divine Toll has a short cooldown that you should be aiming to press them often.
One common mistake that players make that can make healing much more difficult is the overuse of Shield of the Righteous. When you are unfamiliar with how much damage your party will be taking, you should aim to sit on high holy power as much as possible so that in case unexpected damage occurs, you already have built up Holy Power ready to heal it quickly. This does not mean you cannot ever deal damage with Shield of the Righteous, but you should not spend 3 Holy Power on it the second you get that Holy Power. Try to save up until you get 4 or 5, and then spend Holy Power before building it up again.
Mythic+ Talents for Holy Paladin
Remember that you can easily import the talent tree below into the game with either of the two "Copy Export String" buttons:
Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or other forms of content, please refer back to our page dedicated to talents.
The class tree for Holy Paladin provides many strong abilities that can help to increase utility, damage, and even throughput. Quite possibly, the most vital talent is Rebuke, which allows you to have an interrupt again. This can make difficult packs and mobs much more manageable, as you will be able to assist with interrupting enemies. The rest of the talents selected aim to increase damage through the right side of the class tree as well as getting the strong capstone nodes, Of Dusk and Dawn and Divine Toll. The increased power from Dusk and Dawn is pretty self-explanatory, but Divine Toll is much more important. One of the historical problems for Holy Paladin in M+ is a lack of healing outside of Avenging Wrath.
Blessing of Summer is another extremely important ability to consider. This talent is the old Night Fae covenant ability. While it was never really popular in Shadowlands, it being only a 1-point talent makes it incredibly good. That being said, its value will come down to your usage. Some classes will benefit from the buffs more than others. You also need to use it as often as possible to cycle through the four buffs and get back to Summer as quickly as you can, as it provides the largest DPS increase.
Best Trinkets for Holy Paladins in Mythic+
For in-depth trinket analysis, you should visit QuestionablyEpic which will provide you with a tool to compare every trinket you have, as well as rankings of the best overall trinkets.
If you are interested in reading more about gearing your Holy Paladin, you can check out our page linked below.
Mythic+ Utility for Holy Paladin in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Paladin Abilities and Talents, including these, check out our Spells page.
Utility of Holy Paladin in The War Within
Interrupts, Stuns and Stops
Rebuke is your "kick" and your most important bit of utility in Mythic+, used to stop enemy casts for the benefit of the group and especially the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Rebuke
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Hammer of Justice is your primary "stop". This will stun your target for a small duration, preventing them from casting any abilities.
Repentance is a crowd-control ability but will only work against certain specific types of enemies. Using it will not place you in combat.
Blinding Light is an Area of Effect that disorients enemies within 10 yards. The effect breaks when non-Holy damage is done to the target(s). It can also be used to interrupt the spell-casting of one or more enemies and is considered your primary "AoE stop". Again just keep in mind that enemies will instantly start casting/attacking right after in a dungeon setting, so you will only be able to stop a single set of interrupts/casts.
Other Utility
- Blessing of Protection will remove bleeds and other physical damage over time effects such as Grievous, as well as preventing all physical damage to the target for 10 seconds. It is often used on melee DPS players who might pull threat from your tank.
- Blessing of Freedom will remove or prevent the application of movement-impairing effects, including many that cannot be dispelled with Cleanse.
- Devotion Aura is a very strong defensive ability for yourself and your group. Use of Aura Mastery with it can prevent large amounts of damage and save party members from very large damage spikes, especially those who lack defensive abilities. Try to stand within range of the tank when possible for maximum benefit.
Mythic+ Tips for Holy Paladin in The War Within Season 1
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Avanoxx
- If Starved Crawlers touch the boss, you will almost certainly wipe. As Paladin, you can't have much impact beyond Hammer of Justice.
- Getting hit by any circle effect will 1-shot you at nearly every key level. Dodging is important and you will also have to output high healing during this. Having Divine Toll and Holy Power available can make the tough moments much more managable here. Otherwise aim to get as many Holy Shocks as possible during the movement.
Anub'zekt
- Players who do not immediately enter the safe zone will start getting a very large dot on them. While you can't completely heal through this, if they have a few stacks you might be able to keep them alive, especially if you use Blessing of Sacrifice.
Ki'katal the Harvester
- You have the ability to dispel the Cultivated Poisonss. However, doing so will cause your waves to trigger earlier. You can tell which direction these waves will go based on the animation coming off your character. In most cases it can be worth to dispel this instantly but you should aim your character to make sure you won't hit anyone with the waves.
- Blessing of Freedom can be used anytime you are rooted to help deal with the pull-in mechanic.
Trash
- There are quite a few poison dispels in the first area of trash. Simply dispel as much as possible and if debuffs are ever on the tank, you can generally be a bit more greedy with these.
- Throughout the dungeon, various mobs will cast large AoE hits such as Alarm Shrill. Aim to help kick these as much as possible and if for some reason a cast goes off, be ready to use major cooldowns.
- Near the end of the dungeon black puddles will spawn as you run to the boss. Getting hit by these will cause you to be rooted/stunned, they are fairly avoidable as long as you keep an eye on your character's feet.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Orator Krix'vizk
- Dispel one of the Shadows of Doubt debuffs as soon as possible. From there you can focus on healing the other target. Ideally you will dispel the furthest player, that way you can have extra room to dodge.
- Don't be afraid to also use Blessing of Sacrifice on players with the debuff.
Nx/Vx
- Ice Sickles will deal heavy AoE damage and leave a dot on the party. This dot can be dispelled so you should aim to dispel the player most in danger.
- Most of the dangerous damage comes from Ice Sickle casts, try to always have Beacon of Virtue for these casts as well as Holy Power available.
The Coaglamation
- This boss leaves a heavy amount of healing absorbs on players that you will need to keep an eye out for. Each time one of the balls is soaked, you will get a healing absorb. You can however use Divine Shield to soak orbs without gaining the healing absorb.
Izo, the Grand Splicer
- Blessing of Freedom can be used for Umbral Weave.
- Splice will leave a dot on players that deals an extremely high amount of damage. You will need to make sure that you are using defensives and healing cooldowns to help manage it. Try to have Beacon of Virtue available for each Splice cast.
Trash
- Coming soon.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Speaker Shadowcrown
- You will need to dispel Burning Shadows but doing so will cause your party to have a healing absorb debuff placed on them. Similar to later fights, you will want to line up these dispels with Beacon of Virtue to make them more manageable.
Anub'ikkaj
- Damage occurs on this fight in two main ways. Firstly Shadowy Decay and secondly when an Orb finishes its movement. In general you should be able to simply top up the party after each orb without any CDs. This will allow you to use Beacon of Virtue for every Shadowy Decay cast, making it much easier to manage.
- Around one minute into the fight, there will be a very dangerous overlap where the party takes damage from the orb and Shadowy Decay at the same time. You will want to save major cooldowns like Avenging Wrath for this moment.
Rasha'nan
- This fight can be very healing intensive and while healers are often a good choice for dealing with mechanics like Sparking Arathi Bomb, you should primarily be focused on keeping players alive and allowing DPS (especially ranged) to do the mechanic.
- Erosive Spray will deal a ton of damage to players and leave a heavy DoT. Try to have at least Beacon of Virtue for each cast, and potentially additional cooldowns.
- Once the bosses phases and you meet him on the ground, Sticky Webs will be cast which deals heavy damage to the two players impacted by it, you will need to keep them healthy especially if it overlaps closely with Erosive Spray.
Trash
- There are a ton of dangerous kicks in this dungeon, try to help kick as much as possible and don't be afraid to use any stops you have available to make kicks easier to manage.
- When approaching the 2nd boss, many of the trash mobs will apply unavoidable dots that you will need to heal through. Actively use defensives and Blessing of Sacrifice to make these pulls a bit more manageable.
- Each miniboss will cast Abyssal Blast which will require you to keep the player healthy.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
General Umbriss
- Nothing special here, Divine Steed can be used to help move to the correct "lane" when dragons spawn.
Forgemaster Throngus
- The most dangerous aspect of this fight comes when Molten Spark overlaps with other dangerous mechanics. Make sure you are healing the people targetted by debuffs and don't be afraid to use Blessing of Sacrifice and other cooldowns when necessary.
Drahga Shadowburner
- Getting hit by one of the fixated adds will instantly wipe your group. It is extremely important that you are kitting when fixated and running away. This can cause range to be a bit of an issue so be ready to move around frequently to stay in range of other players.
Erudax
- Getting hit by Void Tendrils will almost certainly kill you. You will need to avoid them throughout the fight but they can be cleared with immunities from other classes if the room starts getting filled up. Divine Shield can be used to immune these Tendrils and also remove them, giving your group more room to move around.
Trash
- Twilight Destroyers deal very heavy AoE damage and knock you back. You will want to position so that you do not get accidentally knocked off the edges.
- After the 2nd boss, you will face some extremely dangerous trash mobs. Twilight Warlock and Twilight Lavabenders can be very deadly if not handled correctly. When facing the Twilight Warlocks, they will frequently cast a healing absorb onto two players at once. This can only be decursed, not dispelled making classes with decurses extremely helpful in this dungeon.
- When Twilight Lavabenders fall below 50% HP, they will start to deal much higher damage and will need to be nuked down. They will be continuously dealing damage until killed.
- Faceless Corruptors will channel Corrupt on players. This will deal extremely high single-target damage and it is important that you are funneling healing into these players. Don't be afraid to use Blessing of Sacrifice on them.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Blightbone
- Dispel the player with Heaving Retch as quickly as possible and ensure they are healthy before the cast goes off. If this is targetting you, make sure you simply face it away from the other members of your party to avoid it hitting everyone.
- Stay away from Carrion Worms under the boss. Getting hit by them multiple times is likely to wipe you.
Amarth
- Make sure that you are kicking any mages that are casting Frostbolt Volley. You can also use stuns, disorients, and stops to prevent these casts from going off.
- This fight almost always comes down to add management so do your best to help your party out by playing close to melee so if you get aggro on the adds, they are in melee rather than chasing you in ranged.
Surgeon Stitchflesh
- Generally your party will lust and use all weapons on this boss. The longer each Abomination is alive, the more damage your party will take. You will need to stagger your cooldowns so you can keep your party healthy through higher stacks. It is largely up to the DPS to make sure each Abomination dies before the stacks get too high.
Nalthor the Rimebinder
- This boss is extremely simple as a healer. You will simply want to make sure that you keep players healthy, deal with the high tank damage, and dispel players who are unable to break their own Frozen Binds cast.
- The boss will target a player when he is casting Frozen Binds. You can use Blessing of Freedom on the targeted player during the cast and once the cast is finished it will be as if nothing happened. The cast will completely fizzle out meaning that you don't have to deal with it at all assuming you are quick enough during the actual cast.
Trash
- Many of the trash packs in this dungeon deal extremely heavy tank damage, try to keep HoTs on your tank at all times and make sure to use Blessing of Sacrifice frequently throughout the dungeon.
- Throw Flesh will constantly be cast at players throughout the dungeon and the damage is entirely unavoidable. The players getting hit by this will take very large burst damage so it is important that you keep players healthy during these packs.
- Drain Fluids will channel at a player stunning them. Anytime you see this cast going off you need to interrupt or stop it as soon as possible.
- Gore Splatter will deal heavy damage to the party and needs to always be interrupted or stopped. Failing to do so will likely result in your party dying almost immediately.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Ingra Maloch
- During Droman's Wrath, you will deal significantly higher damage to the boss. When this occurs you will want to stop healing entirely and focus on dealing as much damage to the boss as possible. Once the damage increase ends, you can then return to healing up your party. You can choose to save Avenging Wrath for this, but keep in mind that you will obviously have less healing for the other phases of the fight.
Mistcaller
- Hammer of Justice can be used to deal with Freeze Tag.
- When in the intermission phase, damage will continuously increase until you end the phase by solving the riddle correctly. Each time you get it wrong by killing the incorrect add, you will take a large burst of damage. It is important you get this phase correct and deal with it as quickly as possible.
Tred'ova
- Try to save Divine Steed charges to move away from your party when Mind Link occurs.
- If you are fixated by the adds, try to bring them into melee and near the tank so they can die as quick as possible.
Trash
- Drust Soulcleaver will apply a debuff to the tank, increasing their damage taken. It is important that you dispel this as much as possible. Keep in mind multiple early trash packs have two of these mob in them. That means you will want to wait until the tank has both stacks of the debuff before dispeling.
- Before the first boss that are a ton of dangerous casts that you should aim to help interrupt. As the healer you won't be responsible for kicking the most important casts so just help as much as possible with other casts.
- Drust Boughbreakers can be very dangeorus. Once they reach 50% HP, they will channel an ability that deals massive damage to the party. There are two strategies to deal with this. Some groups will choose to target one at a time to separate the casts. Other groups may choose to push both to 50% at the same time and stack defensive cooldowns to deal with this. Just keep an eye on the HP of both of these mobs and react accordingly.
- During the maze, the healers will be primarily responsible for helping to solve the puzzles. As your party is fighting, try to run around and complete the puzzle only stopping to heal the party when possible.
- After the 2nd boss, you will have many mobs that apply poisons, try to focus on dispelling the players with 2+ stacks. If a player only has a single stack, you can generally heal through it.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
Chopper Redhook
- Iron Gaze will always target a ranged player. If it does end up targetting you then you will want to run it through Heavy Ordnance to increase the bosses damage taken.
- Heavy Ordnances will explode if not soaked after a while. Soaking one will kill you but you can use Divine Shield to avoid taking damage from them.
Dread Captain Lockwood
- Fiery Ricochet will leave a DoT on players and is where you will want to prioritize cooldowns.
Hadal Darkfathom
- The only large damage comes from Break Water. It is important that players are fully topped before this cast goes out to prevent them dying otherwise. Outside of this, you can try to output as much damage as possible while dodging mechanics in order to kill the boss quicker.
Viq'Goth
- This boss will continuously apply debuffs to players. You will need to dispel one of them immediately or you will likely wipe. When you do dispel, it will cause an AoE around the player so it is important that the player is not stacked on the group.
- Ideally you will want to focus dispels on the players most in danger and not those who have defensive cooldowns available. Make sure to also use Blessing of Sacrifice on a player with a debuff if they are in danger of dying.
Trash
- Molten Slug can be stopped with stuns, knockbacks, and disorients and you should aim to help the group do this when not healing
- Azerite Charge will deal heavy damage to one player, try to top them before the charge goes out.
- Bolstering Shout should be interrupted as much as possible, help your group kick this.
This section will grow with more tips as the Season progresses, so check back regularly.
Bosses
E.D.N.A
- Breaking Volatile Spikes will deal heavy damage to the party. You have a few different ways to deal with this but you will mainly want to break a lot of them when you have cooldowns available. Try to keep Beacon of Virtue for this.
Skarmorak
- Orbs will spawn around the boss and these will increase your healing done. The common strategy for this fight is to allow your healer to collect as many as possible for the first set of spawns, followed by letting your DPS get the second set. This way healers can keep everyone alive while DPS work to break the shield, ending the damage phase.
- When breaking shards, your party will take significant damage, this is where you will want to use defensives and cooldowns. It is very easy for you to break shards at the wrong time leading to bad overlaps that can cause players to get nearly 1-shot. You need to manage these as well as possible.
The Master Machinists
- Expect to have to kick Molten Metal. The boss will often teleport and then cast this ability which can make it difficult for melee to interrupt. If it does go off, your party will take extremely high damage.
- Use defensives for the Blazing Crescendo cast. If any players aren't healthy use Blessing of Sacrifice on them. This is an extremely large AoE hit on the group that will kill any players who aren't healthy.
Void Speaker Eirich
- Void Corruption needs to be cleared by running into a portal with it. Generally you will want to have healers and DPS clear this as soon as possible with tanks only clearing after the others have. If you have defensives available you can choose to let DPS clear first.
- Due to heavy movement, range can be an issue at times so try to stay near the center of the room, allowing you to reach every player and also dodge the frontal much easier.
Trash
- At the start of the dungeon, trash mobs will apply Void Infection to various players. While we can't consistently dispel this, having others players in the group able to do so can massively reduce the healing requirement early on. Otherwise you will need to keep players healthy during this.
- Void Outburst will deal heavy damage and leave a dot on the party. Aim to use cooldowns here to help make it more managable.
- When Earth Burst Totem spawns near the end of the dungeon, you will want to help your party kill it as soon as possible.
Affix Tips, Tricks and Management for Holy Paladin in The War Within Season 1
This section has Paladin-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Holy Paladin in The War Within
Ascendant Affix Management for Holy Paladin
Blinding Light, Hammer of Justice and even Rebuke can be used to help deal with this affix.
Oblivion Affix Management for Holy Paladin
Aim to use Divine Steed to help soak Shattered Essence crystals more easily.
Devour Affix Management for Holy Paladin
Cleanse's can be used to remove Void Rift.
BiS Mythic+ Gear for Holy Paladin
On our Gear Page below, we have compiled BiS items for Holy Paladin that also apply to Mythic+.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Page updated for Patch 11.0.5.
- 28 Sep. 2024: Dungeon tips added.
- 09 Sep. 2024: Season 1 Information added.
- 30 Aug. 2024: Talent build updated.
- 17 Aug. 2024: Reviewd and Updated for The War Within.
- 20 Jul. 2024: Page Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Talent recommendations updated.
- 13 Nov. 2023: Talent recommendations updated.
- 06 Nov. 2023: Page Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 07 Aug. 2023: Updated talent recommendations.
- 17 Jul. 2023: Talent recommendation updated.
- 10 Jul. 2023: Talents updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 22 Feb. 2023: Talent recommendation updated.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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