Horrific Vision of Stormwind Strategy Guide – Patch 11.1.5
This strategy guide covers everything you need to know to complete the Horrific Vision of Stormwind in Patch 11.1.5. From managing Sanity and Madness debuffs to defeating thrall and clearing every zone, you will find detailed tips for each tier and boss encounter to help you succeed solo or in group runs!
Introduction
The Horrific Vision of Stormwind is one of two available visions in Patch 11.1.5. This guide will walk you through every zone, provide advice on optimal pathing, and offer strategies to defeat the final boss, Alleria Windrunner.
Classes with stealth can skip the initial trash to the Cathedral.
The Horrific Vision of Stormwind consists of the following areas:
- Tainted Area (Tier 1) - Cathedral Square;
- Corrupted Areas (Tier 2) - Dwarven District + Trade District;
- Lost Areas (Tier 3) - Old Town + Mage Quarter.
Whenever you complete a zone, you can use a teleporter to return to the entrance.
Recommended Clearing Route
To save as much Sanity and optimize time, we recommend the following route:
- Defeat trash to the Cathedral Square and kill the two guards outside.
- Proceed into the Dwarven District and complete its objectives.
- Move into Old Town next and finish all objectives there.
- Use the portal from Old Town to return to Cathedral Square.
- Head to the Trade District and finish its objectives.
- Go to the Mage Quarter and complete all objectives.
- Use the portal again to return to the Cathedral District and take down Alleria.
Tier 1: Cathedral Square
This is the starter zone of the Vision, with no side objectives. Your only goal here is to reach and defeat Alleria Windrunner. In this zone, you will see 6 Sanity drained per second.
The Madness Effects that can be active in this zone are:
 Madness: Bloodthirsty: Damaging enemies heals you for 1% per target hit. Madness: Bloodthirsty: Damaging enemies heals you for 1% per target hit.
 Madness: Desynchronized: Time speeds up or slows randomly, affecting movement and casts. Madness: Desynchronized: Time speeds up or slows randomly, affecting movement and casts.
 Madness: Promised Power: Standing in power zones boosts your damage by 25%. Not standing in them reduces it by 10%. Madness: Promised Power: Standing in power zones boosts your damage by 25%. Not standing in them reduces it by 10%.
You will face Riftwalkers outside the cathedral. Do not engage them if you are low on health or Sanity! These have two important abilities:
 Rift Strike: Deals heavy damage if not dodged. Rift Strike: Deals heavy damage if not dodged.
 Shadow Shield: Reduces damage taken, must be interrupted to burn efficiently. Shadow Shield: Reduces damage taken, must be interrupted to burn efficiently.
Alleria Windrunner
Alleria grows in power with each side zone you complete.
| Zone Cleared | Ability Gained | 
|---|---|
| Dwarven District |  Explosive Ordnance | 
| Mage Quarter |  Tainted Polymorph | 
| Old Town | Spawns Eye of Chaos with  Dark Gaze | 
| Trade District |  Chains of Servitude | 
Here are some tips on how to mitigate her abilities:
 Void Eruption: You must get out of line of sight by hiding behind the pillars inside the cathedral. Void Eruption: You must get out of line of sight by hiding behind the pillars inside the cathedral.
 Chains of Servitude: You must use pillar corners to avoid being pulled. Chains of Servitude: You must use pillar corners to avoid being pulled.
 Explosive Ordnance: Move out of bombs quickly. Explosive Ordnance: Move out of bombs quickly.
 Dark Gaze: Always face away from the Eye of Chaos to avoid Sanity drain. Dark Gaze: Always face away from the Eye of Chaos to avoid Sanity drain.
Tier 2 - Corrupted Areas
These include the Dwarven District and Trade District. Expect a Sanity drain of 8 per second here. These zones contain more mechanics and tougher enemies.
The Tier 2 Madness effects that can be active in this zone are as follows:
 Madness: Dark Delusions — A shadowy clone chases you and stuns you if it reaches you. Madness: Dark Delusions — A shadowy clone chases you and stuns you if it reaches you.
 Madness: Entomophobia — Jump to get rid of bugs or you lose control. Madness: Entomophobia — Jump to get rid of bugs or you lose control.
 Madness: Scorched Feet — Randomly leaps forward and leaves fire behind. Madness: Scorched Feet — Randomly leaps forward and leaves fire behind.
 Madness: Shortsighted — Reduces your vision and combat range to 20 yards. Madness: Shortsighted — Reduces your vision and combat range to 20 yards.
Dwarven District
This is the easier of the two Corrupted zones with the following objectives:
- Kill the 3 gnomes.
- Place 8 explosives in marked locations.
- Detonate them with Kelsey near the Blacksmith.
- Defeat the final boss Therum Deepforge.
Use line of sight to your advantage, the narrow pathways around the Blacksmithing area are great for kiting. Clear the area progressively, avoid big pulls unless you have great gear.
Forge Guard Hurrul uses  Entropic Leap, which hits hard and drains Sanity if it lands. Sidestep it
as soon as you can. Therum Deepforge has a cone attack called
 Entropic Leap, which hits hard and drains Sanity if it lands. Sidestep it
as soon as you can. Therum Deepforge has a cone attack called  Empowered Forge Breath that you must
dodge to avoid Sanity and health loss. He also spawns bombs on the floor, kite the boss to avoid the bombs as they spawn.
 Empowered Forge Breath that you must
dodge to avoid Sanity and health loss. He also spawns bombs on the floor, kite the boss to avoid the bombs as they spawn.
Trade District
Trade District is more dangerous than Dwarven District, and contains these objectives:
- Kill Inquisitor Darkspeak.  Agonizing Torment from Inquisitor is high priority to interrupt or
mitigate with cooldowns. It causes constant Sanity loss. Agonizing Torment from Inquisitor is high priority to interrupt or
mitigate with cooldowns. It causes constant Sanity loss.
- Kill Slavemaster Ul'rok. The boss uses  Chains of Servitude. Run away before it finishes or you will
be stunned and your Sanity will be drained. Chains of Servitude. Run away before it finishes or you will
be stunned and your Sanity will be drained.
- Free 8 captives from cages marked on your map.
When you are in a group, watch for  Convert. Players turned hostile can be cleaved or killed by mistake.
 Convert. Players turned hostile can be cleaved or killed by mistake.
Tier 3 - Lost Areas
These are the hardest zones with 12 Sanity drained per second and the most punishing mobs! The Horrific Vision of Stormwind contains two of these zones: Old Town and Mage Quarter!
The following Madness effects are present in Lost areas:
 Madness: Haunting Shadows — Clone explodes and fears you. Madness: Haunting Shadows — Clone explodes and fears you.
 Madness: Leaden Foot — Moving slows you down, stand still to recover. Madness: Leaden Foot — Moving slows you down, stand still to recover.
 Madness: Split Personality — Surrounded by illusions, touching them disorients. Madness: Split Personality — Surrounded by illusions, touching them disorients.
 Madness: Volatile Intent — Some damage reflects back to you. Madness: Volatile Intent — Some damage reflects back to you.
Mage Quarter
What makes this zone very difficult are tight space and lethal mobs. The main objectives?
- Close 5 Void Portals.
- Defeat Magister Umbric.
Trash mobs to watch out for:
- Boundless Corruption constantly drops void zones and uses a cone Sanity drain. Move constantly.
- Crawling Corruption deals high melee damage and moves slowly. Kite and burn them down.
- Greater Void Elemental casts  Void Buffet that must be interrupted. Void Buffet that must be interrupted.
Zardeth of the Black Claw uses  Rain of Fire. Avoid the swirls or you will lose Sanity.
 Rain of Fire. Avoid the swirls or you will lose Sanity.
Umbric
He teleports 3 times at 75%, 50%, and 25% and casts  Frozen Storm. Run to him and interrupt it. You must be
in line of sight to stop the cast. Kick
 Frozen Storm. Run to him and interrupt it. You must be
in line of sight to stop the cast. Kick  Entropic Missiles to reduce damage and kick
 Entropic Missiles to reduce damage and kick  Tainted Polymorph to burst
him down quickly.
 Tainted Polymorph to burst
him down quickly.
Old Town
The final zone is Old Town. This one is filled with many Sanity traps and mobs that will ambush you!
The zone consists of four objectives:
- Meet Valeera.
- Kill Armsmaster Terenson and Alx'kov the Infested.
- Unlock the gate with pillars.
- Kill Master Mathias Shaw.
Stealth mobs are scattered throughout this zone. Pull slowly and watch the corners. SI:7 Informant casts
 Touch of the Abyss. You must interrupt this ability.
 Touch of the Abyss. You must interrupt this ability.
Dodge Terenson's  Blade Flourish and
 Blade Flourish and  Roaring Blast. When facing Alx'kov, avoid tentacle attacks on the
ground.
 Roaring Blast. When facing Alx'kov, avoid tentacle attacks on the
ground.
Master Matthias Shaw
Eyes of Chaos will spawn during the fight. Track them and face away to avoid  Dark Gaze's Sanity drain. Shaw also stealths and places traps on the
ground. Move out quickly.
 Dark Gaze's Sanity drain. Shaw also stealths and places traps on the
ground. Move out quickly.
More About Horrific Visions
Find out more about Horrific Visions in our general guide!
Changelog
- 19 May 2025: Updated for Patch 11.1.5.
- 23 Mar. 2020: Updated format of page.
- 26 Feb. 2020: Guide added.
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