Holy Priest Healing Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Holy Priest in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Holy Priest spells.
Holy Priest Spell Summary
If you are new to Holy Priest, this is a great place to start understanding how the spec works. On this page, we will discuss your abilities, what they are used for within the specialization, how they interact with each other, and important cooldowns. If you already have experience with Holy Priest and are comfortable with it, it is recommended you skip this section and move on to the rest of the guide.
Primary Resource for Holy Priest
Mana is your only resource as a Holy Priest. All your healing abilities cost Mana, so managing it so you stay supplied throughout each encounter is crucial to healing competitively. The best way to track this for most encounters is to keep your remaining Mana around the same percentage as the remaining boss's health.
Managing your Mana well is one of the more challenging parts of being a healer and, as a result, can often be a contributor to reduced performance. Many mistakes made concerning Mana management are discussed later in the guide and are aimed at helping you improve your gameplay and Mana usage.
Unlocking Abilities
Note that this page lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Holy Priest Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Holy Priest Abilities
These are your core skills that are available regardless of talents and form the core gameplay of the specialization.
Baseline Damage and Healing Abilities
Ability | Also Known As | Description/Effect |
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DP | An active ability with a 90-second cooldown. It heals you for a portion of your maximum health and increases your maximum health for a while. The maximum health increase fades progressively over 10 seconds. |
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- | Removes your threat on all targets for 10 seconds on a 30-second cooldown. This is extremely useful if you take the aggro of newly-spawned mobs. It also reduces the range at which enemies will attack you while active. |
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FH | Heals for slightly less than ![]() |
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- | Reduces the damage you take after being melee'd. This is mostly relevant in open-world content and PvP, as you typically are not hit by melee attacks often in Dungeons and Raids. |
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- | A simple single target heal with a long cast time. It is generally used to heal targets when they are not taking heavy damage and not in immediate danger. |
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PW:S | Provides a short-duration shield on the target. Similar to ![]() |
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- | Our default single target DPS filler spell. Despite some cooldown reduction
towards ![]() ![]() |
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HF | A hard-hitting single-target spell with a short cooldown. Great for adding some damage in situations where Mana is not a concern. |
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SW:P | An instance cast Damage over Time ability. It is quite efficient for Mana spent and is a great way to add extra damage |
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HW | This hidden passive ability that causes ![]() ![]() ![]() ![]() ![]() ![]() |
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- | Niche ability that can prevent fall damage on your target if timed correctly. |
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- | Now an AoE, Mind Soothe provides a unique buff reducing the distance at which an enemy will aggro on to yourself and your allies. This has fairly niche usage but can be used in some scenarios to avoid having to pull a pack of enemies and instead walk right past them. |
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Fort | Grants all party or raid members with increased stamina for an hour. It is essential you cast this before each encounter to ensure everyone in your group has it. |
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- | Fears up to 5 enemies within 8 yards for 8 seconds. It can be useful for interrupting large groups of enemies, or sometimes even just on single ones. |
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Dispel | Removes all harmful magic and disease effects from your target with an 8-second cooldown. You will find yourself using this spell regularly in dungeons, raids, PvP, and world content. |
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Res | Resurrects a dead ally so long as you remain out of combat. |
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SoR | Allows you to continue casting healing spells for 15 seconds after you die. During this time, your spells cost no Mana, and you cannot perform any other actions. You can not cast damage spells or use special effects like Trinkets during Spirit of Redemption. |
Talented Abilities
As part of the The War Within overhaul to the talent system, Holy Priest has received numerous new passive effects and active abilities. To break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Holy Priest, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Also Known As | Description/Effect |
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- | Heals the target over 15 seconds. It is not generally considered worth casting in raids except in periods of heavy movement when no other instant-cast spells are available. |
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Purge | Removes 1 beneficial magic effect from an enemy target. This spell can be potent, granting you the ability to remove strong buffs from dangerous enemies. There is a high Mana cost to this spell, so it is not advised to be casting it too often in situations where Mana is a concern. |
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SFiend | Summons a pet to attack your target for a short period, with each attack granting you a small amount of Mana. |
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PoM | Places a buff on the targeted ally, which heals them when they take damage and jumps to another nearby ally (up to 5 times). This is one of your most efficient spells and should be used as often as possible. |
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SW:D | A hard-hitting spell when used on targets below 20% health that deals damage back to you. |
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HN | An AoE spell capable of both healing allies and damaging enemies within range. This is primarily used for AoE damage, as the healing amount is quite small. |
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Feather | The primary movement enhancing ability for Holy Priest. It is typically used to enhance your own movement. However, up to 3 feathers can be placed at once to grant a movement boost to any ally who walks through them. |
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Life Grip | Pulls the targeted ally to your location. It can be useful for helping your tank kite or simply for saving careless allies from avoidable damage. |
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Shackle | A crowd-control ability that holds a single Undead enemy in place, rendering it unable to attack or move for 50 seconds or until attacked. |
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- | Will root some enemies when placed for a short period or until the tendril is killed. |
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MC | Controls a target for 30 seconds that is not Demonic, Mechanical, or Undead. Because it shares diminishing returns with other disorient effects, you must be mindful that a cast may not last for the full duration, particularly when using it on powerful enemies. |
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HW:Serenity | A strong instant cast, single-target heal with a 60-second cooldown that can
be further reduced by casting ![]() ![]() |
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PoH | Heals the target and the 4 nearest allies within 40 yards of them. It has a cast time and is one of your most reliable sources of AoE healing. |
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GS | Places a buff on the target, which lasts for 10 seconds and increases all healing received by the target by 60%. If the target receives a killing blow during this time, they will not die and instead be healed for 40% of their maximum health, consuming the Guardian Spirit effect. This ability should generally be used to help tanks survive large amounts of damage or to save raid members from dying. |
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HW:Chastise | An instant cast damage spell with a long cooldown but provides a short disorient to its target. |
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HW:Sanc | A strong instant cast spell that heals up to 6 allies in a targeted 10-yard
radius. It has a 60-second cooldown, which can be further reduced by casting
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CoH | An instant cast, short cooldown spell healing your target and 4 other injured allies within 30 yards. This spell is extremely Mana efficient. |
Passive Effects
Ability | Also Known As | Description/Effect |
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- | Provides a basic, small increase in healing to ![]() |
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- | Adds the ability for ![]() |
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- | Reduces the cooldown of ![]() |
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FM | Increases the healing ![]() |
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PL | Grants you a small amount of damage reduction for a short time after casting
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FDCL | Increases the healing done by your next ![]() ![]() ![]() |
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- | Removes all snare effects from you when you cast ![]() |
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D&M | Resets the cooldown of ![]() |
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SW | Reduces all magic damage you take by a small amount. |
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BR | A primarily a PvP focused passive, causing you to heal a portion of any Melee or Ranged critical strike damage taken. |
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- | Grants you a buff that quickly stacks up to 20 times. This buff
causes your next ![]() |
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- | Increases the amount of damage required to break ![]() |
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GA | Reduces the cooldown of ![]() |
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GotL | Applies ![]() |
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- | Causes ![]() |
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EB | Casting ![]() ![]() |
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RP | Gives ![]() ![]() |
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SP | ![]() ![]() ![]() ![]() |
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CR | Causes 5 nearby injured targets to be healed for a small amount when either
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- | Increases the duration of your ![]() ![]() ![]() ![]() ![]() |
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RF | Provides a small increase to your healing done to any ally with your
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BV | Increases the damage of ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Also Known As | Description/Effect |
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MD | Removes all harmful magic effects from up to 5 friendly targets, and 1
beneficial effect from enemy targets. This spell has a long cooldown and a high
Mana cost but can be invaluable at removing dangerous debuffs from your allies
and buffs from your enemies. Mass Dispel can also remove some beneficial effects
from enemies that regular dispel abilities cannot, such as ![]() ![]() |
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PI | A miniature ![]() ![]() ![]() ![]() |
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VE | Heals a nearby ally for a portion of your shadow damage done. Unfortunately, you do not do much shadow damage, so the healing provided is negligible in nearly every situation. |
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DH, Hymn | A channeled spell that heals all raid members within 40 yards over 8 seconds, and also increase the healing they receive during that time. It is a powerful raid cooldown that can be used to mitigate serious raid damage. |
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SoH | is a unique cooldown that provides all healers in your raid with Mana when you channel it. It also reduces the remaining cooldown on a defensive ability for all targets. A good guide is either when you are at 20% mana or the boss is at 20% health remaining. You can view a full list of all of the defensive spells that Symbol of Hope reduces here. |
Passive Effects
Ability | Also Known As | Description/Effect |
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WotP | Grants you a buff after casting ![]() ![]() ![]() |
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MWG | Reduces the cooldown of ![]() |
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TE | Reduces the damage that ![]() |
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- | Leaves a short buff on your target, granting them a reduction to physical
damage taken after your critical strike with ![]() ![]() |
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- | Reduces the mana cost of ![]() ![]() ![]() |
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B&S | Grants targets of ![]() ![]() |
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Twins | Makes ![]() |
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- | Causes some of your damage done to refill an active
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- | Reduces the cooldown of ![]() |
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- | Causes your ![]() |
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UW | Slightly reduces the cast time of ![]() ![]() ![]() |
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ToF | Increases your damage and healing done for a short time after healing or damaging a target which is below 35% health. |
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- | Causes ![]() |
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PC | Provides a temporary increase to your ![]() ![]() |
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HC | Causes each tick of ![]() ![]() |
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PL | Increases the healing done to the most injured target healed by
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ToL | Causes ![]() ![]() |
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- | Passively increases your Mana regeneration rate by 10%. |
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Bene | ![]() ![]() |
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HM | Heals for a small amount each time ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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EL | Gives ![]() |
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Gales | Buffs ![]() |
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DS | Increases ![]() |
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CM | Improves the chance ![]() ![]() ![]() ![]() |
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PE | Causes your ![]() |
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PotV | Adds a small number of additional total jumps to ![]() ![]() ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Also Known As | Description/Effect |
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Divstar | Resembles a yo-yo, in the sense that a ball of energy travels in a path away from you (in front of you). After reaching a certain point (24 yards away), it returns. Both on the first, as well as on the second trip, it heals allies and damages enemies in its path. 15-second cooldown. |
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- | It creates a ring around you that expands in radius (up to 30 yards). Allies who come in contact with it are healed, and enemies are damaged. 40-second cooldown and a 1.5-second cast time. |
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PW:L | A short cooldown triage heal. If cast on someone above 35% hitpoints, it will only heal for a small amount. If cast on someone below 35% hitpoints, it will heal considerably and reduce the ability's cooldown from 30 seconds down to 10 seconds. |
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- | Swaps your health percentage with your target's health percentage while keeping both of you above 25%. This can be particularly useful in saving someone on low health that could not otherwise be healed by normal means. |
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Apoth | An active ability with a 2-minute cooldown. Casting it immediately resets
the cooldowns on ![]() ![]() ![]() |
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Salv | A potent raid cooldown that heals everyone within 40 yards of you, as well
as applying both ![]() ![]() ![]() ![]() |
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- | Places a stationary Lightwell for 3 minutes, which will place a heal on nearby allies under 50% health, healing for a small amount over 6 seconds. It will expire after 3 minutes or until it heals 15 targets. |
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DW |
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Passive Effects
Ability | Also Known As | Description/Effect |
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BHs | Heals you for a portion of your ![]() ![]() |
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AM | Reduces the cooldown of ![]() |
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TI | Enhances your ![]() |
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- | Causes ![]() |
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SoL | Causes your healing spells and ![]() ![]() |
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LI | Increases the temporary health gained by ![]() |
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- | Adds an instant heal portion to ![]() |
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- | Reduces the cooldown of ![]() |
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- | Enemies with ![]() ![]() |
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- | Increases the healing of your spells by a small amount. |
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- | When an attack brings you below 30% health, you gain an absorb for a small portion of your maximum health. This can only occur once every 90 seconds. |
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- | Attacks from your ![]() |
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- | Increases the range of most spells by a small amount. |
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- | Causes ![]() ![]() ![]() ![]() |
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MW | Provides ![]() ![]() |
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SYP | Grants each jump of ![]() |
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RW | Casting any Holy Word increases the healing of your next ![]() ![]() ![]() ![]() |
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LotN | Reduces the cooldowns of your holy words by an additional amount when you cast the relevant spells. An easy-to-use and reliable increase to your healing by increasing the number of powerful Holy Words you can cast. |
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AP | Grants you a short duration ![]() ![]() |
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VoH | Provides additional Holy Word cooldown reduction when casting specific
short-cooldown spells:
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DT | Increases all healing you do to targets below 50% health. The value of this talent will vary greatly depending on the content you are healing and your group composition. |
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- | Your Holy Words have a small chance to reset the cooldown of ![]() |
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LW | A strong increase to the healing done by ![]() ![]() ![]() ![]() |
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DI | Your Holy Word spells spawn the image of a Naaru beside you. This image will cast its own version of spells, replicating in its own style, most of your spells. |
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- | Brings you back to life when ![]() |
Further Reading
Since nearly every primary ability for Holy Priest interacts with each other, it can be challenging to figure out how they are meant to be prioritized. But now that you know what they do, our rotation page can help you see how to balance your spell casts and manage your Mana while effectively healing your allies.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Reviewed for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 29 Mar. 2024: Updated for Patch 10.2.6.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with Patch 10.2 changes.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Niphyr, a generally knowledgeable, long-time healing Priest and theorycrafter. You can follow him on Twitter.
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