How To Improve As Blood Death Knight — The War Within (11.0.7)
On this page, you will find out how you can improve at playing Blood Death Knight in World of Warcraft — The War Within (11.0.7). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
Efficiently Managing your Resources
Not Capping Runes or Runic Power
Because you can have 3 Runes recharging at the same time, any time you are holding 4 or more runes, you are effectively capped on runes and wasting potential rune regeneration. There is never a point in your play where it would be valuable to not cast anything, or where you need more than 3 runes saved up; always keep 3 runes on cooldown.
Similarly, every point of Runic Power you generate when already at maximum
Runic Power is a fraction of a lost Death Strike. Since the amount of
Mastery: Blood Shield you gain when casting
Death Strike is calculated
from raw healing and not effective healing, using
Death Strike at full
health is an offensive and defensive gain compared to overcapping Runic
Power - and this is before we consider talents such as
Coagulopathy!
The only extreme case where overcapping Runic Power is the solution is if
Bone Shield will expire before the next global cooldown - which implies
that a leading chain of failures happened previously. To give you an idea, this
scenario only occurs if:
- You decided to hoard Runic Power (this guide recommends floating yourself at 70-75 Runic Power to avoid this)
- You ignored — or didn't track —
Bone Shield's expiry time until the very last GCD.
- You somehow realized this at the very last moment rather than realizing q after the fact (or, better, well in advance), indicating that whatever tools you use to track your resources need a severe rethink
Spending Runes Effectively
Due to the bonus Runic Power provided when spending a rune on
Heart Strike over
Marrowrend, it is advisable to spend the
minimum amount of runes to stay over 5 stacks of
Bone Shield. Each
inefficient Marrowrend is 20 Runic Power wasted (with an additional 4 per extra target that
would have been cleaved, if
Heartbreaker is selected). This may not
sound like much at first, but it means that two incorrect casts robbed you
of a
Death Strike. This is one of the biggest issues for new Blood
Death Knights and something we actively recommend logging and verifying gameplay for.
Planning Defensive Cooldowns
The vast majority of boss abilities are predictable and can be specifically planned for. Once you know your raid's strategy for a boss, you should develop a plan for what cooldowns you will use on what abilities, throughout the entire encounter. Trying to use cooldowns on the fly dramatically increases the chances you will be left without a cooldown available and be killed by a threatening ability.
Cooldown planning also helps to avoid reactive cooldown usage. Most defensive cooldowns provide vastly reduced benefit as an emergency button, used when already at low health. The goal in cooldown usage is to activate your defensive cooldowns immediately before the first attack in a period of high damage, where the benefit will be maximized.
Using External Cooldowns
Healers (and some other specializations) have access to powerful, targeted defensive cooldowns, which are normally referred to as external cooldowns or externals. You need to remain in communication with your healers and be ready to call for them to use their external cooldowns on you when necessary. These cooldowns can be incorporated into your cooldown plan discussed above as needed. Use an addon such as Method Raid Tools keep track of external cooldowns available in your raid. For Mythic+ specifically, OmniCD is also particularly useful.
Proper Death Strike Timing
The healing provided by Death Strike scales on damage recently
taken, so landing your Death Strikes during a window of time immediately
following large spikes of damage is key to effective use of your Runic Power.
You should not be using Death Strike unless you are going to get the maximum benefit
from the healing or because you need to dump Runic Power to avoid
capping.
In addition to maximizing the raw throughput of Death Strike, you
need to make sure you are prepared to use Death Strike as soon as possible after
large spikes of damage. Your goal is to heal yourself fast enough that you do not
die, but slowly enough that you do not snipe your healers. If you take too long to
react, the value of your Death Strike is effectively wasted, since it will only
cause the flood of heals you receive from your healers to be mostly
overhealing.
Not Allowing Bone Shield to Expire
In most situations, your Bone Shield will continue to be refreshed
in duration as you add stacks, due to melee attacks received. However, in encounters
with large periods of time off target, encounters without melee attacks, and
encounters with prolonged periods of off-tanking, you can easily go 30 seconds
without having cast
Marrowrend to add new stacks. Allowing Bone
Shield to expire can be catastrophic — it takes a full set of 6 Runes to
recover 9 stacks of Bone Shield, leaving you starved of both Runes and Runic
Power for several seconds.
Not Stacking Unnecessary Defensive Tools
It may be tempting to think of the only job you have as a tank to be survival, but taking additional defensive tools at the expense of damage is a common trap newer tanks fall into. Your damage still contributes to the death of the boss, and each additional defensive measure taken will provide diminishing benefit over the last. This is true of talents, gems, enchants, trinkets, and consumables.
In addition to the general effect of lower damage output on killing the boss, reducing your damage output too much in favor of unnecessary defensive tools will expose you to threat issues — both from your co-tank and from your DPS. In most situations, if you are having difficulty holding threat, you should consider what you need to do to increase your damage output.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Reviewed for The War Within Launch.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Patch 10.2.6.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Mandl and Panthea.
Mandl is one of Acherus' Useful Minions and Blood Death Knight theorycrafter.
Panthea raids in Catalyst and is the author of TankNotes. He plays all tanks and is a "Useful Minion" for the Acherus Death Knight Discord. You can follow him on Twitter.
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